Year 2001 Archive of AI in the news articles
October / November / December

(a subtopic of AI in the news)


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December 31, 2001:The name of this game is resumes -- and fun. New UW program on thinking inside the Xbox and GameCube fills fast. By Ruth Schubert. Seattle Post-Intelligencer. "The UW's yearlong, evening Certificate Program in Game Development begins Jan. 10. So many people want to while away their workdays creating ways to have fun -- and get paid an average of $61,000 a year -- that the university had to turn away more applicants than it accepted. ... In the second half of the program, students will learn more advanced techniques, including artificial intelligence and special effects."
>>> Video Games, Games & Puzzles, Careers in AI, Software Development

December 31, 2001: Free translation software unveils Arab views. The Associated Press / available from CNN.com. "In October, Cairo-based Sakhr Software released its Arabic-to-English translation software -- free for the world to use -- on the company's Arabic language Web portal at Ajeeb.com. ... 'It's the beginning of a solution to this misunderstanding problem,' said Fahad Al-Sharekh, chief executive of Ajeeb.com. 'This is what's going to bridge the gap between the two civilizations.' ... In Arabic, words that have two dozen meanings can flow in long, un-punctuated sentences. Machine translations require artificial intelligence, Al-Sharekh said. But artificial intelligence takes time to instill. Since the launch of its service, Ajeeb has employed human translators to tweak the computer's renditions of popular pages to make them understandable in English. In doing so, the artificial intelligence engine 'learns' from the corrections. 'Over time the accuracy increases dramatically,' Al-Sharekh said."
>>> Machine Translation, Machine Learning, Foreign Relations

December 31, 2001: Students learn high-tech lessons. Shop class is out, aerodynamics, artificial intelligence and robotics are in. By Louisa Murzyn. The Times Online. "On a good day, Whiskers -- an example of the world of artificial intelligence -- completes much more sophisticated tasks. The robot is one of about a dozen components in an introductory modular technology course. ... Seventh-graders Michael Goldsmith and Steven O'Brien of Schererville were programming a robotics arm to maneuver a 2-inch piece of Plexiglas. 'It pretty much moves like a human arm,' Goldsmith said. 'This class offers a new style of technology. I tell my parents about it, and they've never heard of this stuff. They say it's good. And it helps us decide what to do when we get older."
>>> Robots, Resources for Educators, Careers in AI

December 30, 2001: Claude Shannon (b. 1916) Bit Player. By James Gleick. New York Times Magazine; page 48 (no-fee registration req'd). "Shannon is the father of information theory, an actual science devoted to messages and signals and communication and computing. The advent of information theory can be pretty well pinpointed: July 1948, the Bell System Technical Journal, his landmark paper titled simply 'A Mathematical Theory of Communication.' ... Nor did he stop playing just because he grew up. At Bell Labs, and then as a professor at the Massachusetts Institute of Technology, he amused colleagues by building juggling machines, unicycles, chess-playing computers and robotic turtles."
>>> Chess, Tributes, History

December 29, 2001: The Guardian Profile -Jaron Lanier - The virtual visionary. By Oliver Burkeman. The Guardian. "A young geek, he went to university at 14. He dropped out to work as a musician but made his name as a pioneer of virtual reality. A key philosopher of the computer age, he also sounds a warning note about the limits of technology. ... But Lanier's view of where this leads - to an enhancement of human communication, instead of to super-intelligent computers - baffles many proponents of artificial intelligence, Daniel Dennett among them. Is he saying, Dennett demands, that computers with human-like intelligence - or even more - are 'something we couldn't develop, or shouldn't develop?' Neither, says Lanier: artificial intelligence is something we could never know, by definition, if we had attained it. 'Despite these ridiculous tests we give our children, there is no measure for intelligence, and treating it as an engineering goal puts one in a very strange position,' he says."
>>> Nature of Intelligence, Philosophy

December 28, 2001: Robots pick up the pace. By Graeme Wearden. CNET News.com. "Consumer-oriented robots took a number of steps forward in the past year. A start-up in England designed a robot hound that dwarfed Sony's Aibo. Sony hit back with a new pack of robot dogs for the consumer market. Meanwhile, researchers at universities and in the private sector made several breakthroughs in their quest to create an intelligent humanoid."
>>> Robots, Pets

December 28, 2001: 2001: An Inner Space Odyssey. By Joel Achenbach. Washington Post (page C01). "Many years ago, someone made a movie about the year 2001. It was all about space travel, artificial intelligence and a strange black monolith that was a sentry from an alien civilization or perhaps a portal to another universe. There was a bit of contretemps between some astronauts and a homicidal computer. The movie was a bit scary, extremely self-indulgent and quite beautiful. The future -- as represented by the year 2001 -- was going to be mind-blowing. And then 2001 actually happened."
>>> SciFi, Overview, Applications, History and the AI in the news collection

December 27, 2001: Sneak Peek 2002 - Information Technology: Software. Forbes.com. "Russell Glitman: The Bold Prediction - Enterprise software meets the MTV generation. Web-based CRM [customer relationship management] will be a standard issue with improved speech recognition and agent software that will presage the era of virtual customer service agents later this decade."
>>> Agents, Customer Relations

December 27, 2001: Year of Living Geekily: Even the Dogs Evolved. By David Pogue. The New York Times (no-fee registration req'd). "For all the attention given to computers that understand human speech in sci-fi movies, it's strange how little fanfare surrounds this category now that it's here. In any case, both leading Windows speech-recognition programs are available in new versions."
>>> Speech, Natural Language

December 24, 2001: Tech firm gets 2nd NASA deal. By Charles E. Ramirez. The Detroit News. "I/NET's technology -- which it calls Complex Event Recognition Architecture, or CERA -- can analyze complex situations in hostile environments, monitor situations and prompt operators to act or in some cases correct problems itself. 'I/NET is doing some really interesting things with artificial intelligence,' Peter Bonasso, an artificial intelligence and robotics consultant at NASA's Johnson Space Center in Houston. ... The tech firm will use the second NASA contract to fund efforts to develop a conversational interface for CERA so users can command the system with everyday speech. ... Will Fitzgerald, I/NET's chief technology officer, said automobile or home appliance manufacturers could harness the technology to let people talk to products." [A related AP story is available from New Jersey Online - Michigan company to help NASA keep people alive in space.]
>>> Space Exploration, Natural Language, Interfaces, Smart Rooms

December 21, 2001: Building The Web of Tomorrow - Creators Say 'Semantic' Web Will Be Smarter. By Sophia Kingman. ABCNEWS.com. "The Semantic Web will not produce computers with artificial intelligence. Semantic means 'of or relating to meaning,' and this new Web will have content better identified so that, for example, future search engines will be able to understand context and discard the irrelevant. 'We're not talking about, you know, computers taking over science or discovery or something like that. But being able to make simple inferences,' said David Truog, principal analyst for Forrester Research. ... 'Ontologies are nothing but names with standard meanings. And in a world of data exchange names are incredibly important, because you and I cannot exchange information about a thing unless we agree on the name for the thing,' [R.V.] Guha said."
>>> Information Retrieval, Ontology, Web-Searching Agents

December 20, 2001: Commentary - The Deepest Reaches of Space: A down-to-the-wire screening provides a timely opportunity to fathom the wonders of "2001." By Bill Desowitz. Los Angeles Times. "But now that time has finally caught up with '2001,' 33 years after its celebrated release, is it any wonder that we view the film differently? Here in 2001, the film becomes more scorecard than prophesy, but that in no way diminishes its significance. After all, our place in the cosmos is still unknowable. What we do know, of course, is that most of the scientific probability put forth in the film has become scientific fact. We are completely computer-dependent and goal-oriented but have only just begun perfecting artificial intelligence."
>>> SciFi, AI: the movie, History, Overview

December 20, 2001: Computer crack funnier than many human jokes. By Will Knight. New Scientist.com. "Jason Rutter, a research fellow at Manchester University, says: 'Humour is a very interesting way to look at artificial intelligence because at some point something has to have two meanings, which is not easy to do with a computer.'"
>>> Natural Language Processing, and don't miss our collection of AI humor

December 20, 2001: Project Oxygen's New Wind. By Eric S. Brown. Technology Review. "An umbrella for more than 30 faculty members, Oxygen supports research aimed at replacing the PC with ubiquitous - often invisible - computing machines. Projects run a gamut from video recognition to nomadic networking to chip design. ... [Victor] Zue: 'Oxygen tries to ensure that the technology and artifacts are human-centered by attending to their needs and wants in a way convenient to them rather than to the computers.' ... 'Privacy is one of four interlocking issues that we must address in a pervasive, human-centered world.'"
>>> Systems & Languages, Ethical & Social Implications, Smart Rooms, Speech, Vision, Tributes

December 20, 2001: Artificial intelligence 2001: a disappointment? The Economist. One of [Stanley] Kubrick's clearer preoccupations was the evolution of technology. Humans had evolved, from dawn-of-man apes, and so had technology, from bone clubs to sentient machines. Machines may not yet be intelligent. But they are clearly evolving, and in a way that, more and more, seems intimately related to the evolutionary mechanisms of life."
>>> History, SciFi, Overview, Artificial Life,
Turing Test, Reasoning, Neural Networks

December 19, 2001: Humans extinct by 2040, says BT boffin. By Chris Lee. vnunet.com. "The human race will be extinct by 2040 unless it puts serious controls on its own technological advances, according to BT 'futurologist' Ian Pearson. ... According to Pearson, artificial intelligence (AI) will soon make robots that are more intelligent than humans, and which will pre-empt human actions and possibly assume control of critical assets."
>>> Ethical & Social Implications, SciFi, Overview, History

December 2001: Will Spyware Work? By Kevin Hogan. Technology Review. Monitoring voice and e-mail traffic sounds like a good way to thwart terrorism. The problem? Sorting through the results takes too long for early warning. ... How the actual process of data sifting works remains a mystery. ... Some experts suspect, however, that Echelon's data processing is based on a variety of technologies in use in the commercial world today, including speech recognition and word pattern finding. 'Word pattern recognition is nothing new,' says Winn Schwartau, a security consultant in Seminole, FL, and the author of Information Warfare and Cybershock. 'We've been using that sort of stuff for years. But if you look at how advanced the searching abilities for the average person have become, I can only imagine the type of stuff that government security agencies have in operation.'"
>>> Ethical & Social Implications, Speech, Law Enforcement, Natural Language Processing, Military

December 16, 2001: Computer to grade school test essays. By Eleanor Chute. Pittsburgh Post-Gazette. "This month, pupils around Pennsylvania are taking a test that will be graded by an expert who never needs a cup of coffee, can work for 12 hours straight without a bathroom break and can grade a written essay in a matter of seconds. The essay tests, being taken by more than 35,000 pupils in grades five, eight and 11, are being graded by a computer that uses artificial intelligence. ... The computers can't grade every writing assignment, only the ones they've been 'trained' to analyze. ... In testing computerized grading, Pennsylvania is joining a fast-growing national trend. Artificial intelligence systems already are being used for some graduate school admissions tests, college freshman writing placement tests and online classroom writing exercises."
>>> Applications

December 16, 2001: Honor Roll. The Buffalo News. "Venu Govindaraju , of Williamsville, associate professor of computer science and engineering at the University at Buffalo and associate director of the Center of Excellence for Document Analysis and Recognition at UB, has received the Outstanding Young Investigator Award from the International Conference on Document Analysis and Recognition, the largest international conference in the pattern-recognition field. ... Govindaraju manages several research projects designed to improve handwriting recognition and address interpretation for the U.S. Postal Service. He also is involved in conducting research on digital libraries and artificial intelligence as well as on using pattern-recognition research in face recognition and biometric applications."
>>> Pattern Recognition, Image Understanding (and Biometrics)

December 14, 2001: Artificial intelligence gets ready to party. By Rupert Goodwins. ZDNet UK. "A San Diego company has created AI software that can assign gender to faces and pick voices out of a noisy babble. And it could have serious applications too. ... The system, called Cortronics, uses neural networks in a ring of Pentium-based PCs to correlate inputs with memories of previous inputs, checking for coincidences in both time and space. ... It uses this information to recognise new occurrences of objects that contain a similar collection of tokens, an essential part of intelligent behaviour. ... The company says that...the technology has great potential for image recognition, automatic customer conversational services, security and so on.
>>> Image Understanding, Marketing & E-Commerce

December 2001: From Your Lips to Your Printer. By James Fallows. The Atlantic. "People within the computing industry are mainly excited about the business potential of 'embedded' voice-recognition technology. ... You would think that the trick to making these programs work is to speak slowly and separate each word from its neighbor. In fact the recognition rate goes down if you speak in an artificial way, because the analysis of each word depends on hearing it with its neighbors. ... The more you use the program, the better it works, because each time you correct a mistake or use a new vocabulary word, it adjusts its 'probability' models for converting sounds to words. ... How do the systems do it at all? "
>>> Natural Language Processing, Speech

December 13, 2001: DBED invests $50,000 in local tech firm. Baltimore Business Journal. "The Maryland Department of Business and Economic Development invested $50,000 in cash in Baltimore-based Agentsmith LLC, a developer of artificial intelligence software."

December 13, 2001: Program helps house-hunters. By Fiona Harvey. Financial Times. "House-buyers may soon benefit from a new computer program that will assist them to work out a fair price for their purchase. Researchers at the University of Glamorgan in south Wales are working on a program that uses artificial intelligence to forecast house prices and advise buyers on the affordability of their prospective home. ... The software will use neural networks, computer programming techniques that mimic the working of the human brain, to find patterns in these data and thus to make forecasts about house prices that should turn out to be more accurate than existing forecasting methods."
>>> Neural Networks, also see related article below

December 13, 2001: Interactive TV and privacy might not mix. Geek.com. "What Predictive Networks brings to the table is 'personalization software,' which collects user behavior and viewing choices to create a 'Digital Silhouette.' Digital Silhouettes are 'highly characterized behavior models' determined by 'a unique, patent-pending artificial intelligence process.'"
>>> Ethical & Social Implications

December 13, 2001: Encyclopaedia Britannica Publishes Revised Printing - Thousands of Articles Revised for First New Printed Set in Four Years. PRNewswire / available from Yahoo. "Citing a strong demand for its printed products in the midst of the digital age, Encyclopaedia Britannica, Inc. today announced that it has published a revised printing of its famous 32-volume encyclopedia, the first revision of the printed set since 1998. ... Many of the new articles in the encyclopedia are comprehensive treatments written by the leading authorities in their fields. ... 'Artificial Intelligence,' by B.J. Copeland, University of Canterbury, Christchurch, New Zealand."
>>> Reference Shelf

December 12, 2001: Academic Web network to be expanded. By Jeff Smith. Rocky Mountain News. "Qwest Communications International Inc. plans to invest $300 million worth of equipment and services over the next two years to quadruple the capacity of an Internet network connecting more than 190 universities, including the University of Colorado and Colorado State University. The so-called Abilene Internet2 network, launched in 1998 at a White House briefing, helps universities and research centers create and test data and video applications in fields such as cancer research, artificial intelligence, robotics and earthquake detection."
>>> Resources

December 9, 2001: Now the virtual valuation... Lenders are moving to speed up sales, says Graham Norwood. The Observer / Guardian Unlimited. "According to Countrywide, 'state of the art artificial intelligence systems' will use the database to make automated decisions on loans, and to offer 'virtual valuations' based on comparable sale information of similar properties under the same postcode or in nearby locations. 'As the UK government pursues reform and new initiatives aimed at making the home buying process faster and more consumer-friendly, UK Valuation will play a significant role in providing faster solutions,' claims its new chief executive, Mark Witherspoon."
>>> Banking

December 9, 2001: Software helps maritime pilots make more accurate decisions. By William McCall. Associated Press / available from the Modesto Bee. "Loading extra cargo worth millions of dollars can come down to drawing just a few extra inches of draft on a big ship, a decision that maritime pilots can now make with room to spare using software originally written to detect credit card fraud. The Physical Oceanographic Real-Time System, or PORTS, also is helping the shipping industry improve navigation safety and avoid costly spills that could damage the environment. ... The PORTS system is a practical application of AI - something generally associated with futuristic robots rather than fraud prevention or shipping navigation, said Richard Barfus, chief executive and co-founder of MindBox."
>>> Transportation, Fraud

December 9, 2001: New crop of scholars selected - Rhodes scholarships. By Josh L. Dickey. Associated Press / available from the Houston Chronicle. "Another Duke grad, Alexis Blane, 21, of Charlotte, said her two main interests are poetry and neuroscience. An English major who has studied contemporary American poetry and fiction, Blane runs the campus literary magazine and helped launch The Duke Mind, a journal that uses molecular science, artificial intelligence, philosophy and religion to study the question of whether the mind and brain are the same or separate."
>>> Philosophy, Student Journals (Resources for Students page)

December 9, 2001: The Game That Plays You. By John Hodgman. The New York Times. "Last spring, an unusual game appeared on the Web - though 'game' isn't quite the right word. ... The untitled, unannounced creation was intended as a promotion for Steven Spielberg's film 'A.I.: Artificial Intelligence,' and though its success as a promotional tool is debatable - its very existence was a secret, even from many who were working on it - as an interactive game, it broke new ground."
>>> AI: the movie

December 6, 2001: two articles from the Economist Technology Quarterly:

  • Machines that answer back. "Software for analysing e-mail inquiries from customers and replying automatically is doing a surprisingly good job. ... There are two basic ways for computers to handle human language. One is purely statistical, which looks for key words, their repetition, patterns and prominence, and matches them against possible responses. ... The other approach is a rule-based, grammatical one. This looks for word endings, subjects, predicates and the like."
  • Just talk to me. "Speech recognition: At long last, speech is becoming an important interface between man and machine. In the process, it is helping to slash costs in business, create new services on the Internet, and make cars a lot safer and easier to drive. ... Charles Schwab, an American discount stockbroker, introduced the first speech system for retail broking in 1996. That year, the number of new accounts with the company increased by 41%, and its call-centres took 97m calls. The new system was installed by a leading speech-recognition supplier, Nuance of Menlo Park, California. At Schwab, the automated attendant can understand 15,000 names of individual equities and funds; takes up to 100,000 calls a day; and is 93% accurate in identifying queries the first time they are made. Customers get immediate access to quotes and trading, even during busy periods. Costs have been cut from $4-5 per call to $1.

>>> Customer Service & E-Commerce, Natural Language, Speech, Interfaces, Transportation

December 6, 2001: Using Interactive Play to Explore How We Think. By Alex Pham. Los Angeles Times. "Without advancements in artificial intelligence, or AI, enemies in action games couldn't dodge or shoot back. Opponent teams in football games would call the same play over and over. Populating games with realistic computer-controlled characters is a critical component of fun." The article ends with an interview with Professor John E. Laird of the University of Michigan about why "computer and video games are perfect laboratories for artificial intelligence research" in which Professor Laird reveals: "My secret plan is to try to get more people in the AI community to use games as a research tool and, in turn, elevate the level of AI in games. This is an interesting marriage that can lead us to understand what intelligence is all about."
>>> Video Games, Games & Puzzles, Cognitive Science

December 4, 2001: AI to reach human levels in 20 years. silicon.com "Artificial intelligence will reach human levels by 2020, according to science fiction writer Arthur C. Clarke."
>>> History, Overview, SciFi

December 4, 2001: Cyc-ed Up for Open Source. IT-Director.com "Cyc is about as close to true artificial Intelligence that you can get and has, typically, been living off Defence Department contracts for several years. Both the Feds and the company are mute on the nature of the research but have admitted to its being in the area of anti-terrorism. ... Lenat's vision hinges on this statement: 'If we can write down knowledge and wisdom and rules of thumb for the computer to follow and use, it can apply rules of reasoning to the knowledge that we give it and produce the same kinds of conclusions.'"
>>> Commonsense, Military, Reasoning, Representation

December 3, 2001: It's nice to be treated like a (computer) idiot. By Rachel Ross. thestar.com (Toronto Star). "[A]tiny Toronto company called WiseUncle, has developed software to be your trusted shopping adviser for computer purchases. ... What I didn't know, until [Darrin] Rowsell told me, is that my experience with WiseUncle's software is different from everyone else's. I wondered why I was only presented with one question at a time, and apparently that's intentional too. The questions change with the answers. If you're a first-time computer buyer, you probably aren't interested in setting up a home network. So there's really no need to ask if you want to buy networking hardware. But more importantly, WiseUncle's software changes the way it asks the questions. The stupider you say you are, the more the descriptive the questions."
>>> Expert Systems, Interfaces, Marketing

December 3, 2001: Notes from a New World. By Rodes Fishburne. Forbes ASAP. "Since September 11th our metaphors have changed. We have returned to thinking about situations in terms of people instead of technology. Debates on the importance of faster computer chips, artificial intelligence, and Napster are not at the forefront of the national dialog anymore. We know that no computer is capable of making a heroic rush down the aisle of a hijacked airliner."
>>> see another metaphor article

December 3, 2001: CMU's digital archive puts the papers of prominent people online. Procedure preserves originals. By Byron Spice. Pittsburgh Post-Gazette. "Carnegie Mellon also has digitized the papers of artificial intelligence pioneer Allen Newell, who died in 1992, and has begun to publish those of his close colleague, Herbert A. Simon, who died early this year. Last month, the library passed the milestone of 1 million archival pages published -- the millionth page being a handwritten note by Simon detailing his 1978 trip to Sweden to accept the Nobel Prize for economics."
>>> History, Interviews & Oral Histories, Wellspring Initiative

December 3, 2001: Students assemble their own robots - out of lots of Legos. Plymouth event stirs creativity. By Fran Riley. Boston Globe. "Lauren Maloney got hooked two years ago in fourth grade at an elementary school pep rally - not on a sport, on the robotics team. 'The thought of using little Lego pieces to build a robot was really cool. I knew I wanted to be a part of it,' the 12-year-old recalled. ... 'This particular kind of program is an exemplary model of an activity combining technology and engineering components of the Massachusetts curriculum framework,' said Nick Micozzi, the K-12 science coordinator for the Plymouth school system."
>>> Resources for Educators, and be sure to see the next article ->

December 2, 2001: Pupils put robots through paces. By Anita Srikameswaran. Pittsburgh Post-Gazette. "More than 600 middle-schoolers from Pennsylvania, New York, New Jersey and Maryland showed off their designing and programming skills yesterday in the FIRST Lego League competition at Carnegie Mellon University's National Robotics Engineering Consortium in Lawrenceville. ... Some competitors, such as 14-year-old Sergio Hill, a sophomore at Allderdice High School, did not start out as programmer wannabees. 'I really didn't like computers' and hoped to be a professional athlete, he said. Now Sergio's thinking about engineering. 'I like the way you build the robots and that you can make it do things that you want it to do.'"
>>> Robots, Resources for Educators, Software & Hardware

December 2, 2001: A Furby's burbles, a kid's heartstrings. By Martha Woodall. Knight Ridder Newspapers / avaiable from The Record. "Does your child truly love her Furby? Should she?... Now [Sherry Turkle] is examining how children and others are being affected by digital pets.... 'This is a new direction for the old field of artificial intelligence,' Turkle said. 'It is now not just trying to make machines with certain kinds of intelligence, but to make machines that, even if they don't have a lot of smarts ... make us feel something. I call these things 'relational artifacts.'"
>>> Virtual Pets

December 1, 2001: Another Step Closer to Artificial Intelligence. DW-WORLD.DE. "This year's prestigious German Future Prize has been awarded to the inventor of an electronic translating device which brings humanity one step closer to the concept of Artificial Intelligence. ... [Professor Wolfgang] Wahlster developed the 'Verbmobile'. This is essentially a computer that translates between German, English and Japanese."
>>> Translation

December 2001 issue date: Long-Distance Robots. The technology of telepresence makes the world even smaller. By Mark Alpert. Scientific American. "A week after the World Trade Center disaster, I drove from New York City to Somerville, Mass., to visit the offices of iRobot, one of the country's leading robotics companies. ... [I]t seemed quite clear that traveling across the U.S., whether for business or for pleasure, would be more arduous and anxiety-provoking from now on. Coincidentally, this issue was related to the purpose of my trip: I was evaluating a new kind of robot that could allow a travel-weary executive to visit any office in the world without ever leaving his or her own desk.The technology is called telepresence.... With the help of artificial-intelligence software and various sensors, telepresence robots can roam down hallways without bumping into walls and even climb flights of stairs."
>>> Robots, Hazards & Disasters, Interfaces

November 29, 2001: 'Futureland' full of violence, sex and 'Macrosoft.' By Barry Reddy. Jam Books / Canoe. "In 'Little Brother', one of the interwoven short stories that make up Walter Mosley's provocative new anthology, 'Futureland', a man is manipulated into committing murder and left to the mercy of an automated justice system. His tragically ironic sentence? Sublimation into the grotesque collective of dead brains that comprise the 'artificial intelligence' of the computerized justice system."
>>> Science Fiction, Law

November 28, 2001: Don't swat that bug! It could be one of season's top tech gifts. By Kevin Maney. USA Today. "All this time, we've worried about getting wiped out by nuclear war or bioterrorism. But here, out in time for Christmas, is the real threat to mankind: artificial intelligence cockroaches. There are four B.I.O. (for biomechanical integrated organism) Bugs. Each looks roughly like a roach, perhaps crossed with a Japanese beetle. They have software and circuitry that allows them to move independently, feeling their way using antennae."
>>> Robots, Virtual Pets

November 28, 2001: Software sorts video soundtracks. By Chhavi Sachdev. Technology Research News. "The theme music for the nightly news and the newscaster's voice sound inherently different to us, but distinguishing between the two is not an easy trick to teach a computer. ... Classifying sound as noise, speech, or music is an important key to coding audio data, said Hong-Jian Zhang, a senior researcher and assistant managing director at Microsoft Research in China. 'Audio segmentation and classification is [the] first step in audio content analysis and content-based [searching] in large audio or music databases,' he said. It can also help group together segments of speech by a particular person."
>>> Speech

November 27, 2001: Robots Learn Soccer (and the Game of Life). By Yudhijit Bhattacharjee. The New York Times (no-fee registration required). "The players are all robots. And while Dr. [Tucker] Balch, a robotics researcher at the Georgia Institute of Technology in Atlanta, sees no great future for robotic soccer stars, his experiments could provide surprising insights into the workings of human society. ... Robots on a control team are able to pass the ball, defend and attack from the starting whistle; the test team must learn by trial and error as the game progresses. And it turns out that the test team behaves much differently depending on whether its members are rewarded as individuals or as a group."
>>> Agents, Robots, Machine Learning, Social Science

November 27, 2001: A radio interview from CIO Radio. "Dr. Noreen Herzfeld, associate professor in computer science and doctor of theology at St. John's University, talks about why there is so much interest in creating artificial intelligence."
>>> Overview

November 27, 2001: Halo. Reviewed by Alex Karls for Gamezilla! Online Magazine. "Halo is the amazing new title for the Xbox, a First Person Shooter (FPS) that has been anticipated for quite some time. ... Although you can rave about Halo's amazing visuals, its rapacious enemies, or the realistic physics modeling, kudos must be given to Bungie for the work they did on the AI in this game. ... All together, these elements make your enemies and allies respond more realistically than I've ever seen elsewhere."
>>> Video Games

November 27, 2001: Taking another look at artificial intelligence. Documentary tonight on PBS examines HAL's legacy of a human-like computer system. By Lisa Coon. Peoria Journal Star. "Michael O'Connell, 38, of San Francisco and formerly of Morton (his parents, Tom and Dee still live there), serves as senior producer and editor of the 60-minute TV version and a 90-minute version with more technical detail that will be in limited educational distribution. ... 'But the most impressive thing was Kismet. It's a robot with emotional models, so it has an internal state, needs, and if those needs are not met or it feels threatened, it expresses those kinds of emotions,' O'Connell said. 'If you get too close it looks startled and looks away. It appears to be happy, it smiles . . . it's very seamless. You kind of get fooled into believing.' The one thing O'Connell took with him from the experience was the renewed understanding of how amazing humans are and what they do every day."
>>> Robots, Resources for Educators, Commonsense, Emotions, Speech

November 26, 2001: "HAL's Legacy" examines state of artificial intelligence. By Peter Delevett. Mercury News. "But though the year 2001 is nearly over, ultra-smart computers that can talk, think and kill even better than humans are still a long way off. How far off? That's the question mulled in a new documentary, '2001: HAL's Legacy,' that debuts at 11 tonight on PBS. 'There are some areas where we've met and surpassed the technology,' says David Stork, a Menlo Park scientist who wrote and narrated the documentary."
>>> AI Overview, History, SciFi

November 26, 2001: Intelligence Relative, Study Says. By Geoff Brumfiel. Wired News. "Since the mid-1950s, computer scientists have been trying to design computer systems that resemble the human brain. Called neural networks, these systems consist of simple processing elements that are highly interconnected. ... But can neural networks really describe how the brain works? Not without a little Darwinian competition, claim Per Bak and Joseph Wakeling of Imperial College in London. ... The idea that intelligence depends upon environment is nothing new, explains Jerry Feldman of the International Computer Science Institute in Berkley, California. For over fifty years, the idea of 'embodied' intelligence -- intelligence defined through its surroundings -- has been discussed amongst AI researchers, he said."
>>> Neural Networks, Cognitive Science, Nature of Intelligence

November 24, 2001: Drones taking pilots' seats. Skill applied from remote computer. Jim Krane. Associated Press / available from the Casa Grande Valley Newspaper. "Military experts say advances in sensors, communications, imaging and artificial intelligence will soon allow pilot-less aircraft to do everything a manned aircraft can, at a fraction of the cost and without risking pilots' lives. ... Although the Pentagon plans to purchase up to 3,000 of its next-generation fighter, Lockheed's Joint Strike Fighter, [Glenn] Buchan said RAND found 'no compelling reason to have humans on board' certain military aircraft - and often good reason to replace a human with a machine. 'It's not clear that the human's adding anything, and his biological shortcomings limit the capabilities of the aircraft," he said.'"
>>> Military, Autonomous Vehicles

  • Another version of Jim Krane's AP article appeared in The Washington Post: Fighter Pilots Days May Be Numbered (November 23, 2001), and the South Florida Sun-Sentinel: No more Red Barons? (November 24, 2001): "The X-45, by contrast, is jet-engine driven, flies six times as fast as the Predator, at altitudes of 30,000-40,000 feet. It is also stealth-capable, meaning it won't be easily tracked by radar. It carries an artificial intelligence computer that allows it to track, identify and bomb targets on its own -- if humans permit, [Todd] Blecher said. 'At least initially, it would rely on a human in the loop,' Blecher said. 'But theoretically, you could do it either way. You could pre-program it to drop its weapon when it finds the target, using artificial intelligence.' For Capt. Brad Smith, a proud F-15 fighter pilot who trains at Virginia's Langley Air Force Base, the idea of killing people with a flying robot is beyond the range of acceptable warfare."
    >>> Ethics, Military, Autonomous Vehicles

November 23, 2001: War games - Military training goes high-tech. By Daniel Sieberg. CNN. "It's all part of an elaborate high-tech simulator called Mission Rehearsal Exercise (MRE), being developed by a contractor for the U.S. military to help train soldiers heading for combat, peacekeeping and humanitarian missions. It reflects a larger Pentagon mandate to use technology to train the video game generation now entering the service. ... The military is so convinced that technology will enhance its training methods that more than $45 million may be spent on the [Institute of Creative Technologies] project between 2000 and 2005. ... The machine also uses voice-recognition technology and different languages to allow participants to converse with the characters they encounter. Researchers have spent considerable time trying to make this artificial intelligence respond in unpredictable ways so the experience is slightly different each time the system is used."
>>> Military, Video Games, Natural Language

November 23, 2001: Star Trek Tech Is Not So Bold. By Erik Baard. Wired News. "What kinds of robots would roboticists like to see on the Starfleet flagship? 'Well, that is a big question,' writes Greg Armstrong, a roboticist at Carnegie Mellon University. 'What job on the ship needs to be done that no one likes doing?' ... 'Robot pets are a current fad, but they would work well in a closed environment like a space ship,' argued Armstrong. 'They would provide companionship like normal pets, without putting undue stress on the environmental system.'"
>>> Robots, SciFi, Virtual Pets

November 20, 2001: Now Anyone Can Make a Discovery. By Tariq Malik. SCIENCE.com. "Astronomy's next great discovery may be found not by telescope, but instead with little more than a laptop computer, an Internet connection and a learned and persistent amateur. In fact, astronomers are already pulling new findings from old data, the start of what some say is a looming change in how science gets done. ... Even some professional coaches in the National Basketball Association have taken to data-mining. They use a computer program called Advanced Scout to study the statistics and performances of opposing teams in order to develop more effective strategies in future games."
>>> Astronomy, Data Mining

November 20, 2001: Biometrics and the new security age. By Ursula Owre Masterson. MSNBC. "Even before September's terrorist attacks put the nation on edge, a controversial new security and surveillance technology known as biometrics was emerging."
>>> Law Enforcement

November 20, 2001: Tracking money trails with technology. By Sandeep Junnarkar. CNET News.com . "While it may be impossible to spot all questionable financial activity, smaller measures can be taken to assist banks in mining financial data, according to Konrad Feldman, the chief executive of Searchspace, a company backed by HSBC Bank that develops and uses artificial-intelligence software. ... CNET News.com recently talked to Feldman about the pitfalls and strengths of technology in the investigation and about the accompanying concerns regarding consumer privacy."
>>> Banking, Law Enforcement, Data Mining, Ethical & Social Implications

November 20, 2001: Palm inventor pushes theory of brain. Handspring's Hawkins puts money, mind behind radical idea. By Pui-Wing Tam. The Wall Street Journal / available from MSNBC. "In its simplest form, [Jeff] Hawkins' hypothesis is that the brain works by anticipating and completing patterns more than it does through inputs and outputs of information, a commonly accepted theory. ... For years, there has been no standard to pull brain research together, says [Christof] Koch. Proponents of artificial intelligence, on one hand, figure brains work like computers: If you input one bit of information, then another bit would come out the other end. Other scientists have focused on research into narrower areas such as neurons, the brain and nerve cells that transmit messages. But while 'we know a gigantic number of facts, we don't have an overarching theory' of how the mind works, says Koch. 'If we have a common framework, we can make better predictions about the brain.' Hawkins thinks his theory could be the unifying standard."
>>> Cognitive Science

November 19, 2001: Experts differ on training on computers for tots. How much should mouse and keyboard be part of the lives of 3-year-olds? BY Chris Cobbs. Orlando Sentinel / available from The Akron Beacon Journal. "However, there's a lively debate among early childhood education experts on the merits of plugging 3-year-olds into PCs when they're barely potty trained. I''s rare to find a youngster who hasn't perched on a parent's lap in front of a colorful screen, or experimented with a playmate's Gameboy or Nintendo. The larger issue, experts say, is whether the mind of a kindergarten pupil is more stimulated by artificial intelligence or a caring teacher. ... The disagreement among educators centers on how soon is too soon to integrate computers into the curriculum --and whether the PC may actually have a negative impact on young minds."
>>> Cognitive Science, Education, Intelligent Tutoring Systems

November 2001: Looking Alive -The objects around us are becoming more and more like living things. By Thomas Hine. The Atlantic. "In recent years, though, our culture's metaphors about biology and technology have been reversed. Rather than thinking about our bodies in terms of mechanics, we are now encouraged to think about technology as if it were a form of biology. ... IBM made front-page news when it announced plans to develop 'self-healing' computers, which will analyze their own malfunctions, repair them, and keep working while doing so. ... When metaphors change, it usually means that reality has done so already."

November 16, 2001: Scientists invent electronic DJ. BBC News. "Dave Cliff, a scientist at HP in Bristol and part-time disc jockey, invented the hpDJ. He said: 'I muck around as a DJ in my spare time and realized that a lot of the techniques used in artificial intelligence could be used to automate what DJs do.'" Also see the related articles that follow below ->

November 16, 2001: AI is a DJ. By Rene Millman. vnunet.com. "Fatboy Slim and Pete Tong could soon find themselves out of a job if boffins at Hewlett Packard have their way. Scientists at HP's research facility in Bristol say they have invented the world's first artificially intelligent disc jockey. It is able to react to the moods of clubbers, and create and change music as the night goes on."
>>> see additional articles about this topic

November 16, 2001: War Games - The Military Uses Its Combat Simulators for Afghanistan Training. ABCNEWS.com. "It's the Big Daddy of combat simulation: the Army's Simulation, Training and Instrumentation Command, known as STRICOM. Video game developers might spend millions of dollars on a single title, but the STRICOM budget is a whopping $1 billion a year. ... 'Our soldiers are virtual veterans before they even go into conflict,' said Mike Macedonia, STRICOM's chief scientist. ... Each of the enemy 'fighters' is programmed with artificial intelligence to react to offensive fire. 'If you shoot at them, they're going to take evasive action,' said Lt. Col. Fran Fierko, who runs ground combat training at STRICOM."
>>> Military, Video Games, Simulation (index entry)

November 16, 2001: New Gadgets Emphasize Mobility. By the Associated Press / available from The New York Times (no-fee registration required). "With the Sept. 11 attacks, security-related products were especially big draws. Besides the latest in antivirus, firewall and encryption software to protect personal or corporate data, there were plenty of products incorporating biometrics. The technology -- used to identify individual physical characteristics, such as a face, fingerprint or iris -- had plenty of booth-stopping appeal.
>>> more articles about biometrics

November 15, 2001: Nobel Prize winner hopes profiles of scientists inspire kids. By Jim Ritter. Chicago Sun-Times. "When Nobel Prize-winning physicist Leon Lederman was a boy, he was so inspired by a single book that he decided to dedicate his life to science. ... Lederman said he hopes to turn the next generation on to science with a new book.... Portraits of Great American Scientists was written by the whiz kids at the Illinois Mathematics and Science Academy in Aurora. ... 'Scientists say the darndest things to high school students,' Margaret Geller, of the Smithsonian Astrophysical Observatory, wrote in a blurb. For example, student Margaret Anderson reports several provocative opinions from her subject, artificial intelligence pioneer Marvin Minsky. Minsky said he doesn't find books very useful because they can't be searched, that he wishes science journals would disappear because they limit the flow of ideas, and that he thinks history is bunk."
>>> Interviews & Oral Histories, Wellspring Initiative, Representation

November 15, 2001: Text Summarization Software. Content-wire.com. "ViewSum can reduce reams of text into a few sentences and is particularly popular with busy executives.... ViewSum uses artificial intelligence to skim any piece of text to identify what it considers to be the 'essence' of the article. ... Put to the test on Churchill's 3,414-word 'We Shall Defend Our Island' speech ViewSum produced just 53 words...."
>>> Natural Language, Information Retrieval

November 15, 2001: Face It, Face-Cams Are Here to Stay. By Jane Black. BusinessWeek Online. "The utility of facial-recognition technology is an important debate."
>>> related articles about biometrics

November 15, 2001: Computer history - It all started with pies. The routine use of computers in business is 50 years old this week. The Economist. "'Is this the first step in an accounting revolution, or merely an interesting and expensive experiment?' asked The Economist in an article devoted to the world's first business computer, nearly 50 years ago. The machine, the Lyons Electronic Office (LEO), was built by Lyons, a British catering company. On November 17th 1951, it ran a program to evaluate the costs, prices and margins for that week's output of bread, cakes and pies, and ran the same program each week thereafter.... And one big question remains unanswered. 'Might computers not have a valuable contribution to make in improving business efficiency?' asked our 1954 article on LEO. The jury is still out on that one."
>>> History, Applications

  • Electronic abacus. The Economist (March 13, 1954). "The advantages that the computor has to offer are two; speed and some measure of intelligence."

November 14, 2001: Computer DJ uses biofeedback to pick tracks. By Duncan Graham-Rowe. New Scientist. "So how does it work? The HPDJ uses a 'genetic algorithm', a type of program inspired by evolution. It uses a survival-of-the-fittest approach to create new and better tunes. In the case of the HPDJ, the different tracks are the 'genes', and the inputs from the dancers are the 'fitness' factors, essentially deciding whether or not particular combinations of genes survive."
>>> Music, Genetic Algorithms

  • Software DJ promises end to empty dance floors. Ananova (11/14/01). "Artificial intelligence experts at Hewlett-Packard have developed a computerised alternative to DJs. Its HPDJ software tailors music to correspond to how clubbers are responding. The system monitors reactions to certain sounds and uses this to create tracks designed to keep them dancing."

November 14, 2001: Promise of touch technologies. BBC News. "Haptics, from the Greek verb meaning 'to touch,' is the science of incorporating the sense of feel into computer interfaces. The technology works by providing digital information about shapes and textures which allows people to feel as if they were handling them directly. ... When the scalpel is close to vital tissues, such as arteries or the heart, the Smart-Tool would sense them and push back against the surgeon's hand. This is only one use for the technology. Advances in haptics could allow blind people to feel objects that others can see, or allow visitors to a museum website to feel the shape and texture of an ancient object."
>>> Interfaces, Faces of Interfaces, Medicine, Assistive Technologies

November 14, 2001: The Web's Next Incarnation - Intelligent Talk. By Tim McDonald. NewsFactor Network. "The Semantic Web hopes to make our Web experience better by enabling our machines to talk intelligently with other machines. It would be an extension of the current Web, a place where 'information is given well-defined meaning, better enabling computers and people to work in cooperation,' according to [Tim] Berners-Lee. ... According to the W3C, computers must have access to 'structured collections of information and sets of inference rules that they can use to conduct automated reasoning.' Artificial intelligence experts have studied this field for decades. Such systems are often called 'knowledge representation,' and have traditionally been very centralized --where everyone shares exactly the same definition of specific words, like 'head' or 'director.'
>>> Knowledge Representation, Ontology, Web-Searching Agents

November 14, 2001: Evolution optimizes satellite orbits. By Kimberly Patch. Technology Research News. "The researchers found a more efficient orbit using a type of genetic algorithm that can handle two objectives. Genetic algorithms are based on the Darwinian model of natural selection, or survival of the fittest. ... The genetic algorithm mixed the chromosomes of the most fit individual constellations to make a new generation of constellations, and the fittest ones went on to produce new generations. ... The researchers ran the satellite algorithm for 200 generations in order to generate large numbers of solutions mapping the trade-offs in minimizing the two types of gaps."
>>> Genetic Algorithms

November 13, 2001: The New Future. By Donna L. Dubinsky. Fortune. "Once upon a time we committed ourselves to putting a man on the moon. What kind of similar commitment should we make now? What's the 'moon shot' of the 21st century? ... I consulted my partner, Jeff Hawkins, and offer his objective: to solve the mystery of how the brain works, and apply that knowledge for the betterment of mankind. It is surprising how little is known about the functions of the brain. While there has been much work in neuroscience, neurobiology, and artificial intelligence, there has yet to be a well-understood and universally recognized theory for intelligence. Once we understand the brain better, we will be able to design and build truly intelligent machines that can leverage the human brain, and derive great benefits for mankind."
>>> Nature of Intelligence

November 13, 2001: Clarke to Comdex - 'Travel by Wire'. By Daniel Sieberg. CNN. "Clarke: Well, by strange coincidence, only today I received this videocassette, '2001: HAL's Legacy,' that's being put out by Inca Productions. It describes what HAL did in the film and all the various stages we have to go through -- voice recognition, visual recognition, speech synthesis -- and how far we've got (to go before we achieve an artificial intelligence of the sophistication of the Heuristically programmed ALgorithmic computer, or HAL 9000). And it looks as though by 2020 we will have HAL. Welcome, HAL! "
>>> Science Fiction, Speech, Vision

November 13, 2001: Virtual Keyboard Replicates Real Typing. By Lou Hirsh. TechExtreme. "Senseboard Technologies, based in Stockholm, Sweden, says its Virtual Keyboard uses sensor technology and artificial intelligence to let users work on any surface as if it were a keyboard. The device detects movement when fingers are pressed down. Those movements are measured and the device accurately determines the intended keystrokes and translates them into text, according to Senseboard. ... Senseboard Technologies developed the product with assistance from two Swedish schools, Uppsala University and Malardalen University."
>>> Interfaces, Neural Networks

November 13, 2001: Bots Not a Bra-Burning Issue. By Katie Dean. Wired News. "At the latest BattleBot tournament, which ran through Sunday here, the first all-women's collegiate team from the University of Tulsa competed in the superheavyweight division with their spinner bot, Hurricane. ... After the San Francisco competition, the Tulsa team plans to tour local schools with Hurricane to encourage kids to pursue math and science. ... 'There's a lot of misconception that this is a destruction-based event,' [Amy] Sun said. 'When you actually come and see what's possible with everyday equipment, it highlights how difficult engineering is and how wonderful and complex it is.' 'It's a giant collection of really difficult puzzles and problem-solving.'"
>>> Equality & Diversity in AI and the Computer Sciences, Robots, Robot Software/Hardware

November 13, 2001: Robot dog learns its first words. BBC News. "'The main thing that we have found, which of course any mother would be able to tell us, is that you need a lot of social interaction,' said Luc Steels, of the Sony Computer Research Laboratory in Paris, France, and director of the Artificial Intelligence Laboratory, at Vrije University, Brussels. ... 'For us, the most important part is to do experiments to learn more about learning.'"
>>> Cognitive Science, Robots, Pets

November 12, 2001: Robots That Repair Roads. By Jenn Shreve. Wired News. "For a highway maintenance worker, sealing cracks along the freeway is a lot like walking a tightrope without a net. Introduce a drunk driver or a flying chunk of debris, and a workaday job becomes a fatality statistic. A robot, on the other hand, knows no fear and works tirelessly and quickly: A day's worth of sealing cracks in the road can be finished in an hour."
>>> Autonomous Vehicles, Transportation, Robots

November 12, 2001: Robots: It's An Art Thing. By Brad King. Wired News., "'The cloning gave me the idea that if you can manipulate an egg with machinery, at what point does that egg become a machine and what is the definition of machines?' said Solterbeck. While the idea of mechanized devices had been around long before the 20th century, the term robot came from Czechoslovakian playwright Karel Capek's 1921 play, Rossum's Universal Robots. In the play, mechanical slaves rebel against their human masters."
>>> Science Fiction, Ethics, Robots, Drama

November 12, 2001: Planes That Know What to Bomb. Smart robotic jet fighters may be delivered by 2008. By Stanley Holmes. BusinessWeek Online. "By the end of the decade, the military could be sending the first true robotic warplanes into battle. These autonomous weapons-on-wings would sniff out hidden enemy air defenses before human-piloted fighters or bombers ventured into enemy airspace, deliver up to 3,000 pounds of smart bombs and missiles, and even take on enemy fighter jets. Called unmanned combat air vehicles, or UCAVs, their presence is likely to redefine the role of warplanes--and even warfare itself--by giving machines more responsibility for attacking enemy targets."
>>> Autonomous Vehicles, Military

November 11, 2001: Inventions of the Year -- The Best Inventions of 2001. A special feature from TIME.com. Here are just two of their picks:

  • Optically-Guided Bus: "Now buses on real-life autopilot are coming to Las Vegas."
  • Mini Autonomous Robots: "Imagine a robot small enough to crawl through pipes to check for chemical leaks or sneak under doors to spy on intruders."

>>> Robots, Autonomous Vehicles, Applications

November 11, 2001: Can computers be creative? By BBC Click Online's Ben Silburn in California. "Creativity is one of those things which humans believe make us so special. But could there ever be a day when computers are composers, theoretical physicists, or artists? ... Harold Cohen has spent his whole career designing a program called Aaron which creates original works of art. 'We've barely scratched the surface of machine intelligence,' says Mr Cohen. ... Working in a similar field, Viennese researchers are teaching a computer to play like a human pianist, finding patterns in the performance of real pianists."
>>> Creativity, Art, Music

November 8, 2001: Seeking Ancient Life? Ask the Robot Where to Trowel. By Anne Eisenberg. The New York Times (no-fee registration required). "Drawing on a five-year, $2 million grant recently awarded by the National Science Foundation, Dr. Meskell and other Columbia scholars hope to bring digital archaeology to the desert, including a robot equipped with remote-sensing equipment. ... The participants hope to create a variety of computer-based aids, including image- processing software and easily searched databases, that archaeologists can use to visualize, model or analyze the structures or sites they are investigating."
>>> Image Processing, Vision, Robots

November 7, 2001: Tougher times call for a tougher robodog. Reuters / available from USAToday. "[T]he newest incarnation of Aibo, unveiled Wednesday by Japan's consumer electronics giant Sony, is designed with more virtual male hormone running through its circuitry than the playful robotic pups that sold out when they first went on the market in 1999. ... New Sony Memory Stick software, sold separately, will give the Aibo 200 series the ability to recognize more voice commands than predecessors (75 instead of 50) and take .JPEG format pictures when it's in 'surveillance mode.'"
>>> Robotic Pets, Robots

November 7, 2001: On the horizon - robots that see. By David Hellaby. ZDNet Australia. "Researchers from Griffith University in Queensland, Australia, have developed a smart image sensor that may provide the base technology for the development of artificial eyes. ... Faculty Dean, Professor Barry Harrison, said ... 'We have built upon this foundation and developed a technology that could be used for technologies such as intelligent robotic systems that need to be able to identify objects for navigation.'"
>>> Vision, Robots

November 5, 2001: Certify your gaming smarts. An entry in Katie Dean's education notebook at Wired News. "The University of Washington will offer a certificate in game development this winter. ... Students will learn about gaming culture and lingo, and study character development and scenarios. They will work with tools such as game engines and experiment with artificial intelligence."
>>> Games & Puzzles, Video Games & Entertainment

November 5, 2001: A Novel Tool Unfolds for Protein Research. Edited by Otis Port. BusinessWeek Online. "A team at Pennsylvania State University, led by physicist Jayanth R. Banavar, has developed a so-called neural network system that does a better job of predicting protein structure by mimicking the brain's circuitry."
>>> Neural Networks

November 5, 2001: AI in Austin. By Jerry Mahoney. Austin American-Statesman. "Cyc is far from the kind of artificial intelligence displayed by HAL in '2001: A Space Odyssey' or in Steven Speilberg's movie 'A.I. Artificial Intelligence.' Instead, it's an intuitive software agent that applies computer logic to a user's preferences and priorities. With that information, Cyc could personalize software applications and make them more efficient and user-friendly. ... 'MCC researchers started by lifting pairs of sentences at random from newspapers, encyclopedias and magazine articles,' author Daniel Crevier wrote in 'AI: The Tumultuous History of the Search for Artificial Intelligence.' 'They then programmed into Cyc the basic concepts inherent in each sentence, so that the program could understand their meanings.' Lenat soon needed more than skilled software developers. More than one-fourth of the company's 70 employees have degrees in philosophy."
Also see the related article: Cyc still learning how to reason like a human. By Jerry Mahoney. Austin American-Statesman. (11/5/01)
>>> Commonsense

November 2, 2001: The Sims Take on Al Qaeda. By Karen Kaplan. Los Angeles Times / also available from The Salt Lake Tribune (11/4/01). "In the new war against terrorism, with its infinite possibilities for unpredictable violence, the military is attempting to understand jihad through the infinitely patient and dogged computer. 'Interesting things happen,' said Michael Zyda, who is leading the Navy's simulation project here, 'things you didn't expect.' ... The new breed of virtual war game is attempting to push into that unexplored terrain, drawing from a burgeoning field of artificial intelligence known as 'agent technology.' The goal is to create a framework flexible enough to probe the possibilities for attacks in any setting. ... The terrorist simulations are similar to the popular computer game 'The Sims,' in which players create their own digital worlds and populate them with autonomous characters that roam about and grow, often with surprising results."
>>> Agents, Military, Video Games

November 2, 2001: Dow Theory Downer. By Peter Brimelow, Forbes.com. "Three finance professors, two at Yale and one at NYU, have recently used Artificial Intelligence software -- specifically, a neural network -- to take all of Hamilton's original WSJ editorials and define the precise patterns that Hamilton said presage rallies and declines. They then used this neural net to time the market from 1930 until today."
>>> Neural Networks, Finance & Investing

November 2, 2001: Robot Dog 'Bugs' Inventor. By Jeffrey Benner. Wired News. "A mechanical bug toy is fighting a robotic dog for more than just space under the Christmas tree this year. The two toys represent rival schools of thought vying for supremacy in the quest for artificial intelligence. ... Enter the upstart B.I.O. Mechanical Bugs from Hasbro, which hit toy stores in September and sell for $40. ... 'They're wired to learn,' [Christopher] Byrne said. 'You can put it in a box, and it can be stymied, then learn to climb out, and it will remember the next time.' ... Despite the rivalry between traditional and behavior-based robots, experts agree that, ultimately, the robots of the future will be a combination of the concepts underlying the B.I.O. bugs and the Aibo."
>>> Robots, Entertainment, Robot Hardware+

November 2001: A Smarter Web. By Mark Frauenfelder. Technology Review. "The Web is huge but not very smart. Computer scientists are beginning to build a 'Semantic Web' that understands the meanings that underlie the tangle of information. ... It's an enormous undertaking. The first step is to establish standards that allow users to add explicit descriptive tags, or metadata, to Web content-- making it easy to pinpoint exactly what you're looking for. Next comes developing methods that enable different programs to relate and share metadata from different Web sites."
>>> Ontology, Information Retrieval

November 1, 2001: In the Face of Terror Recognition Technology Spreads Quickly. By Robert O'Harrow Jr.. Washington Post. "The biometrics industry is expected to grow from about $200 million in revenue this year to about $2 billion in 2004, said Brian Ruttenbur, an equity analyst at Morgan Keegan & Co. Face-recognition systems could sell for as much as $2 million each at scores of airports, said Richard Ryan, an analyst at Dougherty & Co. ... The systems work in different ways, but the general idea is the same. The Visionics system, for instance, creates a digital map of an individual's face, translating the contours into mathematical formulas that the company says are nearly as distinguishing as a fingerprint. The software then compares faces captured by a video camera against images stored in a database."
>>> see the next article for more about this subject

November 1, 2001: Can face recognition keep airports safe? By Stefanie Olsen and Robert Lemos. CNET News.com. "As U.S. airports begin installing face-recognition systems to thwart terrorism in the wake of the Sept. 11 attacks, civil rights activists are rushing to decry the technology as ineffective and invasive. ... Biometrics is the digital analysis using cameras or scanners of biological characteristics such as facial structure, fingerprints and iris patterns to match profiles to databases of people such as suspected terrorists. ... Takeo Kanade, a professor of computer science and robotics at Carnegie Mellon University, agreed -- to an extent -- with the ACLU's evaluation of facial recognition. ... Yet, Kanade said he believed face recognition could make it easier to ensure airport security. 'The system can be used as a screening method,' he said. 'If the police have to look at 10,000 people rather than 1 million people, then it is worth it.'"
>>> Vision, Image Understanding, Ethics
, and our biometric cartoon

November 1, 2001: E-Nose Knows: Technology 'Smells' Bacteria. By Lou Hirsh. TechExtreme. "Sometime in the foreseeable future, you will not have to find a human guinea pig to taste that old carton of milk and find out if it has gone bad. Technology in the form of a 'smart refrigerator' could do the job for you. That could be just one of the results of work being done by researchers at the Illinois Institute of Technology (IIT) in Chicago, who are testing several prototypes of what has been dubbed the 'Electronic Nose.' ... [Professor Joseph] Stetter told TechExtreme that the computer software contains hundreds of odor 'fingerprints' representing distinct patterns that different bacteria create when they excrete waste into the bloodstream. These chemical signatures are examined by artificial intelligence, similar to code decryption programs that sort through numerous combinations to find a match."
>>> Artificial Noses

November 1, 2001: Games set sights on the future. By David Jamieson. BBC News. "One certainty is continuing improvement in desktop computer technology. Top-end graphics cards now have double the memory they did a year ago, processing chips have broken the two gigahertz barrier, while motherboards and RAM memory boast increasing data rates. This means games can look more photo-realistic and the artificial intelligence programmes that run them are making your electronic opponents smarter."
>>> Games & Puzzles, Video Games, Vision

October 31, 2001: Speech recognition to sort Holocaust tapes. By Kimberly Patch. Technology Research News. "'We hope to be able to use speech recognition and a cross-lingual information retrieval technique to both speed up the annotation so it will be easier for the skilled translators to annotate and also to, at some point, make it possible for people to be able to search these data collections directly without the need of human annotation at all,' said [Bill] Byrne. Current speech recognition software, which works fairly well for a single trained user, is still not up to the task of transcribing from tape emotional testimony from many users in many languages. The nature of this job makes an excellent research project, however, said Byrne."
>>> Speech, Natural Language Processing

October 31, 2001: IBM Releases Self-Healing Software Systems. By Tim McDonald. NewsFactor Network. "IBM officials said they used Big Blue, the IBM supercomputer that beat world chess champion Gary Kasparov in 1997, as a model. The machine was given the rules of the game and programmed to weigh each available option before making the best possible move. In a similar way, self-healing machines try to find ways around failing parts and changing demands without being given step-by-step instructions from humans. For example, a machine could switch to a backup chip if another fails."
>>>
Network Maintenance, Security & Intrusion Detection, Chess

October 31, 2001: NASA Engineers Develop Bulldozer Rover for Use on Mars. Scientific American News in Brief. "Lightweight, solar-powered and intelligent, these robotic vehicles could aid in the search for life on the Red Planet or help support a human presence there. ... 'If water sources, such as hot springs, layers of ice or groundwater reservoirs are discovered on Mars, a network of these rovers could conduct scientific investigations and excavate the site piece by piece, just as humans would on an archaeological dig,' JPL robotics engineer Brian Wilcox explains."
>>> Autonomous Vehicles, Space Exploration

October 29, 2001: Robot See, Robot Kill. By Jenn Shreve. Wired News. "Every second of every day, your brain evaluates raw information from your five senses and causes you to react, often involuntarily. A self-aiming camera being developed by scientists at the University of Illinois at Urbana-Champaign is learning to respond to audio-visual stimulation in the same way. The camera is able to detect movement and sound, compute the probability that what it's sensing is worth responding to and then turns (or doesn't turn) toward the stimulus accordingly. ... The self-aiming camera is based on a neural network, a complex computer program that simulates a biological nervous system. The neural net mimics an area of the brain called the Superior Colliculus."
>>> Neural Networks, Military

October 29, 2001: Self-parking car just around the corner. By Duncan Graham-Rowe. New Scientist.com "The Parking Assistant combines information from radar sensors with visual data from an array of miniature cameras surrounding the car, and monitors parking availability. When the car pulls up in front of a space, the system measures its size. 'It will say yea or nay, and then provide advice on how to park the car,' says [Bryan] Rickett."
>>> Vision, Transportation

October 26, 2001: European firms need to assess IT security. By Jamie Smyth. The Irish Times. "Security measures now have to include artificial intelligence to build up experience of repulsing cyber attacks, said Mr [David] Love. But even the most modern systems do not provide absolute protection. ... 'Many gurus have been predicting a Pearl Harbour-type event in this area but I don't have a crystal ball and there is just no way to know. But if we neglect IT security we are increasing the risk of that happening."
>>> Network Security & Intrusion Detection

October 26, 2001: This schedule of football games tees up lots of fun. By Andre Montgomery. USA Today." As the football season hits its stride, fans can get their fill every day of the week with strong contenders for all video game systems (and appropriate for all ages): Madden NFL 2002 ... The PS2 version offers authentic graphics and superb gameplay. Players will notice that plenty of emotion has been added, evident by the disgust that a quarterback will display after fumbling the ball. The artificial intelligence is as smart as ever and now includes an 'AI adjustment scale,' letting players tweak aspects of the computer's game, such as receiving."
>>> Entertainment

October 25, 2001: Maximum security from virtual reality. By Andy McCue. vnunet.com. "Security at some of the UK's most dangerous prisons is to be improved with an £11 million control room system that uses virtual reality and artificial intelligence. ... The artificial intelligence engine automates a control room operator's job by predicting what is happening and recommending emergency procedures to follow in case of an incident."
>>> Expert Systems

October 25, 2001: Humanoid robot runs on Linux power. Japanese scientists are planning to demonstrate a walking, Linux-operated, humanoid robot next month in Europe. By Graeme Wearden. CNET News.com. "It has 36 joints -- or 'degrees of freedom'-- -which H7's developers claim means it has full body motion. ... Researchers at the JSK Laboratory in Japan created the robot and hope it will become a useful platform for robotic developments -- especially in the field of artificial intelligence. 'Human-shaped robots are well suited for operating within environments designed for real humans,' said Satoshi Kagami, a senior research scientist at the Digital Human Laboratory of Tokyo's National Institute of Advanced Science and Technology."
>>> Robots, Degrees of Freedom toon

October 24, 2001: Toyota Teams With Sony on Robotic Car. "Pod" recognizes your emotions, plays your favorite music, and thanks other drivers when they let you change lanes. By Kuriko Miyake, IDG News Service / available from PCWorld.com. "Imagine your car acting like your pet, or more like your companion: When you're feeling a little down, your car senses it and plays cheerful music for you. Toyota Motor and Sony demonstrated the 'Pod,' a conceptual vehicle version of Aibo, Sony's dog-like entertainment pet robot, at the Tokyo Motor Show 2001 on Wednesday."
>>> Transportation, Entertainment (robotic pets), Robots , Interfaces

October 23, 2001: More Nobel Prize winners make home in California. By Lisa M. Krieger. Mercury News. "Kary Mullis, winner of the 1993 Nobel Prize in chemistry for inventing the polymerase chain reaction used in DNA research, was born in rural North Carolina but joined the migration to Berkeley in the late '60s ... Mullis now lives in the La Jolla area, where he continues to practice science but also surfs and dabbles in cosmology, mysticism, mathematics, virology and artificial intelligence."
>>> Meet some more individuals with an interest in AI by visiting our Interviews & Oral Histories page.

October 21, 2001: Robot solves Internet robot problem. By Byron Spice. Pittsburgh Post-Gazette. "[Manuel] Blum's research team at Carnegie Mellon University has come up with a solution to the problem, one that the Web portal Yahoo implemented last month. Now, when computer users try to register with Yahoo, they must pass a test to verify that they are human, not a robot. The test is administered by a computer program. ... [Udi] Manber acknowledges that computers may eventually solve the Captcha [Completely Automatic Public Turing test to tell Computers and Humans Apart] problem and that the test will need to be toughened, but Blum actually looks forward to the day that computers defeat the test. ... 'I am confident that computers someday are going to blow us out of the water in terms of intelligence,' Blum said. 'I'd like to be around when that happens.'"
>>> Turing Test, Vision

October 19, 2001: Science historian examines the 18th-century quest for 'artificial life.' By Etienne Benson. Stanford Report. "In 1738, French engineer Jacques Vaucanson built a mechanical duck that was strikingly lifelike. It could move its wings, stand up and sit down, preen itself and drink water. But what was most remarkable about it was that it seemed to be able to eat, digest and defecate -- using methods, according to Vaucanson, that were 'copied from Nature.' When the duck went on display in Paris, people flocked to see it, even with Vaucanson charging an admission fee equal to a week's wages. ... [Professor Jessica Riskin] says that the most surprising thing she has learned by studying Vaucanson's duck is the similarity between today's 'artificial life' researchers -- people who build robots and computer programs that simulate living creatures -- and their 18th-century predecessors. ... So far, Riskin has focused her research on automata -- lifelike machines -- from the 18th century. Before that time, makers of automata had been satisfied with machines that moved, even if they looked robotic and un-lifelike. ... Although Vaucanson's duck disappeared sometime in the 19th century, other automata from the same era still exist. ... One of the automata Riskin saw during her trip was the 'Lady-Musician,' built in 1774 by Swiss inventor Pierre Jaquet-Droz. ... Another automaton by Jaquet-Droz, a small boy seated at a writing desk, is one of the earliest examples of a complex, programmable machine. A set of well-adjusted wheels controls the boy's hand, which can write any message of up to 40 letters."
>>> Robots, Artificial Life, History

October 18, 2001: