Subject: AI ALERT January 31, 2003
The AI ALERT is a semimonthly service from The American Association for Artificial Intelligence providing an eclectic subset from the "AI in the news" page in AI TOPICS, the AAAI sponsored pathfinder web site. For the entire collection of headlines, articles, excerpts, and pointers to related pages within AI TOPICS, please visit our page of current news at http://www.aaai.org/AITopics/html/current.html
An HTML version of this ALERT, as well as back issues, can be found at http://www.aaai.org/AITopics/articles&columns/aialerts.html
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January 15, 2003: Games of infinite possibilities.
By Jonathan B. Cox. The News & Observer.
"R. Michael Young, an assistant professor of computer science at N.C. State
University, is working on research that might one day make video games more
enjoyable. Young, 41, is studying ways to build artificial intelligence -- the
ability of computers to act like humans -- into games so that users get movielike
stories. With such technology, for example, a game could adjust to a player's
actions and provide a different experience every time it is played. He sat down
with Connect's Jonathan B. Cox to discuss his work. ... 'Specifically, the stuff
I look at tries to take ideas from conventional AI [artificial intelligence],
linguistics, cognitive psychology and ideas about narrative theory and look
at computational models of narrative, so that you can take these computational
tools that are well founded on the other theories from other disciplines and
automatically create stories inside a virtual environment. ... Entertainment
is a key application but you can also look at things like education and training.
... Actually, growing up I was really involved in theater. I was involved in
theater through undergrad and then started focusing on artificial intelligence.
Given my interest in performing arts and theater and film, it was sort of obvious
to me that there was an overlap in these disciplines.'"
http://newsobserver.com/business/story/2097796p-2001130c.html
January 15, 2003: Educators go high-tech
to check essay exams. By Rhea R. Borja. USA Today.
"Under the faint glow and ambient hum of their computers, the 11th-graders at
Heritage Jr. Sr. High School in Monroeville, Ind., focused on their online English
essay and short-answer test. The clacking of computer keys filled the room.
But when time was up, these students didn't hand anything in. Instead, they
hit 'enter,' and the essays shot into cyberspace to be graded. But forget the
notion of an eagle-eyed grammarian, red pencil in hand, looking over these papers.
Or any human, for that matter. Instead, the essays were graded by a high-tech
artificial-intelligence system -- a computer that notes misspellings, assesses
sentence structure and reviews writing style. Mr. Chips, meet 'Hal.' ... Compared
with humans, computers grade essays faster, more efficiently and more accurately,
say some education officials and testing companies such as Vantage Learning,
which created the IntelliMetric essay-scoring technology, and Educational Testing
Service, which developed the E-Rater, another scoring system. ... Educators
like the relatively low cost and speed of essay-scoring technology: Prices vary,
but it costs about $1 per computer-scored essay compared with about $5 for a
human-graded essay. Also, essays are scored in five to 10 minutes by humans,
in less than two seconds by computer, says [Scott] Elliot. By most accounts,
students also like taking the tests online."
http://www.usatoday.com/tech/news/2003-01-15-essay-grader_x.htm
January 15, 2003: Robotic Snakes May Fight
Terror, Save Lives. By Brian Handwerk. National Geographic News.
"Snake-like robots already exist in rudimentary forms. But [Howie] Choset's
creations push the envelope. Small and very strong by design, Choset's snakebots
measure just five centimeters (two inches) in diameter. The use of beveled gears
around their circumference, allows the serpentine robots many more degrees of
movement than conventional robots -- including the ability to move efficiently
in three-dimensional space. Choset's machines use complex mathematical algorithms
that enable them to autonomously sense and respond to obstacles and variations
they encounter while navigating across landscapes. Such innovations mean that
the snakebot may soon become a highly effective tool for difficult applications
like the complicated and dangerous work of urban search and rescue. ... In the
future, similar robots might work on the most complex machine of all -- the
human body. 'In the long run, the epic application for this technology is surgery,'
Choset explained. 'It could enable us to perform better surgical operations
without having to open up a person -- but unless there is some kind of critical
breakthrough that sort of thing won't happen for a while.'"
http://news.nationalgeographic.com/news/2003/01/0115_030115_snakebot.html
January 16, 2003: Intel creating smart
system to keep old folks at home - Technology gives more independence to those
suffering cognitive decline. By Gail El Baroudi. The Globe and Mail.
"Between 2010 and 2030 we can expect a huge explosion in the senior population,
adds Professor Philippe Fauchet, director of the Center for Future Health at
the University of Rochester in Rochester, N.Y. 'In 2000, about 22 per cent of
the population was over 55, but in 2030 it will be around 32 per cent and during
that period the percentage of the population over 65 will jump from 14 per cent
to 22 per cent,' he says. ... The smart-home system is a joint project of the
Proactive Health Research Project, which was launched in April, and Intel Research
Seattle. It includes leading-edge technologies, some of which are being tested
in the homes of volunteers. ... All these sensors simply collect data. It is
the home PC's artificial intelligence (AI) technologies that have the challenging
job of translating all the raw sensor network data into meaningful information
about the normal activities that go on in the home and then deciding if there
are meaningful deviations from that norm. 'For example, if a person forgot to
take their medication on time, there will be a reminder -- maybe a voice, or
a buzz and written reminder from a personal digital assistant, such as a Palm
Pilot,' Prof. Fauchet says. The purpose of these 'assisted cognition systems'
is to enable aging adults to stay in their own homes longer, to retain their
independence and to care for themselves, he says."
http://www.globetechnology.com/servlet/ArticleNews/gtnews/TGAM/20030116/TWBOOM
January 17, 2003: Telecom fraud - Phreaking
on the Rise. By Marina Bidoli. Financial Mail (South Africa).
"Phone pirates who operate illegal "exchanges" by tapping into private and public
telephone lines cost Telkom R174m in stolen call time in the past financial
year. The figure is below the international norm. Worldwide phone 'phreaking'
is on the increase. Telecom fraud has been identified as the single biggest
cause of revenue loss for network providers, averaging between 3%-5% of an operator's
annual revenue, says Dimension Data GM for service provider solutions Sean Taylor.
At a global loss estimated at US$55bn/year, telecom fraud is bigger business
than international drug trafficking. ... Telkom has been working hard to stop
this practice. Its fraud-management system analyses calling patterns and abnormalities
using a combination of rules and artificial intelligence to detect irregular
behaviour. It also has a team of investigators countrywide who take immediate
action."
http://free.financialmail.co.za/03/0117/focus/efocus.htm
January 18, 2003: Adventures with robots.
Studio 360, a co-production of Public Radio International and WNYC.
"Kurt Andersen and scientist Rodney Brooks look at how metal men are jumping
from pop culture into real life. Visit thousands of robot toys in a big red
barn outside Spokane. Writer Susie Bright surveys female robots on film, from
Stepford Wives to the deadly Fembots. And a jazz pioneer gives over some control
to his virtual Frankenstein." You can hear the broadcast, see the slide show,
and listen to the music!
http://www.wnyc.org/studio360/show011803.html
January 20, 2003: IBM aims to get smart
about AI. By Michael Kanellos. CNET News.
"In the coming months, IBM will unveil technology that it believes will vastly
improve the way computers access and use data by unifying the different schools
of thought surrounding artificial intelligence. The Unstructured Information
Management Architecture (UIMA) is an XML-based data retrieval architecture under
development at IBM. ... Although it's been alternately touted and debunked,
the era of functional artificial intelligence may be dawning. For one thing,
the processing power and data-storage capabilities required for thinking machines
are now coming into existence. Researchers also have refined more acutely the
algorithms and concepts behind artificially intelligent software. Additionally,
the explosive growth of the Internet has created a need for machines that can
function relatively autonomously. ... Artificial intelligence in a sense will
function like a filter. Sensors will gather data from the outside world and
send it to a computer, which in turn will issue the appropriate actions, alerting
its human owners only when necessary. ... IBM's approach to artificial intelligence
has been decidedly agnostic. There are roughly two basic schools of thought
in artificial intelligence. Statistical learning advocates believe that the
best guide for thinking machines is memory. ... By contrast, rules-based intelligence
advocates, broken down into syntactical and grammatical schools of thought,
believe that machines work better when more aware of context."
http://news.com.com/2100-1001-981256.html
January 21, 2003: SnowDroid working on
AI toy. By J. Adrian Stanley. The Daily Camera.
"Business owner Stephen Matson hopes to deliver what the Jetsons promised America.
Matson's company, SnowDroid Industries, is working to develop artificial intelligence
machines. ... SnowDroid has developed the first prototype in what it plans to
turn into a line of toys. 'Rovie,' a robot designed to play with children, has
an artificial brain that simulates the brain of an insect. ... Randy Willig,
chief scientist for SnowDroid, said Rovie has a personality and emotions. He
said the robot is also able to sense its environment, gain life experiences,
keep up with a walking child and respond to stimuli with lights and sounds.
'Instead of making a robotic pet, we wanted to make a pet robot,' Matson said.
... If all goes as planned, Rovie will be the first in a line of 'Mechpets.'"
http://www.bouldernews.com/bdc/local_business/article/0,1713,BDC_2461_1687220,00.html
January 21, 2003: X-Men - "Host Bob Edwards
describes a recent International Trade Court ruling over whether the X-Men --
a group of mutant superheroes -- are human." Listen to this segment of NPR's
Morning Edition. [audio file]
"After inspecting 60 action figures and stacks of legal briefs, [Judge Judy
Barzilay] ruled this month that for purposes of import, the X-Men are not human,
and Marvel wanted it that way. When the suit began six years ago, there was
a 12 percent duty on dolls that have human characteristics as opposed to a 6
percent duty on creatures in the forms of animals or robots, dubbed toys."
http://discover.npr.org/rundowns/rundown.jhtml?prgId=3&prgDate=January/21/2003
January 22, 2003: Robotics seen as answer
to dangerous military jobs. Reuters / available from The Mercury News.
"The medium-weight Stryker armored combat vehicle moves quickly, skirting trees
and other dangerous obstacles as it scouts out enemy territory -- but there's
no person at the controls. This is an autonomous robotic vehicle built by General
Dynamics Corp. , which gets to its pre-set destination by relying on an array
of sophisticated sensors, infrared cameras, and images gathered by satellites,
all of which are updated by a high-powered computerized mission planner 10 times
a second. ... 'Where this is all leading is the ability to replace men in the
military in what they call the dirty, dangerous and dull missions,' said Scott
Myers, vice president of Eagle Enterprise, the General Dynamics division that
is developing the robotic Stryker, in addition to commercial applications such
as an automated pharmacy and postal sorting equipment."
http://www.siliconvalley.com/mld/siliconvalley/news/5009520.htm
January 23, 2003: Of Pawns, Knights, Bits,
Bytes. By Leander Kahney. Wired News.
"A new era of man vs. machine competition is dawning. On Sunday, the world's
No. 1-ranked chess player will begin a tournament against the world's best chess
program -- and it's the first human/computer chess match sanctioned by the world's
leading chess body. ... The competition is the first man/machine challenge sanctioned
by the Fédération Internationale des Échecs , or the World
Chess Federation. ... 'Until now FIDE has been on the sidelines and ignored
computer chess,' said Professor Jonathan Schaeffer, an expert in artificial
intelligence and one of the competition's judges. 'I'm hopeful it will be the
first of many, many computer chess matches to come.... It's very exciting to
see international recognition of computer chess.' ... Schaeffer said the match
could mark the moment when humankind finally cedes one of its most cherished
and uniquely human capabilities to computers. 'One hundred years from now, the
idea that humans could still beat computers will seem quaint,' he said. 'It
will be like men trying to race cars at the turn of the century. Who's better?
Who cares? The technology is what matters. It's improving, and that's what counts.'"
http://www.wired.com/news/culture/0,1284,57345,00.html
January 23, 2003: The 'cruise missile'
vacuum. South African Press Association / available from News 24.
"South Korean scientists have adapted a navigation system from cruise missiles
to build a robot vacuum cleaner that can find its way around a room day or night,
New Scientist reports in next Saturday's issue. ... The patented device built
by researchers at Samsung gets around this by placing a video camera and infrared
detector on top of the cleaner, giving it normal and infrared vision of the
room."
http://www.news24.com/News24/Technology/0,6119,2-13_1310489,00.html
January 24, 2003: Tapestries weave a glorious
portrait of cities. Museum pieces by Bill Cunniff. Chicago Sun-Times.
"Celebrating Black Heritage: The contributions of African-Americans to all forms
of technology--including computers, artificial intelligence and entertainment
products--are examined in CyberRhythms: Black Innovations in Technology, a new
exhibit at the Museum of Science and Industry. Research, data compression, and
computer models for medical and intelligence systems are covered as well. E-business,
which includes Internet architecture, Internet security and encryption, are
likewise featured. Through displays, photographs, digital images, graphic panels
and computer interactives, visitors can trace the contributions of African Americans
to the growing industry of technology."
http://www.suntimes.com/output/galleries/wkp-news-muse24south.html
January 25, 2003: If a Machine Creates
Something Beautiful, Is It an Artist? By Dylan Loeb McClain. The New York Times
(no fee reg. req'd).
"Beginning tomorrow in New York, Garry Kasparov, the world's top-ranked player
and the former world champion, will play a $1 million, six-game match against
a chess program called Deep Junior. ... Whether Mr. Kasparov wins or loses,
clearly chess computers have reached a point where they can compete against,
and sometimes beat, the world's best players. ... But if computers become better
than humans at chess, does that mean that computers are being artistic or that
chess is essentially a complicated puzzle? The question arises partly because
of the very different ways that humans and computers play chess."
http://www.nytimes.com/2003/01/25/arts/25TANK.html
January 26, 2003: Chess. By Douglas Bryson.
Scotland on Sunday.
"Garry Kasparov challenges the Deep Junior computer program in a $ 1m match
today in New York. ... Former Scottish champion David Levy is the president
of the International Computer Games Association ( ICGA) under whose auspices
the match takes place. Levy famously won bets placed in the 1960s that he would
not be beaten by a computer. The www.icga.org website reveals the background
story to the Levy wagers. Professor Donald Michie, founder of the Department
of Machine Intelligence and Perception at Edinburgh University, invited Levy
to the 1968 Artificial Intelligence ( AI) workshop in the capital. Levy had
won the Scottish championship title earlier that year and was playing a friendly
game against John McCarthy, a Stanford professor and a leading expert on AI.
McCarthy lost to Levy, but remarked: 'Within 10 years there will be a program
that can beat you.'"
http://www.scotlandonsunday.com/games.cfm?id=99602003
January 27, 2003: Varsity's lie detector
could make millions. Manchester Online.
"Boffins in Manchester have invented the world's most accurate lie detector
- and swear it's true! The Silent Talker uses artificial intelligence to monitor
the miniscule gestures made by the face. And by detecting these tiny movements
the machine can determine when people are lying. Dr Zuhair Bandar and his team
at Manchester Metropolitan University say the system has already proved more
accurate than traditional polygraphs."
http://www.manchesteronline.co.uk/news/stories/Detail_LinkStory=50231.html
January 27, 2003: CEO Visions: A $5 Billion
Vote Of Confidence - The promise and opportunities of the next decade are every
bit as good as they were in the last, Microsoft's Steve Ballmer says. By Steve
Ballmer. InformationWeek.
"Underscoring Microsoft's confidence in the future of technology is our investment
of about $5 billion this fiscal year in research and development. While some
of this money is going toward pure research in promising areas such as advanced
operating systems and user interfaces, artificial intelligence, and quantum
computing, most of our R&D is focused on products that will be available
to customers this year or in the next couple of years. This focus on research
continues to produce breakthroughs such as ClearType, advances in data mining
and natural language and speech, and Smart Personal Object Technology...."
http://www.informationweek.com/story/IWK20030123S0010
January 28, 2003: Interactive robots serve
as performers. By Corey Takahashi. Newsday / available from The Modesto Bee.
"'We found a great junkyard,' cheers Chico MacMurtrie. 'This is, like, a score.'
The Brooklyn artist is on a hunt for tube-stock aluminum at J.P. Salvage Inc.
in Staten Island, an important first step in creating his beguiling 'interactive
robotic performance art.' Before you begin picturing scenes from 'Star Wars'
or automated Christmas elves, it should be known that MacMurtrie, a serial winner
of National Endowment for the Arts grants, does not consider his creations toys
-- or stamping-plant automatons. They're sculpture. ... The robots struggle
to stand, walk and play instruments, sometimes resembling infants in their movements,
other times seeming like frightening cyborgs. Each work explores body language
and movement, a long-time interest of MacMurtrie's. 'I'm not about robotics.
I'm an artist that's using robotics as a way to express my ideas,' he says.
'I'm interested in it more ultimately as artwork.'"
http://www.modbee.com/technology/story/6010190p-6966597c.html
January 28, 2003: Man vs. Chess Machine
- Letters to the Science Editor at The New York Times (no fee reg. req'd).
[excerpt from Milton N. Bradley's letter:] "It is now widely acknowledged
that the game of go (called igo in Japan, baduk in Korea and weiqi in China)
is both orders of magnitude larger in scale and more profound than chess, so
that none of the computational techniques that have proved so successful in
mastering chess are even modestly successful in go." ... [excerpt from
Ralph Chernoff's letter:] "And we also know (or should know) that the human
imagination and creativity that went into producing [the machine] is every bit
as impressive as that of Mr. Kasparov himself. So three cheers for Garry, but
how about a cheer or two for those computer nerds who create world champion
chess computers."
http://www.nytimes.com/2003/01/28/science/28LETT.html
January 28, 2003: Four Voices on the Future
- At the World Economic Forum in Davos, prominent scientists and technologists
offered their take on robots, cloning, digital life, and the yuck factor
in tech. By David Kirkpatrick. Fortune.
"As baby-boomers age, [Rodney] Brooks sees assistive robots catching on. They
could, for instance, help people carry groceries to and from the car. Or they
might help us out of bed. Simple versions of products like that will be on the
market within five years, Brooks predicts. ... Sir Martin talked about what
he called the 'yuck factor' in many advances in modern science and technology.
'We can do things were not sure we want to do,' he says. Sir Martin sounded
a bit like Suns Bill Joy (who was among the many eminent technologists
and scientists in the audience) when he said, 'As a layperson Im very
scared about how with things like biotech and robotics we may be empowering
individuals in dangerous ways and exposing ourselves as a human race to grave
new risks.'"
http://www.fortune.com/fortune/fastforward/0,15704,412264,00.html
January 28, 2003: ASIMO Robot to Tour U.S.
By Lance Ulanoff. PC Magazine.
"ASIMO, Honda's four-foot tall walking robot wonder, has arrived on US shores
to kick off a nationwide, 15-month educational tour that will culminate in a
visit to the North America school that comes up with the best essay on robotics.
The tour, fully funded by Honda, is aimed at students from grades five through
high school. ... 'ASIMO's good looks are deliberate,' said ASIMO North American
project leader Jeffrey Smith. A humanoid appearance is 'key to ASIMO's acceptance
in society.'"
http://www.pcmag.com/article2/0,4149,849588,00.asp
January 29, 2003: Benjamin Franklin Medal
in Computer and Cognitive Science. The Franklin Institute.
"Dr. John McCarthy is awarded the 2003 Benjamin Franklin Medal in Computer and
Cognitive Sciences for his multiple contributions to the foundations of artificial
intelligence and computer science including the development of the LISP language,
the invention of time-sharing interactive programming, and key developments
in the application of formal logic to common sense reasoning. John McCarthy
is universally recognized as one of the fathers of 'artificial intelligence,'
(AI) a phrase he coined to denote the field of research he significantly helped
to define." Also see the related press release, The Franklin Institute Announces
the 2003 Benjamin Franklin Medal and Bower Award Laureates, (January 29, 2003)
from PRNewswire / available from Yahoo News.
http://www.fi.edu/tfi/exhibits/bower/03/ccscience.html
http://biz.yahoo.com/prnews/030129/phw003_1.html
January 29, 2003: Brain-like chip brings
AI closer to reality - Latest developments are hardware-based. PIng na Thalang.
Bangkok Post.
"News of artificial intelligence (AI) developments are usually received enthusiastically
by the public, yet the AI community has not seen any major breakthrough that
warrants a legitimate step away from the current 'simulated intelligence' that
we see today. The majority of AI research focusses on the software side -- like
languages, algorithms, etc. However, the latest developments on the hardware
side have boosted the chances that we will one day master the science of machine
intelligence. The study of neuromorphic circuitry is the study of how artificial
wiring can duplicate the human brain -- right down to an individual neuron and
dendrite. This branch of digital engineering was pioneered by Carver Mead, the
creator of VLSI (Very Large Scale Integrated) circuits in the late 1980s."
http://www.bangkokpost.com/290103_Database/29Jan2003_datacol52.html
January 29, 2003: New technology boom forecast.
By William Lyons. The Scotsman.
"A technology boom to mirror that of the mid-nineties bubble is only three years
away, says a senior analyst with telecoms giant BT. Ian Pearson predicts that
"technology stocks will go through the roof" as the industry undergoes a second
wave of convergence. Pearson, in Edinburgh this week advising Edinburgh law
firm Henderson Boyd Jackson on future IT industry trends, said that enormous
improvements in the availability of the internet, coupled with a plethora of
new ideas, dramatic increases in computer memory and artificial intelligence,
will create a huge technology stimulus by the end of 2005."
http://www.business.scotsman.com/technology.cfm?id=112772003
January 29, 2003: 'Battle for supremacy
between man and machine,' unfolds Kasparov says. By Thor Valdmanis. USA Today.
"The ultimate mind game is being played out here and, to believe participants,
the future of human civilization hangs in the balance. ... 'Fischer-Spassky
was about politics, the lone American warrior taking on the evil Soviet machine,'
says [Garry] Kasparov. 'This contest is a pure test of human intelligence.'
At first glance, it looks like a mismatch. Junior is a data bulldog, blazing
through 2 million to 3 million move options per second to Kasparov's three.
But experts say Junior's success is tied to whether it can imitate a human approach
that concentrates on patterns, not number crunching. Kasparov is off to a fast
start in the six-game championship, up 1.5 points to a half point with a win
and a draw. Game 3 is set for today. ... Efforts to create an omnipotent chess
supercomputer have been ongoing since the founding fathers of artificial intelligence
began plotting at a Dartmouth University conference in 1956."
http://www.usatoday.com/sports/2003-01-29-kasparov_x.htm
January 30, 2003: Research expert ponders
next killer application. By Ron Wilson EE Times UK.
"What's the next killer app? Ralph Cavin, vice president of research operations
at the Semiconductor Research Corp., thinks it includes thinking machines and
devices that would replace human assistants. ... Among his scenarios were proactive
computers that could anticipate their user's needs rather than simply responding
to commands; machines that could fill some of the roles of a human assistant,
for which Cavin cited the Sony SDR 4X robot as an extreme example; and a number
of applications at the intersection of microelectronics, nanotechnology and
medicine."
http://www.eetuk.com/tech/news/OEG20030129S0052
January 30, 2003: Rowan group working on
safety issues of pipelines. By Gene Vernacchio. Courier-Post.
"A group of Rowan University engineering students is developing a cutting-edge
way to better ensure the safety of the nation's 180,000 miles of natural-gas
pipelines. The two-year project, which started in October, uses virtual reality
and artificial intelligence to inspect gas pipelines. The idea, officials say,
is to allow professionals to more quickly determine if a gas pipeline is defective
and to assess the severity of the fault. Shreekanth Mandayam, one of four Rowan
professors supervising the project, said the work is being funded by nearly
$500,000 from the U.S. Department of Energy, the National Science Foundation
and ExxonMobil. ... Joseph Oagaro, 23, a senior engineering student from Williamstown,
said solving a real-world project makes the hard work required to complete the
task more satisfying. 'We have actual customers expecting results from what
we' re doing here,' Oagaro said."
http://www.courierpostonline.com/news/southjersey/m013003n.htm
January 30, 2003: Robot chauffeurs approaching fast. By Garry
Barker. The Age.
"The halcyon day of the robot chauffeur is approaching. With Australian technologies
already successfully tested in Queensland and on roads near Versailles in France,
you will eventually be able to sit back in your car sipping a glass of wine,
reading, chatting on a mobile phone or watching TV and have the vehicle drive
you smoothly, safely and automatically to your destination. Ljubo Vlacic, of
the School of Micro-electronic Engineering at Griffith University, who leads
the team that developed the technology, says it is ready for commercial application
but he does not expect to see it in public operation for some years. ... 'We
are talking about cooperative autonomous vehicles,' [Professor Vlacic] says."
http://www.theage.com.au/articles/2003/01/29/1043804407134.html
January 30, 2003: Jachowski a finalist in national science contest.
By Edwin Tanji. Maui News.
"A Maui High School senior has parlayed an award-winning science fair project
into a chance at a $100,000 scholarship in Intel Corp.'s Science Talent Search,
a competition labeled a 'Junior Nobel Prize.' Matt Jachowski, 17, was selected
as one of 40 finalists in the Intel Science Search for an original research
project that requires a student to go well beyond what he learns in a classroom.
For Jachowski, it's the latest in a string of achievements since he was involved
in a summer astronomy program where he began an investigation of asteroid orbits
and developed a project that finds errors in previous scientific calculations
of astronomers tracking asteroid orbits. ... 'I'm trying to evolve the methodology
for orbit determination by using artificial intelligence,' he said. Translating,
he explained he was developing a computer program that would deal with the systematic
errors that occur in the two standard methods for determining the orbits of
an object in space."
http://www.maui.net/%7Emauinews/lnews4c.htm
January 30, 2003: Not so smart - Comparing human and computer
chess-players says little about intelligence. (Opinion) The Economist.
"The idea that chess-playing skill is a proxy for machine intelligence is not
new. It goes back as far as 1770, when Wolfgang von Kempelen, a Hungarian inventor,
unveiled a wooden, clockwork-powered mannekin at the court of Maria Theresa,
Empress of Austria-Hungary. ... This notion was revived in the 1950s, when the
building of a genuine chess-playing machine was seen by artificial-intelligence
researchers as a stepping-stone towards a general theory of machine intelligence.
Claude Shannon, a computer scientist, explained why, in an article published
in 1950. 'The problem is sharply defined. It is neither so simple as to be trivial
or too difficult for satisfactory solution. And such a machine could be pitted
against a human opponent, giving a clear measure of the machine's ability in
this kind of reasoning.' ... Deep Blue, Deep Junior and their sort are human
creations. The real victors, if Mr Kasparov loses again, will not be machines,
but the humans who designed and built them. ... The equation of chess-playing
with intelligence is centuries old, but it is time to lay it to rest."
http://www.economist.com/opinion/displayStory.cfm?story_id=1559988
January 31, 2003: 'Living' machines unsettling. Book review
by John Freeman. The Atlanta Journal-Constitution.
"Americans may think of Thomas Edison as the great inventor of the light bulb
and the phonograph, but he did have a flop or two in his lifetime, as Gaby Wood
reveals. Her charming 'Edison's Eve,' recently named a finalist for the 2002
National Book Critics Circle Award, recounts the story of Edison's attempt to
make the first talking doll. ... Wood places this interesting failure within
a history of experiments in automation, arguing that current forays into artificial
intelligence have their roots in the 18th century, when building an automaton
was so heretical that scientists who tried to do so were sometimes run out of
town. ... Examined as part of a continuum, these primitive robots raise the
same questions: Why do scientists feel a need to replicate life? And why, when
they fail, do they feel such shame?"
http://www.accessatlanta.com/ajc/epaper/editions/friday/features_e3a351a4e2f4e1aa00f7.html
January 31, 2003: Deep Junior capitalises on Kasparov blunder.
By Will Knight. New Scientist.
"An elementary mistake caused Gary Kasparov to lose for the first time to the
chess computer program Deep Junior on Thursday. The man-versus-machine battle
is now tied halfway through the six-game series, with one win apiece and one
draw. ... Deep Junior runs on standard computer hardware, while Deep Blue was
a custom-built supercomputer. The team that designed Deep Junior says their
program employs a more sophisticated move-selection process, considering only
the strongest possible positions in detail. ... Kasparov's successor as world
champion, Vladimir Kramnik, only managed a drawn series against another computer
program, Deep Fritz, in a match held in October 2002."
http://www.newscientist.com/news/news.jsp?id=ns99993338
February 1, 2003: France's Thales to enter Japanese market.
Asia Times.
"French defense electronics manufacturer Thales Group is making a full-scale
move into the Japanese market. ... Thales is considering establishing a production
site in Japan and may also set up an research and development location with
its Japanese partner to study applications of GPS (global positioning system)
equipment, artificial intelligence and surgical operation simulators."
http://www.atimes.com/atimes/Japan/EB01Dh01.html
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