| |
Welcome
to the AI
ALERT, a
service from The American Association for
Artificial Intelligence, showcasing an eclectic subset from the AI
in the news collection in AI TOPICS,
the AAAI sponsored pathfinder web site. As explained in our notices
& disclaimers, these articles have been collected from a variety
of sources and do not necessarily reflect the views and opinions of AAAI
and its membership, or even the greater AI community. Please
remember that
just because we referenced
a news item and extracted a given excerpt, you should not infer that....
And because
the excerpt may not reflect the overall tenor of the article, nor contain all of the relevant information, you are
encouraged to access the entire article.
The Headlines:
The Articles:
May 26, 2005:
Human
after all? Science fiction becomes reality as, for the first time
in the UK, robots will be free to interact with the public at the London
Aquarium. By Rob Sharp. Guardian Unlimited Online.
"A variety of robots - which look as if they would be more at home
in a scene from The Hitchhiker's Guide to the Galaxy and include a 1.7
metre-tall fibreglass humanoid and a teddy bear - will meet and greet
visitors to the building this summer. A team of four from the University
of Essex is in the last stages of programming three robotic tour guides
for the London Aquarium, situated in County Hall's basement. For the first
time in the UK, robots will be left to interact with the general public
by studying their faces, movements and voices. People will then be able
to ask the mechanised helpers questions about exhibits using chest-high
touch-sensitive screens and voice-recognition technology. ... The team
behind the robots is understandably nervous about how their metal friends
will be received. Cardy says: 'There's still a profound difference between
the perception of robots in the UK and somewhere like Japan, where inanimate
objects are often thought to have souls. Most people here see robots as
a novelty.' Not everyone is happy with the rise of the robots. Richard
Pughe, from Chingford, Essex, who regularly visits the aquarium with his
daughter Isabel, says: 'I think it's terrible. Why can't people do the
same job? It all started with the vending machine. I say bring back the
dinner lady.'"
-> back to headlines
May 28, 2005:
Machines'
way with words. By Stephen Evans. BBC News.
"It has happened to most of us. The phone call you make to your bank
is answered by a talking machine. It asks questions, you answer and then
it asks more questions. Voice recognition systems are becoming more prevalent...
and scarily efficient. ... Banks, phone companies, railways and all kinds
of alleged helplines, are spending a lot of money trying to find out what
kinds of voices they should give the machines that speak to us, the public,
on their behalf. Much of the research is conducted in a small room - Room
325 in McClatchy Hall at Stanford University in California. It is the
site of the dryly entitled but fascinating Laboratory for Communication
Between Humans and Interactive Media, which is the domain of a genial,
enthusiastic professor called Clifford Nass who studies how people and
machines get on, particularly when the machines talk to the people."
-> back to headlines
May 30, 2005:
Robots
Tackle Living Room and Battlefield. By Mark Jewell. Associated Press
/ available from The Los Angeles Times / also available from HoustonChronicle.com
(iRobot
co-founder's perseverance pays off).
"Watching the original 'Star Wars' movie as a mathematically inclined
11-year-old, Helen Greiner dreamed of someday creating a robot like the
heroic R2-D2. After enduring plenty of lean years chasing that elusive
vision as a co-founder and chairman of iRobot Corp., Greiner can now boast
a product that whirs and chirps much like the character she to this day
calls her 'personal hero.' The Roomba vacuum cleaner may be incapable
of fixing an X-wing fighter like Luke Skywalker's trusty droid, but 1.2
million of the disc-shaped robotic housekeepers have been sold in 25 countries
in the last 2 1/2 years. For Greiner, the success of the Roomba and of
IRobot's military machines validates the transformation of robots from
the stuff of fantasy to practical tools. ... Greiner stresses the PackBot's
defensive role, but technologies that IRobot and other defense contractors
are developing are expected to lead to front-line robots -- including
unarmed reconnaissance rovers that lead soldiers into buildings and help
direct gunfire, and armed and autonomous robots that do the shooting themselves.
... Such prospects have raised ethical concerns, and run counter to a
principle -- that robots should not harm humans -- outlined by classic
science fiction author Isaac Asimov in his 1950 anthology, 'I, Robot'
-- the namesake of Greiner's company."
-> back to headlines
May 28, 2005:
I invented
AI. Philip Woodward Malvern's letter to the Editor. New Scientist
(Issue 2501: page 27).
"The term 'Artificial Intelligence' was not coined by John McCarthy
as stated in your brief history of AI (23 April, p 35), though the conference
at Dartmouth College in 1956 (which I did not attend) was probably the
occasion of its first public use. In the first semester of that year,
I was a visiting lecturer at Harvard...."
-> back to headlines
May 31, 2005:
'Smart'
homes not far away. By Julie Clothier. CNN.
"Eneo Labs general manager Javier Zamora told CNN that the company
was constantly developing its smart home technology, which would become
increasingly common in the future. He said smart houses were able to predict
the user's routine and adapt accordingly. 'For centuries we have been
building homes using only concrete and bricks, and more and more we need
to provide 'intelligence' for our homes because we want those spaces to
adapt to the user's requirements,' he said. Zamora said smart houses had
two main components: an 'information network,' which was like a human
body's nervous system in that all devices inside the house would be connected
to it; and a 'brain,' which co-ordinated what was inside the home and
connected it to what went on outside. 'Somehow the house will learn from
the user's daily routine. Basically, the brain is a computer that is in
the wall of the home. It's listening and adapting to the routines we have,'
Zamora said."
- Access
all areas. The Engineer. May 31, 2005. "[N]ow a UK-based research
project called MAPPED (Mobilisation and Accessibility Planning for People
with Disabilities) is aiming to develop an integrated system to allow
the disabled to find out more about access to buildings in their area.
The researchers claim the project will also be the UK's first real example
of ambient intelligence technology being put into practice. ... Data
is collected and filed by the system for use by the disabled user, covering
content including transport, tourism and leisure, work, business and
education. The system can adapt itself according to the user's preferences,
habits and the context in which it is being used, said Simon Edwards,senior
research associate at the University of Newcastle. 'The system uses
intelligent agents which are autonomous pieces of software that can
learn from the user and present them with information they didn't even
know they needed.' ... For some time, the concept of ambient intelligent
technology has been a computer scientist's pipe dream, divorced from
realistic applications and without the technology behind it to become
a practical solution. But MAPPED will put the technology to practical
use, and the University of Newcastle's [Phil] Blyth claimed the project
is just the start of the use of ambient intelligence in the UK."
- Making
SMART Homes Smarter. AZoBuild. June 2, 2005. "A University
of Ulster researcher is at the cutting edge of innovative technology
designed to make homes smarter. Dr Juan Carlos Augusto, a lecturer in
the School of Computing and Mathematics says the research area could
have major implications, particularly for elderly or vulnerable people
living alone. Based at the University's Jordanstown campus, Dr Augusto
specialises in the area of Artificial Intelligence and recently his
research has focused on 'Ambient Intelligence' - which uses technology
to increase the range of services that buildings can provide for their
occupants. ... According to Dr Augusto, while there are many houses
advertised as 'Smart Homes', it would be hard to say how many actually
deserve the label - as this depends on where the line is drawn between
something behaving intelligently or not. The market for Smart Homes
technology is growing, particularly in Northern Europe, the USA and
Japan. Some charitable trusts in the UK like the Joseph Rowntree Housing
Trust have basic Smart Homes functioning to provide independent living
to elderly people."
-> back to headlines
June 1, 2005:
Low-tech
valet parking gets high-tech treatment. By Chris Woodyard. USAToday.com.
"For Computerized Valet Parking Systems, the latest technology is
the ability for the system to automatically read license plates. That
came through a partnership with another firm, Active Recognition Technologies
in Phoenix, about a year ago. Among other things, having the capability
allows the system to know how many times a vehicle has come on the property
previously. Casinos can use the license-plate-recognition technology not
only to keep track of cars, but also to let casinos instantly know who
is pulling up to the front door. ... The next goal is to make the system
even more sophisticated. Instead of just recognizing license plates, the
next generation could include the ability for the computer to automatically
discern makes and colors of cars."
-> back to headlines
June 1, 2005:
Pentagon
envisions electronic office assistant for busy human bosses. By Robert
S. Boyd. Knight Ridder Newspapers / Knight Ridder Washington Bureau.
"With a strong push from the Pentagon, computer scientists are trying
to create an artificial 'personal office assistant' that's smart enough
to handle routine tasks for a human boss, military or civilian. The researchers
aim to build an electronic system that understands human language, takes
and remembers instructions, learns from its experiences and copes with
unexpected situations. ... The office assistant program is sponsored by
the Defense Advanced Research Projects Agency, a Pentagon unit that pioneered
such once blue-sky developments as the Internet, stealth aircraft and
microelectronic machines. DARPA Director Anthony Tether told the House
Science Committee last month that his agency is moving into the field
of 'cognitive computing,' meaning computer systems that 'perceive, reason
and learn,' not just crunch numbers and manipulate data. The Pentagon
project is called PAL, an acronym for 'personalized assistant that learns.'
'Cognitive systems that learn to adapt to their users could dramatically
improve a wide range of military operations,' said Ronald Brachman, the
director of DARPA's Information Processing Technology Office. 'They could
learn and even improve on their own.'"
-> back to headlines
June 3 - 9,
2005: Man-Machines
of Loving Grace - Kraftwerk return! By Jay Babcock. LA Weekly.
"Next Tuesday, German electronic-music pioneers Kraftwerk will perform
in Los Angeles for the first time since their now-legendary show at the
Hollywood Palladium in 1996. ...We all know Kraftwerk songs -- odes to
transportation like 'Autobahn' and 'Trans-Europe Express,' future/now
manifestoes like 'Man/Machine' and 'The Robots' -- but it's in the live
context, where the songs are joined to specially designed graphics, that
Kraftwerk achieves a purity of all-encompassing vision that secular music
rarely touches. It's all about rapture, and an interaction with -- or
longing for -- a relationship with something other than human. On the
telephone, Ralf Hutter -- co-founder of Kraftwerk with Florian Schneider,
and now approaching 60 years of age -- is helpful and deliberate, like
a professor pleased to have a visitor who's interested in his research
on an obscure subject. L.A. WEEKLY: There's a bumper sticker that says
'Drum machines have no soul.' Do you think that is true? ... Would you
consider the Kraftwerk concept to be basically optimistic about the relationship
between man and machine? ... There’s an almost universal fascination
with machines and computers, but at the same time, isn't there a cultural
fear of the future, of machines taking over? A fear of cyborgs? ... What
do you think about artificial intelligence? Do you think it's possible
that a machine can become sentient? ... When you let machines play at
concerts -- especially when there are actual robot versions of Kraftwerk
onstage in place of the humans -- when you do that, and the audience applauds
at the end of the song, what are the people applauding for?..."
-> back to headlines
June 3, 2005:
Tech-minded
kids pass up canoes for computers. By Seth Sutel. Associated Press
/ available from TheJournalNews.com.
"With the summer camp season fast approaching, kids across the country
will be stocking up on hiking shoes, bug spray and other necessities for
adventures in the great outdoors. Thousands of others, however, will be
enjoying adventures of the indoor variety: creating video games, building
robots and designing Web pages. Computer camp, as it was known to an earlier
generation, just isn't what it used to be. With the booming growth of
video games, the Internet and digital media, technology-minded kids have
an enormous variety of things to learn at technology camps, which are
often taught on the campuses of major universities. ... Camp administrators
say enrollment is up from last year.... And while the kids are on the
computers for five to six hours a day, the instructors also take them
outside for activities to break up the day."
- Teachers
tinker with robots at workshop. By Jenny Lee Allen. HeraldTribune.com.
May 28, 2005. "[Linda] Chambers joined about two dozen teachers
from Manatee, Sarasota and Polk counties at a workshop at Lakewood Ranch
High School on Friday to learn how to bring more robotics lessons into
the classroom. ... Each summer, local school districts hold workshops
to keep teachers up-to-date on technology. 'Technology changes so fast,'
said Arnall Cox, a career and tech education curriculum specialist in
Sarasota County. Last year, teachers from Manatee and Sarasota counties
attended a 10-day workshop taught by a robotics expert from Brigham
Young University. Gov. Jeb Bush's office heard about this year's workshop
and offered to pay for three Manatee County teachers to attend a BattleBots
IQ Teacher's Institute course this summer."
-> back to headlines
June 5, 2005:
Play
It Again, Vladimir (via Computer). By Anne Midgette. The New York
Times (registration req'd).
"This is the new world of computer music. In its infancy, way back
in the 1960's, the goal was to use digital technology to create new sounds
and new musical forms. Today scientists around the world are turning computers
on human performance, seeking to quantify an element once thought to be
intangible: the expressivity of a human artist. ... The reactions demonstrate
a basic difficulty with mechanical reproduction of music: there is a subjective
element involved in determining if it works. The final criterion for any
such reproduction is the rather imprecise 'Turing test' of artificial
intelligence: that is, whether it can make the listener think he or she
is hearing a person rather than a machine. At the Austrian Research Institute
for Artificial Intelligence, a group of leading researchers known as the
Machine Learning, Data Mining and Intelligent Music Processing Group are
trying to pinpoint just what it is that fools the ear. Led by Gerhard
Widmer, they are looking at everything from improving the way computers
'hear' music to isolating the elements of individual performance style,
as well as creating graphs and animations to illustrate different pianists'
interpretations of the same passage of music. In a 2003 paper, 'In Search
of the Horowitz Factor,' Dr. Widmer and his team described giving the
computer 13 recordings of Mozart piano sonatas, played into a Bösendorfer
Disklavier by the pianist Roland Batik, to see if they could use the computer
to determine rules that described the pianist's interpretive choices.
... [T]here's still the thorny matter of how to get data from an audio
recording into the computer. It's a question not just of having the computer
play back a CD, but of translating the music into a language the computer
can understand. A computer, by itself, can't recognize the difference
between a note of music and a cough."
-> back to headlines
June 5, 2005:
Mt.
Everest 2005 - Robert William Milne dies on Everest. EverestNews.com.
"As per the report of Liaison
Officer and the concerned trekking agency, the following one member ...
died at the altitude of 8450 m. on the way to the summit of Mt. Everest
on 5th June 2005. 1. Mr. Robert William Milne (49 yrs.), Software Engineer,
Livingston, Edinburgh, Scotland, UK. ... EverestNews.com spoke with Rob
several time before he left for Everest. ... Rob was very interested in
new technology that might save climbers lives."
UPDATE: "Rob's expedition leader Henry Todd has sent EverestNews.com
the following message: 'Just below the Balcony he suddenly collapsed,
and was found to have died instantly of a sudden heart attack. ...'"
- Everest
resting place for climber. BBC News (June
6, 2005). "Mrs Milne said her US-born husband had died while fulfilling
his lifetime dream. She said: ...'Robert died at the top, doing what
he loved. That brings me some comfort.'... Professor Austin Tate told
BBC Radio's Good Morning Scotland programme that Dr Milne had a distinguished
career as a scientist, working for a period as the Pentagon's chief
scientist on artificial intelligence (AI). He said: 'Rob was very well
known in all of the communities he played a part in. I'm part of the
academic and scientific work he did on artificial intelligence but he
was involved in so many other activities in Scotland - in business,
the information technology sector, the mountaineering sector. He really
was one of the strongest people engaged in AI applications throughout
Europe. He'd formed a very successful business and had been doing this
work for several years.'"
- Robert William Milne, artificial intelligence pioneer and mountaineer; born July 13, 1956, died June 5, 2005. By Polly Purvis. The Herald (June 7, 2005). "Rob Milne was one of the key figures promoting applications of artificial intelligence over the past 25 years and was instrumental in moving artificial intelligence (AI) from the computing research laboratory out into the world of industry. A member of the American Association of Artificial Intelligence and the British Computer Society, he was chairman of the European co-ordinating committee for artificial intelligence, the largest AI umbrella organisation in the world. He was a member of the national committee for the British Computer Society specialist group on artificial intelligence. He was also a director of ScotlandIS, the trade body for the software industry in Scotland. ... He led the development of Intelligent Applications' key product, Tiger, a knowledge-based gas turbine condition monitoring system since its inception and was responsible for its commercialisation, which is now on a global scale."
- Rob Milne: Single-minded AI scientist. Obituary by Alan Bundy and Austin Tate. The Independent. June 9, 2005. "Milne's life was characterised by setting very ambitious goals and single-mindedly pursuing them until he succeeded. His prominence in AI and software engineering and the achievements and accolades that followed are testament to his vision and tenacity. He led, inspired and befriended many of the people he met."
- Also see these related articles from the
March 31st & April
29th AI ALERTs.
-> back to headlines
June 6, 2005:
What
Women Want - Equality remains an ideal in science and technology.
Experience and the numbers suggest it is still a dream. Red Herring.
"More than a few of our readers will ask why we’re focusing
on the status of women in technology at this particular time. Marissa
Mayer's story about looking for a job may help you better understand our
reasons. Ms. Mayer, a computer science graduate of Stanford University,
wanted what a lot of brand-new jobseekers want -- a welcoming environment
and an intellectual challenge. But she saw something puzzling at many
of the companies where she interviewed. ... It appears that the role of
women in technology is far from settled. Technology, an equalizer in many
ways, has yet to balance the numbers of men and women working. Five years
into the 21st century, the percentage of women in the sciences is considerably
less than their presence in the general work force. Even fewer women hold
leadership roles at technology companies and science centers. ... The
female presence is stronger when you step down from the executive suite
to the lab and the computer center. In 2003, women accounted for 10.4
percent of all computer hardware engineers and 7.1 percent of electrical
and electronics engineers in the United States. They fared better as computer
and information systems managers, making up 30 percent of the work force
in this category. The best news about new technology talent is at the
undergraduate level, where U.S. women now outnumber men in earning engineering
and science degrees. If you look at the nearly 27,000 engineering graduates
in the same year, 21.4 percent are women. ... These numbers are rooted
in the choices girls are encouraged to make as early as grade school,
say many women who have survived -- and even thrived -- in high tech."
- New
Group Aims To Get Women Into Top IT Research Posts. BCS e-Bulletin
(Archive Issue 100). June 1, 2005). "A group aiming to get more
women into top IT research posts in industry and universities has been
launched with backing from the BCS and the likes of Microsoft, Intel,
and the Engineering and Physical Sciences Research Council. The women@CL
–- Women in the Computer Laboratory - initiative says 33% of women
IT researchers aspire to research management jobs, compared with only
22% of men –- but they account for just one in 20 computing professors,
one in eight researchers and one in four PhD students. ...'Women@CL
has been formed to encourage, support, inform and celebrate women who
are or plan to work in computing research or academic leadership in
industry and academia. Computing research is an exciting, important
and social activity, and transforms the world we live in. It's about
creating the technology we use every day, like search engines or mobile
phones, or figuring out the answers to big questions such as how to
get computers to recognise emotions or what is going on in the human
genome.' [says campaign director Ursula Martin, computer science professor
at London University's Queen Mary College]."
- Grad
shooting for stars. By Sally Mesarosh. The Gilbert Republic / azcentral.com.
June 2, 2005. "A few decades ago, Steffanie Kuehn's career choice
of electrical engineering might have been considered unusual. In today's
workplace, stereotypes are no longer as likely to influence a student's
career goals. Kuehn, 18, a recently graduated senior at Gilbert High
School, will be pursuing a degree in electrical engineering at Brigham
Young University with an eye toward a doctorate in astrophysics. 'I
want to go into artificial intelligence,' said Kuehn, who scored a perfect
1600 on her SAT. 'I'm interested in helping build technology that goes
into space, like probes that make decisions on their own.' ... Non-traditional
career paths such as Kuehn's can offer both men and women broader opportunities
and greater job satisfaction. The U.S. Department of Labor defines non-traditional
careers as occupations where at least 75 percent of the workers are
of one gender. For women, jobs traditionally held by men offer wages
50 to 75 percent higher than traditional female-dominated jobs. But
Department of Labor statistics show that 15 percent of the 58 million
women in the workforce are employed in non-traditional occupations such
as auto mechanics, firefighting or engineering. Debbie Graham, career
technician at Mountain Pointe High School in Ahwatukee Foothills, said
she finds that high school students haven't been educated about non-traditional
classes as much as they should be. 'When I walk into computer networking
or programming classes, they're all male,' Graham said. ... Graham said
the time for parents and teachers to begin pointing out non-traditional
career options is before students enter high school. She said the state
plans to build more information on non-traditional career options into
the career curriculum."
- Shattering Myths That Women Can’t Be Leaders in Science. Spelman College release available from Newswise. June 8, 2005. "Spelman College students are defying the myth that women are not equipped to be leaders in the sciences. Countless hours of computer programming in between hitting the books have paid off for these students, who have earned the College a coveted spot in an international competition. From July 13-19, 2005, the all-female team will be in Osaka, Japan, for RoboCup 2005, where they will compete against 23 other academic institutions from around the world that have also programmed Sony AIBO robot dogs. The Coca-Cola Company is sponsoring the team to ensure they have the resources needed to successfully compete in this prestigious competition. ... Spelman President Beverly Daniel Tatum, Ph.D., and the Spelman community are proud of the SpelBots, the name for the Spelman team. 'The opportunity for six young Black women to lead a robotics team in international competition is so fantastic, and such a great testament to what is possible when the expectations are high,' said Dr. Tatum. 'It speaks to the continued importance of an institution like Spelman. We still need environments where those who have been historically left out are expected to succeed without the barriers often associated with gender or race, particularly in science and technology.'"
-> back to headlines
June 6, 2005:
IBM
Aims To Simulate A Brain. By Matthew Herper. Forbes.com.
"IBM has embarked on a quest for the holy grail of neuroscience--the
far-off goal of creating a computer simulation of the human brain. When
the first mammals evolved from reptiles 200 million years ago, one of
the biggest changes was inside their heads. Their brain cells were structured
together into columns, an innovation that could be repeated like a computer
chip to make larger and more powerful minds-- from mice to cats and
dogs to humans. ... Now, [Henry] Markram is announcing a collaboration
with IBM to create a computer simulation of these fundamental neurological
units, called neocortical columns. ... Markram and IBM both emphasize
that the project would not create artificial intelligence but a way
to study how neurons in the brain interact with one another."
-
Mission
to build a simulated brain begins. By Duncan
Graham-Rowe. New Scientist News. June 6, 2005. "An effort to
create the first computer simulation of the entire human brain, right
down to the molecular level, was launched on Monday. The 'Blue Brain'
project, a collaboration between IBM and a Swiss university team,
will involve building a custom-made supercomputer based on IBM's Blue
Gene design. The hope is that the virtual brain will help shed light
on some aspects of human cognition, such as perception, memory and
perhaps even consciousness."
- Modelling the brain - Grey matter, blue matter. The Economist. June 9, 2005. "The first serious attempt to build a computer model of the brain has just begun. ... Henry Markram, the boss of the Brain Mind Institute, and the leader of the EPFL's side of the collaboration, stresses that Blue Brain's formal goal is not to build an artificial intelligence system, such as a neural network. Nor is it to create a conscious machine. The goal is merely to build a simulacrum of a biological brain. If the outputs produced by the simulation in response to particular inputs are identical to those in animal experiments, then that goal will have been achieved. On the other hand, he also says, 'I believe the intelligence that is going to emerge if we succeed in doing that is going to be far more than we can even imagine.' Watch this space."
- Images:
Mapping the human brain. CNET News.com.
-> back to headlines
June
7, 2005: Redefining
the Power of the Gamer - The first Artificial Intelligence and Interactive
Digital Entertainment conference explored a future where games are driven
as strongly by characters as combat. By Seth Schiesel. The New York Times
(registration req'd.).
"Standing outside the apartment on Thursday, Walter could hear the
barbs and retorts of a failed marriage's final throes. Walter's friends,
Grace and Trip, had invited him over. ... This is the future of video
games. In their modern riff on 'Who's Afraid of Virginia Woolf?' Walter
was the only human. Grace and Trip were virtual characters powered by
advanced artificial intelligence techniques, which allowed them to change
their emotional state in fairly complicated ways in response to the conversational
English being typed in by the human player. It was one version of the
future here this past week at the first Artificial Intelligence and Interactive
Digital Entertainment conference. It is a future where games are driven
as strongly by characters as combat, where games are as much soap opera
as shooting gallery and as much free-form construction set as destruction
arena. The apartment drama, a 15-minute interactive story called 'Facade'
that is scheduled to be released free next month (interactivestory.net),
was one of the demonstrations offered to the roughly 120 game makers and
academic computer experts who attended. 'As we try to create more immersive
experiences, these artificial intelligence techniques are helping drive
games forward and this is one of the areas that could really explode,'
Bing Gordon, chief creative officer at Electronic Arts, the No. 1 video
game company, said after his talk Wednesday night. 'We hope that the folks
here start thinking about artificial intelligence as a feature, like graphics
is a feature or sound is a feature.'"
- Video-game
industry mulls over the future beyond shoot-'em-ups. By Gloria Goodale.
The Christian Science Monitor. June 3, 2005. "Video games are no
longer the geeky stepchild of popular entertainment. Last year, US sales
of what is now called 'interactive entertainment' topped $7 billion,
closing in on the $9 billion film industry. Throw in a host of other
measurements, say those who study popular media, and what used to be
the noisy baby in the backseat is now helping steer the entire culture,
technologically and creatively. ... Perhaps most important, interactive
entertainment is changing the way an entire generation sees itself in
relation to the world, expanding popular storytelling beyond passive
consumption to include involvement in the development and outcome of
an experience. ... Peer Schneider, editorial director of IGN.com, a
game website, points to the emerging world of educational and training
software being used in venues such as hospitals ('Escape from ObeezCity,'
a game to teach children about obesity) and the military ('America's
Army'). All these tap the sophisticated interactive tools developed
by the video-game industry."
-> back to headlines
June 7, 2005:
Semifinalists
Named in Desert Robot Race. By Alicia Chang. Associated Press / available
from Newsday.com.
"Let the battle of the machines begin again. Forty self-navigating
robots were chosen Monday to compete in the Oct. 8 sequel to last year's
first-ever robot race across the Mojave Desert. Only half of the semifinalists
will qualify for a spot on the starting line, based on how they maneuver
-- without human help -- through a series of obstacle courses. ... This
year's semifinalists include most of last year's participants vying for
a second chance. The teams, which come from 16 states and Canada, include
individuals, universities, corporations and a high school. Nearly 200
teams applied for this year's race. The so-called Grand Challenge contest
is sponsored by the research and development arm of the Pentagon known
as the Defense Advanced Research Projects Agency to foster the development
of unmanned vehicles that could be used in combat."
- Battlefield robots saving lives, proving their worth in Iraq. By Byron Spice. Pittsburgh Post-Gazette. June 9, 2005. "One measure of how effective battlefield robots have become, says a top Pentagon robotics official, is that the enemy has begun to target them. ... The success with small ground robots, as well as with unmanned aerial vehicles, or UAVs, has bolstered confidence as the armed forces move toward larger vehicles, such as Carnegie Mellon's 1-ton Gladiator recon robot, which will have longer range and, eventually, operate autonomously. ... Autonomous ground navigation is a technical 'tough nut,' [Cliff] Hudson said, which is why the Defense Advanced Research Projects Agency has targeted that technology with its Grand Challenge race. ... Many robotics firms are small businesses, Hudson said, so the Pentagon has begun a mentor-protege program, matching the small, young companies with large, experienced military contractors."
-> back to headlines
June 8, 2005:
A
case of mistaken identity crisis - People afflicted with multiple
personalities reveal that the idea of the self is a fiction. Comment by
Matthew Syed. The Times Online.
"Pamela, the subject of a haunting documentary on Channel 4 tonight,
developed a novel, if somewhat disquieting, mechanism to cope with her
sadistic upbringing: she created new selves. ... What about the notion
of the self as instigator of action? We naively suppose that we consciously
decide to move, and then move. When Benjamin Libet conducted an experiment
on voluntary action in 1985 he found that the brain activity began about
half a second before the person was aware of deciding to act. The conscious
decision came far too late to be the cause of the action, as though consciousness
is a mere afterthought. Many reacted to this with astonishment. Why? Did
they really suppose the body was animated by some ghostly mini me lurking
behind the brain? A more plausible theory is that which is emerging from
both biology and artificial intelligence. As Daniel Dennett, the philosopher,
puts it: 'Complex systems can in fact function in what seems to be a thoroughly
'purposeful and integrated' way simply by having lots of subsystems doing
their own thing without any central supervision.' The self, then, is not
what it seems to be. There is no soul, no spirit, no supervisor. There
is just a brain, a dull grey collection of neurons and neural pathways
-- going about its business. The illusion of self is merely a by-product
of the brain's organisational sophistication. Seen in this light, DID
[Dissociative Identity Disorder] is neither a philosophical absurdity
nor a medical fantasy but a vivid demonstration of the infinite adaptability
of the human mind in the quest for survival."
-> back to headlines
July / August 2005: Early Computing's Long, Strange Trip. Jaron Lanier's review of What the Dormouse Said: How the Sixties Counterculture Shaped the Personal Computer Industry, by John Markoff. American Scientist Online.
"Does history matter? ... Let's focus the question more narrowly: Does the history of computers as we experience them -- the history of the user-interface design, for instance -- matter? I say yes. Like Shakespearean English, the computer is a tool that must be understood in depth to be deeply useful, and the richer the information about context, the richer the understanding. ... Markoff's book covers the years 1960 to 1975 and the area south of San Francisco around Stanford University that would later come to be known as Silicon Valley. ... The book also captures an important early conflict between two cultures of computing that seemed compatible on the surface but actually had opposing aims. On the one side was the human-centered design work of Engelbart, based initially at the Stanford Research Institute, and on the other was artificial intelligence culture, centered on the Stanford AI lab. Engelbart once told me a story that illustrates the conflict succinctly. He met Marvin Minsky -- one of the founders of the field of AI -- and Minsky told him how the AI lab would create intelligent machines. Engelbart replied, 'You're going to do all that for the machines? What are you going to do for the people?' This conflict between machine- and human-centered design continues to this day. What might all this mean to young engineering students? At the very least, this book will probably serve as a hedge against complacency."
-> back to headlines
FROM THE DECK
OF THE AI NEWS CLIPPER: Trapped
with Robots: a wonderful article from the current
issue of IEEE Intelligent Systems written by Kate Murphy (1987 - 2005),
with an accompanying In Memoriam by James Hendler.
PLEASE NOTE: Though we have tried to provide
you with links that will be active when you receive this ALERT, be advised
that news articles have a tendency to quickly relocate or disappear. The
good news, however, is that most articles have several incarnations such
that an online search will usually lead to another source. For more information,
please see our News
FAQ.
This
issue of the AI ALERT has been archived at ->
http://www.aaai.org/AITopics/assets/AIalerts/alert.6.9.05.html
Because this service is for your
benefit, we'd really like to hear from you. Comments, suggestions, and feedback
of any sort will be greatly appreciated and should be sent to <<aitopics05@aaai.org>>
THANK YOU |