Year 2002 Archive of AI in the news articles
-- March --

(a subtopic of AI in the news)


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March 31, 2002: Emotional Investment. Michael Hiltzik's review of Flesh and Machines: How Robots Will Change Us, by Rodney Brooks. Los Angeles Times. "In his latest book (his first not directed at a technical audience), Brooks chronicles his attempts to coax animate behavior from a brood of aluminum-and-silicon creations, as well as his consequent battles with the AI establishment. ... Brooks is convinced that his brand of AI will eventually lead to a type of consciousness. 'Being a machine does not disqualify something from having emotions,' he writes. 'And by straightforward extension, does not prevent it from being conscious.'"
>>> Philosophy, Robots, Chatterbots

March 31, 2002: The Pilot, Gone. The Market, Huge. By Russ Mitchell. The New York Times (no-fee reg. req'd). "While pilotless aircraft are not new, the idea that a robot plane could replace an Air Force fighter pilot was, until recently, the stuff of futurist science magazines. 'Five years ago, people said it was ridiculous,' recalled Michael Heinz, who heads Boeing's Unmanned Systems unit, created last November. But rapid advances in computer and communications technology, combined with the success of the Predator surveillance aircraft in Afghanistan, have turned battlefield commanders into true believers. ... The same forces that swept through commercial technology in the 1990's were also transforming weaponry and military communications. Computers, bombs, sensors and U.A.V.'s became smaller, smarter, lighter and faster. Pilotless aircraft, loaded with computer intelligence and fast communication links, came to be regarded as essential, airborne nodes on the battlefield information network."
>>> Autonomous Vehicles, Military

March 31, 2002: Chips with everything - Sexy computers, microscopes for atoms and personal tracking devices in the palm of your hand. By Jim McClellan. The Observer. "The Future Technology will continue to get smaller, smarter and more interconnected. Things will start to think more - in other words they'll have some embedded intelligence that makes them more useful. Artificial intelligence will become more pervasive - but this doesn't mean conscious machines - they're a long way off. Just complex programmes that help us manage everyday systems."
>>> History, Overview, Applications

March 31, 2002: Robot cleaner ends home drudgery. By Burhan Wazir. The Observer. "'We have long been tackling the automation of domestic chores,' said Matsushita director Yoshitaka Hayashi. The firm, which owns Panasonic, has spent around £1 million developing the robotic cleaner. Hayashi said: 'Robots will some day guard against fires and burglary in homes while people are asleep.' ... Consumers can already buy a range of 'personal robots' at a cost of around £2,000. Most perform basic functions, such as delivering food and drinks or fetching items."
>>> Robots, Applications

March 30, 2002: The Push for News Returns. By Kendra Mayfield. Wired News. "The University of Michigan is working on a similar service called NewsInEssence, which also uses natural language techniques to find and summarize multiple news articles on the Web. ... NewsInEssence's search agent, called NewsTroll, searches for stories related to the same event. The agent then enters keywords into search engines of news sites and produces summaries of a subset of stories that it finds. ... But artificial intelligence systems like NewsInEssence and Newsblaster are far from perfect. Summaries aren't always as coherent as those written by human editors. Newsblaster often assumes that all articles in a particular category are about the same event. Sometimes the sentences have odd punctuation and do not flow smoothly. ... 'I personally don't think it will be able to substitute a human editor,' [Regina] Barzilay agreed. 'But it will be able to provide more efficient access to what humans have written.'"
>>> Information Retrieval & Extraction, Natural Language, Web-Searching Agents, and Other News Collections

March 29, 2002: Don't insult their intelligence. By Jean-Claude Elias. The Jordan Times. "The subject of computer intelligence is more 'in' than ever. ... Researchers in the field of information technology, robotics and physics have little doubt that one day will come when superior computers/robots will be available. The only question is when and how exactly."
>>> AI: the movie, SciFi, Applications, Ethical & Social Implications, Philosophy, Space Exploration, Military

March 29, 2002: PwC introduces its Menlo Park brand to Europe. The Irish Times. "This massive tome [PricewaterhouseCooper's (PwC) annual Technology Forecast], and the relatively small PwC division that researches and produces it, was 'one of those accidental rolling balls that just got bigger', says Mr Bo Parker, one of the technologists and editors of the forecast. In the 1990s, what was then simply Price Waterhouse, sans Coopers, focused on big accounting firms as clients. Like many business sectors, the financial industry was having to come to terms with the influx of new technology into its old-style operations. Mr Parker was very interested in the emerging area of artificial intelligence (AI) systems - computer software programs that could analyse and predict and solve problems. 'I was fundamentally convinced that if an accounting firm wasn't knowledgable about AI, it would be automated out of business.' Price Waterhouse realised it needed a small division that specialised in IT knowledge. Full of engineers, its primary task was to write code, producing specialised software for clients. But gradually it began also to provide IT advice on areas such as AI. Thus was PwC's Technology Center in Menlo Park, California, born."
>>> Applications, History, Wellspring Initiative

March 29, 2002: Scientists challenge theory of mind's eye. Different parts of brain used to process real and imagined images. By Brad Evenson. National Post. "Most people use mental imagery to seek answers to these questions, a faculty known as the mind's eye. Some of these images are so precise, experimental psychologists believed the same brain mechanism that handled visual images also allowed us to imagine what the world is like. But now U.S. and Canadian researchers, using a scanner to map brain activity as subjects performed cognitive tasks, have raised doubts about this theory. The study was published this week in the journal Neuron. ... The findings could have applications in designing object-recognition systems in robots and artificial intelligence systems. ... Consider moving a couch through a doorway. Visual recognition would compare the doorway space with the couch and determine whether it would fit. Using mental rotation, one might spin the couch on its end and visualize squeezing it through the doorway."
>>> Cognitive Science, Robots, Image Understanding

March 29, 2002: Showing Off the Future of Artificial Intelligence - New robots on display include device that shows human emotions, using artificial muscles and silicon skin -- and that's not all. By Kuriko Miyake. PC World. "'Pay attention to what robotics engineers at universities are doing,' said Kazuo Hirai, an executive managing director of Honda Motor and a developer of its humanoid Asimo robot. 'What they are doing now is sowing the seeds for the future robot market.' Those seeds are on display this week at the Robodex 2002 exhibition, which opened on Thursday and continues until Sunday in Yokohama, Japan. ... In addition to making interaction with robots more human, other researchers are looking at adding artificial intelligence to their creations. Engineers at Professor Shigeki Sugano's laboratory at Waseda University are trying to give their Wamoeba robot a sense of values and the ability to determine for itself how to react towards given situations, said Yuki Suga, a student at Waseda University. ... At one of Chiba University's laboratory, researchers led by Professor Kenzo Nonami are developing a six-legged robot which works as a land-mine detector. ... Advances in robot technology aren't just being led by large organizations and research labs. ... [A] Japanese university student spent just $75 and six months to develop a radio-controlled robot that can walk on two legs."
>>> Robots, Overview, Interfaces, Applications, Events, Speech, Hazards & Disasters (Landmines)

March 29, 2002: Building the Linux of the Robot World - Technical details of 'Pino' are available online, as designers aims to create an open-source humanoid robot. By Martyn Williams. PC World. "The researchers, part of the Japanese government-funded Kitano Symbiotic Systems Project, have been working for the last three and a half years on the development of a humanoid robot named 'Pino'. The robot is named for Pinocchio -- the wooden doll in a classic children's tale that tried to become huma -- -and shares his namesake's long nose. The project is named for its leader, Hiroaki Kitano, an expert in artificial intelligence. Now, with the project approaching its final year of initial funding and the robot largely complete, the group is publishing full technical details of Pino, both software and hardware, on the Internet in the hope that it will spur further development."
>>> Software & Hardware, Robots

March 29, 2002: Robots take aim at human heartstrings. By Masayuki Kitano and Edmund Klamann. Reuters / also available from Yahoo UK / and The New York Times (no-fee reg. req'd). "Huge technological hurdles and possibly decades of research lie ahead before humanoid robots become common household items, but scientists realise they face a psychological obstacle as well: machines made in man's own image make some people uneasy. "The theme of Robodex is robots that co-exist with humans," said Toshi Doi.... Doi and other robotics researchers believe the Japanese will be among the first to accept robots into everyday life. Japan, which gave the world 'Astro Boy' -- the 1960s animated TV programme with a boy-robot hero -- is already home to half the world's industrial robots and 90 percent of Aibo robotic pets. ... [A]ctions, not appearances, are what will count in fostering amicable human-robot relations, according to Advanced Telecommunications Research Institute International."
>>> Robots, Interfaces, Robotic Pets, Industry Statistics

March 28, 2002: A Tracking System That Calls Balls and Strikes. By David F. Gallagher. The New York Times (no-fee reg. req'd) "The system's eyes are two cameras perched high on the rim of the stadium, one on either side of the diamond. The cameras send video feeds to a standard Dell PC at the QuesTec command post in a windowless room near the Mets clubhouse. The PC is equipped with special software that analyzes frames of the incoming video looking for a baseball-like moving object while ignoring pigeons and flying hot-dog wrappers. ... The data is available almost instantly, allowing the computer to create a broadcast-ready, 3-D reconstruction of the ball's path before a human has time to set up the video replay. "
>>> Image Understanding, Vision, the AI Effect

March 27, 2002: Bringing Artificial Intelligence into the Chemistry Lab. By Andrew Wood. Chemical Week. "Chemical and pharmaceutical firms will shortly have access to the first software that uses artificial intelligence to design syntheses for target organic molecules. The software, Portable Synchem, was developed by the State University of New York (SUNY) at Stony Brook. ... Synchem uses 'machine learning,' an artificial intelligence technique developed at Stony Brook. It uses a database of synthetic reactions to work out plausible routes to target molecules, which the scientists say allows chemists to discover valid routes without requiring hands-on guidance or actual experimentation."
>>> Machine Learning

March 27, 2002: MTEC to fund advanced-robot project. By Sirinart Sirisunthorn. The Nation - Thailand. "The National Metal and Materials Technology Centre (MTEC) is sponsoring a project to develop advanced robots with artificial intelligence that would take the place of humans in undertaking dangerous or complicated tasks, including performing surgery. associate Professor Parithat Phanthubanyong, MTEC's director, said the advanced-robot development project - conducted by Chulalongkorn University's Faculty of Engineering - would be financed by the centre to the tune of Bt3 million a year for three years."
>>> Medicine, Manufacturing, Hazards & Disasters, Robots

March 27, 2002: Comment -Information warfare is within reach for the educated terrorist. By David Love. The Scotsman. " The government has taken the lead with its critical national infrastructure programme, but it can only highlight the problem for business. While the largest organisations, upon whom the UK economy is dependent, understand the sophisticated nature of the threat from cyber criminals in the form of commercial espionage and computer fraud, others must also become alert to the danger. A new breed of sophisticated company defences, which integrate protection across computing platforms and increasingly use artificial intelligence as part of their armoury, are helping in the battle against cyber criminals."
>>> Fraud Detection & Prevention, Network Security

March 26, 2002: The next step in human evolution. The Independent (London). "'I want the work on cyborgs and artificial intelligence to be monitored and stopped before it goes too far,' says [Kevin] Warwick, who is professor of cybernetics at Reading University. 'I hope my work is a wake-up call for the human race.' ... Already we are handing over more and more control to computers and giving them the power to evolve. Britain's telephone networks, for example, have learnt how to route their own calls and continuously change and adapt their programming to cope with changes in demand."

  • The article concludes with a list of examples under the heading, Welcome to the machine, with one being: "Tea bag manufacturers use AI to fill the bags with the perfect amount of tea after taking into account moisture content, leaf size and air turbulence around the packaging machines."

>>> Ethical & Social Implications, Robots, Applications, Industry Statistics

March 26, 2002: Game Developers Choice Awards Winners Named. Computer Graphics World. "The International Game Developers Association (IGDA) has announced the recipients of the 2nd Annual Game Developers Choice Awards, game development's highest honors. ... Excellence in Programming - Richard Evans for artificial intelligence in Black & White."
>>> Video Games

March 25, 2002: Good old days with your robot. New Zealand Herald. "Friendly robots will look after many of today's workers when they retire, says a leading scientist. Dr David Bibby, general manager of science policy at the crown research institute Industrial Research, believes robots will be necessary because there will be too few working-age people to look after the expected numbers of the elderly. ... But Auckland University engineering lecturer Kepa Morgan said engineers should think about the ethics of handing old people over to robots before rushing into such new technology."
>>> Ethical & Scoal Implications, Assistive Technologies, Robots

March 25, 2002: Computer-based tutorials boost. By Anuja Ravendran. The New Straits Times Press (Malaysia). "Computer-based tutorials are especially appealing to busy individuals who do not have time to take computer lessons at computer learning centres. Since they can be used anytime, anywhere, allow for self-paced learning and are more cost-effective than online learning, these tutorials are fast becoming popular among locals, says M. Mohamed Iqbal, vice president and chief operating officer of White House Business Solutions Inc."
>>> Intelligent Tutoring Systems

March 25, 2002: The Fix-It Kids Take Over - Tech's Newest Generation Just Wants to Make Things Work. By Michael S. Malone. Forbes ASAP. "This is the Gunn Robotics Team, preparing for the annual national robot competition, FIRST (For Inspiration and Recognition of Science and Technology), to be held in late April in Orlando, Florida. Fifty kids and a handful of adults have jammed into a third of the capacious classroom. They sit on desks, tables, and counters, since the rest of the room has been surrendered to equipment that spills out of the equally crowded machine shop next door. ... 'I used to worry about my older son,' the mother adds, 'especially when he was working on the [robotics team] project and would come dragging home at 2 o'clock in the morning. But then I saw how engaged he was. It didn't hurt his grades; it actually helped them. He learned so much. He's a freshman now at MIT. Now my second son is on the team. I don't worry about him.' The new gearheads are different from their immediate predecessors in another important way: They're cool."
>>> Robots, Competitions, Conferences & Events, Resources for Educators

March 25, 2002: Japanese electronics maker shows test-model vacuum-cleaning robot. AP / The Mercury News. "With eye-like lights glowing in the front and the back, the vacuuming robot comes with 50 sonic, infrared and other types of sensors so it turns before running into walls and avoids falling off steps. Running for 55 minutes on a single battery charge, it figures out the size of a room by circling around it once and then travels horizontally and vertically to crisscross the room to vacuum 92 percent of the floor space, Matsushita said. ... Matsushita said its autonomous-control technology can be used in other housekeeping robots that can work as a security guard or a caretaker for children or the elderly when equipped with features like cameras and mobile connections."
>>> Robots, Applications, and see a related article below

March 24, 2002: Korea to Host Robot Soccer Finals. By Kim Deok-hyun. Korea Times. "More than 110 robot soccer teams from 23 countries will compete in an upcoming robot soccer tournament, an organizer with the Korea Robot Soccer Association (KRSA) said yesterday. ... The event is designed to offer an opportunity to test the results of research on the software aspects of artificial intelligence and robotics, by demonstrating a high-level of competence for specific tasks such as shooting and intercepting."
>>> Robots, Competitions, Conferences & Events, Resources for Educators

March 24, 2002: UBS Goes High - Tech to Fight Money Laundering. Reuters / available from The New York Times (no-fee reg. req'd) / also available from CNET ( UBS clamps down on money laundering - 3/25/02). "Swiss bank UBS AG said on Monday it would use a British technology firm's artificial intelligence software to monitor all banking transactions in a bid to thwart money laundering. ... The London Stock Exchange, for example, uses Searchspace's artificial intelligence software, dubbed Intelligence Enterprise Framework, to detect particular market abuses, such as insider trading and share price ramping activities."
>>> Banking, Law Enforcement, Fraud Detection & Prevention

March 23, 2002: Lilith - Geek Music to Girls' Ears. By Katie Dean. Wired News. "It's a familiar story: A middle school girl stops going to the computer lab after school because boys hog the machines. That was Susannah Camic's experience. It bothered her enough that she wrote a 10th-grade essay about it. Her paper sparked the beginning of the Lilith Computer Group, a club designed to get girls more involved in computing in middle school."
>>> Equality & Diversity in AI and the Computer Sciences

March 22, 2002: IBM's eLiza - Self-healing IT. By Maggie Biggs. ZD Net. "The new eLiza technologies let IBM products fix themselves, taking the human element out of the picture. As a result, network administrators can focus their efforts on more critical work. eLiza involves not only all of IBM's products and services, but those of other technology providers such as Nortel Networks and BMC Software. This isn't the first we're seeing of eLiza. A mid-1960s IBM project--known as ELIZA--focused on communication between humans and computers and was the precursor to much of today's artificial intelligence technology. IBM's new eLiza initiative also focuses on supplying intelligence, but for enterprise infrastructures rather than between humans and computers."
>>> Network Maintenance, Security & Intrusion Detection

March 22, 2002: Humanoid robot goes to work on Linux. By Graeme Wearden. ZDNet (UK). "Japanese manufacturer Kawada has released details of a Linux-based humanoid robot that it believes could be employed in the workplace. The robot, called HRP-2P (which stands for Humanoid Robotics Project-2 Prototype) runs on a real-time version of the Linux operating system, called ART-Linux. ART-Linux is based on the well-known RT-Linux, which is designed for robotic applications, as well as data acquisition and systems control functions.... In disclosing the internal architecture of Hoap-1 Fujitsu urged open-source developers to try and improve the robot's operating system code."
>>> Robots, Software, Systems & Languages

March 22, 2002: Brit Wires Nervous System to Computer. By Jeremy Lovell. Reuters / available from CNET and the Macon Telegraph. "A controversial British robotics scientist has had his nervous system wired up to a computer in an experiment he hopes will eventually give paralyzed people more control over their own bodies. Kevin Warwick, professor of cybernetics at Reading University, southern England, has had minute sensors implanted into the main nerve in his left arm and hooked up to a radio transceiver which will send and receive messages from a computer. ... The professor said the aim of his experiment was to give people with spinal injuries at least some ability to move by remote control or to give them back the control of their bodies. Warwick, who has made a name for himself investigating artificial intelligence and the potential for directly linking men to machines...."
>>>> Robots, Interfaces, Assistive Technologies

March 21, 2002: Voice Recognition Leaps Into Appliances. By Neil McManus. The New York Times (no fee reg. req'd). "And yes, voice control is also kind of fun. ... It is a feature that could find its way into many more living rooms and kitchens. Todd Mozer, chief executive of Sensory, a company based in Santa Clara, Calif., that makes specialized speech recognition chips for appliances, said that more than 15 million such devices had been sold worldwide. If you include cellphones with voice-dialing, the estimate rises to 100 million. ... Speech recognition existed at Bell Laboratories in the 1950's, but it did not appear commercially feasible until 1967, when A. J. Viterbi, a professor of engineering at the University of California at Los Angeles, introduced an algorithm that helped digital signal processors match voice patterns to data stored in a computer's memory."
>>> Speech, Smart Rooms, Industry Statistics, read on --->

March 21, 2002: World's 'first' talking washing machine unveiled. Ananova. "The Electrolux Kelvinator, which will be launched in India, has a vocabulary of more than 90 English and Hindi phrases. It says things like 'drop the detergent', 'close the lid' and 'relax' accompanied by a tinkling of piano keys or a trumpet fanfare."

  • The article referenced by Ananova was written by Robert Uhlig and appeared in The Daily Telegraph (London). Here's an excerpt: "It also takes the decisions. Using a type of artificial intelligence called Fuzzy Logic, the machine senses the load weight and decides the optimum programme."

>>> Speech, Smart Rooms, Fuzzy Logic

March 21, 2002: Start-up of the month - We're building a brain! Silicon.com. "But a small London based start-up called Lobal Technologies is working on a system to simulate the way humans use language more closely than ever before. Lobal is working on an artificial intelligence system so intelligent its staff hate it being called 'artificial intelligence.' In a tiny office on a quiet mews development near Baker Street tube station in London the six staff of Lobal spend their working days raising a virtual baby. The baby is called LAD - which stands for Language Acquisition Device. It's basically a computer than can talk like a human. ... The point about LAD is that it actually understands what you say and formulates its own response based on a model of the world in its own head."
>>> Natural Language Processing, Neural Networks

March 20, 2002: Roving reporter on battlefields could be a robot. By Kevin Maney. USA Today. "The robot news hound is the Afghan Explorer. The first one should be ready in two months. It's being built at the Massachusetts Institute of Technology Media Lab by scientist Chris Csikszentmihalyi.... As Csikszentmihalyi points out, if the military can send drone spy planes over the Afghan mountains, why can't citizens or news organizations send in drone reporters? ... Csikszentmihalyi built on existing research. The vehicle design is based on NASA's Mars Explorer. A scientist at the University of California at Berkeley has created a similar robot called PROP, or personal roving presence. It's intended to go into corporate settings."
>>> Robots, Applications

Spring 2002: A Body of Knowledge. By Stephen Kiesling. Spirituality & Health Magazine. "Other brains in the body? Apparently so. What got me thinking about this was, once again, the humanoid robots at MIT. A big advance in making robots move like humans was Rodney Brooks's development of 'distributed intelligence' -- small brains spread throughout the robot that concentrate on particular tasks. Without these small brains, the problem of walking is too complicated for the robot's central processor."
>>> Cognitive Science, Nature of Intelligence, Robots, Multi-Agent Systems

March 20, 2002: School board approves new robotics class. By Kristie Linden. Oakmont Advance Leader Star. "Robots are coming to Riverview. This week school board members approved a science elective in robotics and gave the go ahead for the district to host a robotics camp this summer. Robin Shoop and Carnegie Mellon University's National Robotics Engineering Consortium selected Riverview to test a program designed to go to a national level. ... Creating interest in math, science and technology among middle school students is the project goal."
>>> Resources for Educators, Resources for Students, Robots

March 2002: It's Alive! - From airport tarmacs to online job banks to medical labs, artificial intelligence is everywhere. By Jennifer Kahn. Wired (10.03). "Quietly, though, AI researchers were making more than progress - they were making products. It's a trend that's been easy to miss, because once the technology is in use, nobody thinks of it as AI anymore. 'Every time we figure out a piece of it, it stops being magical; we say, 'Oh, that's just a computation,'' laments Rodney Brooks, the director of MIT's Artificial Intelligence Laboratory. 'We used to joke that AI means 'almost implemented.'' In truth, we may never chat up a computer at a cocktail party. But in smaller yet significant ways, artificial intelligence is already here: in the cruise control of cars, the servers that route our email, and the personalized ads clogging our browser windows. The future is all around us."
>>> Overview, the AI Effect, AI at your service, Medicine, Fraud Detection & Prevention, Web-Searching Agents, Customer Relations, Planning & Scheduling

March 2002: Wild Things -They fight. They flock. They have free will. Get ready for game bots with a mind of their own. By Steven Johnson. Wired (10.03). "It is the year 2002. After an explosion of R&D funded by software giants and startups, more than a third of US households are populated by sophisticated artificial intelligence bots - their decisionmaking guided by complex neural nets and simulated emotions, their perceptual systems honed to detect subtle changes in their environment. Every day millions of Americans interact with these creatures, encountering advanced technology from nuanced natural language routines to gesture recognition to machine learning. Perhaps most impressive: As the AIs have grown smarter, they have begun to communicate among themselves, sharing new ideas and collaborating on group tasks. This is not some hopelessly optimistic sci-fi scenario from 20 years ago. It is reality. Consumer-grade artificial intelligence is alive and well in the world of games. ... What's more striking about the latest generation is the appearance of unscripted, emergent behavior - the AI stumbling on new ways of responding to the world, strategies and behaviors that weren't deliberately planned by the designers."
>>> Agents, Multi-Agent Systems, Video Games, Nature of Intelligence, Machine Learning

March 2002: Monster in a Box - The inside story of an ingenious chess-playing machine that thrilled crowds, terrified opponents, and won like clockwork. By Tom Standage. Wired (10.03). "After two games against the Turk, Charles Babbage began to sketch out plans for his own thinking machine. This was the genesis of the first mechanical computer. ... Indeed, Kempelen's contraption has taken on a new significance since the invention of the digital computer. Artificial intelligence researchers started writing chess-playing programs in the 1940s, showing just how prescient Kempelen had been in suggesting that the game was a good first step for machine intelligence. And with its setup of a man pretending to be a machine, the Turk anticipated the standard test proposed by British scientist Alan Turing in 1950: A device can be deemed intelligent if it can pass for a human in a written question-and-answer session."
>>> Chess, History, Turing Test

March 19, 2002: Sony unveils singing, dancing robot. Ananova. "'By inputting music and lyrics data into the robot, it can produce a singing voice with vibrato,' Sony said, adding the robot can also perform 'complicated, personalised (dancing) performances.'"
>>> Robots, Image Understanding, Speech, Music, Toys, also see next article ->

March 19, 2002: Sony reveals singing robot. BBC. "Equipped with two cameras, it can tell the difference between the edge of a table and patterns on the floor - a distinction that was harder for Aibo, with only one camera 'eye', to make."
>>> Robots, Image Understanding, Speech, Music, Toys, Vision, also see next article ->

March 19, 2002: Honda says it will sell household robots within 9 years. By Kae Inoue. Bloomberg News / available from the Detroit News. "The robots will be able to perform domestic duties, and Honda plans to make them 'affordably priced,' said Masato Hirose, the senior chief engineer in charge of Honda's humanoid robot development. ... The robot's possible future uses include looking after disabled people and the elderly, rescue work and deployment in hazardous construction sites, the company has said."
>>> Robots, Assistive Technologies, Hazards & Disasters

March 19, 2002: San Antonio companies score big with test mandate. By Joshua Benton. The Dallas Morning News. "The federal education bill signed by President Bush in January requires states to test their students.... Someone's got to design, build, refine and grade the dozens of tests that don't yet exist. And with the testing industry already stretched by rapid expansion - it has gone from a $141 million industry to a $390 million one from 1996 to 2001, according to the nonprofit group Achieve - some are concerned that companies might not be ready to deal with the coming demand. ... The more difficult problem comes when grading answers that aren't multiple choice Ð essay questions or short, open-ended responses. Traditionally, those have required hiring human graders, often retired or vacationing teachers. But getting qualified graders - willing to work long hours in the short bursts required by testing calendars - isn't always easy. As a result, companies such as Harcourt are looking hard at artificial intelligence: computer programs that can read and grade essays as though they were human. Dr. [Margie] Jorgensen said that AI technology has advanced to the point that a computer grader is virtually indistinguishable from a human. 'It feels to me that it's so close to being doable,' she said. 'I think in a couple of years you'll see AI being used to grade a major test.' Both Harcourt and CTB/McGraw Hill now offer AI grading of essays on selected writing tests.'"
>>> Education, Applications

March 19, 2002: Robots - entertainers or companions? Reuters / available from ZDNet UK. "It's a question anyone might ask about a potential live-in partner -- should your household robot be cool or practical? For consumer electronics giant Sony, which on Tuesday unveiled the sleek and diminutive SDR-4X that can sing in vibrato and dance with fluid or funky motions, robots ought to be entertaining. But for automaker Honda, which showed off the latest version of its Asimo robot at a Tuesday luncheon with foreign reporters, such machines should one day perform useful tasks for their human masters."
>>> Robots, Applications

March 18, 2002: Video games 'stimulate learning.' BBC. "The UK study concluded that simulation and adventure games - such as Sim City and RollerCoaster Tycoon, where players create societies or build theme parks, developed children's strategic thinking and planning skills. Parents and teachers also thought their children's mathematics, reading and spelling improved."
>>> Education, Video Games

March 17, 2002: Navy accelerates robot submarine plans. Associated Press / available from CNN. "Elated by the success of unmanned spy planes over Afghanistan, the U.S. military is rushing ahead with plans to build a new fleet of 'drones.' This time, they're robot-controlled submarines. ... But sonar-loaded submarine drones are a much tougher nut to crack than their flying cousins, operated remotely by pilots with a joystick and computer terminal. Since most radio waves can't penetrate water, UUVs can send and receive only low-bandwidth sound signals -- not enough to allow a remote operator to take control. The sonar data is downloaded when the drone returns to the mother ship. 'There's no human in the loop,' [Capt. David] Olivier said. 'We call it intelligent autonomy.' Instead, undersea drones rely on artificial intelligence to direct search patterns and distinguish a deadly mine from, say, a wrecked boat."
>>> Autonomous Vehicles, Military

March 16, 2002: From robot dolls to cyborgs, humans have dreamt of artificial intelligence. 2 Book Reviews - The Secret Life of Puppets, by Victoria Nelson - and - Living Dolls, by Gaby Wood. Reviewd by Pat Kane. The Independent. "Victoria Nelson in effect takes the Clarke line and brilliantly inverts its sense. That is: any sufficiently advanced magic is indistinguishable from technology. Where Gaby Wood sees an opportunity for some passable essay-writing, Nelson sees a looming civilisational crisis. Even as we cling to the Enlightenment virtues of democracy and techno-science, our pop imaginations are obsessed with golems, androids, fabulously powerful machines, in-humans and trans-humans of all kinds. No matter how much we officially expect our physical universe to behave like clockwork, we keep dreaming of matter invested with spirit."
>>> History, Social Implications, Robots

March 15, 2002: Are You Being Served? By Joe Nickell. Technology Review. "They aim to build so-called 'service bots' -- software-hardware hybrid systems that understand spoken or written English (or any other dialect or language preferred by the customer), interpret vague or broad queries, possess a thorough understanding of both the company's products and the customer's past interactions, and speak or write answers in an intelligible, context- and emotion-sensitive fashion. ... It may all sound pie-in-the-sky, but numerous technology companies, as well as research centers at leading academic institutions, are hammering away at the challenges of building a better service bot. The first generation is already here. Ford Motor Company employs a chatty online bot named Ernie, built by San Francisco-based NativeMinds, who helps technicians at its network of dealerships diagnose car problems and order parts. IBM's Lotus software division employs a service bot from Support.com that can examine a user's software, diagnose problems and fix them by uploading patches to the user's computer -- without any necessary intervention by human tech support personnel."
>>> Agents, Customer Relations,
Natural Language

March 15, 2002: Bots Invade the Arts. By Chloe Veltman. Wired News. "'Robotic art expresses our ambivalence toward machines,' says Ollivier Dyens, author of Metal and Flesh, a book about the relationship between technology, biology and culture. Today, machines are not only a ubiquitous part of our environment, but they are also slowly encroaching upon our personal space --with microchips finding their way into prosthetic limbs, intravenous communications systems, clothing and jewelry. The in-your-face field of performance robotics expresses the dissolving interface between biology and technology perhaps more keenly than other art that uses machines as a source of inspiration."
>>> Art, Robots, Social Implications

March 15, 2002: Smile for the computer. By Ivan Noble. BBC. "It is unnerving enough to walk around a trade fair and see your own face projected on a giant screen. But it is even more unnerving when a computer instantly spots your face on the picture, circles it in yellow and checks it in seconds against a database of known troublemakers. ... For less high-profile locations, the German electronics company Siemens has produced a fingerprint mouse called the ID mouseThe mouse software is even intelligent enough to spot the difference between a live finger and a dead finger, or even the finger of a person who has spent too long in the bath, he added."
>>> Image Understanding (including Biometrics), Pattern Recognition

March 15, 2002: 'Metropolis' anime has classical feel. By Colin Covert. Star Tribune. "The anime feature 'Metropolis' is a distant cousin to Fritz Lang's science-fiction classic: It's based on a 1949 comic book that was inspired by the 1927 silent film. ... [Ziggurat's] centerpiece is a throne where Duke Red will place his half-human, half-computer girl Tima, thus seizing world power. The head of state is colluding with Duke Red; his city is on the verge of political collapse as human workers replaced by robots prepare to rise up in revolution."
>>> SciFi

March 15, 2002: BBC/Open University Programme 2 - Artificial Intelligence. (00:30) Part of the series, The Next Big Thing. "Leading scientists join Professor Colin Blakemore for a live and topical debate to discuss The Next Big Thing in science. This week, the panel looks at the issue of Artificial Intelligence. In the 21st century, A.I. is gradually moving more and more into people's everyday lives, especially as the interest in computers and computer games grows. New Artificial Intelligence advancements are constantly becoming available - so who knows what the future might bring? Find out how Artificial Intelligence came to the forefront of scientific debate in story so far. Understand the science behind the subject in a.i. in depth. Consider the opinions of eminent scientists in hear the arguments."
>>> Overview

March 14, 2002: AI by another name. The Economist. "Like big hairdos and dubious pop stars, the term 'artificial intelligence' (AI) was big in the 1980s, vanished in the 1990s -- and now seems to be attempting a comeback. The term re-entered public consciousness most dramatically with the release last year of 'A.I.', a movie about a robot boy. But the term is also being rehabilitated within the computer industry. Researchers, executives and marketing people are using the expression without irony or inverted commas. ... Perhaps the biggest change in AI's fortunes is simply down to the change of date. The film 'A.I.' was based on an idea by the late director, Stanley Kubrick, who also dealt with the topic in another film, '2001: A Space Odyssey', which was released in 1969. '2001' featured an intelligent computer called HAL 9000 with a hypnotic speaking voice. ... It may be, however, that now that 2001 turned out to be just another year on the calendar, the comparison with HAL no longer seems quite so important, and AI can now be judged by what it can do, rather than by how well it matches up to a 30-year-old science-fiction film. 'People are beginning to realise that there are impressive things that these systems can do,' says Dr Leake hopefully. 'They're no longer looking for HAL.'"
>>> Overview, AI: the movie, Applications, The AI Effect, Marketing, Video Games & Robotic Pets, Fraud Detection & Prevention, Agents, Information Retrieval & Extraction, SciFi, Reasoning, Namesakes, History

March 14, 2002: Linkrot - A growing problem. By James Middleton. Computing. "Up to 30 per cent of current hyperlinks don't work Linkrot has been a growing problem since the conception of the world wide web, and the problem has attracted attention from internet watchers in very high places. Some believe that the only solution will be the evolution of a 'semantic' internet which allows machines to process and 'understand' data rather than merely display it."
>>> Ontologies

March 14, 2002: Students create robots for KLICK! - Program gives kids opportunity to learn about computers, other technology. By Alison Vanengen. Record-Eagle. "The Robo Chicks are the first all-girl team at Brethren. The two-day festival at Brethren Middle School brought 23 two-student teams from six regional middle schools. The teams spent the day Wednesday building and testing autonomous robots for competition today. The robots are built from Lego Mindstorms Invention System kits, then programmed with a special programming language that enables them to perform certain tasks. For example, The Robo Chicks created a robot that looks like a simple car, but with the addition of light and touch sensors, they can program it to follow a black line or turn around when it bumps into something."
>>> see the following article ->

March 14, 2002: Robots motivate girls to take on the boys. By Joy Fox. Cranston Herald. "Forty girls at the Park View Middle School joined an after school robotics program with one driving purpose: to show the boys that they can work with computers and design robots, too. And boy, have they proved their point. ... Last week, the girls traveled to Stanley Bostich to see robots in action. In the entire manufacturing plant there was only one woman engineer, according to [Allan] Hurst. Hurst says if he can get one of his team members interested in continuing in engineering or robotics his efforts would 'all be worthwhile.'"
>>> Competitions, Robots, AI is for everyone

March 13, 2002: Virtual Actors Get Smarter - Artificial Intelligence Adds Realism to Computer-Generated Animations. By Rick Lockridge. TechTV / available from ABC News. "If human extras had played the thousands of warriors who rampaged through the movie The Lord of the Rings: The Fellowship of the Ring, the filmmakers might have been forced to pawn the rings to make payroll. Fortunately, the film's computer-generated Orcs were convincing. The Orcs were autonomous and smart. They knew how not to bump into each other, and they could recognize good characters from bad."
>>> Machine Learning, Video Games, Drama, Multi-Agent Systems

March 13, 2002: Review - The ultimate questions - Mind, Matter and Mystery: Questions in Science and Philosophy, Edited by Ranjit Nair Scientia. Reviewed by Partha Ghose. The Statesman. "The very first essay is by Penrose on 'Can a computer understand?', in which he gives an exposition of his by now well-known position, hotly contested by proponents of artificial intelligence, that a human mind can 'understand' but computers based on computations, however complex, cannot. He gives an argument from a chess position which is easy for human players but which even Deep Thought, until recently one of the most powerful chess playing computers that had a number of victories over grandmasters, made a mess of."
>>> Philosophy, Chess

March 12, 2002: Robots provide soccer on the cheap. By Edward Stern. Asahi. "Imagine a game of three-a-side football, where players less than two inches high kick around an orange golf ball. And these players always do what the manager tells them-because they don't have a mind of their own. This is robot football, or MIROSOT as it's known in the business. Kim Jong Hwan, a professor at the Korea Advanced Institute of Science and Technology in Taejon is the brain behind the game. ... Since Kim kicked off the first game in 1995, MIROSOT has spread around the world as a bizarre attraction, with teams now competing from as far afield as Seattle and Belfast. But for its founding father, the game is still a source of hard scientific data on artificial intelligence and motion-control technology."
>>> Competitions, Robots

March 11, 2002: IT Confidential. By John Soat. InformationWeek. "Columbia University in New York held a conference last week on the ethical and societal implications of the accelerating developments in science and technology. The conference, called 'Living With The Genie,' featured scholars and deep-thinkers from a wide variety of disciplines, from anthropology and architecture to philosophy and sociology. Representing the IT community were Bill Joy, one of the authors of the Unix operating system and the brains behind Sun Microsystems; Mr. Artificial Intelligence, Raymond Kurzweil; and Mitch Kapor, founder of Lotus Development."
>>> Ethical & Social Implications

March 11, 2002: Car computer could detect drunken steering. By Will Knight. New Scientist. "A dashboard computer system that monitors the delay between a driver's eye movement and steering could be used to identify drunk drivers, claims a UK researcher. ... A camera was used to monitor eye movement and a computer matched this to steering wheel movement. [Dilwyn] Marple-Horvat says a similar system could be installed in cars and used to automatically alert police or even slow a car down if it detects that a driver's coordination is impaired."
>>> Transportation

March 10, 2002: The Fighting Next Time. By Bill Keller. The New York Times (no fee reg. req'd). "The revolutionaries agree, too, that one of those moments is upon us. They agree that threats to America have become less predictable, that the next war is likely to be very different from Vietnam or the gulf war and that the proper response entails incorporating new technology -- vivid information-gathering sensors, fast computers, precision guidance, robotics -- and new fighting dogma to make our forces more aware and more agile."
>>> Military

March 10, 2002: 'Digital Biology' - Is This Chip Educable? By Carl Zimmer. The New York Times (no fee reg. req'd). "As Peter J. Bentley demonstrates in 'Digital Biology'[New York; Simon & Shuster], the cool, rational temple of technology is becoming infested with biology's weedy enigmas. Microchips, for example, can now evolve. Bentley describes how Adrian Thompson, a British engineer, came up with a few dozen random arrangements of transistors and programmed a computer to test how well they did various jobs, like distinguishing between high-pitched and low-pitched tones. The first generation of chips always performed miserably, but some of them a little less miserably than the rest. The computer saved the less miserable designs and combined them into hybrids. In the process, it also sprinkled a few random changes into the designs, mutations if you will. A few offspring could distinguish between the tones slightly better than their parents -- and they produced a third generation. By mimicking evolution for a few thousand rounds, the computer produced chips that did their job exquisitely well. ... Bentley is interested in more than just building the next algorithm. He wants to understand the deep meaning of digital biology -- what common principle ties together projects as disparate as computer immune systems, neural networks and virtual ant colonies."
>>> Genetic Algorithms, Neural Networks, Artificial Life, Machine Learning

March 10, 2002: Honor Roll. Buffalo News. "Anne Forest, professor of theology and computer science at St. Bonaventure University and known internationally as an expert on the relation between science and religion, is one of a dozen people chosen recently by the National Academy of Engineering to serve on a nationwide steering committee on society, ethics and technology. ... Forest is the director of Nexus: The Science and Religion Dialogue Project, begun in 2001 to oversee St. Bonaventure's growing science and religion program. She formerly specialized in researching artificial intelligence and the development of autonomous robots at Massachusetts Institute of Technology."
>>> Ethical Implications, Robots

March 9, 2002: Ang wins top prize in science innovation contest. By V. Shankar Ganesh. New Straits Times. "If composing music has always been a problem for you, then 16-year old Ang John Wei may just be the person you are looking for. Not that he is going to compose the music, but the software he has written might. His project entitled 'Polyphonic Melody Editor Exchange Internet Browser for Music Composers' landed him top honours in the individual category in the Intel National Schools' Science Innovation Competition 2002. ... In the team category, the first prize went to Sekolah Menengah Kebangsaan Taman Datuk Harun, Selangor, with their project entitled, 'Artificial Intelligence System - Androsis 1.0'."
>>> Competitions, Music, Interfaces

March 9, 2002: Humans love to watch other beings and things imitate them. By Dan Webster. The Spokesman-Review. "Carl Sagan once said, 'It is of interest to note that while some dolphins are reported to have learned English -- up to 50 words used in correct context -- no human being has been reported to have learned dolphinese." Sagan's observation seems fitting this week in light of the video release of Steven Spielberg's 'A.I.: Artificial Intelligence' (see capsule review below). We humans are thrilled whenever some other entity, whether animal or mineral, apes our actions. In 'A.I.,' the imitator is a robotic boy played by Haley Joel Osment. But he's hardly the first."
>>> See the next article ->

March 8, 2002: A.I. - shades of genius. By Neal Watson. Edmonton Sun. "Maybe there was just too much genius at work in A.I. - Artificial Intelligence. ... The evidence is on the screen in A.I., an ambitious, engrossing, but maddening and strangely unsatisfying film. It is available on video and a two-DVD set this week. ... I had a much stronger, more negative reaction to the film when I saw it last summer in the theatre. I found it more involving during a second viewing on DVD."
>>> AI: the movie, Sci-Fi, next article ->

March 8, 2002: Video review - 'A.I.' By Bill Ward. Star Tribune.

March 8, 2002: Go, Robots, Go for Morris. By Bill Egbert. New York Daily News. "High school students, NASA, robotics and the Bronx are not words that often go together, but students from Morris High School in the South Bronx are down at NASA's Kennedy Space Center today competing in a national robotics tournament. ... Far from a Battlebot-style gladiator fight, the FIRST competition stresses teamwork and cooperation. Schools are paired randomly in teams which then compete to grab soccer balls from a hopper on one side of the court and drop them into a 7-foot-high goal at the other end. While each team tries to dunk as many balls as possible, they also try hard to prevent the opposing team from beating their total."
>>> Robots, Competitions, Robot Software & Hardware

March 7, 2002: Lord of the Hackers. By Sherry Turkle. The New York Times (no fee reg. req'd). "'The Lord of the Rings: The Fellowship of the Ring' is a brainy and beautiful film ... It takes nothing away from its artistry to allow that its appeal, like that of the books on which it is based, owes much to the computer culture that made J. R. R. Tolkien's fantasy world its own. That culture has a particular way of using the computer to think about the world, a binary perspective that is appealing but problematic. Our fascination with Tolkien's work says more about us than it does about Tolkien. In many ways, Middle Earth, the universe of 'The Lord of the Rings,' is like a computer program, rule-driven and bounded. In the early 1970's, the computer scientists at Stanford University's Artificial Intelligence Laboratory were so enamored of the books (they were first published in the 1950's, but did not gain popularity in America until a decade later) that they designed three elfin fonts for their printers. ... But the work of J. R. R. Tolkien captures a certain computational aesthetic that is reflected in the mass culture. This sensibility tends to be binary. Perhaps such simplicity helps explain the current popularity of 'The Lord of the Rings'; at a time when friends and enemies are sometimes indistinguishable, the black-and-white world of fantasy holds a particular allure."
>>> Social Impliations, SciFi, Diversity

March 7, 2002: Robot sub finds Antarctic food stash. BBC. "A major food reserve hidden under Antarctic sea ice has been discovered by a robot submarine. ... The discovery was made by UK scientists from the British Antarctic Survey, the Open University and the Marine Laboratory, Aberdeen. The operation was the first under-ice mission for the £5m Autosub, one of the most advanced underwater probes ever made. ... 'Prior to the advent of Autosub, it was impossible to investigate the environment under sea ice over ranges of more than a few metres,' said Dr. [Andrew] Brierley."
>>> Autonomous Vehicles (Sea)

March 7, 2002: Robots in history - Imitation of life. The Economist. "Machines that imitate life, or automata, became popular as expensive playthings during the 18th century. From glorified clocks they quickly evolved into a procession of mechanical dancers, birds and musical figurines of increasing complexity. ... The men who made them, as Gaby Wood relates in 'Living Dolls', were driven by the desire to play God. ... Ms Wood expertly highlights the many parallels and connections between all of these tales. She ends with a visit to a modern Japanese robotics laboratory...."
>>> History, Robots, Machine Learning

March 7, 2002: Games Watch. By Greg Howson and Steve Boxer. Guardian. "Metal Gear Solid 2 ... Most impressive of all is the eerily realistic artificial intelligence (AI), with soldiers, who gang up and hunt mercilessly, even reacting to your shadow. But while the action is addictive, the story is equally important."
>>> Video Games

March 6, 2002: Robots gain virtual sight via software - Carmakers could save down time. By Jeff Bennett. Detroit Free Press. "They can see. For decades, robots have blindly worked alongside human counterparts in the automotive world. ... The Automated Imaging Association predicts that machines sold with vision capabilities will become a $5-billion industry by the end of this year. In 1999 it was a $1.68-billion industry. Artificial vision allows robots to do things once thought impossible such as drive cars and buses, play badminton, put out fires and pick up objects for people with disabilities. ... Braintech demonstrated how a robot adjusted itself to complete its de-buffing work no matter where a part was placed. ... 'It's like pin the tail on the donkey without the blindfold,' said Vince Taylor, Braintech's spokesman."
>>> Vision, Robots, Manufacturing, Industry Statistics

March 6, 2002: Interactive robot has character. By Eric Smalley and Susanna Space. Technology Research News. "In addition to using traditional storytelling and theatrical techniques, the researchers are studying the human side of human-computer interaction. 'Since our goal is the illusion of human intelligence or intent in the service of a story, a large part of our results concern the human audience rather than the robot,' said [Todd] Camill. 'We are exploring the social dynamics between human and machine by exploiting the tendency of people to project human qualities on the objects around them.'"
>>> Interfaces, Robots, Natural Language, Drama

March 6, 2002: Math program has struggling students' number. Boulder pilot project turns F's into A's. By Jim Hughes. Denver Post. "But Rose Ogilvie, a math teacher at Monarch High School, is testing a new math program that uses computers to help math-averse kids push their way into mathematical realms that have always been closed to them. And it's working, say Ogilvie and her students. Some of them even say it's made their least-favorite subject . . . well, fun. ... Developed by Carnegie Mellon University, the Carnegie Learning Program uses artificial-intelligence technology to track successes and mistakes, offer students help when they get stuck and allow them to progress at their own speed."
>>> Education, Intelligent Tutoring

March 6, 2002: Students build a better robot. Teams construct working machines for competition. By Mary Alice Benoit. Chicago Tribune. "Using a plastic sprinkler cover, an inner tube, a radio controller and parts from a disassembled computer printer, students from Fremd High School in Palatine created Cold Fusion, a robot designed to safely remove radioactive rods from a nuclear reactor. The Fremd robot will join robots from 17 other Midwestern junior high and high schools to compete Saturday in the Illinois Area B.E.S.T. (Boosting Engineering Science and Technology) Robotics competition, to be held at Triton College in River Forest."
>>> Robots, Competitions, Robot Software & Hardware

March 5, 2002: Robot helps fight terrorism - Army shows off device that detects car bombs. By Anita Lienert. Detroit News. "Automotive engineers are getting ready to fight terrorism with a tiny robot that can detect car bombs and will eventually be able to sniff out anthrax and radioactive material. ... An operator using wireless technology, which includes a joystick and a TV monitor, maneuvers Odis from a distance, sliding it underneath a vehicle to check for bombs in the undercarriage. Odis can be programed to sound a warning bell if it finds anything suspicious."
>>> Hazards & Disasters

March 5, 2002: Dr. Aibo, You're Wanted in O.R. By Charles Mandel. WIRED. "Artificial intelligence takes on a whole new meaning with the announcement that a Canadian company is developing a robot smart enough to be a brain surgeon. ... The robots will perform a variety of procedures, including placing biopsy needles into the brain, and dissecting blood vessel abnormalities during micro-surgery, a procedure normally done with a microscope and requiring tremendous hand-eye coordination on the part of the surgeon. The robots are expected to be reliable, immune to fatigue and precise to near-absolute accuracy. ... [Garnette] Sutherland says the robots will not dispense with the need for skilled neurosurgeons, but will improve the standard of neurosurgery."
>>> Robots, Medicine, Vision, Space Exploration

March 4, 2002: 'Text mining' software business grows. By Emery P. Dalesio. The Associated Press / available from the Sun-Sentinel. "The products are part of a growing inventory of so-called 'text mining' software that seeks patterns hidden in vast data collections. Revenue from sales of all types of data mining software -- of which text mining is a subgenre -- will grow from about $540 million this year to about $1.5 billion in 2005, according to market research firm IDC. Text mining programs can write reports -- and even recommend a course of action -- by gleaning clues from e-mail, medical reports, news dispatches or consumer comments recorded by call center operators. ... University of Louisville medical researchers are using SAS software to retrieve buckets of information on ailments and treatments found in medical literature. The software can group articles on a particular kind of clinical research and reject others."
>>> Data Mining, Information Retrieval, Neural Networks, Applications, Industry Statistics

March 4, 2002: Radio Interview with Rodney Brooks. Fresh Air. WHYY-FM / available from NPR. "Rodney Brooks, the director of the Artificial Intelligence Laboratory at MIT (Massachusetts Institute of Technology). His new book is called Flesh and Machines: How Robots Will Change Us. Brooks offers a vision of the future of humans and robots." Visit the site and listen to the interview.
>>> Robots, Philosophy, Emotions, Artificial Life, Interviews

March 4, 2002: Snakes that seek - A slithery kind of robot being developed at CMU. By Byron Spice. Post-Gazette. "One day 'snakebots' could help in urban search and rescue work. ... The potential value of snake robots became obvious in the aftermath of the Twin Towers' collapse. Within 24 hours of the attack, researchers from several research centers and robot manufacturers were on the scene with about a dozen robots, varying in size from a shoebox to a suitcase. The remote-controlled robots ventured into areas too small or too unstable for human emergency workers. By 8 a.m. the day after the attack, a robot had found its first human victim in the rubble, noted Robin Murphy of the nonprofit Center for Robot-Assisted Search and Rescue."
>>> Hazards & Disasters, Robots

March 2002: I, PC. By Christina Wood. Popular Science. "The coming generation of PCs, [Steven] Schwartz says, will know everything HAL knew, but they won't be remote from us. Instead of residing in a box or being tethered to the wiring of a ship, they'll be intimately laced into the fabric of our bodies and day-to-day lives. 'I don't think about my shoelaces all day long,' says Schwartz. 'Neither should I have to think about my computer. It will become a part of me.' If that's the next wave of computing, clearly little that's come before fully prepares us for it -- a time when it will be impossible to distinguish where the PC ends and the person begins. We'll wear networks and technology the way we wear clothing; we'll have personal software agents that will do our bidding even while we sleep, exploring both the Web and real-world venues for things we need to know, and keeping us prepared for even the most unlikely incidents."
>>> Interfaces, Systems, Agents, Overview

March 2, 2002: 'Halo' tops 2002 video game awards - Fifth Annual Interactive Achievement Awards. By Marsha Walton. CNN. "The other top video game honor -- computer game of the year -- went to 'Black & White,' from Lionhead Studios. Here, players act through characters -- tigers, apes -- and can be either benevolent or evil. The story unfolds depending on the ethical decisions made by players. There's an element of artificial intelligence, as well. If, for example, you pet and scratch your tiger's belly after it eats a villager, it will 'learn' that eating villagers is a good thing -- and continue to do it."
>>> Video Games, Machine Learning

March 2, 2002: Digital characters 'talk' to the deaf. By Jon Wurtzel. BBC. "Using digital avatars as signing translators could significantly expand the ways deaf and hard of hearing people communicate with the hearing world. The avatars are computer animations designed to look and move like real people. A computer program takes spoken English and converts it in real-time to text. The digital avatars then take this English text and sign its meaning on a display screen, in effect becoming a translator between spoken English and British sign language. ... Businesses should pursue this technology, and not just because it is the right thing to do. The deaf and hard of hearing account for 8.6 million of the 59 million people in the UK. Combine that with the millions throughout the world who would also benefit, and a huge market opportunity emerges for the right products."
>>> Assistive Technologies, Interfaces, Natural Language Processing, Machine Translation

March 1, 2002: Metropolis. Movie Review by Louis B. Hobson. Calgary Sun (Entertainment, page. G2). "Metropolis was written in the 1940s by Osamu Tezuka, the father of Japanese comic books, animation and graphic novels. It is a cautionary tale about the interaction of robots and their human creators. Metropolis is the most modern of Earth's cities and the most adventurous. Its people have begun building an immense tower that houses a weapon which could control or destroy mankind depending on who controls it."
>>> SciFi, Ethics & Social Implications, Robots

March 2002: The New Face of A.I. WIRED. >>> "It's Alive! From airport tarmacs to online job banks to medical labs, AI is everywhere. By Jennifer Kahn. Read the rest on newsstands now - complete content available online March 12, 2002. Features Gaming's Evolutionary Leap They fight. They flock. They have free will. Get ready for game bots with a mind of their own. By Steven Johnson. Monster in a Box - The inside story of an ingenious chess-playing machine that thrilled crowds, terrified opponents, and won like clockwork. By Tom Standage."

March 2002: A.I. Reboots. By Michael Hiltzik. Technology Review. "Cyc and its rival knowledge bases are among several projects that have recently restored a sense of intellectual accomplishment to A.I. -- a field that once inspired dreams of sentient computers like 2001: A Space Odyssey's HAL 9000 and laid claim to the secret of human intelligence, only to be forced to back off from its ambitions after years of experimental frustrations. Indeed, there is a palpable sense among A.I.'s faithful -- themselves survivors of a long, cold research winter -- that their science is on the verge of new breakthroughs. 'I believe that in the next two years things will be dramatically changing,' says [Doug] Lenat."
>>> History, Overview, Commonsense, Representation