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<< Headlines are listed according to date posted <-> Articles are organized by date published >> SEPTEMBER:
SEPTEMBER 2002 September
30, 2002: Sensing
danger - Artificial eyes, ears, and noses for stronger, safer troops.
By Kenneth Terrell. US News & World Report. "He can see past
hills and into caves. He can smell the deadly land mines buried nearby.
He can hear a fallen comrade breathing on the other side of a wall. Move
over, Superman; here comes GI Joe. New technologies could boost ordinary
soldiers' ability to sense what awaits them around the next corner without
putting themselves in danger. ... The nose doesn't have a specific receptor
for the smell of roses; instead it detects a particular mixture of sweet,
sour, and floral, which the brain recognizes as a rose. Similarly, the
Tufts artificial nose has 16 fluorescent sensor strips, each sensitive
to a different range of molecules, and a computer that interprets their
response pattern to determine whether or not they have sniffed a mine.
While this method can be better at filtering out false alarms than the
Fido approach, it may not be quite as sensitive to explosives-related
chemicals." September
30, 2002: Robots
take over cinema. Edinburgh Evening News. "A city cinema will
be hosting a special event exploring the subject of artificial intelligence
in the movies next month. ... Experts from Edinburgh University will lead
a discussion on [The Terminator] about a deadly robot as well as other
futuristic classics like Total Recall, Blade Runner and The Matrix" September
30, 2002: Toddling
toward high tech - New generation of toys will help next generation
of kids' development. By L.A. Lorek. San Antonio Express-News / available
from The Beacon Journal. "Today's cutting-edge technology toys for
toddlers are blurring the boundaries between the living and the mechanical.
... These are among a new batch of high-tech teaching toys designed for
preschoolers. In creating them, toymakers have pushed the limits of artificial
intelligence, speech synthesis, wireless communications and networked
virtual reality. Experts say the attention spans of young children may
be too limited to play with the toys for more than a few minutes at a
time. Books, dolls and blocks still should be a part of any child's playtime.
... Little evidence exists to show that technology toys cause any harm
to infants and toddlers. Still, some researchers and parents worry that
the interactive toys might disrupt imaginative play and de-emphasize human
interactions that contribute to social learning. [Stevanne] Auerbach disagrees.
'Kids will get shortchanged if they don't have some of these tools and
learn these skills before kindergarten,' Auerbach said. 'I would hope
these toys will open up the door to more learning.' ... Smarty's Workshop,
a new $60 robot that came out in August and helps children learn how to
saw, hammer and work on projects, was a favorite among the 3-year-olds.
The robot actually sits at a workbench filled with activities and an LCD
screen built into his chest shows children what to do while Smarty talks
them through it. He provides encouragement and ste--by-step instructions." September
30, 2002: Digital
Artworks That Play Against Expectations. By Matthew Mirapaul. The
New York Times (no-fee reg. req'd). "Ada1852 is a digital docent.
She conducts tours of the online-art site Rhizome.org by replying to questions
that are typed and transmitted over the Internet. Through these exchanges,
she can respond to a visitor's interests and suggest viewings of specific
Internet-based artworks, and then supply links to the pieces. Like a human
museum guide, Ada1852 occasionally departs from the scripted commentary
to make oddly personal remarks. During a recent chat session, the virtual
character was asked about a site and replied, 'Perhaps I am slipping into
madness.' Ada1852 is the creation of Christopher Fahey, a New York artist
who rewrote an existing artificial-intelligence program so that its bland,
computer-generated conversations with people would seem less mechanical.
'I did not want to build a person whose primary function was to be a nonperson,'
Mr. Fahey said. By giving Ada1852 a personality that verges on the disturbed,
he is subverting many notions about artificial intelligence. Mr. Fahey's
troubled tour guide is one of five online-art projects commissioned by
Rhizome.org, a nonprofit organization in New York. (The new works were
to be put online today at rhizome.org/commissions. Starting Wednesday
, they also can be seen at the New Museum of Contemporary Art in SoHo.)"
September
29, 2002: The
next revolution in household chores. Downtown Journal column by Monica
Collins. Boston Herald. "Great minds from MIT's Artificial Intelligence
Lab designed Roomba because they were aware of those 'Jetson' and 'Star
Wars' stereotypes and wanted a more user-friendly robot. The robotics
engineers believe if affordable robots are going to go mainstream, the
creatures will have to do housework. ... When iRobot did focus-group testing
in Chicago and the Boston area, groups of soccer moms and young parents
were asked: 'Do you want a robot in your home to help with cleaning?'
Initially, participants were appalled by the idea. 'They were envisioning
a little android who would work the vacuum behind their backs,' [Helen]
Greiner said. 'When we showed them (Roomba), they had an epiphany: 'Oh
my gosh, that will save me time.' ' ... Although iRobot makes robots for
the military (many were deployed to search caves in Afghanistan), the
domestic market offers the greatest possibilities for growth. The biggest
stumbling block to robotic success might be public perception, not the
reality. Potential buyers must be convinced the bots are user-friendly.
My dog must be convinced they don't bite." September
29, 2002: Credit
Card Companies Turn To Artificial Intelligence. By Margaret Webb Pressler.
The Washington Post / available from the Tampa Tribune. "With billions
of dollars at stake, and more clever crooks, credit card companies have
become very smart about protecting themselves with astonishingly sophisticated
network computers and software programs. 'We're at a level whereby we
can understand with artificial intelligence ... the potentially fraudulent
transactions,' said Raf Sorrentino, vice president of risk management
for First Data Corp., one of the biggest providers of credit card processing
and payment services. Credit card fraud costs the industry about a billion
dollars a year, or 7 cents out of every $100 spent on plastic. But that
is down significantly from its peak about a decade ago, Sorrentino says,
in large part because of powerful technology that can recognize unusual
spending patterns." September
29, 2002: The
silicon defence ... it might be mankind's last chance to assert superiority
over artificial intelligence. By Nigel Farndale. The Sunday Telegraph.
"T here are more possible chess games than there are atoms in the
universe, it is said. In this realm of the infinite, then, it might be
assumed that artificial intelligence would have a big advantage over grey
matter, especially as computers are able to calculate millions of moves
a second, and grandmasters are able to look only three or four moves ahead.
But what grandmasters lack in calculating speed they make up for in instinct
based on experience. Computers might be able to come up with moves more
quickly but they cannot 'understand' chess in the way that humans can.
Kramnik, therefore, will try and find positions where 'feel' becomes all
important. ... 'Chess is 30 to 40 per cent psychology,' according to Judit
Polgar, the world's strongest female chess player. 'You don't have this
when you play a computer. You can't confuse it.'" September
28, 2002: Junior
high-tech. By Aviv Lavie. Ha`aretz. "The world's computer chess
champion, an Israeli program called Junior, is ready to face off against
its flesh-and-blood counterpart. Junior's creators, Shai Bushinsky and
Amir Ban, have endowed it with a facsimile of human intuition and believe
that victory is definitely within reach. ... The world followed the encounters
between man and supercomputer with bated breath - Kasparov was victorious
at their first meeting in 1996, and then defeated a year later by an improved
version of the program, dubbed Deeper Blue. Since then, the world of chess
programming has undergone a major revolution. The balance has shifted
from supercomputers like Deep Blue to home computers. 'People used to
think that the computer's quality as a player was directly related to
its power of calculation,' says Ban, 'and they kept trying to give it
more and more calculating power. Now we know that beyond a certain limit,
what really counts is artificial intelligence - in other words, the quality
of the moves and the computer's ability to analyze complex situations.'
... The program is capable of considering two million moves in one second,
but its happy fathers believe that the key to its success lies elsewhere.
... Over the years, the way that artificial intelligence is manifested
in chess has been the topic of numerous scholarly articles. In 1958, the
first program that could play according to all the rules of chess appeared." September
28, 2002: Radio
Interview - Joe Budelli of ABBYY USA. Let's Talk Computers(R). "ABBYY
develops software in the field of artificial intelligence, document recognition
and applied linguistics." September
27, 2002: Science
fiction becomes fact. icCoventry. "Science Fiction fantasy will
be brought to life at this month's TechStyle event with demonstrations
of the latest in cybernetics and artificial intelligence. ... Professor
Kevin Warwick, who is at the forefront of cutting-edge research into cybernetics,
will be at TechStyle, a brand new free event for the city, which merges
fashion and technology. He will be demonstrating and talking about his
collection of self-built robots, that learn about the world in the same
way humans do, by making mistakes and learning not to repeat them. Each
of the robots has a task to learn. One of the robots navigates its way
around a space by remembering the location of objects it bumps into another
is learning how to walk. Professor Warwick will also be talking about
his own personal experiences as a 'cyborg' ...." September
26, 2002: Galileo's
Ghost. This week's column by Annalee Newitz in Metroactive (SanFrancisco).
"Bush's special cybersecurity adviser, Richard Clarke, has prepared
a draft of the government's new cybersecurity proposal, which was released
a couple of weeks ago for comment. ... Along with several recommendations
that range from the sensible to the silly ... there are some deeply alarming
'national priorities' listed. One such priority is to keep close tabs
on scientific developments in 'intelligent agents' and nanotechnology.
Intelligent agents are programs that can carry out commands on their own
to a very limited extent -- that is, you tell them to do something, and
they go off and do it without any further input from you. They are mostly
being developed for useful and innocuous artificial intelligence projects
that do things like keep track of your schedule and find the bathroom
for you in a building. Likewise, nanotech has literally thousands of peacetime
uses in everything from materials engineering to medicine. Being singled
out for negative attention by the government will have an obvious chilling
effect on research in these potentially rich areas -- after all, who wants
to give a grant to a project that the president believes will endanger
our cybersecurity? ... When I look in the direction our culture seems
to be going, I think a lot about Galileo, imprisoned by the Catholic Church
in the early 17th century for refusing to categorically reject the idea
that the Earth revolves around the sun." September
26, 2002: Inventor
foresees implanted sensors aiding brain functions. By Stephan Ohr.
EE Times. "Kurzweil was enthusiastic about his own experiments with
virtual reality and artificial intelligence. 'People say of AI, 'Nothing
ever came of that,' yet it keeps spinning off new things,' he said. For
example, British Airways has combined speech recognition and synthesis
technology with virtual reality to create an interactive reservation system
that allows a user to interact with a 'virtual personality' to build a
travel itinerary. Via the Internet, Kurzweil demonstrated 'Ramona,' a
woman's face that serves as an interactive interface to Kurzweil's Web
site." September
26, 2002: Good
luck, Kramnik - One of Canada's top chess masters has advice and sympathy
for Vladimir Kramnik who next week will battle the world's strongest chess
computer. By Deen Hergott. The Ottawa Citizen. "Today's chess world
champion, Vladimir Kramnik, hopes next month to defend humanity's honour
against the unceasing onslaught of artificial intelligence. In an eight-game
match beginning Oct. 2, he will try to best an opponent named Deep Fritz,
which claims to possess the most sophisticated chess-move search algorithm
ever developed, running on eight top-speed Intel Pentium processors yoked
together. Good luck, Kramnik. I believe from personal experience, as one
of Canada's top chessplayers and a combatant against a high-level chess
computer program, that Kramnik will need to be at the top of his game
to best his silicon adversary. Like others before me, I fought the computer
and the computer won. ... Yet, I still hold that computers still don't
understand chess. ... There is no real thinking going on here, at least
as we view the process. But at some point, the line between understanding
and brute-force evaluation becomes too blurry to distinguish -- humanity
is facing a genuinely monstrous challenge, and the beast gets stronger
every year. ... Still, regardless of whether or note Kramnik prevails
in Bahrain, the endeavour of computerized chessplaying should be regarded
as a victory for humans. After all, we built the machines. More importantly,
we should welcome the continuing evolution of chess machines as a profound
opportunity to learn, not only about chess and computers, but also about
ourselves.Ê" September
26, 2002: The
joystick that roars - Where hardcore gamers point, computer makers follow.
By Pauline Tam. The Ottawa Citizen. "To satisfy a generation of Jonathan
Lims, PC makers push for bigger colour screens and faster processors.
Software designers optimize their tools for gaming applications such as
real-time networking, 3-D graphics, interactive interfaces, and artificial-intelligence
systems. With each new release, these tools push the limits. ... The migration
of academics to the video-game business isn't just confined to those interested
in high-end visuals. The industry is also attracting the brightest minds
in artificial intelligence -- another field influenced by video games." September
26, 2002: Our
friends electric - Your robot cleaner will be your best mate. By Peter
Rojas. The Guardian. "It's the 21st century? Where are the robots?
Long a staple of science fiction, robots have been working in manufacturing
for decades but, save for a few luxury models, have made little impact
in the home. That's all about to change, with the introduction last week
of the first mass-market robot designed to help around the house - the
Roomba Intelligent FloorVac, a home vacuum cleaner that doesn't cost much
more than a regular vacuum cleaner. ... The Roomba marks the moment when
robots finally enter our lives as useful tools. It's likely to prove as
portentous as the introduction of the personal computer more than 20 years
ago, and will affect our lives just as profoundly. As there has been little
discussion about the impact on our emotional lives of surrounding ourselves
with autonomous, intelligent robots, we are not prepared for what will
happen when we open our homes to robots." September
18 - 25, 2002: Software
agents ask for help. By Kimberly Patch. Technology Research News.
"If you're good at something, people naturally ask your advice about
it. Researchers from the University of Porto in Portugal are tapping this
learning strategy by programming tiny bits of software, called agents,
to ask other agents for help as the group figures out how to control the
timing of traffic lights. ... The process showed that exchanging advice
can, indeed, speed the rate of learning. The method could eventually be
used to route traffic on the Internet, balance tasks among networked computers,
and help robots cooperate, said [Luis] Nunes. ... One general advantage
of the advice-exchanging approach is that agents using different strategies
can work together, said Nunes. 'One of the major differences between this
and other related work is that each agent is using different learning
approaches,' he said. This eliminates the common quandary of whether to
choose just one learning technique to deal with a problem, or taking the
time to test several techniques separately to find the one that performs
better, he said." September
25, 2002: Special
system developed to diagnose nutritional disorders of black pepper.
By Peter Sibon. Sarawak Tribune News. "The Sarawak Department of
Agriculture has developed a special system for diagnosing nutritional
disorders of black pepper. The tool was developed as an aid for agriculture
extension workers to provide advisory services on crop health measures
to pepper growers in Sarawak. 'Named 'XCRO-pepper', the system can assist
users in diagnosing symptoms caused by 16 diseases, 13 pests and 10 nutritional
disorders of black pepper,' revealed Fatimah Othman, Wong Ting Hung. Lily
Eng, Paulus A. Det and Asmah Salowi in their working paper entitled, 'XCROP-Pepper:
An Expert System for Diagnosing Diseases, Pests and Nutritional Disorders
of Black Pepper... According to the paper, the expert system is a branch
of artificial intelligence (AI), which is widely used as decision-making
tools in a wide range of businesses including agriculture. 'This innovative
information technology tool is an intelligent computer programme that
makes extensive use of specialised knowledge to solve problems at the
level of human experts,' it said, adding that the system was pioneered
by Professor Edward Feigen-baum [sic] of Stanford University." September
25, 2002: Artificially-intelligent
hearing aid wins European Information Society Technology Award. A
Press Release available from IDGNet New Zealand. "Adapto, a hearing
aid that understands people with artificial intelligence that identifies
and amplifies human speech over other sounds - has won a prestigious European
Information Society Technology Prize." September
24, 2002: Google
enters news arena. BBC. "The hugely popular search engine Google
has launched a service that uses its search algorithms rather than human
editors to select news reports." September
23, 2002: Innovative
Instruction Law school courses focus on the technology of law. By
Bernard Hibbitts. The National Law Journal / available from law.com. "Debuting
this year, Professor Kevin Ashley's 'Artificial Intelligence and the Law'
combines a first-semester seminar with a second-semester practicum. The
practicum provides a chance for law students to build something that works
and helps them to think critically about the process of legal reasoning.
Ideally, in the seminar, students have worked through a detailed example
of some aspect of legal reasoning -- for instance, making an argument
about whether one is an employee or an independent contractor. They have
read the legal sources that bear on the issue. Now they can play with
representing some of that knowledge in ways a computer can manipulate,
for example, the statute that draws the distinction between employee and
independent contractor, the legislative purposes for which it does so,
the restatement provision that defines the concept of an employee and
some precedents in which courts interpret and apply these rules." September
23, 2002: Maid
To Order - A little robot called Roomba vacuums your house while you
lounge by the pool. Is this the beginning of the end? By Lev Grossman.
TIME Magazine. "[M]eet Roomba, a new housecleaning robot spawned
by the Massachusetts Institute of Technology's Artificial Intelligence
Lab and built by a Somerville, Mass., company called iRobot. Roomba's
function is a humble one: it's designed to vacuum your living room while
you're otherwise engaged. But Roomba also represents a technological watershed:
it's the first robot ever built that is designed to live in your home,
serve a useful purpose and be priced for the mass market -- at $199, it
costs about the same as a mid-range vacuum cleaner. Roomba isn't quite
Rosey the Robot, but it just might be Rosey's great-great-grandparent." September
23, 2002: Human-Free
Kick - At Robocup 2002, humanoids battle it out in soccer. By Dennis
Normile. Scientific American Explore. "'The goal of RoboCup is to
develop a team of robots that can beat the human World Cup champions by
2050,' says Hiroaki Kitano, a Sony artificial-intelligence specialist
who is also president of the RoboCup Federation. The notion of robots
taking on Brazil would be laughable if roboticists around the world were
not so enthusiastically answering the call. Kitano and his collaborators
started RoboCup in 1997 with hopes that a grand challenge would spur advances
in robotics and artificial intelligence. The first year only a couple
dozen groups competed with wheeled robots and simulations... This year
there were almost 200 teams. ... More significantly, humanoid robots took
to the RoboCup pitch for the first time. ... The wheeled robots, which
don't have to fritter precious computational power on balancing, can react
in real time to moving balls. For pure efficiency, there would seem to
be little reason to walk. So why bother with legs? That has been a perennial
robotics question. 'In the early 1980s there was a big debate in the U.S.
over whether robots should look like humans or not,' explains Christopher
G. Atkeson, a roboticist at Carnegie Mellon University. ... In Japan,
opting for legs or wheels has long depended simply on the application." September
23, 2002: Company
Makes Robot Vacuum Cleaner. By Larry Blasko. Associated Press / available
from The Herald-Sun. "She's named Roomba, and is manufactured by
iRobot Corporation, just outside of Boston in Somerville, Mass. Like any
case of infatuation, this one makes you throw out objectivity, but it's
safe to say she's unlike any vacuum cleaner I've ever met. For one thing,
Roomba is a robot with smarts, billed by her manufacturer as a 'Intelligent
FloorVac.' ... Roomba is able to move effortlessly from bare floor to
throw rug and back to floor or onto carpeting. If she gets stuck when
confronting a throw rug head on, she's smart enough to switch to an angular
approach. ... Those who, for any physical reason, find it hard to handle
a standard vacuum cleaner should check it out, as well as those of us
who will vacuum the floors every five weeks, whether they need it or not.
All kidding aside, this is an affordable application of artificial intelligence
to an everyday task, and just another addition to the wonders that were
pure science fiction not too long ago." September
23, 2002: Revolutionising
the computer and the world. NZ Zoom. "The East Bay's three national
laboratories hope to create a new generation of computers that would turn
today's machines into the electronic equivalent of the horse and buggy.
An industry-government consortium that includes Lawrence Livermore National
Laboratory, Sandia National Laboratories and Lawrence Berkeley Laboratory
has developed a technology that would use light invisible to the human
eye to create computer chips potentially dozens of times faster than the
fastest chips that now exist. The advanced computers based on the labs'
technologies could revolutionise the way we live. ... Hand-held computers
and telephones could be turned into language translators. ... A case study
by the Harvard Business School outlined a variety of potential uses for
these ultra-fast computer technologies: Using the universal translator
technology, people in the United States could speak to somebody in Japan,
and the person in Japan could hear the conversation in their native language.
The return conversation could be heard in English. All of this could occur
in real-time. ... Tiny computerised devices would be able to use an advanced
form of artificial intelligence to enable them to learn as they operate.
Home security systems would be so advanced that they would be operated
through facial recognition rather than being operated through keypads." September
23, 2002: Six
hopefuls in the running for tech funding. By Tom Pullar-Strecker.
New Zealand Infotech. "Six consortia are bidding for up to $17.5
million in funding for information technology research from the Foundation
for Research Science and Technology. ... OrderWare chief executive Peter
Garden says the 23-strong software firm would use the funding to develop
enterprise application integration (EAI) software which uses artificial
intelligence (AI) and rules engines to make businesses less dependent
on specialist IT skills when they merge computer systems. 'The opportunity
we see in the marketplace is to reduce the stranglehold technical people
have over those projects.'" September
23, 2002: Transportation
Secretary calls for more mass transit security. Associated Press /
available from the Reno Gazette-Journal. "Other high-tech systems
that track buses and trains are being revamped with artificial intelligence
to spot suspicious activity. Mineta praised such technology during a tour
of the expo. But the head of the Federal Transit Administration, Jenna
L. Dorn, said such high-tech toys can distract transit planners from security
fundamentals such as personnel training. 'There is no silver bullet,'
she said." September
23, 2002: Public
Transportation Leaders In LV Look To Future. KVBC Local News. "Leaders
of more than 300 transit groups are meeting today in Las Vegas to discuss
the latest in public transportation advances. ... Hot technology includes
onboard global positioning satellite systems, artificial intelligence
security systems, and solar-powered bus stops." September
23, 2002 (issue date): Next Frontiers > Careers & Technology >
Hot Tech Careers > A
Solution to Flight Risk: The military gives a starring role to unmanned
aircraft. By Kevin Peraino. Newsweek.MSNBC. "It's hard to imagine
that there are hot jobs in aerospace and aviation, considering the financial
woes of the airlines. But research on all types of unmanned aerial vehicles
(UAVs) - from reconnaissance drones that fly at 65,000 feet to low-flying,
fully armed fighters - is one of the industry's bright spots. Consulting
firm Frost &Sullivan estimates that the U.S. military market for UAVs
will reach almost $1 billion by 2007, up 25 percent from today. Boosters
say drones could also be used for homeland security, guarding oil and
natural-gas pipelines, for example. [Dennis] Gvillo's project made its
first test flight in May. The 26-foot tailless craft will be programmed
to perform its mission autonomously." September
23, 2002 (issue date): Next Frontiers > Careers & Technology >
Hot Tech Careers > Gray
Market For Gadgets: Technologies to help the elderly live on their own.
By Joan Raymond. Newsweek.MSNBC. "But considering that every seven
seconds another of the nation's 75 million baby boomers turns 50, there's
clearly gold in helping the old. So developing tech solutions that enhance
independence and keep people in their homes longer may be the hottest
software gig of the next decade. [Don] Patterson's applications and others
like it use artificial intelligence to enable devices to make decisions
on their own. At Carnegie Mellon, AI researchers are working on a four-foot
'nursebot' named Pearl. ... At the Georgia Institute of Technology, researchers
have a 5,000-square-foot Aware Home decked out with the latest AI gizmos
that recognize and then interpret activity in a house." September
23, 2002 (issue date): Next Frontiers > Careers & Technology >
Hot Tech Careers > Surviving
a Dot-Bomb - My first dot-com flamed out. But I still like the start-up
game By Randy Fish. Newsweek.MSNBC. "My dot-com saga started in a
Stanford dorm room in 1997. I was a 19-year-old sophomore when three of
my fellow classmates started Getfit.com, which was basically an online
personal trainer. The Web site took people's physical measurements, their
health goals and the workout equipment they owned or had access to, and,
using a customized artificial-intelligence engine, produced a personalized
fitness plan." September
22, 2002: 'Danger,
Will Robinson! Dust Bunnies!' By Wayne Rash. The Washington Post (Page
H07). "Home robots that do actual work have been dreams for decades,
while the few actual robots to be sold for use in homes have been simply
toys -- fun, but not much help. But the Roomba, from Somerville, Mass.-based
iRobot Corp. (www.irobot.com), actually works. This flat, round device
is no R2-D2; it does only one job, sweeping and vacuuming floors unattended.
But it does that job effectively and without requiring any special training
-- and it costs just $200. The Roomba's parent company comes with good
credentials: Those robots you saw on television searching for survivors
in the ruins of the World Trade Center were made by iRobot. The Roomba
is derived from models the company built to clear minefields; it uses
their search algorithms to find dust bunnies instead of explosives."
September
22, 2002: Check
This - Questions for Gary Kasparov. By Wm. Ferguson. The New York
Times (no-fee reg. req'd). "This fall, you begin your first match
against a computer since you lost to I.B.M.'s Deep Blue in 1997. Will
your approach to Deep Junior be different from five years ago? Yes,
of course. Hopefully I will play better. Deep Blue was brute force of
calculation, a hundred times faster than today's computers. But the chess
knowledge of Deep Blue was quite primitive. Today we're facing computers
that have accumulated immense knowledge of the game of chess. To some
extent, you may say that Deep Junior is a Kasparov in computer chess.
Very, very aggressive." September
21, 2002: India
has potential to be major e-learning player. By Frederick Noronha.
HindustanTimes. "M. Sasikumar, senior research scientist in-charge
of Artificial Intelligence and Educational Technology Units at the NCST
[National Centre for Software Technology], said online learning in India
is 'at the edge of a precipice -- immense opportunities, but tonnes of
untapped potential'. The NCST conference will focus on learning environments,
Web-based teaching methodology, learner support, instruction delivery,
learner modelling, faculty development for online learning, virtual universities,
course-ware engineering and other related issues, say organisers at the
NCST." September
19, 2002: Computers
that run themselves. The Economist Technology Quarterly. "Computing:
For decades, scientists have concentrated on making computers more powerful.
Now they want to build systems that are smart enough to look after themselves
... In IBM's view, an autonomic computer systemÑ -- itself a collection
of more or less self-regulating systems -- needs to possess many of the
characteristics of the human body. For instance, it must have an identity;
be able to adapt to a changing environment; be capable of healing itself;
and have an immune system. In computer terms, this means that an autonomic
system has to know its own resources, and be able to reconfigure itself,
to call up redundant elements in case of a malfunction and to destroy
computer viruses automatically. ... OceanStore is part of Dr [John] Kubiatowicz's
research into what he calls 'introspective computing'. As the name implies,
it is about enabling computer systems so that they can continuously monitor
their own inner workings, analysing those data and optimising themselves
so that they become less crash-prone. This raises the interesting possibility
that a machine might have to 'sleep' and even 'dream' regularly to become
truly autonomic. ... Yet something rather like autonomic computing will
surely exist one day, if only because the complexity of computing will,
in the not too distant future, outgrow humanity's ability to manage it.
This raises the question of how autonomic do users want their computers
to become? The case of HAL 9000, the computer in the movie '2001: A Space
Odyssey' which could be stopped only by pulling the plug, suggests that
there ought to be some limits." September
19, 2002: The
clockwork computer. The Economist. "The ship's cargo of luxury
goods also included jewellery, pottery, fine furniture, wine and bronzes
dating back to the first century BC. But the most important finds proved
to be a few green, corroded lumps -- the last remnants of an elaborate
mechanical device. The Antikythera mechanism, as it is now known, was
originally housed in a wooden box about the size of a shoebox, with dials
on the outside and a complex assembly of bronze gear wheels within...
The origins of much modern technology, from railway engines to robots,
can be traced back to the elaborate mechanical toys, or automata, that
flourished in the 18th century. Those toys, in turn, grew out of the craft
of clockmaking. And that craft, like so many other aspects of the modern
world, seems to have roots that can be traced right back to ancient Greece." September
19, 2002: Who's
afraid of the new science? Review of "The Blank Slate: The Modern
Denial of Human Nature." The Economist. "Steven Pinker's provocative
new book is full of catchy examples like this that he uses to highlight
two radically different ways of conceptualising and explaining our behaviour:
one with an eye to culture, learning and the social sciences, the other
with an eye to nature, genetic inheritance and experiment. He makes no
bones about where he stands. Social science and its popularisers have,
he thinks, systematically ignored or derided recent strides by neuroscience,
artificial intelligence, behavioural genetics and evolutionary psychology.
... At this point, it would have been neater for a two-camps approach
if hard science, as Mr Pinker calls it, were united against the rogues
and cretins of cultural relativism in rejecting the blank slate. But,
ever honest, he admits that the blank slate still has defenders among
tough-minded and experimental researchers: in artificial intelligence,
'connectionists' who think brains work like neural networks simulated
on computers 'learning' from statistical patterns with only weak constraints
on their inner structure (the near-blank slate) ..." September
19, 2002: Three
Tales. By Tom Service. The Guardian. "Steve Reich's Three Tales
is his latest multimedia collaboration with his wife, the artist Beryl
Korot. Each of the three sequences, for live instrumentalists, singers,
and video projection, is a parable of man's Faustian pact with technology.
The first dramatises the explosion of the Hindenburg zeppelin, the second
is based on American atomic experiments on Bikini atoll, and the final
tale muses on the ethics of cloning and artificial intelligence. ... The
final, chilling image is of a young research student talking to a grotesque
robot, made up with false hair and eyelashes to look like a metallic,
skeletal Barbie. Without patronising, Three Tales offers a timely dramatisation
of our vexed relationship with science." September
19, 2002: Happy
Birthday, Smiley Face :-) By Dan Majors. Pittsburgh Post-Gazette.
"Twenty years ago today -- at 11:44 a.m. -- Scott E. Fahlman, a professor
at Carnegie Mellon University, sat down at his computer and dashed off
a posting in an online bulletin board. I propose the following character
sequence for joke markers: :-) Read it sideways. ... Today, Fahlman, now
in his early 50s, is on leave from his research position in CMU's Department
of Computer Science, working as a member of IBM's research staff. But
he still lives in Pittsburgh and spends a lot of time on the CMU campus,
where he pursues his interest in artificial intelligence and its applications.
Part of his focus is developing 'common sense' knowledge in computer systems.
As an e-mail from a spokeswoman at IBM said, 'Today's computers are very
good at solving specialized technical problems, but they can't begin to
match the common sense of a 5-year-old. The ultimate goal of his research
is to fix that.'" September
19, 2002: Reason
to :-) Online Smiley Face Turns 20. By Andy Sullivan. Reuters / available
from ABC News. "It was 20 years ago today that Scott Fahlman taught
the Net how to smile. The IBM researcher has devoted his professional
life to artificial intelligence, the practice of teaching computers how
to think like humans. Fahlman is known for his work with neural networks
- a computer technique designed to mimic the human brain - and helping
develop Common Lisp, a computer language that uses symbols instead of
numbers, but the bearded scientist is perhaps best known for a flash of
inspiration that helped to define Internet culture, in all of its ungrammatical
glory. On Sept. 19, 1982, Fahlman typed :-) in an online message. The
'smiley face' has since become a staple of online communication ... But
Fahlman has never seen a dime from his creation. 'If it cost people a
nickel to use it, nobody would have used it. This is my little gift to
the world, for better or worse,' he said." September
19, 2002: Engineering
prof's GRACE wows audience. By Krisna Duong-Ly. The Phoenix (Swarthmore
College). "During the past year, Bruce Maxwell, assistant professor
of engineering at the college, has been involved in designing the robot
known as GRACE (Graduate Robot Attending a Conference). At the end of
July, GRACE was entered in the 2002 American Association of Artificial
Intelligence (AAAI) Robot Challenge at the National Conference on Artificial
Intelligence in Edmonton, Alberta, Canada, and received the Ben Wegbreit
Award for Integration of AI Technologies. The objective for the robot
challenge was to design a robot that could attend the National Conference
on Artificial Intelligence. While no one has succeeded yet, GRACE did
make considerable progress toward accomplishing this goal." September
18, 2002: AI
Center brings hi-tech degrees to University [of Georgia]. By Steve
Saussy. Red and Black. "A.I. Center students do classroom work unlike
most. They create programs that enable computers to play video games --
such as Age of Kings, a strategy game -- by themselves. They also work
in a special gaming program called V. World, designed to model and develop
artificial intelligence programs. ... And while the A.I. Center receives
much attention for its gaming programs, its students also tackle more
serious projects. 'We're a unique program,' said Donald Nute, director
of the center and a professor in the philosophy department. 'I'm not aware
of another place in the United States where you can get a master's degree
in artificial intelligence.' The center offers not only the master's degree,
but also a bachelor's in cognitive science. Nute said most universities
only have A.I. programs at the doctorate level. Master's work in A.I.
at such universities must be done as a specialization within an electrical
engineering or computer science master's. ... 'Most people don't realize
there is lots of artificial intelligence in, for example, Microsoft Windows,'
[Michael] Covington said. Many people only think of robots when artificial
intelligence is brought up, he said, but most of the current software
available today use artificial intelligence." September
18, 2002: Survey
finds upstate pessimistic on economy. Barbara Pinckney. The Business
Review. "The first Sawchuk Brown Associates Upstate Report indicates
that residents of upstate New York are still a bit pessimistic about the
economy, but see possible solutions in high technology and the health/medical
fields. ... When asked what industries the state should concentrate on
attracting to upstate, 26 percent of respondents said biotechnology or
medical research, 12 percent said health care/medical and 12 percent said
computers/artificial intelligence/robotics." September
18, 2002: Consumers
gain voice power. BBC. "Voice-enabled software will be worth
$452m by 2004 according to research firm Datamonitor. One company, Nuance,
has developed software that creates the vocal equivalent of a fingerprint.
... The result is software that can instantly recognise your speech, even
if you have a cold or have lost your voice." September
18, 2002: Somerville
firm thinks robot will really clean up. By Hiawatha Bray. The Boston
Globe. "Somerville-based iRobot Corp. has sent its robots into the
caves of Afghanistan and across the sands of Egypt. Now comes the hard
part - getting past the front door of the American home. ... [Colin] Angle
is hoping that the company's latest product, Roomba, an automated floor
cleaner, may fit that bill. Roomba is a six-pound battery-powered disk
with just enough intelligence to scour the dust and dirt from carpets
and bare floors. A user can turn it on and leave, according to the company,
and Roomba will find its way around the room using a combination of infrared
sensors and sophisticated navigation software embedded in its tiny brain."
September
18, 2002: Encouraging
innovation by ending isolation. By Louise Story. The Boston Globe.
"Architect Frank Gehry is understated when discussing his new MIT
building project. It's just a building, he said, nothing 'fussy'' It'll
have communal spaces and private offices set up in 'villages'' a design
that will encourage the university's famously reclusive researchers to
talk to one another. ... Still, MIT officials hope Gehry's design of the
Ray and Maria Stata Center for Computer, Information, and Intelligence
Sciences will bring together an often fractured community of scientists,
researchers, and aspiring students to casually brainstorm and ultimately
create more interdisciplinary projects that keep MIT prominently on the
innovation map. ... MIT's computer science and artificial intelligence
laboratories have been housed in the off-campus Technology Square since
the early 1960s. Technology Square is an 'oppressive' center, where people
haven't opened the windows for years, said Patti Richards, an MIT spokeswoman.
Some people working there have never gotten to know others in the building."
September
18, 2002: AI
Lab, LCS to Merge After Stata Center Completed. By Kevin R. Lang.
The Tech (MIT), Volume 122, Number 40. "The Laboratory for Computer
Science and the Artificial Intelligence Laboratory, separate since 1970,
plan to merge after they move into the new Stata Center in 2004." September
17, 2002: IBM gives
handhelds multilingual voice. By Ben Charny. CNET News. "Big
Blue on Wednesday will start selling its ViaVoice Translator, software
for PDAs (personal digital assistants) that use Microsoft's Pocket PC
operating system. IBM's software will translate English to and from German,
French, Italian and Spanish. The ViaVoice Translator is part of a new
push by IBM, Hewlett-Packard and several small start-ups to give handhelds
a voice. For example, a PDA that HP is developing will take photos, scan
them for foreign text and translate the text into any number of languages.
And the Phraselator talking PDA uses speech-recognition software to translate
military commands for U.S. troops in Afghanistan. The device is built
by Marine Acoustics and sold by VoxTec, both of Middletown, R.I." September
17, 2002: Kasparov
vs Deep Junior postponed. Kasparov Chess Press Release. "FIDE
President Kirsan Ilyumzhinov announced on Monday that the human-machine
chess match between world number one Garry Kasparov and world computer
champion Deep Junior had been postponed until December 1, 2002." September
17, 2002: Computers
upset the workplace. By Dominic Arkwright. BBC Radio 4. "At the
dawn of the computer age, we were told the machines would revolutionise
our lives. They would steal our jobs, said the pessimists. They would
give us unending leisure time, said the optimists. ... The point is, unnervingly,
that computers and robots are better than humans in many and various ways.
... '[A]ny given technology is useless on its own. So with electricity,
it took 50, 75, 100 years for people to develop the roads, to rebuild
the factories near to the electricity plants,' [James Crabtree] argued.
'For computers that's true too. So people who assume that it ought to
have happened yesterday, they just need to wait a little bit, it will
happen.' 'It took electricity 100 years before you saw noticeable increases
that you could actually say were down to that,' said Mr Crabtree." September
2002: The
Sterile Airport - Airport Security for the 9/11 Age. By Dan Tynan.
Popular Science. "The Guts of the System - Technology & terminology
in the secure airport. ... Biometrics: The science of measuring characteristics
unique to each individual (such as fingerprints, facial appearance, voice
patterns, striations on the iris, or the arrangement of veins on the retinal
wall of the eye), converting them into digital form, and analyzing them.
... Database A collection of digitized information, such as names, numbers,
pictures, or text, that can be searched for specific groups of data, such
as birth city and date. ... Facial Recognition: A biometric that identifies
an individual based on a digitized image of that person's face." September
16, 2002: Make
Room for Bioinformatics - Fairfax County officials hope a new incubator
will help spawn a thriving bioinformatics industry in Northern Virginia.
By Joseph C. Anselmo. Washington Techway Magazine / available from The
Washington Post TechNews. "[I]f Fairfax County economic development
officials succeed, Springfield will one day be better known as a leading
center of bioinformatics, the maturing field that applies information
technology to speed up drug discovery and other biotech research. ...
The second tenant, Digital Reasoning Systems, is a 10-employee company
in Tysons Corner, Alabama and Tennessee. It initially developed artificial
intelligence software for defense and intelligence agencies that analyzes
massive quantities of digital data and identifies patterns or trends.
The software also observes and pools the reasoning abilities of individual
analysts. Founder Tim Estes says Digital Reasoning plans to use the BioAccelerator
for Physerve, a venture that seeks to use the software for medical purposes."
September
16, 2002: MIT
hotel lobbies its brand with (what else?) robots. By Jill Lerner.
Boston Business Journal. "Central Square's MIT Museum has loaned
two semi-permanent guests to The Hotel @ MIT -- robots Herbert and Attila-II.
The robots were designed and built by the Artificial Intelligence Laboratory
at the Massachusetts Institute of Technology, and will be displayed in
the namesake hotel's lobby to help enhance its branded image. ... The
robots, for which the hotel has taken out special insurance, will be on
display indefinitely, but will not help out with room service, [Lynn]
Ericksen added." September
16, 2002: Disney
star joins CMU's new entertainment technology center. By Byron Spice.
Pittsburgh Post-Gazette. "He's worked as a professional juggler,
a magician's apprentice and a stand-up comedian. He's designed amusement
park attractions. He even married a clown. So why would Jesse Schell leave
the bright lights of the entertainment world to work on real-time interactive
stimulation at Carnegie Mellon University? ... By jumping from Walt Disney
Imagineering, Disney's research and development lab in Los Angeles, to
CMU's Entertainment Technology Center, the 32-year-old computer scientist
isn't changing careers so much as he is locale. Real-time interactive
stimulation, after all, is just a euphemism for games -- video games.
... Last year, U.S. consumers spent $9.4 billion on game software and
devices -- more than was spent on movie tickets. Worldwide, the market
for videogames totals $28 billion. ... [A]s he pursued a degree in computer
science at Rensselaer Polytechnic Institute, he found that his studies
on artificial intelligence drew him into storytelling projects."
September
16, 2002:
Hollywood goes to war. By Peter Huck. The Age. "... the Institute
for Creative Technology, affiliated with the University of Southern California.
Set up in 1999 with a $US50 million ($A92 million) budget provided by
the US Army, it seeks to create advanced training simulators that will
help the army shift from a Cold War mentality into a more flexible force,
able to respond within 96 hours to complex missions - from civil wars
to natural disasters. ... Using tools such as a virtual-reality theatre
with a 150-degree screen, a monster SGI computer, and a 10.2 Dolby sound
system, the institute seeks to create interactive games that reflect conceivable,
21st-century military challenges. It is at the forefront of work on artificial
intelligence, and expects to create a virtual human, able to talk, express
emotions and display body language, within five years." September
16, 2002:
Wanted - More potent antiviruses. By Tao Ai Lei. Asia Computer Weekly.
"Virus threats are getting more sophisticated. Soon after companies
are cleared of a bug, new and often more insidious ones appear, to clog
e-mail servers, infect networks, even wiping out data. Today, virus and
worm attacks remain the most prevalent security breach, according to an
InformationWeek 2002 Global Information Security Survey. ... The key antivirus
technologies available today are rule-based, content-based, heuristics
or artificial intelligence, said Isaac Lim, country manager, Singapore,
Trend Micro. 'I believe that heuristic scanning is a highly under-used
and hugely important weapon in the fight against the virus writers. Heuristic
scanners rely on being ahead of the game, on being constantly updated,
and learning how to interpret evolving e-mail characteristics,' said [Nick]
Hawkins." September
15, 2002: Experts
Differ on Computer Training for Tots. By Chris Cobbs. The Orlando
Sentinel (September 12, 2002) / available from The Southern Illinoisan.
"However, there's a lively debate among early childhood education
experts on the merits of plugging 3-year-olds into PCs when they're barely
potty trained. In a sense, we're all the progeny of Bill Gates these days.
It's rare to find a youngster who hasn't perched on a parent's lap in
front of a colorful screen, or experimented with a playmate's Gameboy
or Nintendo. The larger issue, experts say, is whether the mind of a kindergarten
pupil is more stimulated by artificial intelligence or a caring teacher."
September
14, 2002: Sony
offers glimpse of the future. BBC. "Among the gadgets are a digital
television set that learns its owner's tastes, digital audio players the
size of key rings and computers that can give you advice." September
13, 2002: Man,
Machine - Can't We Get Along? By Daith' î hAnluain. Wired News. Some
owners of Aibo, Sony's digital dog, actually believe their 'pet' is unhappy
with them, just by the noises it makes or the way its eyes change color.
And tech lore is full of stories about the ways people have abused computers
that act up. The interplay between machines and human intellectual and
emotional intelligence is the theme of an unusual exhibition showing this
month at Dublin's 5th Gallery. ... 'This is about how technology is taking
over from religion in a way,' says Paul Murnaghan, curator of the gallery,
located at the Guinness Storehouse." September
13, 2002: 'Artificial
Intelligence,' by A.I. (music review). By Chuck Campbell. Knoxville
News-Sentinel. "The blending of rock and electronic music typically
yields either rock albums with traces of electronica or electronica albums
with traces of rock. A.I. is that rare band that nails an evenly mixed
'rocktronic' sound on 'Artificial Intelligence.' Keyboardist and synth
bass player Pablo Manzarek (son of The Doors' keyboardist Ray Manzarek)
creates rhythms that are both otherworldly and organic, while Zack Young
combines acoustic and electronic drums and percussion for beats that are
both futuristic and primitive." September
12, 2002: Disk-covery
~ War and Peace. By Judy Siegel-Itzkovich. Jerusalem Post. "War
is hell... But recreating World War II battles virtually - with you sitting
in the Jewish State and playing on the side of the good-guy Allies fighting
against the bad-guy Nazis six decades after it actually took place - is
an exciting and fulfilling mission. Electronic Arts, probably best known
for software that enables you to play NBA basketball, FIFA soccer and
other major-league sports, has produced a breathtaking war game that demands
dozens or even hundreds of hours to complete all your missions. But the
time will fly by quickly, as the program's artificial intelligence and
real-life graphics give you a feeling of participating in the battles
and intrigues shooting a variety of weapons and using your human intelligence
to overcome the enemy." September
12, 2002: Form
SB-2 Registration Statement filed with the Securities and Exchange
Commission by One Voice Technologies, Inc. Provided by FreeEDGAR. PROSPECTUS
SUMMARY: (excerpt) "Our initial product is the first in our line of intelligent
voice interactive solutions. Our software is based on artificial intelligence
that allows people to talk with their computers and wireless devices through
everyday common speech. Our artificial intelligence technology is so advanced
that it understands not only simple phrases but advanced linguistic concepts
such as topic, subject and synonym relationships. By asking the user relevant
questions, our software system can help clarify and learn from the user's
requests." September
12, 2002: 'Personal
robots' get ready to walk on the human side. By Yoshiko Hara. EE Times.
"Robotics technology is migrating from the manufacturing floor to
the living room. Human-friendly personal robots are about to move in with
us and are poised to create a brand new industry. ... Biped walking, once
considered the most difficult of robotic technologies, has developed by
leaps and bounds. The first humanoid league, RoboCup-2002, drew a total
of 12 teams from eight countries.. There, some robots could compete in
walking speed, and in kicking and defending a soccer ball. ... 'We are
opening a new industry,' said Sony's Doi. 'Robots are at the equivalent
of the pre-Cambrian era in biology,' he said. Just as the Cambrian era
spawned diverse creatures, 'a Cambrian explosion will take place in robotics,'
Doi said. 'Japan will be the first society where robots and humans live
together. In this sense, Japan will function as a test bed and it's Japan's
mission to tell the world what happens when robots encounter humans,'
said Minoru Asada, a professor at Osaka University and the next president
of the RoboCup Federation." September
12, 2002: Robotics
industry will walk the talk. By Hiroaki Kitano. EE Times. "The
humanoid robot will capture only 10 to15 percent of the robot market.
Instead there will be diverse shapes; wheel-based, snake-like, six-legged,
manipulators, things like that. Just as in biology, there will be diversity
in robots. Humanoid robotic shapes are exciting, certainly, but not necessarily
superior to others. ... The potential for a robotics industry is very
big. But I'd like to stress that it is the 'robot technology' industry,
or RT, industry. Just as the IT industry is not limited to PCs, the RT
industry would encompass all robotics related technologies. ... For next-generation
robotics we need faster processors ... innovation in material science
... Third, AI and perception research is getting better, but still we
need advances in learning adaptation. Manufactured robots have to adapt
to the environment by learning. And, they have to be able to operate based
on built-in overall instruction with details filled in over time."
September
12-18, 2002: Tooling
and Hacking. By Annalee Newitz. Metro (Silicon Valley). "As the
tour progressed, we had become intimate with the computers we observed.
This was a result not of our growing familiarity with them, but of changes
in the physical forms of the machines we met. We could talk to the Intelligent
Room; we could wear the MIThril vest. The MIThril vest turned hacking
into something like a bodily violation. It wasn't like breaking into some
remote server farm." September
2002: Integrating
New Data Sources. By David St.Clair. Health Management Technology.
"Artificial intelligence (AI) tools, such as logic engines and neural
networks, once restricted to mega computers at universities, can now be
incorporated in DM programs used by regional health plans. AI tools enable
disease management programs to look at co-morbidities, services and medications
to differentiate the more severe diabetic patient from the less complicated." September
11, 2002: Help
Test an 'Adaptive' Search Engine. By Chris Sherman. SearchDay. "An
experimental science and medicine search engine needs your help with its
ambitious goal of automatically improving search results by observing
user behavior. Phibot is a research project of the University of Mainz
and the German Institute of Artificial Intelligence. The system uses some
nifty technology that literally helps the engine automatically learn the
difference between 'good' and 'bad' results, over time." September
10, 2002: Words to
the wise on the Web. By Jonathan Skillings. CNET. "CNET News.com
caught up with [Geoffrey] Nunberg ["professor of linguistics at Stanford
University -- and until last year, a principal scientist at Xerox's legendary
Palo Alto Research Center"] recently to talk about how machines struggle
to make sense of the way people write and speak, and how the Internet
has people writing more now than ever before." September
10, 2002: Consultation
on the Science and Technology Challenges of the Future. Press Release
from the Department of Trade and Industry (UK). "A number of top
scientists from a range of disciplines met with the Government's Chief
Scientific Adviser, Professor David King to draw up a list of 12 potential
subject areas for study. Each topic is considered a possible subject area
for Foresight to investigate. From these 12 topics and any other ideas
that people suggest, a number will be chosen to add to the two (flood
and coastal defence, and cognitive systems) already being studied. The
subject areas identified were: ... - intelligent infrastructure systems
- self-regulating intelligent systems and networks...." September
9, 2002: Big
Brother watches you drive. By Christian Mahne. BBC. "Imagine
being watched from the moment you get behind the wheel. Every glance is
tracked and every blink monitored, with your car warning you before you
are going to have an accident. This is now possible thanks to a system
that studies the human face to detect fatigue or distraction and then
alerts the driver. ... FaceLab has been developed Seeing Machines, an
international team of 20 scientists based at Australian National University
in Canberra. They are experts in human-computer interactivity, face recognition
for short. ... FaceLab's creator Alex Zelinsky sees a future where cyber
cars make can make the call about whether or not to let their drivers
out onto the road." September
9, 2002: Australian
universities in an unholy mess. (Opinion) By Allan Patience. The Canberra
Times. "To achieve a globalising tertiary education system means
comprehensively redesigning tertiary education. All tertiary students
should initially spend the equivalent of at least two years in broad-based
liberal-arts and science programs as well as an internship in workplaces
and/or overseas (maybe in something like an Australian peace corps). The
education programs would introduce students to world cultures and how
they relate to each other, comparative knowledge systems (including artificial
intelligence systems and basic computing), the history and philosophy
of science and technology, human rights and gender studies, comparative
arts and literatures, basic sciences and numeracy, and environmental studies." September
9, 2002: America
has moved into a security-conscious era. By Muriel Dobbin. Scripps
Howard News Service / available from the Knoxville News-Sentinel. "Since
terrorists struck New York and Washington last year, America has moved
into a security-conscious era of biometrics, gamma ray imaging systems,
radiation detectors, isotope identifiers and 'bomb-bots' - remote-control
robots that can disable explosives. Advancing technology has allied human
and artificial intelligence, especially in situations like airports, where
security experts cautioned that passenger and baggage screening needed
a combination of people and efficient machines. 'Machines don't get tired,
but they need a human to make sure they're working,' said Douglas Harris,
a security specialist who is chairman of Anacapa Sciences in Santa Barbara,
Calif., a company specializing in analytical technology. The need for
new programs and technology in response to the terrorism threat was emphasized
in President Bush's strategy for homeland security, which called for about
$11 billion for resources to fight bioterrorism, including increasing
security at borders and airports. The White House Office of Homeland Security
... is also supporting the development of biometric technology that recognizes
individuals by fingerprints or the iris pattern of the eye, which was
hailed by Bush as showing 'great promise' as a security device." September
9, 2002: Surveillance
Society - Don't look now, but you may find you're being watched. By
Benny Evangelista. San Francisco Chronicle. "These days, if you feel
like somebody's watching you, you might be right. One year after the Sept.
11 attacks, security experts and privacy advocates say there has been
a surge in the number of video cameras installed around the country. The
electronic eyes keep an unwavering gaze on everything from the Golden
Gate Bridge to the Washington Monument. And biometric facial recognition
technology is being tested with video surveillance systems in a handful
of places such as the Fresno airport and the resort area of Virginia Beach,
Va. ... The terrorist attacks have led to a 'rapidly expanding use' of
closed- circuit video cameras and related technology, according to a March
2002 report by the research bureau of the California State Library. And
studies show that a majority of people support the expanded use of video
surveillance of public areas and of facial recognition technology to pick
out suspected terrorists, said Marcus Nieto, the report's co-author." September
9, 2002: Computer
games start thinking. By Mark Ward. BBC. "Michael de Plater,
creative director at Creative Assembly which made Medieval, said Sun Tzu's
classic work The Art of War was a great guide for the writers of the AI.
The original Art of War is thought to have been written around 500 BC
when Chinese states were perennially in conflict. Sun Tzu himself is thought
to be a military strategist and general who served the state of Wu. 'He
wrote large sections of it as concrete rules,' said Mr de Plater. 'We
have built these straight into the AI.' ... In play-testing Mr de Plater
said the AI has surprised them all by staging ambushes, false retreats
and using other complex tactics. ... This work looks frivolous but it
could be profoundly important. Wittgenstein thought that human society,
knowledge and language was hollow, little more than a tentative agreement
that we all accept. ... It could also mean that AI in computer games could
help us realise that the world has no meaning except that which we choose
to impose on it. We may be nothing but the imagination of ourselves. Suddenly
computer games are looking very serious indeed." September
9, 2002: Hidden
In Nature. The New York Times (no-fee reg. req'd). "What if we
could actually harness nature's secrets to create remarkable new inventions
- insect based robots, armies of artificial ants? Scientists are just
beginning to reap the benefits of using nature's way to solve problems.
... Studying how animals move can teach how to build better machines,
but studying how animals behave can teach us a whole new way to think.
Doctor Eric Bonabeau is one of the proponents of a new branch of science
called swarm intelligence. A flock of birds, a swarm of bees; it looks
like they're following a complex plan. But research into how swarms and
flocks behave reveals that each ant or bee is actually following only
a few simple rules of behavior, which when multiplied by thousands achieves
astonishing feats. Dr. Alcherio Martinoli and his colleagues are simulating
these behaviors in the lab to try to learn how to make groups of robots
work together, just like ants." September
9, 2002: Metaphorically
Speaking. Opinion by Gary H. Anthes. Computerworld. "An overreliance
on biological metaphors has been the undoing of much of artificial intelligence,
[Mitch Kapor] says. Indeed, we have used concepts from biology as computational
metaphors ever since Aetna Insurance installed its first 'electronic brain'
(an IBM 650) in 1954. Such metaphors can give the layman a shallow inkling
of what's going on. But computer scientists and application developers
would never rely on them to guide their work, would they? It turns out
researchers are increasingly doing just that. Stephanie Forrest, a computer
scientist at the University of New Mexico, is building systems that can
detect hacker intrusions by imitating the human immune system. ... Today,
software based on ant behavior is used for optimization applications such
as factory scheduling, vehicle routing and telecommunications switching.
Meanwhile, other researchers are developing systems based on 'evolutionary
computing' to solve factory scheduling and optimization problems. ...
These biology-inspired algorithms aren't just the stuff of Ph.D. dissertations.
Researchers have really studied the immune system, ants, evolution and
other biological phenomena and have invented useful new computational
techniques based on them. If you are a creator of software, or even a
user of it, you might do well to look to nontraditional sources, biological
and otherwise, for inspiration." September
9, 2002: PCs
and Speech - A Rocky Marriage: Dictation efforts faltered, but other
applications have fans. By Faith Keenan. BusinessWeek. "Die-hard
speech-recognition enthusiasts concede that the dictation market has been
a bust, but still believe speech technology will take root. They're particularly
excited about environments such as call centers, where consumers dangle
on help lines and navigate maddening touch-tone menus. Already, in some
locations, these have been replaced by friendly, human-sounding responders
that seem to understand natural speech and can deliver on request everything
from bank balances to weather forecasts and travel itineraries. Forget
about dictation, says Ronald Croen, CEO of Nuance Communications (NUAN
) in Menlo Park, Calif., which sells core recognition software that others
build into call-center applications. 'We've all realized there are more
diverse opportunities on the communications and services side,' he says.
Among the companies that have gone down this road are Yahoo! Inc. and
Amtrak. At Yahoo, subscribers pay $4.95 a month to interact with a virtual
responder named Jenni, who can help them find sports scores and weather
reports. And Amtrak's perky attendant, Julie, serves up schedule, fare,
and train-status information. ... Researcher Frost & Sullivan puts the
call-center market for such voice programs at $114 million in 2001." September
7, 2002: RGU'S
Artificial Intelligence Conference Ends. The Press and Journal. "A
major international computing conference drew to a close in Aberdeen yesterday.
... CBR [Case-Based Reasoning] is a type of artificial intelligence which
allows computers to mimic problem-solving behaviour. It solves new problems
by reusing solutions from previous similar problem-solving -not unlike
the way we use our memory. The conference was hosted by The Robert Gordon
University. ... The technology has already been put to good use in many
wide-ranging applications, including sales support for e-commerce, scheduling
maintenance for aircraft engines and predicting water in oil wells."
September
7, 2002: A
matter of disbelief. By Phillip Adams. The Australian. "I've
been recruited for two debates at the University of Sydney. The first:
Does God exist? The second: Is it possible for a 21st-century scientist
to be a Christian? God knows why I'm participating, as I detest formal
debates. ... Then there's the current crop of gods. Shirley Maclaine stands
on beaches and yells 'I am God' to the waves. Other New Agers insist that
God is inside me. Neo-pagans and ultra-ecologists see God in trees and
rocks. Then there are the worshippers of information technology and artificial
intelligence who concede that God didn't exist, doesn't exist - but is
coming into existence thanks to the spread of electronic consciousness
that, they believe, will ultimately pollinate the entire universe."
September
7, 2002: Feedback
column. New Scientist (Vol. 175; pg. 108). "We mourn the cancellation
of what was arguably to have been the highlight of the Pacific Rim conference
on Artificial Intelligence in Tokyo last week. Still, if the organisers
of the International Workshop on Belief Change can't change their minds,
who can? September
7, 2002: Under
the spell of a machine - Whether machines have contributed to humanity
or have they actually dehumanized people is a big question to which there
can be no definite answer. By Noor Saleh. The Star (Jordan). "How
we communicate, work, plan, entertain ourselves, and even select a mate
have recently been transformed by computers. Entire sectors of labor have
been replaced with artificial intelligence and advanced office machines
entered the work place. Thousands of jobs have been lost to a computer
chip. Man is no longer important, or to be fair, his importance is secondary.
What is now important is the presence of that machine. Just think of what
happens when electricity is cut off in a big company, shutting off all
the machines, or just imagine the fear when a virus attacks the computers,
deleting all data. ... Our minds are no longer functioning as in the past.
We are under the spell of the machine, that invention that has succeeded
in killing the presence of the human touch in everything we do." September
6, 2002: Web
May Hold the Key to Achieving Artificial Intelligence. By Ariana Eunjung
Cha. The Washington Post / also
available from The International Herald Tribune (Artificial intelligence
taps the global brain). "SmarterChild, a computer program, is part
of a new species of 'chatterbots' that are renewing debate about the extent
to which computers can achieve intelligence. The electronic personalities
of this generation use the vast repository of information on the World
Wide Web as their memory bank, not just some rigid database. ... The company
that conceived SmarterChild, Active Buddy Inc., created the bot as a marketing
tool that would engage people in conversation and then tell them about
various products or services. Other companies have begun using these systems
to help with customer service or Web searching. Eventually, however, some
believe that technicians will be able to turn programs like SmarterChild
into more intelligent systems. That is, the network will naturally begin
to evolve into a sort of global brain, one made up of the constellation
of the roughly 1 billion computers comprising the Internet." September
6, 2002: Internet
pornography not a problem, say IT experts. By Tshering Gyeltshen.
Kuensel (Bhutan). "According to online survey reports, there are
over 230,000 pornographic websites on the internet with 200 - 300 new
sites being included each day. In addition to this, computer hackers often
hijack sites with respectable names and convert them to pornography sites
- as has been the case with Kuensel.com. ... Filtering systems, such as
BAIRSM, instantly recognizes and evaluates visual images as well as text.
The BAIRSM Filtering System is reportedly the only software program that
uses artificial intelligence to recognize and block pornography and other
material considered 'objectionable'." September
6, 2002: Robotics:
Awakening an industry - Attacks created emphasis on defense. By Christopher
Davis. Pittsburgh Business Times. "'Definitely, 9/11 has really given
us reason to mobilize as a community,' said Ronnie Bryant, president of
the Pittsburgh Regional Alliance, a 10-county economic development group
that formed the Center for Defense Robotics and has orchestrated the region's
Future Combat efforts. 'These activities are the results of responding
to the tragedy.' ... The program focuses on developing new unmanned vehicles
and weapons enhanced with artificial intelligence that will give the Army
more lethal and tactical capabilities, often without endangering troops.
'I think the situation in Afghanistan really highlighted the need for
unmanned vehicles,' Mr. Bryant said. With the federal government expected
to spend $34 billion on Future Combat Systems, in addition to the billions
that will be spent on homeland security measures, the market for defense-related
robotics products is rapidly expanding, Mr. Bryant said." September
6, 2002: Technological
and engineering aspects of 9/11. NPR Talk of the Nation: Science
Friday With Ira Flatow. "Joining me to talk about this is Glenn
Zorpette. He's executive editor of the magazine IEEE Spectrum, put out
by the Institute of Electrical and Electronics Engineers. ... Mr. Zorpette:
There is a -- when The Washington Post did a report recently of the proposed
2003 budget, I noticed a $1 billion line item that they referred to, which
was for the NSA to develop automated -- better automated methods using
artificial intelligence and other high technologies to winnow out the
useful, important, urgent information. As you can imagine, this is an
absolutely staggering task. And the fact that, as I understand it, a billion
dollars is even being discussed for this challenge just shows you the
magnitude of it. For contrast, the entire annual budget of the NSA is
only $4 billion a year -- only. ... There is a lot of work going on now,
all over the world, in automatic translation." Click here
to listen to the broadcast. September
5, 2002: A
Theory of Evolution, for Robots. By Lakshmi Sandhana. Wired News.
"If you can't program a robot to fly, then program it so it will
figure out how to fly without your help. Krister Wolff and Peter Nordin,
two scientists at the Chalmers University of Technology in Sweden, have
designed a winged robot capable of learning flight techniques. ... Scientists
still do not fully understand the mechanics of insect flight, especially
those aspects controlling balance and motion. As recently as a couple
of years ago, what was known about the bumblebee indicated it should not
be able to fly. And yet it does. An elegant way around the lack of understanding
could be to just give up on understanding altogether and let the machines
learn for themselves. Genetic programming is one way to approach this
complex problem. Using this technique, Wolff and Nordin evaluated the
instructions that were best at producing liftoff. Successful ones were
paired up, and "offspring" sets of instructions were generated by swapping
instructions randomly between successful pairs. These next-generation
instructions were then sent to the robot and evaluated before breeding
a new generation." September
5, 2002: PC
network solves game. By Chrissie Davies. Financial Times. "Computer
scientists in the Netherlands have solved an ancient strategy game, called
awari, using a network of 144 personal computers and a problem-solving
procedure, or algorithm. The game, played in many countries but especially
in Africa and the West Indies, involves capturing opponents' stones or
'seeds'. ... This is a landmark achievement in artificial intelligence
and follows Deep Blue's success in beating chess champion Gary Kasparov
in 1997." September
5, 2002: Please
Rise for 'The World Anthem.' By Susan Jones. CNSNews. "'The World
Anthem' - described as a musical composite of the world's 193 national
anthems - offers 'hope for a more peaceful world,' according to the Colorado-based
think tank that helped create the song and now is trying to make it a
hit. The MindShare Foundation of Fort Collins says the two-minute-long
anthem -- created by a Denver music producer with help from an artificial
intelligence computer -- 'reflects the combined voice of all nations.'
It is 'based on the common notes and musical tendencies' of all nations'
national anthems, according to the group's website. The anthem has been
performed at various events around the world, and MindShare says it will
be performed again in connection with a Sept. 11 observance in Hong Kong." September
4, 2002: Interview
- Bill Joy. Interviewed by Simon London, Inside Track column. Financial
Times. "FT: Three years ago you caused a stir with your article in
Wired magaine warning of the threat to humanity posed by biotechnology
and robotics. Have your views changed? BJ: No.... FT: What about artificial
intelligence? There's a lot in the article about the potential threat
posed by self-replicating machines.BJ: ..." September
4, 2002: Air
Security Focusing on Flier Screening - Complex Profiling Network Months
Behind Schedule. By Robert O'Harrow Jr.. The Washington Post / also
available from The Seattle Times (Preflight checks: New software profiles
travelers in advance. September 7, 2002). "From the moment the Transportation
Security Administration was formed, agency officials have been consumed
by the idea of a vast network of supercomputers that would instantly probe
every passenger's background for clues about violent designs. The agency
has spent millions of dollars and innumerable hours studying how the secret
profiling system known as CAPPS II could enable them to 'deter, prevent
or capture terrorists' before they board an airplane, government documents
show. In recent months, the agency hired four teams of technology companies
that have honed their expertise in profiling for casinos, marketing companies
and financial institutions. Their mission was to demonstrate how artificial
intelligence and other powerful software can analyze passengers' travel
reservations, housing information, family ties, identifying details in
credit reports and other personal data to determine if they're 'rooted
in the community' -- or have an unusual history that indicates a potential
threat. Now transportation and intelligence officials believe that CAPPS
II -- short for the second-generation Computer Assisted Passenger Prescreening
System -- will form the core of a new framework in aviation security:
a far more intense focus on people rather than baggage. They intend to
extend its use to screen truckers, railroad conductors, subway workers
and others whose transportation jobs involve the public trust." September
4, 2002: AI
helps gamers keep on playing. By Mark Ward. BBC. "Every computer
game player knows that real life can intrude at the most inopportune moments.
... But Israeli game maker Majorem could have a solution to this problem,
at least for players of its forthcoming Ballerium online game. The company
has developed an artificial intelligence system that learns a gamer's
style of play and can take over and play for them if they have to spend
time away from the game." And when you're done reading the article,
you can watch the related BBC World Service webcast. September 3, 2002: UA joining in worldwide online 9-11 memorial event. By Blake Morlock. Tucson Citizen. "The University of Arizona will take part in a global online memorial of Sept. 11 on the anniversary of the terrorist attacks. ... The artistic performances will originate from Arizona State University's Institute for the Studies of the Arts. Information transmitted and gathered will be stored for use in a project that uses artificial intelligence to recall the attacks."
September
3, 2002: Anti-terror
efforts pinch privacy. By Declan McCullagh. CNET News. "In the
year that has elapsed since the Sept. 11 terrorist attacks, the world's
governments have moved to restrict privacy, boost surveillance and increase
linking of databases, according to a survey released by a pair of advocacy
groups on Tuesday. ... Four trends have become apparent, according to
the report: the swift erosion of pro-privacy laws; greater data sharing
among corporations, police and spy agencies; greater eavesdropping; and
sharply increased interest in people-tracking technologies, such as face-recognition
systems and national ID cards." September
2, 2002: Designs
for easier steering through life. The Toronto Star. "Canada is
a world leader in rehabilitative technology, and Geoff Fernie, director
of Sunnybrook Hospital's Centre for Studies in Aging, is one of the reasons
why. Judy Steed speaks with a designer on a mission. ... Fernie's team
is also working on an artificial intelligence project for people with
dementia, to prompt them to do simple tasks, such as go to the bathroom
and wash their hands. 'A camera will watch what they're doing, and if
they make a mistake -- if they just stand in front of the sink and forget
what they're supposed to do -- a computer will cue a voice telling them
to turn on the tap, pick up the soap, rinse their hands,' says Pam Holliday,
a research associate. There's a huge, expanding market for the centre's
products. But Fernie and his team are constantly scrounging for money.
'You want to produce a simple product that people need -- getting on and
off toilets is a passion of mine,' Fernie says. 'But try writing a grant
application for adjustable grab bars around the toilet. It's hard to get
any interest -- until you put the word robot in front, and then the product
flies.' He's got one: RoboNurse, a device that's driven by a nurse and
functions as a sort of forklift for humans -- a description that troubles
Fernie." September
2, 2002: The
Robot Shopkeeper - New customer behavior technology from NCorp gives
a personal touch to online shopping. By Thomas K. Grose. TIME Europe:
Digital Europe Start-Up of the Week. "In today's world of online
shopping, call centers and impersonal supermarkets, that human touch is
missing. But technology developed by a former Cambridge University researcher
could help introduce old fashioned personal care into online shopping.
Mike Lynch, who has a doctorate in pattern recognition, began developing
algorithms to help identify patterns more than a decade ago. ... The basic
technology is a form of Artificial Intelligence that 'gives computers
the ability to recognize patterns the way humans can,' explains Nick Bidmead,
NCorp chief executive. ... When a person is buying a car, there are myriad
features to consider: cost, mileage, styling, make, color, etc. And the
importance of each factor differs greatly from buyer to buyer. Using Lynch's
technology, a prospective customer can describe his or her dream car,
and the software will return with a list of those models that most closely
match the ideal." September
2, 2002: They
Weren't Meant to Be Games. By Brad King. Wired News. "Design
teams also continue to develop the artificial intelligence that controls
everything from computer characters to subtle background color changes.
Artificial intelligence is particularly important for sports games like
John Madden Football 2003. It handles everything from complex player shifts
to players blinking their eyes. This year's breakthrough allows players
to squeeze past players on their own, something that has frustrated players
in the past." September
2, 2002: Organic
robot mimics sea life. BBC. "An organic robot designed to imitate
primitive life forms has been created by scientists in the US. The Public
Anemone is a robot set in a rock pool filled with greenish water which
reacts to light and touch, much like an real sea anemone. The researchers
at the Massachusetts Institute of technology in Boston see their robot
as a way of exploring artificial life. They hope to gain insights into
how to create robots that can behave and interact naturally with humans." September
2, 2002: Computer
babbles like a baby. Daily Times (Pakistan). "The idea of a child
android programmed to love, as in Steven Spielberg's film AI, may seem
like pure science fiction. But this may become a reality sooner than we
think, according to Jack Dunietz, a hi-tech entrepreneur and president
of an Israeli-based company called Artificial Intelligence (Ai). His team
of scientists have designed a computer program based on a set of behavioural
algorithms that enable the computer to learn language the same way humans
do, starting from scratch." September
1, 2002: Robots
Revolution: The arrival of robots at General Motors Corp. in 1961
brought the promise of flexible automation. Today's advances in research
offer robots the chance to reach their full industrial potential. By John
Teresko. Industry Week. "About 800,000 robots populate global manufacturing
with almost half working in Japan. About 121,000 industrial robots work
in the U.S., says Donald A. Vincent, executive vice president, Robotic
Industries Association, Ann Arbor, Mich. ... The new fundamental is intelligence-robotic
technology converging with a wide variety of complementary technologies,
says senior analyst Dick Slansky, ARC Advisory Group, Dedham, Mass. He
cites machine vision, force sensing (touch), speech recognition and advanced
mechanics. The result: exciting new levels of functionality for areas
never before considered practical for robots, adds Slansky." September
1, 2002: Wanna
Bet? By Amy Harmon. The New York Times (no-fee reg. req'd). "Designed
to sharpen long-term thinking on issues of social or scientific significance,
the nonprofit site (a spinoff of the Long Now Foundation, headed by veteran
Silicon Valley pundits Stewart Brand and Kevin Kelly), solicits prophecy
backed by currency. To divert gamblers and kibitzers from the mesmerizing
press of the next five minutes, the minimum bet is $1,000 and the minimum
period is two years. ... The biggest bet (so far) 'A computer or 'machine
intelligence' will pass the Turing test by 2029.'"
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