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<< Headlines are listed according to date posted <-> Articles are organized by date published >>
February 28, 2003:
It's
a dog's life these scientists are keenly interested in - Roll Over,
Robo-Rover. By Mark Watson. The Commercial Appeal. "At a Symposium
on the Dynamics of Perception and Cognition at the University of Memphis,
about 35 people have gathered to study the way biological systems, such
as dogs, perceive, understand and navigate the world. They're doing
so in order to build devices that perform as smartly. ... 'Planetary
rovers today can only go a few meters a day - a day! - because they
have to stop and call home and ask, 'What should I do?'' NASA co-sponsored
the event, along with the National Science Foundation and U of M's Institute
for Intelligent Systems, which will join the FedEx Technology Institute
when it opens in the fall. ... Robert Kozma, a U of M associate professor
of computer science and chairman of the symposium, said these scientists
discuss techniques 'to model brain behavior, and use the results to
create artificial-intelligent devices.'" February 28, 2003:
Benton,
Bryant students slated for Botball event. February 27 - March
5, 2003: WarGames.
Techsploits column by Annalee Newitz. MetroActive. "It's funny
how we mistrust technology and computer know-how while at the same time
worshipping it. ... While some techies will be detained for using crypto,
other techies will secure the nation. This is a good time to remember
that one of the first geek-hero movies was also an antiwar movie. WarGames
(1983) is a weirdly anti-Reaganite film about how a plucky little hacker
named David teaches the military-industrial complex that war is bad.
... The plot is your typical hacker-meets-secure-system scenario, with
one twist. David doesn't save the world. In fact, the computer itself
stops the impending nuclear disaster that David's meddling has set in
motion. After playing thousands of nuclear war simulations, it determines
that nobody can win a nuclear war and shuts down." February 27, 2003:
Pentagon
Grand Challenge - $1 Million to Builder of Robotic Vehicle. By Mike
O'Sullivan. VOA News. " U.S. defense officials have issued a challenge
to inventors, off-road racers and robot enthusiasts: build a robotic
vehicle that can travel almost 500 kilometers over rugged terrain, for
a prize of $1 million. ... 'This is not something that we know how to
do today,' [DARPA director Tony Tether] said. 'On the other hand, it's
something that all of our military forces are projecting in the future
that they will need in order to reduce the number of people that they
need to take with them to a battle zone. So I'm hoping that we will
have people work on a problem which is really at the heart of our future
military doctrine that ordinarily would not work on that problem.' ...
'I believe that somewhere out there, there are some kids and people,
maybe even in defense companies, that have an idea how to do this, that
just have not had the opportunity because they didn't hear about it,
because there wasn't any excitement there,' Tony Tether said. 'We're
really trying to tap into very high-IQ people and kind of get 10 minutes
of their time. And if we can do that, there's somebody there with an
answer.'" February 27, 2003:
Sunday
morning Sumo - Robotics club wrestles with miniaturization. By Peter
Tupper. CanadaComputes. "From the Jetsons to Speilberg and Kubrick's
A.I. , robots have long been a staple in visions of the home of the
future. Despite their long history on page and screen, only a few robots--Sony's
AIBO, Friendly's Robomower, and the Roomba vacuum cleaner--have been
commercially produced and they are regarded more as novelties. Still,
the robots of film and fiction have spawned new hobbies and sports,
and leagues of enthusiasts whose tinkering may eventually lead to more
intelligent devices that will prove truly useful in the digital home
of tomorrow. ... It's the monthly meeting of the Vancouver Robotics
Club (www.vancouverroboticsclub.org), where amateur and professional
robot-builders gather to show off their collections." February 27, 2003:
Artificial
stupidity, Part 2 - Can chatterbots be as dumb as a box of hammers
and still pass the Turing test? Go ask ALICE, she might know. By John
Sundman. Salon. [Part 1 appears below.] "A
vocal camp in the brainy 'philosophy of mind' profession believes that
the Turing test should be relegated to the history books, but I'm going
to assert axiomatically that the test, as it is generally understood
by ordinary humans like you and me, is interesting. The question of
whether computers can successfully pose as human beings has obsessed
writers, filmmakers and computer scientists for decades. Therefore,
without getting sucked into a philosophical vortex about the nature
of minds, machines, intelligence and so forth, all we need to find out
-- if we want to know if the Loebner competition matters -- is whether
there exists a more respectable variant of the Turing test. As far as
I can determine, there doesn't. The Turing test is, as it were, state-of-the-art."
February 27, 2003:
This
man with a mission has more than stars in his eyes. By Ayesha Khan.
Expressindia.com. "Kalpana Chawla maybe the biggest name as far
as Indians making it big in National Aeronautics and Space Administration
(NASA) is concerned, but meet Rajeev Desai, he is a pioneer in the concept
of micro-robots for planetary explorations and has earned the Exceptional
Achievement Medal from NASA. ... Armed with a doctorate in computer
engineering and specialisation in Artificial Intelligence and Robotics,
Desai began his work in the Jet Propulsion Laboratory (JPL), a department
of NASA But 42-year-old Desai makes light of his work which revolutionised
the way unmanned missions to space were undertaken. At a time when huge
robots were the norm for space mission, four friends pooled in USD 4,000
to convince senior scientists that small robots made more sense, financially
and even mission wise. They succeeded and the result was the successful
landing of Mars Pathfinder Rover on Mars in 1997. His talk, on Tuesday,
had the students of the city based Mother School enthused about space
mission. 'What I learnt is that you need to believe in what you need
to do, being convinced that you are right in face of all the odds is
the key,' says this expert, who not resting on his laurels went on to
do MBA from Sloan School of Management for managing technology projects." February 26, 2003:
Artificial
stupidity - The saga of Hugh Loebner and his search for an intelligent
bot has almost everything: Sex, lawsuits and feuding computer scientists.
There's only one thing missing: Smart machines. [Part 1 of 2.]
By John Sundman. Salon. "Since 1989 Loebner has spent, by his account,
more than $200,000 and a thousand hours of unpaid time to hasten the
arrival of intelligent machines. He has set aside a gold medal and $100,000
in cash for the creator of the first machine that can pass for human.
In the meantime he gives out annual prizes for programs that come closest
to a long-sought holy grail in the artificial intelligence community:
passing the Turing test. ... To win the Loebner competition, software
programs must mimic human conversation. Such programs are known as 'chatting
robots' or, more often, 'chatterbots' or simply 'bots.' But today's
academic A.I. researchers consider the chatterbot approach simpleminded.
The Loebner competition, they argue, isn't a real measure of progress
in artificial intelligence but merely a 'bot beauty contest.' ... Alan
Turing was the British mathematician, cryptographer and prototypical
computer scientist who, some say, did as much as Winston Churchill to
save Western civilization from the Nazis. ... The Turing test is the
canonical benchmark by which we humans will know that computers have
caught up with us in the smarts department. ... Long known to historians
of the computer, the Turing test emerged from obscurity and became part
of popular culture in 1966, when Joseph Weizenbaum's simple 200-line
Eliza program, which used a few simple tricks to generate bland responses
to human-posed questions, fooled people into thinking they were conversing
with an intelligent being." February 26, 2003:
MIT
engineer earns prize for robot 'swarm' research. Associated Press
/ available from the Concord Monitor. "Long before he was an MIT
engineer, James D. McLurkin's laboratory was his bedroom, bathroom and
backyard in his Long Island, New York home, where he concocted stink
bombs, tried to launch a flaming airplane into the sky, built a Lego
monorail train, and turned toy cars into remote control robots. Today,
the 30-year-old engineer has turned his youthful curiosity into cutting-edge
engineering, inventing the world's smallest self-contained robots and
researching how to build robot 'swarms' that could someday tackle dirty,
dangerous, or dull tasks that humans shun. His work in microrobotics,
which could be deployed as far away as Mars or as nearby as the living
room, has earned him a place among the world's leading robotics experts,
as well as the Lemelson-MIT Program's $30,000 student prize, which was
to be announced Wednesday at the Boston Museum of Science. 'I started
geeking out an early age. Robotics is when you combine Legos and video
games to remote control cars and electronics, and put those in the same
bedroom. You get robotics shortly thereafter,' he said."
February 25, 2003:
Two
Computer Scientists Recognized for Their Work. Duke News & Communications.
"Two Duke professors were among only 16 Sloan Research Fellowship
winners in computer science awarded this year in the United States and
Canada. ... [Ronald] Parr's work on decision-making processes can be
applied to problems ranging from 'deciding the speed at which one drives
one's car, the way a company manages its distribution channels, or the
best way to treat a medical condition.' The first step in solving these
problems by computer is converting the relevant problems into a format
that computers can manage. That step, Parr said, was taken decades ago.
... 'My research is trying to reduce the number of calculations needed
for the computer to obtain a good answer, bringing us closer to the
point where computers will help us work through such difficult decisions
on a regular basis.'... Parr said he is intrigued by the recent interest
within the artificial intelligence and robotics communities in robotic
search-and-rescue missions. In such missions, robots would enter a burning
or damaged building, assess the situation and return to provide rescue
workers with the information they need to save lives. 'Along these lines,
we're developing new mapping techniques that will allow robots to explore
an area and return with a very detailed and accurate floor plan,' Parr
said. 'Eventually, I expect that robots will help the injured find exits
and even provide rudimentary first aid.'" February 24, 2003:
Pilotless
aircraft carrier jet makes first test flight. Associated Press /
available from Ananova. "The Pegasus, also known as the X-47A,
flew for 12 minutes before successfully landing on a runway at the Naval
Air Warfare Centre in California's Owens Valley. The arrowhead-shaped
plane completed the flight autonomously, following a series of pre-programmed
way points." February 24, 2003:
Promise
of intelligent networks. By Mark Ward. BBC. "US researchers
are working on ways to make wireless computer networks organise them.
Computer scientists at Intel are developing mesh networking technologies
that can automatically work out the best route for data as demand changes
or devices join and leave the system. The researchers believe such automatic
networking systems will be needed as the numbers of devices that can
communicate wirelessly proliferate. ... Mr [Mike] Witteman and his colleagues
are working on ways to instil wireless devices with the intelligence
to work out all the different routes that data can take from one point
to another in any network they form." February 24, 2003:
Tech
for Elders Must Have Purpose. By Mark Baard. Wired News. "Seniors
will accept newfangled gadgets, as long as they come in familiar packages.
The key, researchers say, is to make assistive technologies easy to
use and familiar. The devices must also increase seniors' independence.
... Aging baby boomers might happily adapt to a wireless phone-based
system that helps them navigate public transportation systems using
artificial intelligence, for example. Mobility for All, part of the
cognitive levers project, known as Clever, at the University
of Colorado, will put cognitively impaired people on the right local
bus by combining GPS and wireless technology with Java-enabled smart
phones that have high-resolution displays. ... Researchers admit that
technology can't fix all seniors' problems. People age differently,
and an assistive technology must get smarter as a person's functioning
declines. 'We've got to make systems that are highly customizable,'
said Martha Pollack, a professor of electrical engineering and computer
science at the University of Michigan. ... Pollack is programming the
AI brain behind Nursebot, a robot that provides both cognitive and motor
support to seniors. Nursing-home residents can lean on Nursebot as the
machine walks them down long corridors, responds to their questions
and reminds them about appointments." February 24, 2003:
The
Robot Ate My Homework. By Fran Stewart. TIME. "Kids who are
hospitalized for long periods by trauma or chronic illness risk falling
behind in school. Now robots are here to help. PEBBLES (Providing Education
by Bringing Learning Environments to Students) have rolled into five
U.S. pediatric centers...." February 23, 2003:
Eyes
on $1-Million Prize for Robot Ground-Vehicle Race. February 22, 2003:
Subs
newest aid in counting fish population. By Michelle Knott. New Scientist
News Sevice / available from The Star. "A robot submarine that
can be taught to recognize any fish species could soon be helping conservationists
find out if fish populations really are as close to collapse as some
suspect. ... Daniel Doolittle and his colleagues at the Virginia Institute
of Marine Science in Gloucester Point, Va., have developed an autonomous
underwater vehicle (AUV) that takes sonar pictures of passing fish shoals
and uses an artificial intelligence system to recognize the fish species
in question and count them. ... [H]e and his colleagues designed neural-network
software that can be programmed to recognize any number of different
species by their shape and the way they move. The neural network learns
which combinations of inputs, such as shape details, lead to a particular
output, such as a positive species identification. ...The U.S. navy
is interested in the smart subs, which could be put to work patrolling
harbours or shipping lanes on the lookout for mines or other weapons." February 21, 2003:
Robotics
technology hasn't come of age -- yet. By Manny Frishberg. Puget
Sound Business Journal. "Far from science fiction, robots have
already played an important part in American business for decades --
mostly in the form of the giant industrial machines that weld and paint
car bodies, wire together silicon chips or wrap and stack packaged goods.
February 21, 2003:
Machine
Intelligence Fails Fascination Test. Opinion by Gaby Wood. Newsday.
"Earlier this month in Manhattan, Russian grandmaster Garry Kasparov
played what he called the first fair chess match between a man and a
machine. ... Deep Blue was not the first contraption to attempt to replicate
the calculations of the human mind. A long time earlier, in 1769, an
'automaton chess player' was built for the empress of Austria by a Hungarian
civil servant named Wolfgang von Kempelen. It was made up of a wooden
figure dressed in Turkish costume and seated behind a large chest, on
top of which was a chessboard. ... Von Kempelen's machine demolished
a number of eminent opponents - Napoleon, Benjamin Franklin, Catherine
the Great - and several thinkers, including Edgar Allan Poe, sought
to unveil its secret. ... The nearer artificial intelligence experts
come to simulating a human being, the more clearly they perceive the
particular difficulties of the task; there is still so much we don't
know about ourselves." February 21, 2003:
In Emergencies,
Bots to the Rescue. By Michelle Delio. Wired News. "[T]his
week a couple dozen robotics researchers left their labs and donned
hard hats and steel-toed boots to participate in a one-day workshop
intended to show them what a real search-and-rescue experience is like.
Computer scientist Robin Murphy, director of the university's Center
for Robot-Assisted Search and Rescue, led the workshop. 'It's so important
to get computer scientists into the field so they can get a real-world
perspective on human-machine interaction,' Murphy said before the workshop.
... Researchers continue to program these robots with greater intelligence.
In an emergency situation, the machines can't rely solely on commands
from humans because wireless communication can be difficult to maintain
in remote terrain or deep inside a collapsed building. Until they can
be programmed to act on their own, the bots must at least be smart enough
to continue moving forward through an emergency site until communication
signals resume. If communication is not restored, they should know when
and how to return to home base." February 21, 2003:
Intelligent
machine. By Quah Seng Sun. The Star Online. "In the world of
computing, few figures loom as large as Alan Turing, a British mathematician.
He not only cracked the Nazi codes during World War II, but also laid
the groundwork for the creation of the modern computer. Today, he is
considered the father of the computing sciences. One of his most enduring
contributions is a simple test for artificial intelligence that he proposed
in 1950. ... The Man versus Machine match in New York between Gary Kasparov
and Deep Junior shows how far the development of the chess computer
programs has progressed. Take, for example, the fifth game in this match,
the unexpected 10?Bxh2+ played by Deep Junior. Here was a sacrifice
of material with no apparent decisive advantage other than the gain
of the initiative over its opponent, something that a human would do
or consider doing, but something totally unexpected from a computer
program. In a way, I would consider the 10?Bxh2+ move to be a defining
moment when a computer program comes closest to passing the Turing Test
for chess." February 21, 2003:
No
Drivers Wanted in Race for $1 Million. By Bob Drogin and Aaron Zitner.
Los Angeles Times (no fee reg. req'd) / also avaiable from The Baltimore
Sun (Race
for $1 million -- no drivers wanted). "Think 'Mad Max' meets
Jules Verne. Or 'BattleBots' hits 'Cannonball Run.' Think winning $1
million for racing a robocar. That will be the Pentagon's unlikely pitch
to more than 200 potential participants Saturday in Los Angeles at the
announcement of a public competition to build and race unmanned ground
vehicles from Los Angeles to Las Vegas in March 2004. The rules are
simple. 'No humans or other biological entities' allowed onboard. No
radio or remote controls. ... The race, called the Grand Challenge,
is the brainchild of the Defense Advanced Research Projects Agency,
or Darpa, the $2-billion whiz-bang shop at the Pentagon that helped
create the Internet, Stealth aircraft, 'smart' bombs and the pilotless
Predator plane. ... The robo-race is in a tradition of grand challenges
designed to inspire the public and push the frontiers of science. ...
Contests also have a history in the world of robotics." February 21, 2003:
Rein
in Pentagon snooping - Congress' actions help, but more safeguards
are needed. Editorial. Sarasota Herald-Tribune. "Civil liberty
watchdogs on the left and right are celebrating news that Congress has
imposed more restrictions on a controversial surveillance program being
developed at the Pentagon. But their sense of relief may be premature.
A bipartisan coalition of lawmakers on Capitol Hill agreed recently
to bar the Department of Defense from using a proposed computer data-mining
program -- called Total Information Awareness -- on American citizens.
That's certainly a welcome step. So is a related move that will require
the Pentagon to give Congress a detailed report about the program's
cost, privacy safeguards and oversight before research can continue.
The program, if developed to its fullest potential, would have enabled
federal authorities to snoop through credit-card receipts, phone bills
and other records of any citizen for clues about potential terrorism
attacks. Pentagon officials put a vastly different spin on their intentions,
contending that they're simply trying to build an 'artificial intelligence'
program that would enable law-enforcement officials to match up a series
of events, such as an individual buying large amounts of chemicals and
renting a truck, that could be part of a terrorist plot." February 20, 2003:
21st
Century - Future Is Now. Column by John M. Moran. The Hartford Courant.
"Science-fiction stories about traveling into the future are great
fun. We get to imagine being suddenly transported to a world far more
technologically advanced than our own. The future doesn't arrive suddenly
in real life, of course. Instead, it creeps up on us day by day. But
if you pause to think about it, the far-off future we long anticipated
suddenly seems to have become reality. ... There's still much work to
be done, of course. Artificial intelligence and voice recognition remain
embryonic technologies, so it will be years before we can converse with
a computer the way astronauts did in the movie '2001: A Space Odyssey.'
(Perhaps that's just as well, considering the movie's plot.) Robotics,
too, remains far from our futuristic vision. No 'Rosie the Robot' yet
cooks our food or cleans our homes - though robotic vacuum cleaners
will tidy it up a bit. Technologist, futurist and inventor Danny Hillis
once noted that we never thought much about the future beyond the year
2001. For decades, that landmark was the future, even as it drew nearer." February 20, 2003:
Radio
tags, nanotubes and a video Cyclops. By Fiona Harvey. Financial
Times. "The bear market may have savaged the technology sector
financially, but an optimistic belief in a science fiction future still
buoys the sector's visionaries. The present may be marked by profit
warnings and lay-offs, but in the world of technology what always counts
is the next big thing. ... Already, several software products allow
people to speak to their computers, and personal digital assistant users
are familiar with handwriting recognition. But so far these products
have proved difficult to use. Over the next five years, they are expected
to improve markedly - but to what extent these input methods will prove
a fillip to the flagging computer hardware and software markets is debatable.
... The 'holodeck' in Star Trek, where people can call up any holographic
environment they choose, may seem like pure science fiction but scientists
in institutions from Microsoft's UK Research laboratories to universities
in the US and Japan are working on ways to turn it into fact. At present,
there are drawbacks to video conferencing systems. As Andrew Blake of
Microsoft Research explains: 'One of the problems we've been solving
is that current video conferencing systems don't allow people to make
eye contact with each other, because they can't mimic stereoscopic vision.
We're using artificial intelligence to recreate what is in effect a
virtual eye situated in the middle of the user's forehead, like a Cyclops
- and that will ensure eye contact can be maintained.' That technology
could be commercialised within three years." February 20, 2003:
Letters
to the Editor - Computer games. The Economist. Excerpt from Matthew
Gertner's letter: "Sir - You are right that chess-playing ability
says little about the potential of computers to mimic human intelligence
('Not so smart ', February 1st). However, you miss a broader point about
recent progress in artificial intelligence. A more illuminating example
can be found in backgammon. While chess programs have played at a world-class
level for two decades, backgammon software based on the same brute-force
approach has never achieved more than a weak intermediate level of play.
The breakthrough came in 1995 with TD Gammon, a program based on a neural
network that functions in a way very similar to the human brain...." February 20, 2003:
IT
way to teach English launched. By T. Thant. New Straits Times. "A
pilot project to teach English using information technology modules
designed by a local consultant has been launched at five primary schools
here. ... The modules were developed by Petaling Jaya-based ENOV8 Infostructure
Sdn Bhd. Its director, Rusdi Sofian, said the four-in-one modules emphasised
communication, reading, listening and writing. ... The modules include
'artificial intelligence' and text-to-speech technology, as well as
the use of animation, text and voices based on local characters." February 20, 2003:
Robot
game sparks student interest. By Karen Klinka. The Oklahoman. "Research
describing how Botball robotics can interest school students in science
was recently presented at a national meeting by a University of Oklahoma
professor. But Oklahoma's annual regional Botball Robot Tournament Saturday
in Oklahoma City will allow people to see that process in action, said
David P. Miller, a professor of aerospace and mechanical engineering
at OU's College of Engineering. ... 'We're actually still in the process
of putting together firm numbers to show this,' Miller said. 'But there's
substantial anecdotal evidence that a lot of students never thought
of science, technology or engineering as a possible career path until
they went into one of these robotics contests around the country.' The
experience of robotics competition helps many students realize that
they understand these subjects and that there are jobs in those fields,
he said." February 19, 2003:
Basic
sciences reclaim their space. By Lilliam Riera. Granma International.
"Roberto Rodríguez Morales, head of the Artificial Intelligence
(AI) department, explained to Granma International that they have developed
two pieces of software, both registered here in Cuba. The first program,
prizewinner in the 12th National Science and Technology Forum, allows
medical measurements to be taken by means of a digitalized image. The
second, known as EXPARAM, is being used as part of the national system
for special needs teaching for those with hearing problems." February 19, 2003:
Who
should explore space, man or machine? By Richard Stenger. CNN. "The
Russians and Americans may have ended their rivalry beyond Earth, but
another contest for dominance in space remains, one that pits biology
and brains against circuits and chips. ... So who should explore space?
When grilled by Capitol Hill lawmakers last week, NASA administrator
Sean O'Keefe expressed support for both man and machine. 'It's not a
question of either or, robotics or humans,' O'Keefe said. 'The strategy
we try to employ is not an either or but the best of both.' ... Interestingly,
robots might someday take over some spacewalking chores. NASA is working
on a prototype called Robonaut to handle more mundane tasks of astronauts
in space. But Robonauts would supplement, not replace, the work of humans,
whose depth and breadth of performance is beyond current robotics capability,
according to Chris Culbert, a robotics researcher at NASA's Johnson
Space Center in Houston, Texas." February 19, 2003:
Strandcom
Offers World-Class Made-In-Malaysia Smart Home System. By Mohd Arshi
Daud. BERNAMA. "The new mi-GUARDZ, to be developed with local universities,
would have 'a bit' of artificial intelligence where it would recognise
the habits of houseowners. 'For instance, if you like to drink coffee
and have a hot shower when you arrive home, the system will automatically
brew coffee for you and turn on the water heater as you get back,' said
Badardin." January/February
2003: The
Software Developer as Movie Icon. Editorial by Warren Harrison.
IEEE Software (Vol. 20, No. 1, pages 5 - 7). "As a college professor,
I often get an opportunity to speak with incoming freshmen who have
decided to major in computer science. Virtually all these young people
share a single attribute: they have no idea what a professional software
developer does. This means that many students who pick this career will
either be unsuccessful or, worse yet, successful at a career they'll
hate until they retire. At the same time, many students who would find
the profession enjoyable and be quite good at it might not give it a
second thought. ... [M]ost software developer hopefuls don't have a
clue about what they will be spending the rest of their lives doing.
And the information they do receive from movies about software developers
is consistently inaccurate. Because of this, I have begun a semi-serious
study of how Hollywood portrays software developers, analyzing a number
of classics in which computers and software play major roles in the
plot. Disney's TRON (1982), WarGames (1983), and The Net (1995) are
representative of the way movies portray computer folk. The image that
emerges is not a pretty one." February 19, 2003:
Digital
Connexxions Awarded Predictive Marketing Patent. Opt-in News. "Marketing
solutions provider Digital Connexxions Corp. announced that the United
States Patent and Trademark Office has granted Patent Number 6,466,975
for its predictive marketing technology. Currently, this technology
is being integrated with Digital Connexxions flagship product SubscriberWorx,
which is used by publishers and list managers to manage their subscriber
lists. 'We are immensely proud of our invention, as it is one of the
first marketing applications that uses artificial intelligence technology
to learn the subscriber's preferences real-time, and dynamically presents
the most relevant promotion and offer,' said John Ching, CTO of Digital
Connexxions. ... 'The A. I. engine actually learns and becomes smarter
at predicting what the subscriber will want to do next, with each additional
interaction.'" February 19, 2003:
18th
century theory is new force in computing. By Michael Kanellos. ZDNet
/ also available
from CNET (Old-school theory is a new force). "Thomas Bayes, one
of the leading mathematical lights in computing today, differs from
most of his colleagues: He has argued that the existence of God can
be derived from equations. His most important paper was published by
someone else. And he's been dead for 241 years. February 18, 2003:
Clearing
the air - New device sniffs offices. By Peter Healy. The Advocate.
"Pro Services calls the $25,000 device the IAQ 4000 system. The
acronym stands for indoor air quality. The company that makes it, Aircuity
Inc. of Newton, Mass., refers to that equipment as the Aircuity Building
Performance and Indoor Air Evaluation System, said spokesman Robert
Skinner. The system consists of a portable air sampling device, a Web-based
data collection and reporting tool and an artificial intelligence-based
diagnostic program. It monitors and analyzes temperature, relative humidity,
carbon dioxide, carbon monoxide, airborne particles, total volatile
organic compounds, mold and pollen, ozone and radon. While the news
is replete with stories about building security these days, the Aircuity
system would be ineffective against a major act of sabotage or terrorism,
Skinner said. 'The portable technology is not designed to detect biological
agents,' he said. 'However, Aircuity is developing technology to address
biological detection.'" February 18, 2003:
Robots are getting
more sociable - Researchers work on machines with a human touch.
By Alan Boyle. MSNBC. Please note: accompanying the article is a
link to an interactive brief history of robotics. "For [David]
Hanson, K-Bot is step down a decades-long path in cognitive science.
Future robo-faces could be used to test theories about how humans come
up with acceptable responses to social cues. Eventually, the robot itself
might recognize when it has flashed an inappropriate expression or made
an ill-timed remark, then adjust its own software accordingly. There
may even be occasions when humans who have a psychological problem with
socializing could learn a thing or two from K-Bot's descendants. Many
other robotics experts are working on their own brands of sociable machines.
Cynthia Breazeal, a professor at the Massachusetts Institute of Technology,
was a pioneer in the field, by virtue of a cute contraption called Kismet.
... Now she's working on a furry, lop-eared robot named Leonardo, which
was designed with the aid of experts in animatronics. 'There are many,
many, many, many possible applications,' she said. Sociable robots could
serve as entertainers, nursemaids, servants or surrogate friends. The
software advances could also lead to better on-screen 'virtual humans'
in situations where the physical form isn't needed -- say, providing
a friendly 'face' at automatic teller machines. ... Looking beyond the
science and engineering, the effort to construct more humanlike robots
has a philosophical point as well, the researchers said. 'Robots have
always been an intriguing mirror to our own conception of what it means
to be a human,' Breazeal said." February 18, 2003:
City & Country
- Ambling along. By Cecilia Chow. The Edge Daily. "Consultants
have made predictions about what the new year holds for the Singapore
economy and property market. Now, it’s time for the feng shui
masters to do the same, based on their study of the cosmic forces that
will come into play during the Year of the Goat. ... 'The number 'seven'
represents an energy that brought power to women, [a] boom in communications
and information technology, and prosperity to the east coast of a country,'
says Hong Kong-based Raymond Lo, a professional feng shui practitioner
and researcher for more than a decade. By next February, the world will
move into the 'Age of Eight', which will result in a total shift in
energy. 'It will bring power to young people, a boom in robotics and
artificial intelligence, as well as prosperity to the southwestern side
of a country,' says Lo." February 18, 2003:
Retired
IRS special agent keeps up computer work. By Leonard Jackson. News
9 & The Oklahoman. "The third major event in [Robert] Kelso's
career came in the last six years before he retired in 1999. He and
Anderson arranged with the IRS national office to program government
data such as currency transaction reports, foreign bank accounts, FAA
records on airplanes, Social Security numbers, real estate purchases
and other financial data bases. They used this data to develop a computer
artificial intelligence expert system for the national office named
Project FOCUS. It involved using computer artificial intelligence to
identify narcotics traffickers and money launderers. It also involved
the potential identification of nuclear proliferation issues for the
U.S. Customs Service and items of interest for other agencies of the
U.S. Treasury Department. In the development of Project FOCUS software,
Kelso collaborated with computer scientists at Los Alamos National Laboratory
on artificial intelligence and 'fuzzy logic.'" February 18, 2003:
£1m supercomputer
to university rescue - IBM donates equipment to help fire-hit facility
rise from ashes. By Stephanie Todd. Edinburgh Evening News. "A
world-renowned computer centre devastated by the Old Town fire has been
given a £1 million supercomputer that will help accelerate groundbreaking
research. Edinburgh University's celebrated School of Informatics will
take delivery of a powerful Regatta server from IT giant IBM today.
The server, or 'mother computer', will allow the school to create a
massive yet easily accessible database of decades' worth of pioneering
research. The databank will cover tens of thousands of items of research
into computer science, artificial intelligence and robotics. ... IBM
engineer Freddie Moran added: 'Many people would perceive this as some
abstract and unconnected academic event that does not impinge on daily
life, however, this could not be further from the truth - it is part
of Scotland's future, and what the Intermediary Technology Institutes,
recently announced by Scottish Enterprise, are designed to promote.
Subjects such as e-science and informatics need to be demystified and
explained in such a way that everyone can understand they are as valuable
as, for instance, medical research. More importantly, they are a key
enabler to growing world-class life science research and investment
in Scotland.'" February 18, 2003:
Pentagon's
'wish list' to enhance commandos' abilities. By Kim Burger. Jane's
Defence Weekly. "The US government is also seeking digital analysis
and artificial intelligence technology that may enable analysts to track
terrorists' financial transactions and communications, while other capabilities
are desired for non-intrusive download of data from cellular telephones,
pagers and personal digital assistants, [John] Reingruber said." February 18, 2003:
FAQs
- What is artificial intelligence and how it works? By Adeel Khan.
February 18, 2003:
Roboburgh
Robotics represents the sizzle that goes with the steak of factory and
process automation. Essay by James H. Morris. Post-Gazette. "There
is definitely a lot more to robotics than R2D2. Robotics plays a role
whenever computers deal directly with the real, physical world -- sensing
movement, smelling chemicals, moving freight or driving vehicles. One
of Pittsburgh's most successful new companies is McKesson Automation,
which sells a system that mechanically dispenses medicines in hospitals
in order to eliminate human error. In other words, robotics represents
the 'sizzle' that goes with the 'steak' of factory and process automation,
a huge continuing enterprise that accelerates as computers become ubiquitous.
... Quiz: What Pittsburgh sports team won three world championships
in the last decade? Answer: Carnegie Mellon's Robotic Soccer Teams!
Playing on an international stage against teams from all over the world,
Carnegie Mellon's small, wheeled robots and Sony Aibo legged robots
have been bringing home the gold in the International RoboCup Federation's
annual competitions since 1997. Prior to this year's main event in Italy,
Carnegie Mellon will be hosting the first American Open robotics competition
on campus from April 30 to May 4. The event will be open to the public.
February 17, 2003:
No
summer break for bioinformatics. By Andrea Malcolm. Computerworld
New Zealand. "Auckland University of Technology is holding a summer
school seminar on bioinformatics -- the application of IT to biotechnology.
Why should there be a special branch of IT dedicated to this area? ...
The main problem in dealing with biological information is the massive
amount of data, which is distributed all over the world, says [Professor
Nik] Kasabov. He says bioinformatics has several major areas of development
-- bioinformatics database, statistical methods and the new areas of
computational intelligence in biological applications. 'That includes
artificial intelligence, neural networks and support vector machines
-- all the state-of-the-art AI development goes to help processing biological
information.'" February 17, 2003:
Arab
scientists to unveil 'intelligent systems.' Gulf News. " he
Arab Science and Technology Foundation (ASTF) will unveil its first
'intelligent systems' products, including a voice-enabled system, a
smart inspector robot for long pipes and a smart menu navigation system.
... The new voice-enabled technology is largely a speech enabling development
platform that allows for the rapid creation and deployment of speech
enabled applications in a wide variety of languages, including Arabic
dialects. ... From the end-user's point of view, the new platform improves
the quality of the user's experience with the applications by allowing
the use of natural spoken language rather than rigid keyword commands.
The target market for the new technology - the users of mobile communication
and in-vehicle automotive equipment - will have over two billion users
worldwide by the end of 2005, with 200 to 250 million located throughout
the Middle East and North African region... The second technology development
by ASTF scientists is an autonomous small robotic inspector for the
insides of very long and small diameter pipes, such as coiled tubing,
underground and undersea pipelines, heat exchangers and power plants'
tubing. The smart inspector detects corrosion and other in-pipe defects,
and will help companies save millions of dollars in maintenance costs
for oil and gas pipelines." February 17, 2003:
Intelliorg
system wins grant. By Christopher Boyd. Orlando Sentinel. "A
minority-owned company associated with the University of Central Florida
Technology Incubator last week announced that it had won a state grant
to beta-test a pattern-recognition technology developed for the nation's
homeland security program. ... The Intelliorg program monitors databases,
looking for patterns that are meaningful to security experts. ... 'Intelliorg's
technology combines cognitive analysis, artificial intelligence and
modeling and simulation to enhance decision support in critical, information-intensive
situations,' said Yasmin Tirado-Chiodini, the company's founder, president
and chief executive officer." February 17, 2003:
Dollars
From Heaven - NASA-funded research small but vital. By Byron Spice.
Post-Gazette. "From a purely financial point of view, NASA plays
a relatively minor role as a federal sponsor of academic research, contributing
about 4 percent of all federal spending for university research and
development. But from the point of view of Chuck Thorpe, director of
the Robotics Institute at Carnegie Mellon University, NASA's $308 million
in sponsored research projects often have a special quality that attracts
and inspires students and faculty. ... NASA has been a major sponsor
for some of the Robotics Institute's most challenging programs: Dante
II, the robot that walked into an active volcano in Alaska; Nomad, the
robot that successfully searched for meteorites in Antarctica; and Remote
Agent, the artificial intelligence program that allowed the Deep Space
I probe to set its own 120-million-mile course for an asteroid flyby.
About half of NASA's $15 billion annual budget goes toward human spaceflight
programs, such as the shuttles and the International Space Station.
The other half, devoted to science, aeronautics and exploration, is
the source of funds for academic grants, noted Kathie Bailey-Mathae,
federal relations officer for the Association of American Universities." February 17, 2003:
Robotics
put new face on the future. Sci-fi depictions still a long way off.
By Eric Schmidt. The Denver Post. "The scientists spoke at a symposium
on 'biologically inspired intelligent robots' based on models from nature.
The idea is not to mechanically replicate animals but to adopt forms
from nature that lead to more useful technology, said Yoseph Bar-Cohen,
a physicist at NASA's Jet Propulsion Lab. ... Cynthia Breazeal, a robot
behavior expert from the Massachusetts Institute of Technology, also
discussed the relationship between man and machine. She said there is
a cultural aspect to artificial intelligence that goes beyond engineering
into the realm of sociology and psychology. ... The inevitable allusions
to science fiction drew mixed responses from the scientists. Bar-Cohen
said movies such as 'Star Wars' or 'A.I.' give researchers ideas to
pursue but don't necessarily point in the right direction. Breazeal
said science fiction can be difficult for researchers because it sets
the bar so high." February 17, 2003:
New
robot has a human face, but faulty software. By Michael Smith. Southam
Newspapers / available from the Edmonton Journal. "The so-called
K-bot, developed by graduate student David Hanson of the University
of Texas at Dallas, is the most sophisticated device of its type --
a robot designed to mimic the human face and respond to expressions.
But, Hanson said, it's being built on a shoe-string -- K-bot cost about
$400 US -- and sometimes fails to perform on cue. Nonetheless, he said,
a human-like face is going to be vital for many robots in the future.
'We are beginning to knit together the bits of artificial intelligence
into a comprehensive robot,' he said at the annual meeting of the American
Association for the Advancement of Science. 'But you have to have a
face . . . because the human face is the most natural paradigm for human
interaction.' ... Hanson said the device -- once the bugs are worked
out -- will be useful for scientists developing human-like robots and
may also have medical applications, perhaps in helping people who have
suffered brain damage and have difficulty interpreting facial expressions.
But whether human-like robots will ever exist was questioned by physicist
Yoseph Bar-Cohen of NASA's Jet Propulsion Laboratory in Pasadena, Calif.
It will depend on 'customer demand,' Bar-Cohen said. 'If no one cares
about it, it will not happen.'" February 17, 2003:
Robots
get cheeky. By Jonathan Amos. BBC. "Meet K-bot, probably the
most sophisticated robot head yet developed. It is the creation of David
Hanson, a former Disney employee now working at the University of Texas-Dallas.
...The two-kilogram head was shown off to the annual meeting of the
American Association for the Advancement of Science (AAAS) in Denver.
'This is the face for social robotics,' said Mr Hanson, who is building
the machine as part of his PhD studies. 'The human face is the most
natural paradigm for human-computer interactions. This is how we will
interact with the computers of tomorrow. ... You could distribute these
things to labs all around the world and then you would have a standardised
humanoid intelligence platform that can be integrated with locomotion
robots and natural language processors. You could then begin to knit
together all the various components of artificial intelligence into
a cohesive integrated humanoid emulation robot. But fundamentally you
have to have a good face otherwise you will not relate to it." February 17, 2003
[issue date]: The
DNA Revolution - Future Visions - How will genetics change our lives?
"TIME invited a panel of scientists and science writers to close
their eyes and imagine the world 50 years from now. This is what they
see. ... Ray Kurzweil, Inventor and author of The Age of Spiritual Machines:
Within a quarter-century, we will have completed the reverse engineering
of the human brain and will understand its principles of operation.
We can then implement similar 'biologically inspired' methods of information
processing using far more powerful computational technology. This will
combine our human strengths in pattern recognition and emotional and
artistic intelligence with the speed, capacity and knowledge sharing
of machines...." February 17, 2003: Human - Machine cartoon
>>> AI
NewsToons; and see the related news on this page February
16, 2003: Man
vs. Machine - A new era in computer chess. Opinion by Garry Kasparov.
The Wall Street Journal. "Years before the first computer was actually
built, the famous British mathematician Alan Turing envisaged it playing
chess and beating the human world champion. When the very first computers
were delivered to the Los Alamos Scientific Laboratory in the 1950s
the scientists there immediately started to program it to play chess.
The quest had begun. ... My match with Deep Junior is the beginning
of a new era in computer chess. Both sides were under strict supervision
and every aspect of each game was recorded. As a result, we can see
the strengths and shortcomings of the machines, and of ourselves. This
marks an important shift in the history of computer chess. ... What
makes this new era so exciting is that there are many programs using
different techniques that produce distinct styles. Deep Junior is as
different from Deep Fritz as Kasparov is from Karpov. Chess offers the
unique opportunity to match human brains and machines. We cannot do
this with mathematics or literature; chess is a fascinating cognitive
crossroads." February 16, 2003:
Horizons
of the human soul. Opinion by Sue O'Brien. Denver Post. "Truth
be told, it was never the scientific marvels that drew me, never the
gathering of esoteric knowledge about spheres beyond our own. It was
the daring men, and eventually women, who ventured so far on a wish
and a prayer. ... In the wake of the Columbia tragedy, as in the wake
of Challenger, the pundits speak again of exploring space without endangering
human lives. Send robots to probe the cosmos in our stead, they say.
It's cheaper. Less risky. More efficient. After all, you never need
to bring a robot safely home. ... But an unmanned program would never
have given us Michael Anderson, David Brown, Kalpana Chawla, Laurel
Clark, Rick Husband, William McCool and Ilan Ramon. The critics are
right. We can explore the horizons of the universe without sending men
and women along. But they've not yet told us how we will explore the
horizons of the human soul." February 16, 2003:
Letters
to The Sunday Times. The Contra Costa Times. "Robots in space
- Manned spaceships are as useful as transatlantic liners. Talk about
'advancing the science frontier' is alluring nostalgia. All data collected
by astronauts is measured by an instrument and could be read remotely.
To stop progress is against our past, it is time to move on. Space exploration
must continue but, with robots. In Boston (1968), a lecturer insisted
sending men to Mars was nonsense, because we could learn as much with
robots, like NASA does. He insisted NASA should use advanced 'artificial
intelligence' instead of sending data to earth and commanding every
move...." - Michael F. Sarabia, Bay Point. February 15, 2003:
Brainwave
technology offers new hope for disabled. By Anna Nelson. swissinfo.
"Last autumn, scientists at the Dalle Molle Institute for Perceptual
Artificial Intelligence (Idiap) in canton Valais began experimenting
with ways of harnessing brainwaves via electrodes to send simple commands
to a computer. According to director Jean-Albert Ferrez, the institute
has developed technology that can roughly identify what a person is
thinking about, based on his or her mental activity. 'The computer can
detect whether you are thinking about a calculation, a place, a colour
or even what you want to eat for dinner,' he told swissinfo. ... The
process works by attaching electrodes to a patient's scalp, which record
the electromagnetic activity of the brain. These electrical signals
are sent to a 'neuro-classifier' which is trained to recognise specific
patterns of brain activity. The computer then matches this activity
to a corresponding task such as turning on a light or even writing a
letter using an on-screen 'virtual keyboard'. ... The project is still
in its experimental phase and, according to Ferrez, it could take years
before practical applications are developed for the technology. ...
From speech recognition to brainwaves, nearly all of Idiap's research
is aimed at facilitating human interaction with each other and with
technology. Another area of the institute's work involves 'multimodal
information processing', which focuses specifically on teaching computers
how to interpret human actions, such as speech, touch and movement." February 15, 2003:
Ads
about to see you coming. By Sue Lowe. The Sydney Morning Herald.
"When Tom Cruise's character in the sci-fi film Minority Report
walked past a wall of ads that recognised him and pitched products they
thought he'd like, it was supposed to be a vision of advertising circa
2054. But a British company has said that by the end of the year it
would launch software to allow 'live' advertisements to sense when a
person is nearby, knowing their sex, age and race. The company, Intelligent
Earth, said the profiling software could also be used in robotics, airport
security systems and intelligent toys. ... Alexander Zelinsky, a professor
working in computer vision at the Australian National University, highlighted
the huge step from a machine's ability to pick out a human face to being
able to work out the sex, age and race of the face." February 14, 2003:Biology
to make mini machines. By Richard Black. BBC. "Computers of
the future will be built not by factory machines, but by living cells
such as bacteria. That at least is the vision which has been outlined
by scientists speaking at the American Association for the Advancement
of Science annual meeting in Denver. They have described how wires can
now be made by yeast organisms, and how solar panels could be built
using substances produced by sea sponges. Researchers believe these
kind of technologies will be essential if we are to continue to shrink
the size of electronic devices. Plants and animals produce an extraordinary
variety of chemical substances, all designed to help them in their lives.
But some of these substances - proteins or other kinds of molecule -
might also be useful in the electronics industry, as it seeks ways of
making silicon chips smaller and faster. Another potential application
is nanotechnology - science which is done at the scale of just billionths
(nano) of a metre." Also see a related article from the BBC: Nanotech
may spark fierce ethical row. By Alex Kirby (2/14/03). February 14, 2003:
Check out our Valentine's Day toon from last year: Machine
Yearning! February 14, 2003:
Artificial
worlds used to unlock secrets of real human interaction. Cornell
News. "What do flocks of birds, traffic jams, fads, drinking games,
forest fires and residential segregation have in common? The answer
could come from a new computational research method called agent-based
modeling. Michael Macy, a sociologist at Cornell University, Ithaca,
N.Y., is using this powerful new tool to look for elementary principles
of self-organization that might shed new light on long-standing puzzles
about how humans interact. ... He credits Craig Reynolds, a pioneer
of agent modeling and three-dimensional computer animation, for the
1987 discovery that the complex choreography of a flock requires that
each bird (or 'boid,' as Reynolds called them) follow just three simple
rules: head toward the center of your neighbors, match their speed and
trajectory and avoid collisions. ... Traditionally, sociologists have
tried to understand social life as a structured system of institutions
and norms that shape individual behavior from the top down, Macy notes.
In contrast, agent modelers suspect that much of social life emerges
from the bottom up, more like improvisational jazz than a symphony." February 13, 2003:
Attack of the clone debate
- For visionaries, legislators, escalating issue has many facets. By
Michael E. Ross. MSNBC. "Writers, futurists and visionaries are
bracing for the real-life impact of cloning, with some predicting violent
social upheaval, a re-evaluation of our esthetic sensibilities, and
the dawn of tailored genes and life spans of 100 years or longer. ...
Scientists and futurists say that whether you oppose or embrace cloning,
trying to ban it is a fruitless cause, and unwise. ... Cloning is the
latest genetic technology to come before a public whose values and attitudes
have slowly evolved with each new development. Ray Kurzweil, an inventor
and author of 'The Age of Spiritual Machines,' a 2000 book speculating
on the interface of computers and human intelligence, notes that the
passionate antipathy that accompanied other once-cutting-edge procedures,
from in-vitro fertilization to surrogate motherhood, has largely given
way to a sense that such practices are commonplace. 'All the reproductive
technologies we have -- artificial insemination, test-tube babies --
were once considered radical,' said Kurzweil, CEO of Kurzweil Technologies,
a company specializing in artificial-intelligence and computer systems.
'A lot of technology when we first hear about it, we can't get used
to it.'" February 13, 2003:
Professor
directs two tech efforts. By Dave Lundy. Chicago Sun-Times. "Kris
Hammond spends every day commuting between two different worlds. As
director of Northwestern University's Intelligent Information Laboratory
(InfoLab), Hammond helps students and faculty explore efforts to reduce
the friction between people and technology. As director of NU's Information
Technology Development Laboratory (DevLab), he helps develop new technologies
so they are ready to succeed in the for-profit world. If anyone has
the background to bridge that gap, it is Hammond. After receiving his
Ph.D. in computer science from Yale University, Hammond spent 12 years
working on artificial intelligence technologies at the University of
Chicago. He eventually grew tired of a world of theory without practice,
and in 1998 jumped to Northwestern, with his InfoLab and students in
tow. He later founded DevLab to help bring technologies into the marketplace.
... [interview]Q. Why did you decide to focus your career on
artificial intelligence? A. I went to college at Yale and,
although I was a philosophy major, I ended up working in the computer
science department. I liked it so much that I stayed for graduate school
and got very involved in artificial intelligence research. I always
loved artificial intelligence because you are faced with the awesome
problem of trying to use a machine to replicate how people think. ...
Q. Tell me about some of your more interesting projects. A.
Our first real powerhouse is a program called Watson that uses artificial
intelligence to help people search for information. It acts like an
assistant that's been reading over your shoulder." February 13, 2003:
Hello, Dolly! By
Jennifer Schuessler. The New York Review of Books. Two reviews: 1) "Gaby
Wood's sprightly and imaginative book Edison's Eve: A Magical History
of the Quest for Mechanical Life looks back to the time when science
and entertainment, the study of life's mysteries and the attempts to
build imitations of it, were one and the same. ... The quest for mechanical
life has its roots in the ancient world, but Wood begins her story in
Enlightenment Europe, where 'the ambitions of the necromancers were
revived in the well-respected name of science.' The eighteenth century
was 'the golden age of the philosophical toy,' and its most celebrated
engineer was Jacques de Vaucanson." 2) "[Rodney] Brooks has
just published his own book, Flesh and Machines: How Robots Will
Change Us , a highly readable overview of robotics that begins
with Vaucanson's duck and moves briskly through W. Grey Walter's pathbreaking
mechanical tortoises of the 1950s (which learned conditioned reflexes
the same way any carbon-based animal does) to a radiant future when
we will finally let go of our sense of 'tribal uniqueness' and embrace
a robot-enabled super-longevity -- if the machines don't kill us all
off first, that is. Brooks's own research concentrated on so-called
'humanoid robots,' mechanical life forms that know how to behave at
a cocktail party." February 12, 2003:
Imagina
Awards Showcase Extreme Variety. By Katherine Tyrka. Computer Graphics
World. "This year's Imagina Awards once again showcased the extreme
variety of computer graphics use today. With 380 submissions, including
shorts and feature films, music videos and commercials, these awards
are the traditional high point of the Imagina international festival
for digital images, held February 3-6 in Monte Carlo. ... A new emphasis
was given to video games, with session topics covering research in artificial
intelligence, the sociology of massively multi-player games and future
directions for game content and interactivity." February 12, 2003:
Butterflies
offer lessons for robots. By Kimberly Patch. Technology Research
News. "The research could find use in robotics within a decade,
said [Robert] Srygley. 'I would expect that we will see flapping [robots]
the size of butterflies or hawk moths with reasonable flight durations
[and] distances in five to ten years,' he said. Flying robots could
explore volcanic vents, assess stresses on bridges or skyscrapers, or
other planets, said Srygley. 'Hundreds of small robots could be lifted
into space to probe planetary surfaces rather than lifting a single
crawling robot,' he said. As long as the planet to be explored has an
atmosphere, more area could be covered using flying robots, he said." February 12, 2003:
Software
company picks new director. By Frantisek Bouc. The Prague Post.
"Web software company Systinet recently boosted its board of directors
with the appointment of John Seely Brown -- scientist, author and former
director of the Xerox Palo Alto Research Center (PARC) in California.
... Brown is a co-founder of the Institute for Research and Learning,
a member of the National Association of Education and a Fellow of the
American Association of Artificial Intelligence." February 12, 2003:
Analog
Chips - Making sense - In the coming years, look for analog--not
digital--chips to attract the new talent and investment. By Eric W.
Pfeiffer. Red Herring. "Analog chips enable computers to interact
with the physical world--to see, listen, touch--before that information
is changed into the ones and zeroes of computing's lingua franca. Analog
is the yin to digital's yang; it is capable of dealing with continuous
states of information, waves of light and sound. ... For decades all
effort and focus has been on miraculous advancements in digital chips,
but the next ten years will see a shift in emphasis to analog technologies.
... If we ever hope to reach computing's final frontier--true artificial
intelligence--similar advances must be made with smell, taste, and touch.
While human skin boasts millions of sensors, a robot may have but 20,
says Sebastian Thrun, a professor of computer science and robotics at
Carnegie Mellon University. 'Most senses in the computer world are very
impoverished,' he says. 'Robots are really good at finding out small
things with accuracy and repeatability, but they are ages away from
understanding the physical analog information that humans can.'" February 11, 2003:
Beauty in
the eye of the android. BBC. "Artificial intelligence experts
in Fife have unveiled a robotic head which they say can scientifically
determine how attractive women are to men. But they have warned that
it does not work in reverse because masculine appeal to women is not
as likely to be based on looks alone. Specialists at Kirkcaldy-based
Intelligent Earth company said that the head-shaped android was capable
of calculating how 'feminine' or 'masculine' a person's face is. ...
Managing director David Cumming said: 'The artificial intelligence technology
we've developed here learns to recognise what sex someone is by drawing
on its past experiences, in much the same way that the human brain learns
when we are children.' ... The artificial intelligence firm received
its first prototype of the robot, nicknamed Doki, last week and is now
mass producing the android." February 11, 2003:
Man and machine
hit stalemate - Kasparov and computer reach unsatisfying climax.
By Helen Pearson. Nature. "Chess fans were disappointed that Kasparov
backed down when he appeared to hold the stronger position. 'It almost
suggested [he] just didn't have the passion for the battle,' said grandmaster
and commentator Maurice Ashley. Kasparov defended his play: 'I had one
item on my agenda: not to lose,' he said. The grandmaster admitted that
in a long, drawn-out match he was more likely to slip up than the computer,
which never tires. ... Officials claim that the live-broadcast final
game was the most-watched chess match in history. The event will be
repeated next year, they promise." February 10, 2003:
DARPA
releases strategic plan. By Dan Caterinicchia. Federal Computer
Week. "The Defense Advanced Research Projects Agency last week
released a strategic plan, which lays out the agency's vision for the
controversial Total Information Awareness project, as well as its top
eight research areas. The DARPA report, made public Feb. 6, states that
as a result of 'constant strategic reassessment,' the agency is emphasizing
research in eight strategic areas: * Counterterrorism. * Assured use
of space. * Networked manned and unmanned systems. * Robust, self-forming
networks. * Detect, identify, track and destroy elusive surface targets.
* Characterization of underground structures. * Bio-revolution. * Cognitive
computing. ... DARPA's current IT efforts include: * The Software for
Distributed Robotics program ... * The High Productivity Computing Systems
program ... * The Enduring Personalized Cognitive Assistant." February 10, 2003:
Disaster recovery
or recovery from disaster? By Aneet Shah. IT Director. "Market
analyst Datamonitor predicts that spending on business continuity planning
(BCP) and disaster recovery (DR) by financial services institutions
will grow from an estimated $2.2bn in 2003 to $5.3bn by 2005, an increase
of 45% over two years. ... A direct result of the complexity of the
IT architectures being introduced is a need to share data between systems
and process transactions, with the risk that if one part of the overall
system fails, it can halt all of the other connected systems. With the
advance in 'artificial intelligence', systems should be designed to
be able to operate so that if one part of a system goes down, the remainder
of the systems are automatically aware of this and invalidate any faulty
transactions and continue normal operations." February 10, 2003:
At
one with the universe - Do androids dream of electric sheep? Colin
Tudge in London examines definitions of consciousness and artificial
intelligence. The Age. "Is the brain simply a computer, and is
consciousness merely the feeling we get when we think? Or is consciousness
a primary component of the universe, which the brain can latch on to,
like a radio receiver? ... There are three points of view. The first,
which can be traced back to the founder of modern computing, Alan Turing,
and is embraced by the Oxford physiologist Colin Blakemore, is pragmatic.
Turing pointed out that it is impossible to know whether other human
beings are conscious. Because we feel conscious, we assume other people
must be like us. But this can only be an inference. But suppose we made
a computer - a robot - that could make whimsical jokes and pass the
sandwiches without being asked.... [T]he emerging modern view says that
matter and consciousness are not separate entities, as Descartes supposed,
but complementary aspects of the universe. Both exist, but neither is
primary. Each is the obverse of the other, like two sides of a coin."
Also raised in the article is the question: "Is it reasonable to
ascribe consciousness to a droll and well-mannered aunt, yet deny it
in a robot that behaves like one?" February 9, 2003: Are
you lonesome tonight? With Wakamaru the robot you need never be
again. Commentary by Catherine Pepinster. The Independent. "In
Japan, the inventors have gone a stage further. Last week Mitsubishi
said that it has produced a robot that will act as a security guard
for the elderly. Three-feet-high Wakamaru will patrol a pensioner's
home for 24 hours a day, and alert families and social services should
its owner, say, have a fall, or fail to get out of the bath. ... Wakamaru
is to be nurse and companion as well, reminding forgetful people to
take their medicine, to eat and take a nap. And, as the first robot
to hold a simple conversation, based on 10,000 words, Mitsubishi claims
Wakamaru will banish loneliness. ... What first puzzled me about Wakamaru
is that Mitsubishi opted to market it as guard and companion only for
old people. Why not promote it as the perfect flatmate for young single
people." February 8, 2003: Winning
cell-phone program... in just 20 days. NTU student wins regional
contest by designing Tetris game that allows player to compete against
a virtual opponent. By Natalie Soh. The Straits Times. "Mr Li Guojie,
24, an engineering master's student at Nanyang Technological University
, beat more than a thousand other entrants in the contest and his Java-based
game will be available for downloading in less than a month. His game,
called JSquarez, is a version of Tetris, except you are playing against
a virtual opponent which has artificial intelligence (AI). ... 'AI is
all about training and retraining the program to function and make decisions
independently,' he said." February 8, 2003: Machines
primed to checkmate in war for the world. By Nicholas Wapshott.
The Times. "For the past two weeks, in the fusty surroundings of
the New York Athletic Club, Garry Kasparov has been playing chess against
a computer called Deep Junior in a contest billed as 'Man v Machine'.
... The Kasparov match, which ended last night in a tie, was played
under the auspices of the World Chess Federation, which suggests that
it is only a short step before artificial intelligences will be allowed
to compete in the human championship. Deep Junior has already seen off
all man-made rivals. Kasparov readily concedes: 'Humans' days at the
top of the chess world are limited. I give us just a few years.' ...
In most imagined accounts of the day that machines inherit the Earth,
the computer is, like Frankenstein's monster, based closely upon the
human model. In Fritz Lang's Metropolis the beautiful metallic android
in female form is zapped into life as a fleshy flapper. ... Stanley
Kubrick's vision of the future was altogether truer. His all-embracing
computer HAL was kept out of sight and had no human characteristics,
other than a soft voice and an unblinking, all-seeing, red-lit lens.
It is that impersonal robot-in-a-box that is slowly taking over Western
life. Our children have been playing with artificial intelligence, rather
than real flesh and blood playmates, for the past decade, but we have
barely noticed. We tend to think that they are playing on the computer,
when they are playing with or against it. ... Who exactly was Kasparov
playing against at the New York Sports Club? And who are our teenage
sons really confronting when they tap away at the keyboard playing EA
Sports's Fifa 2003? Our children are playing with their computer friends.
The prospect does not alarm us because they do not look like us. ...
America is on the brink of a new technological revolution which will
do away with human labour in many fields where a safe pair of hands
has always been thought essential." February 8, 2003:
Who's
Best at Chess? For Now, It's Neither Man Nor Machine. By Paul Hoffman.
The New York Times (no fee reg. req'd.). "A battle-weary Garry
Kasparov and a stolid Deep Junior agreed to a 28-move draw yesterday
in the last game of their man-vs.-machine chess competition at the New
York Athletic Club. The six-game match ended in a tie, with each side
winning a game and drawing the other four. ... "It's déjà blue all over
again," said Joel Benjamin, a three-time United States champion who
worked with I.B.M. on Deep Blue. ... The grandmasters at the athletic
club were divided on how soon it will be before silicon beasts dominate
world-class chess completely. 'I give us only a few years,' Mr. Kasparov
said. 'Then they'll win every match, and we may have to struggle to
win even a single game.' Mr. Alburt was more sanguine. 'I believe that
even at the end of this century, the top humans will be defeating computers,'
he said. 'There are now physical limits to increasing computing power
to the point where the game can be solved by a machine.'" February 7, 2003: Basketball
buddies build a computerized shot doctor. By Kevin Maney. USA Today.
"Eighteen months ago, there were three guys who met at church,
lived in the same Silicon Valley neighborhood and played basketball
in one of their driveways. The first guy was a physicist and MBA. The
second, an expert in an esoteric computer field called machine vision.
The last, a rocket scientist. While playing, they talked shop and basketball,
as guys sometimes do. This led them to think up an invention, as Silicon
Valley guys sometimes do. They made a seeing computer to teach basketball
players to shoot better. It analyzes the arc of a ball as it travels
from hand to hoop, then it tells the player how to change the arc so
the shot has a better chance of going in. ... They call the machine
Noah. Its tag line: 'Building the perfect arc.' ... McGhee is a one-man
company called Machine Vision Associates. He's an expert in software
that makes computers 'see' objects. Most of his work is industrial,
such as putting machine vision on an assembly line so the machine can
spot defective computer chips." February 7, 2003: Ethics
Matters - People like the old rules. Corporations have redefined
the workplace, but individuals haven't. February 7, 2003: High
Noon for Kasparov, Deep Jr. By Leander Kahney. Wired News. "It's
Terminator time for Garry Kasparov. The final match in the six-game
Man versus Machine chess tournament, which pits Kasparov, the world's
best human player, against Deep Junior, the world's best computerized
chess program, will be played this afternoon in New York, and it's all
come down to the last game. After five fairly evenly matched games,
the players are tied with 2.5 points each. Each has one win under his
belt and three draws. But while Kasparov is nearly worn out, Deep Junior
just keeps on going. Like a homicidal robot, the computer absolutely
will not stop. Ever. ... In the fifth game, playing white, Kasparov
was again expected to win. But on the 10th move, Deep Junior pulled
a shocking bishop sacrifice, chased Kasparov's king all over the board,
and forced him into a speedy draw after only 19 moves. ... Online, between
2 million and 3 million people have watched a real-time broadcast of
the matches provided by X3D Technologies, which co-sponsored the event.
The matches are also available for viewing here at Wired News, ChessBase,
AOL, Der Spiegel and elsewhere. Such is the interest in the match that
even ESPN will be covering it live, though that may have more to do
with a seasonal lull in the sporting calendar than interest among sports
fans." February 7, 2003: Enduring
call of space. Commentary by February 6, 2003: A
Laurel Wreath for an AI Expert. ISI News. "Computer Scientist
Jerry R. Hobbs received an honorary degree from the University of Uppsala
Jan. 24, only three months after joining the USC School of Engineering's
Information Sciences Institute. ... Using the DARPA Agent Markup Language
Hobbs is building a beyond-Google search engine that tailors itself
to the user's needs, expressed in something closer to ordinary language,
('I want to buy a first edition copy of Gone with the Wind at a store
in Beverly Hills this afternoon'), rather than demanding that users
guess the right key words. ... When not researching ways to help computers
and people understand each other more easily, Hobbs travels -- to 118
countries so far . 'I have ... climbed the Matterhorn, drove a Land
Rover from London to Capetown, got attacked by a thousand people in
Egypt, got stuck in quicksand in the interior of Iceland, flew in a
Russian cargo plane to Timbuktu, followed orangutans around the Borneo
rain forest, narrowly avoided being kidnapped in Yemen, etc.,' he wrote
recently." February 2003: Time
to revisit machine vision? The move from idealized to knowledge-based
systems is reducing complexity and costs for users. By John Lewis. Test
& Measurement World. "Automated optical inspection (AOI) can
increase the accuracy and speed of fault detection on printed-circuit-board
production lines, but the time and skill required to train vision systems
on new board designs often drives the cost of ownership too high for
many low-volume/high-mix applications. Recent advances in computing
power, however, are leading to the use of more-intelligent, knowledge-based
systems and are giving the systems wider appeal." February 6, 2003: Machine
visionary - Author and inventor Ray Kurzweil is an authority on artificial
intelligence. Interviewed by Hamish Mackintosh. The Guardian. Here's
a sample of what you'll find: "[Q:] 'Is AI experiencing a renaissance?'
[A:] 'We're in an era of what I'd call 'narrow AI', where systems are
performing intelligent functions that used to require human intelligence.
Intelligent systems can fly and land airplanes or make financial investment
decisions. These were research projects 10 years ago and are now in
widespread practical application and have become integrated into our
information infrastructure. Every time an application works, it's no
longer called AI - it becomes a separate field. It's speech recognition,
character recognition, robotics, machine vision, etc.'" February 6, 2003: Niyogi
uses computers to analyze language evolution. By Steve Koppes. The
University of Chicago Chronicle (Vol. 22 No. 9). "If a computer
could master language as well as a child does, the feat would rank as
one of the greatest technological achievements of our time. But so far,
computers fall far short of the capability. 'How do children learn the
language of their parents with seemingly effortless ease?' asks Partha
Niyogi, Associate Professor in Computer Science, Statistics and the
Physical Science Collegiate Division. Linguists, psychologists and computer
scientists specializing in artificial intelligence would all like to
know how to answer that question. The computational analysis of how
language evolves may well hold the answer, suggests Niyogi, who is completing
a book on the topic. That is because children imperfectly learn the
language of their parents. ... Niyogi's ultimate goal is to build computer
systems that can interact with and learn from humans. The first step
is to teach computers how to translate sounds into words." February 5, 2003: Physicist
still leaves some all shook up. By Dave Brooks. The Telegraph. "With
Albert Einstein, science has long had its Gandhi, but only in the past
few years has science pondered creating its Young Elvis. That would
be physicist Richard Feynman, a man whose establishment-tweaking personality
was so much larger than life that his friend Marvin Minsky (yes, that
Marvin Minksy) told a gathering last week at MIT: 'I could tell you
lots of anecdotes, because Richard was one long anecdote.' ... Feynman
is the person that every geek wants to be: very smart, honored by the
establishment even as he won't play by its rules, admired by people
of both sexes, arrogant without being envied and humble without being
pitied. In other words, he's Young Elvis, with the earth-shaking talent
transferred from larynx to brain cells and enough sense to have avoided
the fat Las Vegas phase. Is such celebrity-ification of scientists good?
I think so, even if people do have a tendency to go overboard. Anything
that gets us thinking about science is something to be admired, whether
it comes in the form of an algorithm or an anecdote."
February 4, 2003: Kasparov,
supercomputer fight to stalemate. Islamic Republic News Agency (
IRNA) "World's chess giant Gary Kasparov played a deliberately
unconventional defense with the black pieces Sunday to force a draw
with the supercomputer Deep Junior and keep their series level with
two matches to play. ... 'I think we still have some time before being
wiped out by machines,' a beaming Kasparov said. ... Kasparov was respectful
of his rival ahead of the matchup, describing the program as dangerous,
unpleasant and unpredictable, with near-human qualities." February 4, 2003: Blueprint
for the Future - How Science and Technology Will Change Architecture.
By Jacob Dalton. TechTV / available from ABC News. " A decade ago,
one might have considered Neil Spiller a fanatic, an architect whose
concepts were more suited for a science-fiction novel than a world based
in reality. ... To hear Spiller tell it, we're literally living in the
past. The acclaimed instructor at London's Bartlett School of Architecture
says that traditional theories of architecture are out of date. ...
Spiller says the traditional notion of building is obsolete. Instead,
architecture must marry its time-tested concepts with scientific theories
and cutting-edge technologies. Spiller's concepts are theoretical, and
some are as abstract as a Salvador Dali painting. However, he points
out some existing technologies that could be a boon for architects.
Besides software programming and knowledge of complex algorithms, Spiller
says new-fangled sciences such as genetic engineering, artificial intelligence
(AI), cloning, and nanotechnology are the future of architecture." February 4, 2003: Making
machines human is real chess match of AI world. By Ronald Kotulak.
Chicago Tribune & Knight Ridder / available from the Centre Daily
Times. "Garry Kasparov, the world's best chess player, may not
realize it yet, but he's doomed. It really doesn't matter whether he
wins his current match with a supercomputer, according to experts in
artificial intelligence, or AI. They agree that computer technology
is advancing so fast that within a few years machines will be well beyond
the chess skills of any human. ... For computers, chess is no longer
a challenge. It is not even the most intellectual game - the ancient
Chinese board game Go and the computer game Civilization each require
more sophisticated strategy. And cheap computer chess games can beat
most players on Earth. But when they defeat the world's best, it will
not be merely because of the machines' vast numbers-crunching power.
Ultimately, chess computers - and other AI projects - will succeed when
they are able to think more and more like a human. What makes chess
so interesting and difficult is the enormous number of possible moves.
... Most computer scientists are not interested in building better chess-playing
machines. But they are fascinated with the brain's fantastic pattern-recognition
capabilities, and that is what they are trying to build into their new
programs. 'Computer chess is kind of a sideshow for most AI people;
it's kind of fun and interesting, but it's not exactly mainstream,'
said Ken Forbus, professor of computer science, education and social
policy at Northwestern University. 'Tremendous advances in computer
technology have been made, but they won't show up in the chess stuff,'
said Forbus, who develops artificial intelligence systems for the military
and schools." February
4, 2003: Shuttle
disaster revives debate on merits of manned flight - Why is America
still sending men and women into space? By J. Lynn Lunsford and Nicholas
Kulish. Wall Street Journal / available from The Journal Gazette. "Saturday's
crash likely will accelerate the move toward more unmanned space exploration.
'One way to limit the risk is to only put people in space when you have
to have people in space,' said Theodore Postol, professor of science,
technology and national-security policy at the Massachusetts Institute
of Technology. 'To make it a show, like has been done in the past, and
to have lots of experiments done by astronauts when they could just
as easily be done by robot vehicles, is taking risks that don't need
to be taken.' ... In the next five years, about one-quarter of NASA's
scientists and engineers are eligible to retire, taking decades of institutional
knowledge about space missions with them. The current pool of full-time
employees that are 60 or older outnumbers those younger than 30 at the
agency by about 3-to-1. Meanwhile, high-tech firms, not the government,
have been attracting the best and brightest engineers from colleges." February 4, 2003: Should
we be up there at all? By Hiawatha Bray. Boston Globe. "In
a time when unmanned satellites can broadcast TV images around the world,
and robots can scurry across the surface of Mars, why send people into
space? ... Still, for Neil de Grasse Tyson, astrophysicist and director
of the Hayden Planetarium in New York, it's the human need for heroes
that justifies the vast expense and terrific peril of human space flight.
'I have yet to see anyone give a ticker-tape parade for a robot,' he
said." February 4, 2003: Mitsubishi
shows off robot carer - A Japanese company has developed a robot
that doubles as a house-sitter and nurse. Ananova. "Mitsubishi's
three-foot, wheeled creation has cameras inside its head and comes equipped
with voice and face recognition capabilities. ... The company says the
aim has been to create a dependable companion, particularly for old
people or those in frail health. The robot can even spot when owners
may be suffering from side-effects of their medication." February 4, 2003: Students
'deal with' shuttle tragedy. By Susan Weinstein. The Taunton Gazette.
" February 3, 2003: Chatting
with a real hot, intelligent bot. By Chee Yih Yang. The Star Online.
"Many Malaysians have taken to the SMS (short message service)
phenomenon. It's cheaper than voice-calls, and a little less rude than
too since the receiver is under no pressure to respond immediately.
What if you're stuck on a long train ride back from work, and all your
SMS messages are not being replied to? Well, you could chat with a total
stranger who is guaranteed to reply. The catch is, as you may have suspected,
that she's a 'bot' or a virtual entity. Plus, you'll have to pay for
the service. Some time in the middle of this month, VQ Interactive Sdn
Bhd (www.botizen.com) and Macrokiosk Sdn Bhd (www.macrokiosk.com ),
both Multimedia Super Corridor (MSC) status companies, will launch an
artificial intelligence or AI-based platform that provides 24-hour SMSing
to Malaysian mobile phone users. The application, BOTizen-SMS@Kelie,
allows users to chat with its host 'Kelie.' The service is billed as
something that mimics IRC (Internet relay chat), since the replies are
instantaneous, any time of the day. ... Kelie is not only going to be
marketed towards the bored and the restless - VQ Interactive is trying
to convince Malaysian companies to incorporate Kelie into their advertising
and promotional campaigns." February
3, 2003: Moviegoers
reaffirm support for space program - Sampling at Luxor shows backing
for manned flight By Launce Rake. Las Vegas Sun. "Jim Bloom, a
marketing representative from Atlanta, said he went to the IMAX movie
not because of the tragedy, but because he's always been fascinated
by space exploration. Bloom said he hopes robots do not take the place
of people in space. ... His wife, Lacey Bloom, is a philosophy student
in Atlanta. She said she understands the ethical dilemma. 'It's artificial
intelligence versus real intelligence,' Bloom said. 'Is it worth it,
not just the billions of dollars but in terms of human life?'"
February 3, 2003: Robot
Football. By Anne Blair Gould. Radio Netherlands. "For years,
the Dutch have been famous for their world-class soccer teams - but
few people know that the Netherlands won the German Robot Football Open
in 2002. The Philips Cyber Football team demonstrated that its robots
have got what it takes to win an international tournament. ... In the
meantime, everyone gets a chance to show off their latest technological
capabilities as the Robocup events continue - the next one is in Padua
in Italy, from the 2nd to the 11th of July 2003. ... This story was
featured in Research File. Listen to the programme in full [via link
in article]." February 3, 2003: Two
Games to Decide. Sky News. " February 2003: Healthcare's
Last Mile - Linking Disparate Information Systems. Viewpoint by
David St. Clair. Health Management Technology. "In the telecommunications
industry, the 'last mile' is the cable linking the technology infrastructure
of the switching station to the consumer sitting at home. ... We are
facing a similar situation in healthcare. Healthcare organizations have
spent billions in recent years on information technology, but we still
are not having a sufficient impact on patients and the quality of care
they receive. We have not gone the last mile. The reason: a myriad of
disparate systems that cannot talk to each other. Too often, the information
is stored in silos, legacy systems unable to talk to each other. ...
In the coming years, we will see the increasing use of electronic medical
records and transmission of data by home monitoring and implantable
or wearable medical devices. The new data sources, when coupled with
new types of analytical software, have the potential to reshape the
way we deliver healthcare in the U.S. Clinicians will be able to download
information from instruments implanted in patients and have the data
analyzed by a decision support system using artificial intelligence
tools, such as logic engines and neural networks. The physician can
then communicate care instructions to the patient, even if he is confined
to his home or at a remote clinic." February 3, 2003: Hands-on
high-tech school - Ecole de technologie superieure opened its doors
yesterday, revealing an institution where students build canoes from
concrete and a robot that sometimes loses its way. By Levon Sevunts.
Montreal Gazette. "At the neighbouring stand, Nicolas Morency,
a fourth-year automated-production engineering student, was trying to
get Mentis, a robot, to navigate a path marked by blue duct tape and
orange traffic cones. Mentis kept getting lost, but Morency was certain
that sooner or later his team would succeed in designing a robot capable
of navigating not just a flat floor, but also a field or a forest. When
they do, the U.S. Army, which has already expressed interest in the
robot, will be waiting for them with wads of cash, Morency said." February 3, 2003: To
seek, to find and not to yield - The Columbia disaster should not
stop manned space trips. Comment by Duncan Steel. The Guardian. "Nowadays
many space activities may be carried out by robotic craft, controlled
from the ground or by their on-board computers. But there is a limit
to what can be done remotely, or using artificial intelligence. Space
agencies try to minimise cost in every way, and anything involving manned
flight implies far higher expenditure, but in the end there is no replacement
for a human brain. Many probes have been sent to Mars, and this year
Nasa and the European Space Agency will launch others, but these have
all been robotic craft with limited capabilities. To understand Mars,
and conduct a proper search for life, eventually we'll need to send
a geologist with a rock hammer - plus, of course, some pretty sophisticated
analysis equipment." February
3, 2003: Daniel
C. Dennett -The Mind Machine - To cognitive scientist Daniel C.
Dennett, there's nothing artificial about the intelligence of computers.
Watch this episode of Tech TV's Big Thinkers series on Monday 2/3 at
9:30 p.m., Tuesday 2/4 at 12:30 a.m., and Wednesday 2/5 at 8 a.m. Eastern.
"Many philosophers and scientists have pointed out the similarities
between the human brain and the computer, but no one has dedicated more
time to those similarities than this week's big thinker Daniel C. Dennett
of Tufts University. Considered a radical by many in the cognitive science
field, we sat down with Dennett to find out why he believes that the
mind -- and indeed consciousness itself -- is solely a series of computations."
A video highlight - - Daniel C. Dennett on artificial intelligence -
is available online. February 2, 2003:
Oregon
authors > Misha Nogha - Writer of cyberpunk novel now switching
gears. The Register-Guard. "[Question] 'What is cyberpunk?' [Response]
'The term cyberpunk was coined by Gardner Dozois, editor of Asimov's
Science Fiction magazine, to describe a movement in science fiction
(in the '80s) which emphasized the interplay between artificial intelligence
and humans. In many of the books, the characters have implants in their
brains that allow them to directly plug into computers. Of course, this
is happening now with sightless individuals who are able to receive
from computers patterns of vision. My book more deals with the sociological
impact on persons who are either mechanically enhanced or genetically
manipulated.' [Question] 'Who are the best cyberpunk authors?'..." February 2, 2003: Mind
Over Matter - Self-admitted geeks find way to compete through design
and programming of robots who perform tasks. By Brandon Ortiz. Star-Telegram.
"The FemBots were among more than 100 high school students from
eight Tarrant County high schools who competed Saturday at the third
annual RoPro robot competition at the University of Texas at Arlington.
The two dozen robot cars were built from identical LEGO kits provided
by the university's Department of Computer Science and Engineering.
... [Roy] Hernandez plays football and wrestles but admits he's a math
geek who watches BattleBots on Comedy Central regularly. Building a
robot lets him challenge his problem-solving skills. 'You can't rely
on a remote so you have to use your programming,' Hernandez said. 'You
are creating artificial intelligence. Kind of like the movie [A.I.:
Artificial Intelligence].'" February 1, 2003: Walk
offers clues to identity. By Andrew Webb. BBC. "What is of
particular interest to scientists is trying to make a computer do what
we all do instinctively - know within a split second that the lolloping
or swaggering figure coming towards us is a close relative, a complete
stranger, or one of our best friends. Researchers at Georgia Tech in
the US city of Atlanta are trying to teach computers to record the precise
way we move." February 1, 2003: France's
Thales to enter Japanese market. Asia Times. "French defense
electronics manufacturer Thales Group is making a full-scale move into
the Japanese market. ... Thales is considering establishing a production
site in Japan and may also set up an research and development location
with its Japanese partner to study applications of GPS (global positioning
system) equipment, artificial intelligence and surgical operation simulators." February 2003 [issue
date]: Robots
That Suck - Have they finally come out with a robot for the rest of
us? By George Musser. Scientific American. "When humans use
a personal computer, we enter into the computer's world. If it can't
do something, or if it crashes, too bad; we have to deal. But a robot
enters into our world. If floors are uneven, if legs get in the way,
if lighting conditions change, the robot has to deal. Extra computing
power doesn't necessarily help; on the contrary, more sophistication
typically means less resilience. Through the school of hard knocks (lots
of them), robot experimenters have learned to keep things simple. Massachusetts
Institute of Technology professor and robo-guru Rodney A. Brooks led
the way in the mid-1980s with a new style of robot programming, in which
cheap sensors directly trigger elementary behaviors. ... Apart from
DustBot, a cheap but clever toy made by the Japanese company Tomy, the
first consumer robot that could vacuum was Cye. Released in 1999 by
Pittsburgh-based Probotics, Cye is the Apple II of robots: just pull
it out of the box and plug it in. ... Last October, Brooks's own firm,
iRobot, based in Somerville, Mass., brought out Roomba, a robot tailor-made
for vacuuming. The lead designer, Joseph L. Jones, is co-author of the
1993 book Mobile Robots: Inspiration to Implementation , which remains
the single best guide for beginning hobbyists (it got me started). The
main subject of the book, the Rug Warrior project, grew out of a floor-cleaning
bot that Jones had built for a contest at M.I.T. ... Roomba closely
resembles a vacuum robot, Trilobite, that was introduced by Swedish
appliance maker Electrolux in November 2001."
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