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March 29, 2004 [issue date]: All Eyes on Google. By Steven Levy. Newsweek / available from MSNBC. "Google has made such eureka moments as common as sneezing. Who hasn't had such a revelation on Google, whether the discovery was an old girlfriend's whereabouts or a cutting-edge treatment for a rare disease? Amazing to consider that less than a decade ago, search was a backwater, deemed not very interesting and certainly not very profitable. ... 'Search is the ultimate killer online app,' says Bob Davis, former CEO of Lycos. 'The Internet without search is like a cruise missile without a guidance system.' ... 'Search is not a solved problem,' says Udi Manber, CEO of A9, a new search company formed by Amazon.com that will focus on e-commerce. 'Ten years from now, what we're doing now will look pretty primitive.' ... Indeed, over the next few years search will evolve in a number of key areas, and Google faces big competition in all of them. ... MULTIMEDIA. Google has an Image Search function with almost a billion pictures. Microsoft researchers in China are going full blast to create software that searches through pictures -- possibly identifying faces and locations. Meanwhile, a Washington, D.C., start-up called Streamsage has created breakthrough technology that searches audio and video broadcasts by analyzing speech. ... ARTIFICIAL INTELLIGENCE. 'The ultimate goal is to have a computer that has the kind of semantic knowledge that a reference librarian has,' says Google's director of technology Craig Silverstein. But truly smart search engines are probably decades away."
>>> Web-Searching Agents, Information Retrieval, Image Understanding, Ontologies, Speech, Natural Language Processing, Representation, Agents, Vision, Applications

March 18, 2004: Multi-agent technology: removing the 'artificial' from AI. By Fran Howarth. IT-Director.com. "I don't want to spoil the book for you if you haven't read it, but Michael Crichton's 2002 novel 'Prey' is an example of science fiction meeting the latest technology. In the novel, Crichton explores the use of a combination of nanotechnology, biotechnology and computer technology to create a swarm of self-sustaining, self-reproducing micro-robots that are capable of learning from experience. These micro-robots have been programmed to prey on humans - and, through self-learning capabilities, they keep getting more and more dangerous. ... Agents are small software programs that communicate with each other, acting behaviorally to interact and respond, matching available resources to demand. ... In a multi-agent system, each agent communicates with the network of agents, considering options for matching its capabilities with demand, negotiating on such constraints as quality, price and time, and then making decisions for committing resources to match demand. As such, multi-agent systems have applications in a wide range of business environments, such as supplying sophisticated decision-support capabilities for supply chain demand and logistics scheduling. ... The software agents become intelligent because they can make use of the knowledge contained in ontology to use in the process of negotiation and decision-making."
>>> Multi-Agent Systems, Ontologies, Planning & Scheduling, Business, Machine Learning, Video Games, Agents, Applications, Representation, SciFi

March 9, 2004: Talking Up a Good Game - Computer Simulation to Stimulate Soldiers to Speak in Tongues. By Paul Eng. ABCNEWS.com. "Computer science professors at the University of Southern California, with funding from DARPA, have been working on a simulation program designed to help military personnel perform a more prevalent -- and difficult -- task in the international war on terrorism: communicating peacefully and correctly with foreigners in their own native tongues. ... And the idea, says Lewis Johnson, director of the Center for Advanced Research in Technology for Education (CARTE) at USC, was that computer games, programmed with artificially intelligent 'agents' could help soldiers develop those much needed linguistic abilities. ... The result: The Tactical Language Training System. ... The program is based on the graphics capabilities of Unreal Tournament, a consumer computer game that has been popular with game players for its team-based approach to virtual combat. But, Johnson and his team of researchers have tweaked the game by adding a 'speech recognition' engine and their own 'intelligent agents,' software code that 'reacts' to how a user speaks and what he says. ... The first part of the game, says Johnson, acts as basically an 'intelligent tutoring' program.' ... But what makes the program really 'intelligent' are the computer-generated and -controlled characters, such as a virtual village leader and a virtual 'team member' that acts as an in-game guide. These game characters are programmed to react in ways that are unique to each individual user."
>>> Intelligent Tutoring Systems, Military, Video Games, Agents, Machine Translation, Speech, Natural Language Processing, Education, Applications

March 2004: AI for Your PC - New games Fable and the Sims 2 further the cause of agent-based play. By David Kushner. Popular Science. "Peek behind the graphics of two new games and you'll find the same artificial intelligence that's at work in Pentagon-sponsored war simulations."
>>> Video Games, Military, Applications, Agents, Artificial Life; also see the related article below
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March 2004: Terror Games - Can computer games be devised to model the thinking and predict the actions of allies, enemies and even terrorists? Some in the U.S. government think so. Are they playing God? By Jeffrey Rothfeder. Popular Science. "Virtual Pakistan is part of an emerging programming discipline called agent-based modeling.... The Pentagon needs 21st-century analytical tools to replace the outmoded war games of yore, which, despite improvements in computer power, are still one-dimensional, culturally blinkered and of small use in devising strategies for so-called asymmetric warfare in a world of Afghanistans, Iraqs, al Qaedas, smart bombs, Predators and the threat of bioterror. And so it has earmarked well over $100 million to determine whether the agent-based models produced by [Ian] Lustick and others can advance the strategic game. ... In an agent-based model, each character, or agent, is assigned a set of simple behavior rules, which are based on the beliefs and goals that have been ascribed to that character. ... Agent-based modeling is a child of complexity theory, which holds that the organization of complex systems hinges on the interplay of seemingly haphazard individual events. Complicated patterns -- how ants behave collectively, how terrorists choose targets -- emerge from what appears to be randomness. ... In 1984 the Santa Fe Institute (SFI) was formed to examine how the actions of individual animate or inanimate objects combine to influence and create complex systems. Among the groundbreaking research to come out of SFI was the work of Christopher Langton, known as the founder of the field of artificial life. Langton developed a simulation program called Swarm that was inspired by the collective behavior of social animals like bees and birds. Swarm has proven highly versatile; it's been used to model nuclear fission chain reactions, rain forest ecosystems, and investor's stock-picking strategies. Sims creator Will Wright was a frequent visitor to SFI in the early '90s when he was developing his first games, including SimAnt, which replicated the problem-solving activities in an ant colony."
>>> Multi-Agent Systems, Artificial Life, Foreign Relations, Video Games, Military, Social Science, Agents, Applications; also see the related article above

February 24, 2004: House of the Future - Researchers are developing a system that may be able to sense people's needs and adjust conditions accordingly. By Avinash J. Rai. The Shorthorn Online. "As Kien Tran opens the door to his apartment after a hard day's work, music from his favorite radio station greets him. ... This is the scenario that researchers with the Department of Computer Science are hoping to turn into reality when the MavHome project is fully functional. ... The project is part of a research effort funded by a $1.16 million grant from the National Science Foundation to develop the artificial intelligence necessary to monitor, reason and react to a home's inhabitants and living conditions. Tran, a computer science and engineering senior, lives in the apartment while sensors and the system monitor his behavior. Over time, the system will try to predict his daily routine. ... To achieve this level of prediction and automation, a large amount of information would be needed to be able to form a pattern. The system, which is powered by four computers, will be collecting sensor information 24 hours a day, seven days a week."
>>> Smart Houses, Assisitive Technologies, Agents, Applications

February 24, 2004: Skunk works sniffs at smart sensors - Roger Lough is the recently appointed Chief Defence Scientist, in charge of the publicly funded Defence Science and Technology Organisation. He spoke to Selina Mitchell. Australian IT. "What is the most exciting project you are working on at the moment that you can talk about? The most exciting work, scientifically, is some of the materials work being done in Melbourne on smart sensors and self-healing structures. Not only is it good science, it has huge ramifications for how we handle aerospace and maritime activities. There is some exciting work going on in Adelaide, looking at how humans communicate with machines. Again in Melbourne, there is some very exciting work on artificial intelligence and how to use it in a distributed way. If you have seen a flock of birds turn all at once, how can you do that in a flock of UAVs, and how do you get that distributed intelligence process working?"
>>> Multi-Agent Systems, Artificial Life, Autonomous Vehicles, Interfaces, Military, Agents, Applications

February 19, 2004: Navigating Digital Home Networks. By Michel Marriott. The New York Times (no fee reg. req'd.). "Consumers are discovering that all those gigabytes of digital pictures and home movies - whether they are stored in personal computers or burned onto CD's and DVD's - are enormously difficult to sort and search through. Digital-camera owners are realizing that technology has not rescued them from the shoebox overflowing with pictures, but simply replaced the shoebox with a virtual one that is similarly overflowing, or at least overwhelming. Strains of what Dr. [Steven] Drucker describes as 'information overload' are also beginning to afflict consumers who are literally buying into the promise of, say, toting 10,000 of their favorite songs in a pocket-size audio player. ... 'We need software to become your personal assistant,' Mr. [Jim] Gemmell said. 'You don't want to have to worry about it.' ...Solutions may depend on the development of more powerful processors and more sophisticated software that uses a kind of artificial intelligence to tag, sort and retrieve media in more intuitive, helpful ways. Some predict that voice- and face-recognition breakthroughs will lead to systems that make media navigation as simple as saying, 'I'd like to see all new pictures I've taken of the baby.'"
>>> Information Retrieval, Image Understanding, Ontologies, Web-Searching Agents, Interfaces, Natural Language Processing, Speech, Agents, Applications

February 15, 2004: Search For Tomorrow - We Wanted Answers, And Google Really Clicked. What's Next? By Joel Achenbach. Washington Post, Page D01 (no fee reg. req'd). "The transition into the Google Era has not occurred without some anguish. The stacks of a university library can be a rather lonely place these days. Library circulation dropped about 20 percent at major universities in the first five years after Internet search engines became popular. ... 'The field is called user modeling,' says Dan Gruhl of IBM. 'It's all about computers watching interactions with people to try to understand their interests and something about them.' Imagine a version of Google that's got a bit of TiVo in it: It doesn't require you to pose a query. It already knows! It's one step ahead of you. It has learned your habits and thought processes and interests. It's your secretary, your colleague, your counselor, your own graduate student doing research for which you'll get all the credit. To put it in computer terminology, it is your intelligent agent. No one knows how the intelligent agents of the future might really work, and once you venture more than a few months out you're already into some seriously fuzzy territory. But you might imagine that this intelligent agent could gradually take on so many characteristics of your mind that it becomes something of a digital doppelganger, your shadow self. ... There are primitive intelligent agents already. Amazon.com makes book recommendations based on your previous purchases and the judgments of others who have liked the same books you've liked. But this form of collaborative filtering is still fairly crude. Microsoft senior researcher Eric Horvitz describes a variety of new and future technologies in which software is more active, more of an entity, no longer just some inert codes waiting for the user to issue a command. ... And lurking over the future of such programs is the dilemma of privacy. ... What everyone wants is a reasonable, discreet intelligent agent, like an English butler. ... [James] Hendler, along with World Wide Web inventor Tim Berners-Lee, is working on the Semantic Web , a project to implant the background tags, the metadata, on Web sites. The dream is to make it easier not only for humans, but also machines, to search the Web."
>>> Web-Searching Agents, Information Retrieval, Ethical & Social Implications, Ontologies, Filtering, Libraries, Agents, Applications, Industry Statistics, Interfaces

February 10, 2004: 'Rings' takes special effects to another level. By Mike Snider, USA Today. "Odds are The Lord of the Rings: The Return of the King won't need special effects to pull off major Oscar wins Feb. 29. ... Just as George Lucas and Industrial Light & Magic set a new standard with Star Wars, so has the Rings fellowship. ... *Artificial intelligence. Before filming began, Weta Digital's Stephen Regelous devised a computer program called Massive that would give virtual life to digital characters. Each 'agent,' whether it's a digitally created orc, Uruk-hai or Elven soldier, is embedded with random characteristics and can act on its own -- defensively, aggressively -- and react to the environment. The team created AI armies of more than 200,000 orcs, additional thousands of Gondorian and Rohan soldiers, and the apparitional Army of the Dead."
>>> Multi-Agent Systems, Drama, Agents, Applications

February 2004: Living Machines - Technology and biology are converging fast. The result will transform everything from engineering to art - and redefine life as we know it. By Christopher Meyer, Jason Lohn, Karl Jacob, Dick Morley, Shana Ting Lipton, Marco Dorigo, Avery Pennarun. Wired Magazine (Issue 12.02). "Copernicus demoted humanity by removing Earth from the center of the universe. Darwin showed that, rather than being made in God's image, people were merely products of nature's experimentation. Now, advances in fields as disparate as computer science and genetics are dealing our status another blow. Researchers are learning that markets and power grids have much in common with plants and animals. ... It turns out that many of life's properties - emergence, self-organization, reproduction, coevolution - show up in systems generally regarded as nonliving."
>>> Multi-Agent Systems, Genetic Algorithms, Agents, Machine Learning, Systems, Networks, Transportation, Applications, Nature of Intelligence, Artificial Life

January 29, 2004: Smart cellphone antennas boost coverage. By Duncan Graham-Rowe. New Scientist (from the January 31, 2004 print edition; page 21). "Smart cellphone antennas that reduce the number of masts needed to get the new 3G broadband mobile networks up and running - and minimise 'dead' spots in phone coverage to boot - will be tested on a novel network during the Olympic Games in Athens this summer. ... It is no good expecting people in a control centre to decide where coverage needs expanding, as demand changes too often for them to keep up. So the researchers [at Queen Mary, University of London] have placed an autonomous software agent in charge of each antenna. Software agents are programs that cooperate with each other in unpredictable environments without human intervention. You might ask one to buy something on the web when the price is right, for instance, by negotiating with an agent on an e-commerce site. In Adamant, if a cell has too many users, the software agent in charge of that cell simply negotiates with those in charge of neighbouring antennas, asking which can help. If a neighbour is not too busy, that antenna can 'reach out' to those with no coverage."
>>> Telecommunications, Agents, Networks, Applications

January 22, 2004: The end of the travel brochure. By Jonathan Prynn. Evening Standard / available from This is London. "The routine of booking and taking holidays will be changed beyond all recognition in the next 20 years, according to the study. ... Computerised 'artificial intelligence' agents will put together individually tailored holidays, with details such as preferred style of restaurants taken into account."
>>> Agents, Applications

January 9, 2004: Cash-strapped forces will pay for 'World Cup' calibre robots. By Tom Blackwell. National Post / available from Canada.com. "The Canadian military may be hard pressed to put a well-equipped human force on the battlefield, but it is ordering up six soccer-playing robots to compete in this year's edition of the World Cup of artificial intelligence. ... The software developed for the soccer tournament will be applied to a cutting-edge Department of National Defence project that may one day replace soldiers with robots, researchers said yesterday. ... RoboCup was started in 1997, attracting teams of scientists from around the world to compete, and eventually share their findings with colleagues, said Dr. Michael Bowling, a University of Alberta professor who is helping organize a soccer event this year. The events range from those involving small machines like the ones Defence Research and Development is buying, to humanoid robots that have legs and arms. The goal of RoboCup is to field a team by 2050 that could compete against the human World Cup champions."
>>> Competitions (@ Resources for Students), Robots, Multi-Agent Systems, Hazards & Disasters, Military, Applications, Agents

January 9, 2004: At war with technology - Keeping 200,000 digital actors motivated in battle a tall order. By Jamie Portman. CanWest News Service / available from The StarPhoenix and Canada.com. "Director Peter Jackson had laid down his requirements for the Battle of Pelennor Fields -- the climactic engagement in The Return Of The King in which the heroic defenders of Middle-Earth face the overwhelming might of Sauron and his armies of Darkness. ... 'I want battles like nothing anyone has ever seen on screen,' Jackson said. 'I want every soldier fighting for himself -- you have to come up with something.' Special effects designer Richard Taylor says that this order led to the writing of a 'massive' principal code for the battle in order to give more than 200,000 digitized soldiers and some 6,000 horses distinctiveness and individuality. ... 'It was the fact that you could get a computer to think for itself, that you could get 200,000 agents within the computer to think for themselves. So each of these computerized soldiers is assessing the environment around them, drawing on a repertoire of military moves that have been taught them through motion capture -- determining how they will combat the enemy, step over the terrain, deal with obstacles in front of them through their own intelligence -- and there's 200,000 of them doing that.'"
>>> Multi-Agent Systems, Agents; also see these related articles: 1, 2, 3, and the following article ->

January 2004: Attack of the Stuntbots - Shoot them, stab them, throw them off the roof. The next generation of Hollywood daredevils will never say die. By Oliver Morton. Wired Magazine (Issue 12.01). "During the half century in which J.R.R. Tolkien lived in Oxford, he must have walked or cycled down George Street on innumerable occasions. ... A man who in the 1940s reacted to electric street lighting with 'considered disgust' - scorning it as 'a typical product of the Robot Age' - would surely recoil from the traffic-saturated plate-glass glory of 21st-century England. The author would likely reserve his deepest disdain for a new business on George Street. NaturalMotion, a startup founded by former Oxford researchers Torsten Reil and Colm Massey, is ushering in a new age of digital animation. The company's sole app, Endorphin, employs neural networks and artificial evolution to produce self-animating software robots that walk and run and fly with startling verisimilitude. ... Tolkien had a particular distaste for technology that apes human attributes."
>>> Genetic Algorithms, Neural Networks, Artificial Life, Multi-Agent Systems, Agents, Machine Learning, Video Games, Medicine; also see these related articles: 1, 2, 3, and the article above

January 8-14, 2004: Triumph of the Robots - When Google tweaks its search rankings, whole economies tremble in fear. By Dan Pulcrano. Metro. "The current generation of information bots is likely the Model T Ford version of what lies ahead. Robots will become our personal information gatekeepers, provide content-based spam filtering, answer our mail and determine who gets through to us on the phone. Eventually, robots will begin to route our physical movements, providing Homeland Security border services, examining our biometrics as we enter buildings, guiding our vehicles on the freeways and braking at stop signs. ... Technology usually advances ahead of the social wisdom to control it, and benefits arrive in tandem with risks, from Prometheus' taming of the fire god to the exploitation of nuclear energy. Prometheus was the inspiration for Mary Shelley's Frankenstein, about the robot that got away, just as some early robot science fiction drew from the legend of the golem, a clay figurine that came to life in 1580, the creation of Rabbi Judah Low bin Bezulel of Prague."
>>> Information Retrieval, Web-Searching Agents, Ethical & Social Implications, Robots, History, Military, Biometrics (@ Image Understanding), Filtering, Agents, Applications

December 29, 2003: 'Robot Tarzan' helps forest work. By Jo Twist. BBC. "The hi-tech Tarzan of the robot world, nicknamed Treebot, is the first of its kind to combine networked sensors, a webcam, and a wireless net link. It is solar-powered and moves up and down special cables to take samples and measurements for vital analysis. Treebot has been developed by scientists at the US Centre for Embedded Network Sensing in California. ... Eighteen months in development, the main difference between Treebot and other fixed sensors is its autonomous nature and its ability to communicate with other devices and sensors."
>>> Robots, Environmental Applications, Multi-Agent Systems, Agents, Applications

December 20, 2003: Invasion of the Centibots. Army of Test Robots Drills for Military Duty. By Elise Ackerman. Mercury News / available from Bayarea.com. "Charlie Ortiz, who oversees the Centibots project at SRI's Artificial Intelligence Center in Menlo Park, said the effort represents a step forward in getting robots to work together autonomously and as a team. 'They represent a major contribution in distributed robotics,' he said. Researchers have built robots that vacuum rooms, explore shipwrecks, manufacture microchips, imitate puppy dogs and fly around hunting for Osama bin Laden. But for the most part, modern robots act alone. DARPA wanted machines that could coordinate with each other to create a map of an area. The Centibots communicate with a human commander who tells them where to search and reviews the information they send back. However, the commander doesn't need to give detailed instructions to each machine. 'They autonomously decide where to go,' said Regis Vincent, a computer scientist who helped build the Centibots. 'Nobody is controlling them.'"
>>> Multi-Agent Systems, Robots, Military, Applications, Agents

December 17, 2003: 'Lord' Effects Rock - See how amazing special effects help make 'Return of the King' an epic film. By Tracey Marx. TechTV. "Weta Digital's most impressive piece of technology is simply called Massive. Director Peter Jackson, who helped create Weta in 1993, demanded battles and armies beyond the size of anyone's imagination. 'All tribute has to be given to a young guy called Steven Regelous, who realized Peter's vision through a piece of code writing,' says Richard Taylor, FX supervisor, Weta Workshop. Weta Digital designed Massive, software that 'teaches' characters to fight other characters using artificial intelligence. The software, a work-in-progress for more than three years, gives characters a repertoire of military moves pre-taught through motion capture. The AI would determine their ability to win or lose a given battle."
>>> Multi-Agent Systems, Drama, Software Development, Agents, Applications, Machine Learning

December 16, 2003: AI think, therefore I am. Virtual agents feature - Computerised characters that look, sound, move and seemingly think like real people are emerging from the realms of science fiction into everyday life. Superguide by David Braue. apcmag.com. "Making computers human is an idea as old as computers themselves, and what was initially a wild science fiction fantasy is gradually turning into fact. From the chilling 2001: A Space Odyssey's HAL 9000 to robotic newsreader Ananova and Jar Jar Binks, virtual creatures have become part of our collective culture. Much more than entertainment is at stake, of course. The potential of computerised agents or entities that are autonomous, self-directed, reactive and social -- just like humans -- can be estimated only in the realm of the imagination. Already, such agents have been built to present the weather on mobile phones, drive trucks, monitor environments designed to support life on other planets and perform many other sophisticated tasks. Computers are good at doing what they're told, but in this field they're required to reach their own conclusions. The complex computer code beneath their 'skins' is designed to make them react to situations like real people do -- unpredictably. Just how far we have come was evident in Melbourne earlier this year when more than 450 researchers from 29 countries attended the second annual Autonomous Agents and Multi-Agent Systems conference. ... 'We have agents embedded in trucks, excavators and individuals [robots] in order to mine the right material at the right time,' says Hugh Durrant-Whyte, research director at CEAS [Centre of Excellence in Autonomous Systems]. 'We do not approach it at all from a human point of view -- robots are really physical embodiments of agents. They won't discuss Plato with you, but they can work 24 hours a day and have cooperation and negotiation strategies [to interact with each other].'"
>>> Agents, Multi-Agent Systems, Web-Searching Agents, Chatbots (@ Natural Language Processing), Turing Test, Customer Relations, Intelligent Tutoring Systems, Robots, Scheduling & Planning, Transportation, SciFi, Interfaces, Reasoning, Applications

December 2, 2003: Stottler Henke To Develop Grid Software For DoE. By Paul Shread. Grid Computing Planet. "Artificial intelligence firm Stottler Henke Associates has been selected by the U.S. Department of Energy to develop 'smart job recovery' software to improve the quality of service provided by computer clusters and Grids. Stottler Henke has been awarded a $750,000 Small Business Innovation Research contract from DoE to develop the Agent-Based High Availability (ABHA) system. The goal of the system is to let computer clusters process long-running batch jobs more reliably by detecting and diagnosing problems so that ABHA can determine how best to restart those jobs and, if possible, continue executing them."
>>> Networks, Agents, Applications

November 28, 2003: They are our defence bulwarks - The Defence Technology Prize, the top award for defence scientists, was given to two individuals and six project teams yesterday. The Straits Times. "Learning from bees and ants, researchers at DSO National Laboratories (DSO) are figuring out how they can send a swarm of robots to the battlefield. Starting with teaching two or three unmanned vehicles to work together, they are scaling up their work on artificial intelligence (AI) software to send a large group of robots towards the enemy. Dr How Khee Yin, 44, head of the Centre for Decision Support at DSO, envisions the day when dozens of robots could be sent into harm's way 'in a swarm'. ... 'In the past, people have focused on single robots,' he said. But as communication technology improves, robots can be made to work together as a network. 'This presents the problem of how to develop AI software to get them to coordinate among themselves.'"
>>> Multi-Agent Systems, Robots, Military, Nature of Intelligence, Applications, Agents

November 24, 2003: AI Boosting Smarts of Online Auctions. Artificial intelligence is making online commerce more flexible and powerful. Future Watch column & interview by Thomas Hoffman. Computerworld. "[Tuomas] Sandholm, who runs the Agent-Mediated Electronic Commerce Laboratory at Carnegie Mellon University in Pittsburgh and is an associate professor in the school's computer science department, has patented a method for determining the best rules to apply to decision-making processes. The approach, which draws upon artificial intelligence and operations research techniques, can be applied not only to business-to-business auctions but also in setting rules for divorce settlements and evaluating public works projects. ... [TH] How else can AI be applied to e-commerce? What are the current hurdles, and can they be overcome? [TS] There are lots of different things that can be applied here. Another stream of research we're doing is automated mechanism design. Mechanism design is a subfield of game theory. The game might be about designing the rules of an auction or that of a divorce-settlement arbitration or a public forum over whether to build a hockey rink or a bridge."
>>> Mulit-Agent Systems, E-Commerce, Agents, Business, Politics, Law, Applications, Games & Puzzles

November 10, 2003: Artificial intelligence and the smarter search engine. Sidebar / Future Watch Column by Linda Rosencrance. Computerworld. "Within three to five years, we could see a very different, next-generation search engine -- one that could extract specific facts, draw inferences and organize those facts based on a few key words, says Tom Mitchell, former president of the American Association of Artificial Intelligence in Menlo Park, Calif. ... Mitchell says what people are now able to do in the laboratory is develop computer software that can, when given a Web page or Web site, examine that page or site and find names of people, dates and locations. 'It can't read text and understand it in the level of detail people can, but already it can read text and can say, 'Oh, this is the name of a person' with about 95% accuracy and, 'Oh, this is a location; this is a date,'' he says. ... '[W]ith the next-generation search engine, you're going to be able to ask a specific question.' The user will be able to do that because of technology that's under development that partially allows a computer to read -- in a sense that it's able to extract specific facts and draw inferences from those facts and then present them, according to Mitchell."
>>> Information Retrieval & Extraction, Natural Language Processing, Machine Learning, Web-Searching Agents, Applications

November 5, 2003: Autopilot Telescopes Ease Gazing. By Michelle Delio. Wired News. "[Tim] Naylor, head of the eScience Telescopes for Astronomical Research , or eSTAR, team at the University of Exeter, doesn't have to run quite so fast anymore. The team has developed intelligent autonomous software programs, known as agents, which soon will be used to create a network of telescopes that can respond automatically to astronomical events. The agents can observe the sky, analyze and immediately follow up any significant sightings with further observations, and communicate with and control telescopes, all without the need for any human intervention. They also can send text messages to astronomers' mobile phones, alerting them to astronomical events. ... The eSTAR agent software is open-source, and the team hopes that other astronomers will be able to create their own agents to carry out their observational tasks."
>>> Astronomy, Agents, Open Source Projects (@ Software & Hardware), Applications, Resources

November 2003: Baffling the Bots - Anti-spammers take on automatons posing as humans. By Lee Bruno. Scientific American. "Bots are well known for helping to generate millions of spam messages advertising printer cartridges, septic systems, Viagra and Nigerian money scams. ... During the fall of 2000 [Henry] Baird conducted a trial at the University of California at Berkeley. The resulting paper dealt with a new image-degradation model named Pessimal Print. Concurrently, Yahoo and [Manuel] Blum and his team at Carnegie Mellon were working on a similar model, one version of which is called EZ-Gimpy. It is a kind of reverse Turing test, which has come to be known as a CAPTCHA, or 'completely automated public Turing test to tell computers and humans apart.' These Turing tests for Internet bots are a cognitive puzzle that can be solved by humans but not by computers. ... EZ-Gimpy has worked well, but next-generation bots are getting wise to it. They are getting better at recognizing the distorted words contained in the dictionary. But Baird, along with Monica Chew of Berkeley, co-developed BaffleText, a new CAPTCHA scheme that goes beyond the 850-word dictionary of EZ-Gimpy. ... BaffleText incorporates nonsense words to overcome the problem of a small dictionary. Also, it leverages Gestalt psychology, or a human's innate ability to infer the whole picture of an image from only partial information (something machines can't do)."
>>> Web-Searching Agents, Filters, Turing Test, Pattern Recognition, Image Understanding, Networks, Applications, Agents, Machine Learning, Vision, Natural Language Processing

October 15, 2003: Smart software watches the skies - Intelligent agents may sound like something out of The Matrix, but smart programs are helping astronomers find out more about the Universe. BBC. "'What is so important here is that we have developed an intelligent observing system,' said Dr Alasdair Allan of the University of Exeter. 'It thinks and reacts for itself, deciding whether something it has discovered is interesting enough to need more observations. If more observations are needed, it just goes ahead and gets them.' ... 'The Agents can detect and respond to the rapidly changing universe faster than any human, and make decisions to observe an object much faster than would otherwise be possible,' explained Dr Allan."
>>> Astronomy, Applications, Agents

October 9, 2003: Agents of creation - Artificial "agents" can model complex systems. The Economist. "They certainly cannot be faulted for a lack of ambition. The scientists and engineers who gathered this week in Oxford for the first International Workshop on Complex Agent-Based Dynamic Networks are seeking to explain much of the world's behaviour through the use of 'agents'. In this context, an agent is a program that acts in a self-interested manner in its dealings with numerous other agents inside a computer. This arrangement can mimic almost any interactive system: a stockmarket; a habitat; even a business supply-chain. If the constituent parts can be understood, the reasoning goes, some insight into the whole will follow. ... Neil Johnson, a physicist from Oxford University, told the workshop of his latest research on the so-called minority game. This is a stylised version of a classic problem: a big crowd enters a bar where there are fewer seats than people (or agents). Each individual decides independently whether to stay in the bar or leave. The process is then repeated indefinitely. ... Not, you might think, that useful. But he is already working with a group at NASA , America's aeronautics and space agency, which uses like methods to deal with futuristic aeroplane wings. Rather than having just one aileron to control their pitch, these wings have hundreds of little ones. Each is, in effect, an agent. It must decide, based on what it perceives the other ailerons are doing, whether to stay up (ie, stay at the bar) or turn down (leave the bar). The mathematics of the two processes are surprisingly similar."
>>> Agents, Multi-Agent Systems, Finance & Investing, Engineering, Architecture & Design, Law Enforcement, Business & Manufacturing, Applications, Games & Puzzles, Social Science

October 7, 2003: Meet the PDA that can hold a conversation. By Helene Zampetakis. The Sydney Morning Herald. "Amanda is the personal assistant of the future: she is a good listener and quick at answering back. She reads email, checks the news and weather, scans exchange rates and arranges appointments. Ask her any question and she'll raise her eyebrows as she considers it carefully, blink while she scans the internet for an answer, and deliver her finding within seconds. ... Amanda's PDA [personal digital assistant], developed by Dr Mohammed Waleed Kadous and Professor Claude Sammut, of the University of NSW, is a prototype designed to blend mobile technology with natural language to help humans interact more naturally with devices. The natural language technology, known as inCA or 'internet conversation agent', is also linked to tactile communication, so you can use a pen. Eventually, it will be able to read emotions. ... Natural language technology is much broader than speech recognition, which focuses on recognising a specific range of words, because it seeks to convert words into meaning by making contextual guesses much like the human brain."
>>> Natural Language Processing, Speech, Chatbots (@ Natural Language Processing), Interfaces, Marketing & Customer Relations, Applications, Web-Searching Agents, Agents

August 25, 2003: The Ghost in Your Machine - Computers may soon monitor your work, notice when fatigue sets in, and fix mistakes. BusinessWeek Online Reporter Olga Kharif interviews Chris Forsythe. "At their most benign, smart computers seem like executive secretaries for those of us who can't afford one -- offering tremendous advances in productivity. Yet some fear that the concept suggests an ominous encroachment out of a sci-fi movie. Cognitive psychologist Chris Forsythe, who leads the Sandia team, insists that the machines are designed to augment -- not replace -- human activity. 'We don't want to take the human out of the loop,' he says. The simplest versions of these cognitive machines could hit production in as little as one to two years. ... Q: How would you characterize the current state of human-machine interaction? ... Q: What kinds of other applications do you expect to see? ... Q: Do you anticipate a lot of privacy concerns over this? ... Q: How are cognitive machines better than the search engines and functions we currently use?"
>>> Interfaces, Agents, Information Retrieval, Applications, Ethical & Social Implications, Interviews, Cognitive Science

August 11, 2003: CMU professor wins award for program that aids decision-making process. By Byron Spice. Post-Gazette. " A computer scientist at Carnegie Mellon University, [Tuomas] Sandholm, 34, specializes in using artificial intelligence to solve this sort of complex problem. It's not that a computer can spit out the ultimate solution, but the programs he has developed are adept at picking out the best rules to govern the decision-making process. 'There are millions of different settings in the world where a game is in place,' he explained, and the right set of rules will allow all players to act in their own self-interest and nevertheless come up with a solution that benefits all. His rule-setting programs could apply to any number of such 'games' -- whether it's deciding whether to build a bridge, divvying up assets in a divorce settlement, dispatching delivery trucks from different terminals, electing a president, or auctioning goods and services."
>>> Multi-Agent Systems, Constraint-Based Reasoning, Applications, Agents, Reasoning, Machine Learning, Games & Puzzles, More Games & Puzzles

August 5, 2003: Reasonable Computers - The Next Steps in 'Artificial Intelligence.' By Paul Eng. ABC News. "For years, DARPA has funded research into so-called artificial intelligence systems -- computers that approach tasks using advanced software and schemes that mimic how humans solve problems. But under a new, five-year project called Perceptive Assistant that Learns, or PAL, researchers are hoping to take 'cognitive systems' to a new level. The goal of the project is to develop a computer system that would help decision-makers -- business managers and battlefield commanders, for instance -- automatically manage the flood of daily mundane chores and allow them to concentrate on more important tasks. ... SRI International, a nonprofit research organization in Menlo Park, Calif., is also tackling DARPA's PAL program with its own project called Cognitive Agent that Learns and Observes, or CALO. Like the CMU project, SRI's CALO program will pull together different bits of 'expert software' and technology that have been researched and developed in 20 universities and other research institutions, such as Boeing Phantom Works in Seattle. ... 'Right now, [expert] systems are designed as isolated engines, optimized for specific tasks and performances,' says [William] Mark. 'We're turning that on its head. We're designing each piece of the [CALO] system so that it's part of the whole.'"
>>> Agents, Expert Systems, Natural Language Processing, Multi-Agent Systems, Applications, Customer Relations, Military

July 29, 2003: Students seek the knowledge. By Steve Pain. ic Birmingham. "Students from the University of Birmingham's school of engineering are checking out a new mobile 'knowledge management' system developed by BT's research, technology and IT operations business, BT Exact, it has emerged. The trial allows students to access personalised information and to contact people based on their personal profiles. The project was set up to help students with their studies and is part of research at BT and Birmingham in mobile technology to transform learning. ... At the heart of the trial is the intelligent personal agent technology developed by BT Exact that can reliably and accurately select information from a range of sources to match a particular user’s profile of interests."
>>> Agents, Filtering, Intelligent Tutoring Systems, Education, Applications

July 23, 2003: Socially Intelligent Software - Agents Go Mainstream. Researchers are working on ways to add social intelligence to software, letting people interact with computers in a less static way and allowing computers to respond to users' emotions more effectively. By Gene J. Koprowski. TechNewsWorld. "While the popular conception of an agent is a cartoon character who talks with or interacts with a visitor to a Web site, today's technologies are much more sophisticated than that. Venture investors are eying the agent niche -- and its associated artificial intelligence and linguistics technologies -- as a possible major market opportunity. 'By conducting dialogue with customers, virtual agent technologies can more quickly identify customers' problems and therefore provide appropriate solutions faster than traditional search interfaces,' Timothy Hickernell, senior program director for Web and collaboration strategies at Meta Group, told TechNewsWorld."
>>> Agents, Customer Relations, Natural Language Processing, Emotions, Multi-Agent Systems, Military, Business, Applications

July 17, 2003: CMU team to develop a software 'secretary.' By Byron Spice. Post-Gazette. "Computer scientist Dan Siewiorek spent six hours this week compiling an interim report on one of his research projects for a government agency. It was a necessary chore, but in terms of what he thinks is productive work, it also represented six hours down the hole. Siewiorek will never get those six hours back, but he and colleagues at Carnegie Mellon University are getting $7 million from the Defense Advanced Research Projects Agency to begin developing the type of smart software that someday might compile such a report automatically. They'll develop what might be called a 'personalized cognitive assistant,' sort of a personal secretary in the form of computer software. ... 'It's a very ambitious effort,' said Ron Brachman, director of DARPA's Information Processing Technology Office, which has launched the new effort, called Perceptive Assistant that Learns, or PAL. Designing office software that has the ability to learn, to remember its user's personal preferences, to reason and to understand everyday communications between humans is so ambitious, he acknowledged, that it will be at least a couple more years before researchers really know what they'll be able to accomplish and when. ... Although it's a new program, PAL already has received brickbats from New York Times columnist William Safire, who last month suggested that some of the capabilities DARPA is talking about could impinge on the user's privacy. Brachman countered that PAL isn't intended to snoop on users, but to learn enough of their preferences and circumstances so that it can be more helpful to them."
>>> Applications, Agents, Machine Learning, Natural Language Processing, Reasoning, Ethical & Social Implications

July 15, 2003: Computer Simulations: Modeling the Future. By Gene J. Koprowski. TechNewsWorld. " Modeling and simulation have made momentous strides in recent years, and the military, medical science and other professions are on the verge of being able to use computing power to simulate reality for all kinds of applications. 'We are within sight of being able to create a large-scale, high-resolution battlefield environment detailed enough to let us experiment and see how a given system might perform,' Robert Lucas, director of the computational science division of the University of Southern California's Information Sciences Institute , told TechNewsWorld. 'Advances in both AI software and in networked computing have made virtual environments of previously impossible realism possible.' ... Using artificial intelligence designed at USC, each of the simulated vehicles in the model was given autonomy, the ability to respond on its own to changes in its environment and the ability to travel over wide geographic areas -- just like real-world vehicles, be they cars, trucks, tanks or personnel carriers."
>>> Military, Medicine, Finance, Applications, Multi-Agent Systems, Agents

July 8, 2003: Researchers keep an eye on the future of security - The idea of checking physical characteristics to authenticate a person's identity has a long and distinguished history. By Karl Cushing. ComputerWeekly. "'One of the key problems is that there is no single biometric device that is reliable and accurate enough for all applications, and not everyone recognises that,' said Mike Fairhurst, a professor in [Kent] university's department of electronics. 'People need to be more flexible in their approach.' Fairhurst's team has developed an 'intelligent processing framework' that uses bespoke software to centrally manage multiple forms of biometrics, choosing the most appropriate for the job or combining different forms to increase accuracy and reliability. One such project is Iambic (Intelligent Agent for Multimodal Biometric Identification and Control), which is being run in collaboration with technology developer Neusciences."
>>> Biometrics (@ Image Understanding), Agents, Law Enforcement, Applications, Vision

July 4, 2003: Playing with disaster could save lives for real. By Richard Wood. The New Zealand Herald. "In a major disaster, it's one thing being able to put out fires efficiently and deal with medical emergencies on the spot, but you have to get your emergency vehicles there first. That's the dramatic challenge for two University of Auckland PhD students and their home-grown artificial intelligence systems. Cameron Skinner and Jonathan Teutenberg left on Monday for Padua, Italy, to compete against 20 other teams in the International RobocupRescue event. The competition, which begins tomorrow, runs alongside RobocupSoccer, which aims to have an artificial soccer team that can beat the world's best humans by 2050. The idea of RobocupRescue is to automate the emergency response when a city is hit by something like an earthquake. ... [Skinner] said the software agents had been built in the Java programming language using entirely new algorithms and involved about three months' programming time in total."
>>> Hazards & Disasters, Competitions (@ Resources for Students), Agents, Applications

June 22, 2003: Inspired by Ants - A boyhood fascination led to Baldwin native's robotic breakthrough. By Martin C. Evans. Newsday. "'The connection between the playful mind and the serious mind is very strong,' [James McLurkin] said later. 'Sometimes to understand a concept, you've got to put a girl in a box.' McLurkin's own whimsical approach to science hit pay dirt earlier this year, when he netted the $30,000 Lemelson-MIT Student Prize. The prestigious annual award goes to an MIT student whose work demonstrates remarkable inventiveness. 'The only difference between an engineer and an artist is mathematics,' said McLurkin, who is working on a doctorate in computer science. 'I'm a big believer that art and engineering ought to intersect.' McLurkin won the prize for his work on artificial intelligence. He developed a fleet of tiny, sensor-crammed, wheeled robots that zip about while communicating among themselves by using infrared- light beams. The 'microbots' are capable of working together on solving problems. Researchers look forward to the day when teams of robots may be deployed to tackle tasks considered too dangerous or too intricate for humans, such as searching collapsed buildings for survivors or locating explosives in a minefield. Already, miniature robots like the ones McLurkin designed have mastered such complex interactions as playing soccer. They reposition themselves as other robot-players move, cut to the goal and pass or shoot, depending on whether they are open. McLurkin's impulse to probe the world of robotics was born on Long Island. ... But interest in the ants he observed on a Long Island soccer field began pulling him into the research he pursues today. ... How, he wondered, could such independent actors coordinate their behavior to adapt to complex problems that often change in mid-task? And could this kind of adaptive logic be programmed into robots?"
>>>> Careers in AI (@ Resources for Students), Multi-Agent Systems, Engineering, Robots, Hazards & Disasters, Agents, Applications

June 21, 2003:The semantic web - A touch of intelligence for the internet? By Ben Williamson and Libby Miller. EducationGuardian.co.uk. "When discussing the semantic web, it is important to get one thing clear from the start: this is not a new version of the internet. Casual web users will probably not even notice semantic web technologies running behind their browsers. But they might notice a vast improvement in the relevance of the data returned to them through search engines. ... Semantics is perhaps a misleading term, Mr [Paul] Shabajee admits. 'We need a term that is somewhere in between semantics and artificial intelligence.' Semantics is concerned with meanings, which some argue exist only through human interpretation, and AI is the pursuit of machine replication of biological behaviours. Semantic web research seeks to produce machine-readable languages such as RDF (Resource Description Framework) - a consistent, standardised way of describing and querying internet resources, from text pages and graphics to audio files and video clips - that allow web content to be indexed and retrieved more intelligently."
>>> Information Retrieval, Ontologies, Web-Searching Agents, Representation, Agents, Applications

June 17, 2003: Phone butler organises your life. BBC. "Imagine your very own mobile butler, able to travel with you and organise every aspect of your life from the meetings you have to the restaurants you eat in. Software, developed by scientists at the Department of Electronics and Computer Science at the University of Southampton, promises to do just this. The artificial intelligence program works through mobile phones and is able to determine users' preferences and use the web to plan business and social events."
>>> Agents, Telecommunications, Applications; also see the following article ->

June 14, 2003: Smart cellphone would spend your money. By Duncan Graham-Rowe. New Scientist (page 17). "A consortium of the world's top consumer electronics firms, mobile networks and broadcasters are funding the development of cellphones that will spend money on your behalf. The consortium, called Mobile VCE, includes Nokia, Sony, Vodafone and the BBC. It might sound like a bankruptcy waiting to happen, but software engineer Nick Jennings is supremely confident the phones will not mess up anybody's life. Jennings's team at the University of Southampton in the UK are developing programs known as software agents for the consortium. 'I see the artificial agent as more like a butler-type character,' he says. The agents, which will run on the new generation of 3G phones, will watch how you use your mobile and learn to anticipate your next move. 'They start off monitoring what you do and gradually look for ways to increase their role. Over time they get to know your preferences,' says Jennings."
>>> Agents, Telecommunications, Applications

June 10, 2003: Rogue agents aren't a reload of Hollywood rubbish. By Adam Turner. The Age / also available from The Sydney Morning Herald. "Self-replicating rogue software agents set loose on the internet sound like figures from the latest Matrix movie but they're really out there, sometimes with our lives in their hands. Agents are autonomous applications endowed with advanced reasoning capabilities and are often entrusted with mission-critical decision-making tasks in dynamic environments such as air-traffic control and weather forecasting. ... Agents are set 'goals', such as providing users with aggregated data, and given the freedom to decide the best way to achieve their goal, says Lin Padgham, associate professor of computer science at RMIT. As such, the development of autonomous agents and multiagent systems is closely tied to artificial intelligence research, she says. ... The ability of agents to learn from their mistakes is a leading-edge research area and is yet to be widely used in commercial systems. Agents do have the ability to breed though, 'spawning' new agents to complete specific sub-tasks. ... Containing rogue agents is one of the issues to be addressed at the Autonomous Agents and Multiagent Systems conference (AAMAS'03) to be held in Melbourne next month."
>>> Agents, Multi-Agent Systems, Networks, Applications

June 10, 2003: Enough Already - Curbing Info Glut. Wired News. "'It was great to have access to so much info but your brain can become data-fatigued very quickly,' said retired Marine Communications Specialist Thomas Castro, who served in the first Persian Gulf War. 'All of a sudden you're flooded with information, and frantic that you'll miss the one bit that could save lives. It's a truly horrible feeling.' But new open-source software developed by a team of university researchers may help soldiers and emergency workers avoid information overload and handle threats more efficiently. CAST, which means Collaborative Agents for Simulating Teamwork, makes computers part of a military unit or team, according to Pennsylvania State University researcher John Yen, one of CAST's developers. Using software agents -- semi-autonomous, adaptive 'personal assistants' -- CAST can predict what kind of data humans will need to handle a specific situation, then deliver that information on a need-to-know basis."
>>> Agents, Military, Information Retrieval, Filtering, Applications, Multi-Agent Systems

June 2, 2003: What is game theory and what are some of its applications? Explained by Saul I. Gass. Scientific American - Ask the Experts. "A game is said to have perfect information if, throughout its play, all the rules, possible choices, and past history of play by any player are known to all participants. Games like tick-tack-toe, backgammon and chess are games with perfect information and such games are solved by pure strategies. But whereas you may be able to describe all such pure strategies for tick-tack-toe, it is not possible to do so for chess, hence the latter's age-old intrigue. Games without perfect information, such as matching pennies, stone-paper-scissors or poker offer the players a challenge because there is no pure strategy that ensures a win. ... Games such as heads-tails and stone-paper-scissors are called two-person zero-sum games. Zero-sum means that any money Player 1 wins (or loses) is exactly the same amount of money that Player 2 loses (or wins). That is, no money is created or lost by playing the game. ... The power of game theory goes way beyond the analysis of such relatively simple games, but complications do arise. We can have many-person competitive situations in which the players can form coalitions and cooperate against the other players; many-person games that are nonzero-sum; games with an infinite number of strategies; and two-person nonzero sum games, to name a few. Mathematical analysis of such games has led to a generalization of von Neumann's optimal solution result for two-person zero-sum games called an equilibrium solution."
>>> Multi-Agent Systems, Games & Puzzles, Agents, Applications

May 30, 2003: Wyoming professors develop robots to sense terror toxins. University of Wyoming News Service / available from the Billings Gazette. "Swarms of small robots soon to be unleashed from University of Wyoming laboratories will be programmed to detect and disable chemical targets in the war on terror. David Thayer, a lecturer in the UW Department of Physics and Astronomy, is working with UW Computer Science Department researchers to combine his expertise in computational fluid dynamics (CFD) with robotic chemical plume tracing research. The research, Thayer said, was stimulated by the need for new defense methods after the Sept. 11 terrorist attacks. It incorporates what he called a 'swarm intelligence' network. Using technology known as multimodal sensor arrays, the researchers are programming swarms of as many as 100 autonomous mini-robots to detect chemical targets. ... Programmed to sense a chemical, biological or even radiological plume, the robots can zero in on the source of the contamination and eliminate the spill without exposing people to the contaminants, Thayer said. ... Although they essentially work as one unit, each robot is independent, guided by artificial intelligence software."
>>> Hazards & Disasters, Multi-Agent Systems, Robots, Applications, Agents

May 2, 2003: Robot Dogs Score Goal for Science. By Noah Shachtman. Wired News. "Repeating as champs is hard enough. Now imagine trying to do it after you've given away your playbook, and you've let your competitors clone your best player. That's the situation Carnegie Mellon University professor Manuela Veloso faces, as CMPack, her squad of robotic dogs, tries to defend its title as the world's best drone soccer team in their division. CMPack starts defending its crown on Friday, when the RoboCup American Open, the hemisphere's first regional robot soccer competition, gets underway. It's a tune-up for the 6-year-old international RoboCup in July, which drew squads from 29 countries and nearly 120,000 visitors last year. ... 'CMU is like the late-'90s Chicago Bulls, and Manuela Veloso is Michael Jordan,' [Tucker] Balch said. Cornell has usually cleaned up in 'small-size' robot soccer -- dueling groups of 18-centimeter-circumference coffee-can-shaped contraptions. The competition also includes a 'simulated' class, with games that appear only on computer screens. ... Based on what's he's learned on the playing field, Ohio University professor David Chelberg wants to study the potential of using robots to monitor Alzheimer's patients."
>>> Competitions (@ Resources for Students), Multi-Agent Systems, Robots, Applications, Agents; also see this related article

April 2003: Cognitive Systems. ERCIM News. "The European Commission has identified Cognitive Systems as one of the priorities for the new generation of research projects to be developed from 2003 to 2008 (http://www.cordis.lu/ ist/workprogramme/fp6_workprogramme.htm ). The stated objective is to construct physically instantiated or embodied systems that can perceive, understand (the semantics of information conveyed through their perceptual input) and interact with their environment, and evolve in order to achieve human-like performance in activities requiring context-(situation and task) specific knowledge. ERCIM News has chosen to devote a special issue to this exciting research challenge in order to monitor what is under development in Europe (but not only in Europe), and what is the current status of research and development in this domain." - from the introduction

IDA, a Software Agent Cognitive System. By Stan Franklin. ERCIM News (No. 53, April 2003). "This IDA technology is based on a host of disparate mechanisms taken from the 'new' artificial intelligence. These include the Hofstadter and Mitchell's Copycat architecture, Kanerva's sparse distributed memory, Maes' behavior nets, and Jackson's pandemonium theory. IDA is currently up and running, and has been tested to the satisfaction of Navy detailers. Watching IDA in action, their reaction is typically a nod of the head together with 'Yes, that's how I do it.'"

>>> AI Overview, Cognitive Science, Applications, Agents, Vision, Machine Learning, Robots, Education

April 28, 2003: CMU hosting first RoboCup American Open this week. Interest grows in making robots work as teams. By Byron Spice. Post-Gazette. "Though the competition can be fierce, robotic soccer is, more than anything else, a research effort, [Manuela] Veloso emphasized. So when each year's competition is over, each research group shares the computer code it developed for its team with all of the other researchers. Though constructing a robot can be a mechanical challenge, controlling a robot -- getting it to think -- has proven to be the bigger challenge. That's especially so in the four-legged competition, where everyone uses the same mass-produced Aibo robot. The only thing differentiating the teams is the software. So sharing software means the secrets that the CMU team used to win in Japan last summer will be known by every competitor that shows up in Italy for RoboCup this summer. Other teams can use CMU's software, if they choose. ... Such sharing makes sense given the great challenge posed by robotic soccer -- getting robots to work together at a task. This ability to coordinate action will be key to the widespread use of mobile robots, whether for constructing buildings, cleaning up hazardous waste sites or stocking grocery shelves. ... Much of the research on multi-robot teams is now focused on two issues: brittleness and collective perception."
>>> Multi-Agent Systems, Agents, Robots, Competitions (@ Resources for Students), Robotic Pets, Applications; also see these related articles: 1 & 2

April 25, 2003: Military robots to get swarm intelligence. By Will Knight. NewScientist. "A battalion of 120 military robots is to be fitted with swarm intelligence software to enable them to mimic the organised behaviour of insects. The project, which received funding this week from the US Defense Advanced Research Projects Agency (DARPA), is aimed at developing ways to perform missions such as minesweeping and search and rescue with minimum intervention from human operators. ... Swarm intelligence describes the way that complex behaviours can arise from large numbers of individual agents each following very simple rules. For example, ants use the approach to find the most efficient route to a food source."
>>> Multi-Agent Systems, Artificial Life, Military, Robots, Hazards & Disasters, Agents

Spring/March 2003: Smart Tools - Companies in health care, finance, and retailing are using artificial-intelligence systems to filter huge amounts of data and identify suspicious transactions. By Otis Port, with Michael Arndt and John Carey. Business Week's 2003 edition of The BusinessWeek50. "Some managers still think that artificial intelligence--the decades-long effort to create computer systems with human-like smarts--has been a big flop. But executives at most companies on the BW50 list know better. Artificial intelligence (AI) is often a crucial ingredient in their stellar performance. In fact, AI is now a part of a swath of industries as broad as the BW50 itself. AI software helps engineers create better jet engines. In factories, it boosts productivity by monitoring equipment and signaling when preventive maintenance is needed. The Pentagon uses AI to coordinate its immense logistics operations. And in the pharmaceutical sector, it is used to gain new insights into the tremendous amount of data on the human genome."
>>> Applications, AI Overview, Scientific Discovery, Fraud Dectection & Prevention, Robots, Machine Learning, Bioinformatics, Neural Networks, Banking & Finance, Business, Agents, Networks, Data Mining, Industry Statistics, Expert Systems, Law Enforcement, Medicine, Information Retrieval ...

March 27, 2003: Website offers new view of music - A website that acts as your personal music adviser has been set up by a student at the University of Southampton. BBC. "Richard Jones began working on Audioscrobbler as part of his third-year computer science project and has been surprised at how popular it has become. Now, around 3,000 users regularly tune in to the website to go to the forums and get in touch with people with similar music tastes. At the heart of the website is a software program that monitors what you listen to, recommends new artists and puts you in touch with other people who listen to similar tunes. Using a technique known as collaborative filtering, the software matches everything that is played on the computer, whether from MP3 files, streaming media or CDs converted to some other format. It can then match your profile up with other Audioscrobbler members, as a means of introducing people to new music."
>>> Agents, Filtering, Marketing, Applications

March 19, 2003: On the Backs of Ants - New networks mimic the behavior of insects and bacteria. By Kimberly Patch. Technology Review. "Drawing heavily on the chemistry of biology, researchers from Humboldt University in Germany have devised a way for electronic agents to efficiently assemble a network without relying on a central plan. The researchers modeled their idea on the methods of insects and other life forms whose communications lack central planning, but who manage to form networks when individuals secrete and respond to chemical trails. The researchers found that what works for ants and bacteria also works for autonomous pieces of computer code. 'The idea is inspired by chemotactic models of tracking trail formation widely found in insects, bacteria, [and] slime molds,' said Frank Schweitzer, an associate professor at Humboldt University and a research associate at the Fraunhofer Institute for Autonomous Intelligence Systems in Germany. The work could eventually be used for self-assembling circuits, groups of coordinated robots and adaptive cancer treatments, according to Schweitzer."
>>> Multi-Agent Systems, Networks, Agents, Applications, Robots

March 17, 2003: The wizards of Weta. By Alan Cane. Financial Times. "The Weta team, a multi-national, multi-cultural peripatetic army of illustrators, animators, modellers, compositors and programmers, is about to start work on the final film in the [Rings] trilogy, Return of the King, set for release at the end of the year. The filming is finished; it is Weta's responsibility to create the special effects on time and on budget. ... The capabilities of animation software are advancing by leaps and bounds. Only a year or so ago, large crowds were digitally created by multiplying up smaller ones. Anomalies could occur. In one famous crowd scene, the sharp-eyed will spot a section of the audience clapping backwards. In The Two Towers, however, all 12,000 of the screaming orcs and Uruk-hai soldiers which took part in the battle of Helm's Deep were separately created using digital technology and artificial intelligence. 'Each has his own fighting style, his own walk, his own clothes and armour,' [Scott] Houston says. They were created using software called 'Massive' developed by Weta and which will shortly be available commercially."
>>> Multi-Agent Systems, Applications, Agents

March 5, 2003: Web companies searching for dollars. By Stefanie Olsen. CNET News. "Executives of leading Web search companies see rosy days ahead for their technology.The search box is becoming dominant in all areas of the Web for news, finance, shopping, personals and jobs; and Yahoo is committed to making the most of the opportunity, according to the company's vice president of search, Tim Cadogan. ... The momentum behind online search activities has a significant financial component. Overture's chief technology officer, Paul Ryan, in his own keynote address on Tuesday, estimated that in the next couple of years, sales from search engine marketing will hit about $6 billion--just shy of the total worth of the online advertising market in 2002. ... But Ryan gave only a brief sketch of how to improve search engine technology with intelligence on the context of keyword queries and knowledge of a Web surfer's intent while searching. (In contrast, just six months ago, Google CTO Craig Silverstein compared the future of search to the sophisticated artificial intelligence system in the 'Star Trek' television series.) Yahoo's Cadogan also outlined areas that his company sees as key for innovation in Web search, including understanding the intent behind queries. In the future, he said, if a Yahoo visitor types the word 'Windows' in a search field, Yahoo might deliver results that provide helpful choices among products to buy or research links. He also said that improvements will help match people looking for products and services with commercial interests."
>>> Web-Searching Agents, Industry Statistics, Interfaces, Marketing, Information Retrieval, Agents, Applications

February 26, 2003: MIT engineer earns prize for robot 'swarm' research. Associated Press / available from the Concord Monitor. "Long before he was an MIT engineer, James D. McLurkin's laboratory was his bedroom, bathroom and backyard in his Long Island, New York home, where he concocted stink bombs, tried to launch a flaming airplane into the sky, built a Lego monorail train, and turned toy cars into remote control robots. Today, the 30-year-old engineer has turned his youthful curiosity into cutting-edge engineering, inventing the world's smallest self-contained robots and researching how to build robot 'swarms' that could someday tackle dirty, dangerous, or dull tasks that humans shun. His work in microrobotics, which could be deployed as far away as Mars or as nearby as the living room, has earned him a place among the world's leading robotics experts, as well as the Lemelson-MIT Program's $30,000 student prize, which was to be announced Wednesday at the Boston Museum of Science. 'I started geeking out an early age. Robotics is when you combine Legos and video games to remote control cars and electronics, and put those in the same bedroom. You get robotics shortly thereafter,' he said."
>>> Multi-Agent Systems, Robots, Nature of Intelligence, Careers in AI (@ Resources for Students), Agents, Hazards & Disasters, Competitions (@ Resources for Students)

February 19, 2003: 18th century theory is new force in computing. By Michael Kanellos. ZDNet. "Thomas Bayes, one of the leading mathematical lights in computing today, differs from most of his colleagues: He has argued that the existence of God can be derived from equations. His most important paper was published by someone else. And he's been dead for 241 years. Yet the 18th-century clergyman's theories on probability have become a major part of the mathematical foundations of application development. Search giant Google and Autonomy , a company that sells information retrieval tools, both employ Bayesian principles to provide likely (but technically never exact) results to data searches. Researchers are also using Bayesian models to determine correlations between specific symptoms and diseases, create personal robots, and develop artificially intelligent devices that 'think' by doing what data and experience tell them to do. ... 'Bayesian research is used to make the best gambles on where I should flow with computation and bandwidth,' said Eric Horvitz, senior researcher and group manager of the Adaptive Systems & Interaction Group at Microsoft Research. 'I personally believe that probability is at the foundation of any intelligence in an uncertain world where you can't know everything.' ... Bayesian theory can roughly be boiled down to one principle: To see the future, one must look at the past."
>>> Uncertainty/Probability, Natural Language, Reasoning, Namesakes, Information Retrieval, Filtering, Agents, Representation, Applications, Medicine

February 14, 2003: Artificial worlds used to unlock secrets of real human interaction. Cornell News. "What do flocks of birds, traffic jams, fads, drinking games, forest fires and residential segregation have in common? The answer could come from a new computational research method called agent-based modeling. Michael Macy, a sociologist at Cornell University, Ithaca, N.Y., is using this powerful new tool to look for elementary principles of self-organization that might shed new light on long-standing puzzles about how humans interact. ... He credits Craig Reynolds, a pioneer of agent modeling and three-dimensional computer animation, for the 1987 discovery that the complex choreography of a flock requires that each bird (or 'boid,' as Reynolds called them) follow just three simple rules: head toward the center of your neighbors, match their speed and trajectory and avoid collisions. ... Traditionally, sociologists have tried to understand social life as a structured system of institutions and norms that shape individual behavior from the top down, Macy notes. In contrast, agent modelers suspect that much of social life emerges from the bottom up, more like improvisational jazz than a symphony."
>>> Artificial Life, Multi-Agent Systems, Social Science, Agents

January 27, 2003: Agents of Change - Software agents tame supply chain complexity and optimize performance. By Gary H. Anthes. Computerworld. "The idea is that many systems that are enormously complex overall are in fact made up of semiautonomous local 'agents' acting on a few simple rules. By modeling and changing the agents' behavior, one can understand and optimize the entire system. Agent-based modeling, while not yet commonplace, is catching on, especially at companies with large, complex supply or transportation networks. ... In P&G's computer simulations, software agents represent the individual components of the supply system, such as trucks, drivers, stores and so on. The behavior of each agent is programmed via rules that mimic actual behavior, such as, 'Dispatch this truck only when it is full' or 'Make more shampoo when inventory falls to x days' demand.'"
>>> Multi-Agent Systems, Applications, Agents

January 20, 2003: IBM aims to get smart about AI. By Michael Kanellos. CNET News. "n the coming months, IBM will unveil technology that it believes will vastly improve the way computers access and use data by unifying the different schools of thought surrounding artificial intelligence. The Unstructured Information Management Architecture (UIMA) is an XML-based data retrieval architecture under development at IBM. ... Although it's been alternately touted and debunked, the era of functional artificial intelligence may be dawning. For one thing, the processing power and data-storage capabilities required for thinking machines are now coming into existence. Researchers also have refined more acutely the algorithms and concepts behind artificially intelligent software. Additionally, the explosive growth of the Internet has created a need for machines that can function relatively autonomously. ... Artificial intelligence in a sense will function like a filter. Sensors will gather data from the outside world and send it to a computer, which in turn will issue the appropriate actions, alerting its human owners only when necessary. ... IBM's approach to artificial intelligence has been decidedly agnostic. There are roughly two basic schools of thought in artificial intelligence. Statistical learning advocates believe that the best guide for thinking machines is memory. ... By contrast, rules-based intelligence advocates, broken down into syntactical and grammatical schools of thought, believe that machines work better when more aware of context."
>>> AI Overview, Information Retrieval, Natural Language, Machine Learning, Namesakes (Bayes), Representation, Reasoning, Web-Searching Agents, Agents, Systems & Languages, Applications

January 15, 2003: Internet 'robots' to catch uni cheats. By Aban Contractor. The Sydney Morning Herald. "A Sydney university has become the first in NSW to invest in computer software using 'web crawling robots' to hunt through millions of internet documents to catch students who cheat. University of Technology, Sydney, (UTS) academic staff voted to buy a site licence allowing them to use the plagiarism detection software in a bid to stem the growing tide of students who cut-and-paste from the World Wide Web. ... Professor [Shirley] Alexander said the software, developed at the University of California, Berkeley, and costing $13,700 a year, used web-crawling robots to check documents on a daily basis. 'These web crawling robots retrieve millions of documents from the internet every day, focusing on sites like online paper mills, academic resources, on-line encyclopedias and news agencies,' she said yesterday."
>>> Web-Searching Agents, Agents, Resources for Educators, Applications

December 20, 2002: When the web starts thinking for itself. By David Green. vnunet's Ebusinessadvisor. "The so-called semantic web is an extension of the current web in which data is given meaning through the use of a series of technologies. ... Ontologies provide a deeper level of meaning by providing equivalence relations between terms (i.e. term A on my web page is expressing the same concept as term B on your web page). An ontology is a file that formally defines relations among terms, for example, a taxonomy and set of inference rules. By providing such 'dictionaries of meaning' (in philosophy ontology means 'nature of existence') ontologies can improve the accuracy of web searches by allowing a search program to seek out pages that refer to a specific concept rather than just a particular term as they do now. While XML, RDF and ontologies provide the basic infrastructure of the semantic web, it is intelligent agents that will realise its power. An intelligent agent can best be described as a piece of adaptive computer coding that is capable of reasoning and that learns from our behaviour and preferences, thus delivering what is called 'proactive personalisation'. There are many thousands of different agents (or bots as they are also known), each performing specific, specialised tasks, for example search bots, chatter bots and shopping bots). An important aspect of agents is that they are sociable and can interact and communicate with humans and other agents. ... When broken down into a series of explicit search statements and appropriate content sources to search, a simple user information request is revealed to be a complex task. Automating such tasks will result in an ever-larger role for artificial intelligence technologies such as agents. One key concern about the brave new world of bots is that, by increasing their autonomy, their accountability will be lost. ... There is a need to construct boundaries, such as user-determined privacy settings, to safely contain such interactions."
>>> Ontologies, Web-Searching Agents, Ethical & Social Implications, Agents, Information Retrieval, Representation

December 17, 2002: A Massive undertaking. By Peter McMahon. EXN [Discovery Channel Canada]. " EXN producer Peter McMahon talked to Weta Digital's Stephen Regelous, who created Massive, the artificial-intelligence-powered software that's responsible for the vast swarms of battling orcs, humans and elves in the Lord of the Rings movie trilogy. Massive was originally developed to allow large crowds of computer-generated movie characters to interact as if they each had minds of their own. Now, Regulous says the software could even be reverse-engineered to use simulated A.I. in controlling large groups of real-life robots on missions where it's useful for them to be able to think for themselves."
>>>Multi-Agent Systems, Drama, Agents, Applications, Robots, Interviews

December 13, 2002: Digital Actors in Rings Can Think. By Courtney Macavinta. Wired News. "[Stephen] Regelous created Massive, the special-effects program behind the colossal battles in The Lord of the Rings film trilogy. Using Massive, the Oscar-winning Weta Digital team pulled off anticipated scenes for the latest installment, The Two Towers -- such as the battle at Helm's Deep -- by digitally generating smart crowds to supplement the live action. The computer-generated characters, called agents, have minds of their own. 'Every agent has its own choices and a complete brain,' Regelous said. 'The most important thing about making realistic crowds is making realistic individuals.' ... Agents aren't robots, though. Each makes subtle responses to its surroundings with fuzzy logic rather than yes-no, on-off decisions. ... For inspiration, Regelous didn't watch war movies as you might expect. Instead he experimented with artificial intelligence by growing digital plants, and studied how people avoided each other on crowded streets."
>>>Multi-Agent Systems, Drama, Fuzzy Logic, Agents, Applications, Reasoning

December 6, 2002: 'The Two Towers' - The Movie You're Not Gonna Miss. Movie review by Kurt Loder. MTV News. "It was the world premiere of 'The Lord of the Rings: The Two Towers,' the second installment of director Peter Jackson's monumental visualization of the J.R.R. Tolkien fantasy classic. ... This new generation of computer technology, deployed with consummate artistry, is at the heart of the film's extraordinary visceral impact. Never before have live action, scale-modeling and digital animation been so seamlessly interwoven: Some of 'The Two Towers' battle scenes clamor with an almost documentary realism. ... In the astonishing 20-minute sequence in which an army of 10,000 hideous Uruk-hai warriors storm the bastion of Helm's Deep, each figure, seen from above, appears to move in its own distinct ambit. This effect was accomplished through the use of something called MASSIVE, a proprietary software program developed by the New Zealand effects company WETA Digital. As explained in the movie's copious production notes, MASSIVE is a venture into the area of artificial-intelligence technology, allowing the creation of vast numbers of digitized characters -- or 'agents' -- each of which is able to draw randomly from a set of programmed responses in any given situation. In short, they can effectively make their own decisions."
>>> Multi-Agent Systems, SciFi, Agents, Drama, Applications

November 27, 2002: A Helping Hand To Find The Invisible Web. By Craig Liddell. "YourAmigo is a search and retrieval company that has developed architecture that can find information known as 'the invisible web'. Basically, information that is not searchable by existing spider based search engines. 'The core concepts were originally developed by a team in the Artificial Intelligence (AI) Laboratory in the Department of Computing Science at Flinders University,' Rahmon Coupe, YourAmigo CEO, explains. ... The core technology is fundamentally different to traditional spider-based search engines, which follow links between documents to discover and then index content. This is a problem where documents are not linked, and where documents are created dynamically on the fly, including from databases. YourAmigo's technology is based on intelligent distributed Java agents, which are close to the information sources. They are able to index all content, including unlinked documents and dynamic pages. Encrypted information is pushed to a central search index, which is optimised for compression and high-speed retrieval. The agents can also keep up-to-date as documents change, are added or removed. Traditional spider-based search engines are often out-of-date on the Internet by a month or more and days on an intranet."
>>> Web-Searching Agents, Information Retrieval, Applications, Agents

November 4, 2002: CMU work aims to change relationship between vehicle, driver. By Byron Spice, Post-Gazette. "[T]his 'gesture interface,' being developed and tested at CMU on a specially outfitted Pontiac minivan, is just one example of how the relationship between car and driver could change. Not only might cars respond to voice commands, or demand a fingerprint verification before starting up, but the vehicle itself might keep an eye on the driver. ... One solution, suggested Asim Smailagic, director of CMU's Laboratory for Interactive Computer Systems, is to design the car's computer systems so that they are 'context aware.' That is, the computer system knows enough about the driver and about the vehicle's surroundings that it anticipates when the driver needs certain information, when the driver needs a reminder and when the driver just needs to be left alone. ... Not visible is an 'intelligent agent,' software that tries to anticipate the driver's needs. When the on-board GPS unit shows the vehicle approaching a dry cleaner, for instance, the system may remind the driver to stop and pick up his laundry."
>>> Interfaces, Agents, Speech, Vision, Transportation, Applications

September 26, 2002: Galileo's Ghost. This week's column by Annalee Newitz in Metroactive (SanFrancisco). "Bush's special cybersecurity adviser, Richard Clarke, has prepared a draft of the government's new cybersecurity proposal, which was released a couple of weeks ago for comment. ... Along with several recommendations that range from the sensible to the silly ... there are some deeply alarming 'national priorities' listed. One such priority is to keep close tabs on scientific developments in 'intelligent agents' and nanotechnology. Intelligent agents are programs that can carry out commands on their own to a very limited extent -- that is, you tell them to do something, and they go off and do it without any further input from you. They are mostly being developed for useful and innocuous artificial intelligence projects that do things like keep track of your schedule and find the bathroom for you in a building. Likewise, nanotech has literally thousands of peacetime uses in everything from materials engineering to medicine. Being singled out for negative attention by the government will have an obvious chilling effect on research in these potentially rich areas -- after all, who wants to give a grant to a project that the president believes will endanger our cybersecurity? ... When I look in the direction our culture seems to be going, I think a lot about Galileo, imprisoned by the Catholic Church in the early 17th century for refusing to categorically reject the idea that the Earth revolves around the sun."
>>> Agents, History, AI Overview

September 18 - 25, 2002: Software agents ask for help. By Kimberly Patch, Technology Research News. "If you're good at something, people naturally ask your advice about it. Researchers from the University of Porto in Portugal are tapping this learning strategy by programming tiny bits of software, called agents, to ask other agents for help as the group figures out how to control the timing of traffic lights. ... The process showed that exchanging advice can, indeed, speed the rate of learning. The method could eventually be used to route traffic on the Internet, balance tasks among networked computers, and help robots cooperate, said [Luis] Nunes. One general advantage of the advice-exchanging approach is that agents using different strategies can work together, said Nunes. 'One of the major differences between this and other related work is that each agent is using different learning approaches,' he said. This eliminates the common quandary of whether to choose just one learning technique to deal with a problem, or taking the time to test several techniques separately to find the one that performs better, he said."
>>> Multi-Agent Systems, Agents, Web-Searching Agents, Transportation, Networks, Robots, Applications

September 6, 2002: Web May Hold the Key to Achieving Artificial Intelligence. By Ariana Eunjung Cha. The Washington Post. "SmarterChild, a computer program, is part of a new species of 'chatterbots' that are renewing debate about the extent to which computers can achieve intelligence. The electronic personalities of this generation use the vast repository of information on the World Wide Web as their memory bank, not just some rigid database. ... The company that conceived SmarterChild, Active Buddy Inc., created the bot as a marketing tool that would engage people in conversation and then tell them about various products or services. Other companies have begun using these systems to help with customer service or Web searching. Eventually, however, some believe that technicians will be able to turn programs like SmarterChild into more intelligent systems. That is, the network will naturally begin to evolve into a sort of global brain, one made up of the constellation of the roughly 1 billion computers comprising the Internet."
>>> Natural Language (including Chatterbots), Web-Searching Agents, Machine Learning, Marketing & Customer Relations, Information Retrieval, Representation, Ontologies

September 6, 2002: Internet pornography not a problem, say IT experts. By Tshering Gyeltshen. Kuensel (Bhutan). "According to online survey reports, there are over 230,000 pornographic websites on the internet with 200 - 300 new sites being included each day. In addition to this, computer hackers often hijack sites with respectable names and convert them to pornography sites - as has been the case with Kuensel.com. ... Filtering systems, such as BAIRSM, instantly recognizes and evaluates visual images as well as text. The BAIRSM Filtering System is reportedly the only software program that uses artificial intelligence to recognize and block pornography and other material considered 'objectionable'."
>>> Web-Searching Agents (including Filtering), Information Retrieval, Applications

July 30, 2002: Digital'buddies' latest in elaborate marketing tool. By Christine Frey. Los Angeles Times / available from The Nando Times. "In a culture inundated with advertising, companies have discovered a new way to connect with consumers and make their messages stand out amid the din. They are using digital 'buddies' to spread word of their products on the Internet. The buddies are software applications also known as 'bots.' They're programmed to make friends and small talk, and they're eerily good at it. They take cues from a human acquaintance's questions and answers and search databases for conversational fodder. Bot-speak can be formulaic and stilted. It can also be witty, provocative and startlingly lifelike. Buddies are not mere motor-mouths. The more elaborate ones have quirks, preferences, yearnings - virtual personalities. Their presence on the Web represents a powerful new dimension in marketing. ... Computers first chatted in the mid-1960s, when MIT professor Joseph Weizenbaum created a software program called Eliza. Designed to converse in the manner of a psychotherapist, Eliza asked people questions by rephrasing their previous statements. ... The technology has only grown more sophisticated since then."
>>> Marketing, Agents, Natural Language, History

April 30, 2002: Silicon super-agents. By Barbara Gengler. Australian IT. "Autonomous software agents are rapidly moving from the development stage to providing industrial-strength help in everyday environments. Gartner forecasts that enterprise automation, which includes autonomous software agents and artificial intelligence software, will account for almost 50 per cent of total IT spending in 10 years. By 2010, it will be worth $US250 billion ($463 billion). This new breed of technology uses small software programs built with artificial intelligence to make independent decisions, such as automatically searching for and purchasing products on the web."
>>> Agents, E-Commerce, Industry Statistics, Fraud Detection & Prevention, Hazards & Disasters, Applications, Military, Space Exploration

April 15, 2002: In Search of Blessed Bots. By C. Brian Smith. Library Journal netConnect, Spring 2002. "Call it the case of bots to the rescue. Despite their cute name, they could soon be a powerful addition to the librarians' and information professionals' toolkit. Eric Lease Morgan, head of the new Digital Access and Information Architecture Department at Notre Dame University Libraries and founder of Infomotions, Inc., defines a bot as 'a computer application mimicking or embodying elements of human intellect.' Also known as intelligent agents, bots are computer programs that act independently and autonomously -- but on behalf -- of another. ... With bots, librarians and information professionals are poised to step into the brave new world of artificial intelligence (AI). Though still largely in the experimental stages of use in libraries, bots promise time savings in our current work and the help needed to expand our roles."
>>> Agents, Libraries, Information Retrieval, Customer Relations

April 2002: Seeing Around Corners. By Jonathan Rauch. The Atlantic. "Schelling's model implied that even the simplest of societies could produce outcomes that were simultaneously orderly and unintended: outcomes that were in no sense accidental, but also in no sense deliberate. ... Epstein and Axtell then began applying their technique, which they called agent-based modeling, to a variety of problems and questions, and as they did so they quietly inverted a number of tenets of the more conventional varieties of social modeling. In Sugarscape, and in the other artificial societies that followed, Epstein and Axtell made their agents heterogeneous. ... It is at least possible that with the development of artificial societies, we have an inkling of an instrument that can peer into the black box of unintended consequences. That is not to say that A-societies will ever predict exact events and detailed outcomes in real societies; on the contrary, a fundamental lesson of A-societies seems to be that the only way to forecast the future is to live it. However, A-societies may at least suggest the kinds of surprises that could pop up. We won't know when we will be blindsided, but we may well learn which direction we are most likely to be hit from. Moreover, A-societies may also eventually suggest where to look for the sorts of small interventions that can have large, discontinuous consequences."
>>> Artificial Life, Agents, Multi-Agent Systems, Social Science, Politics & Foreign Relations, Namesakes

March 30, 2002: The Push for News Returns. By Kendra Mayfield. Wired News. "The University of Michigan is working on a similar service called NewsInEssence, which also uses natural language techniques to find and summarize multiple news articles on the Web. ... NewsInEssence's search agent, called NewsTroll, searches for stories related to the same event. The agent then enters keywords into search engines of news sites and produces summaries of a subset of stories that it finds. ... But artificial intelligence systems like NewsInEssence and Newsblaster are far from perfect. Summaries aren't always as coherent as those written by human editors. Newsblaster often assumes that all articles in a particular category are about the same event. Sometimes the sentences have odd punctuation and do not flow smoothly. ... 'I personally don't think it will be able to substitute a human editor,' [Regina] Barzilay agreed. 'But it will be able to provide more efficient access to what humans have written.'"
>>> Information Retrieval & Extraction, Natural Language, Web-Searching Agents

March 2002: Wild Things -They fight. They flock. They have free will. Get ready for game bots with a mind of their own. By Steven Johnson. Wired (10.03). "It is the year 2002. After an explosion of R&D funded by software giants and startups, more than a third of US households are populated by sophisticated artificial intelligence bots - their decisionmaking guided by complex neural nets and simulated emotions, their perceptual systems honed to detect subtle changes in their environment. Every day millions of Americans interact with these creatures, encountering advanced technology from nuanced natural language routines to gesture recognition to machine learning. Perhaps most impressive: As the AIs have grown smarter, they have begun to communicate among themselves, sharing new ideas and collaborating on group tasks. This is not some hopelessly optimistic sci-fi scenario from 20 years ago. It is reality. Consumer-grade artificial intelligence is alive and well in the world of games."
>>> Agents, Multi-Agent Systems, Video Games, Nature of Intelligence, Machine Learning

March 15, 2002: Are You Being Served? By Joe Nickell. Technology Review. "They aim to build so-called 'service bots' -- software-hardware hybrid systems that understand spoken or written English (or any other dialect or language preferred by the customer), interpret vague or broad queries, possess a thorough understanding of both the company's products and the customer's past interactions, and speak or write answers in an intelligible, context- and emotion-sensitive fashion. ... It may all sound pie-in-the-sky, but numerous technology companies, as well as research centers at leading academic institutions, are hammering away at the challenges of building a better service bot. The first generation is already here. Ford Motor Company employs a chatty online bot named Ernie, built by San Francisco-based NativeMinds, who helps technicians at its network of dealerships diagnose car problems and order parts. IBM's Lotus software division employs a service bot from Support.com that can examine a user's software, diagnose problems and fix them by uploading patches to the user's computer -- without any necessary intervention by human tech support personnel."
>>> Agents, Customer Relations, Natural Language

February 13, 2002: Cooperative robots share the load. By Chhavi Sachdev. Technology Research News. "Researchers at NASA have demonstrated that a pair of networked rovers can work together to move large objects, drill holes and pitch tents in tight coordination. And they can carry out the tasks in an unstructured outdoor environment. ... The system's intelligence is evenly distributed between a pair of robots. Information about the terrain, their payload, positions and speeds is fused into a shared estimate, he said. Two robots can carry an 8-foot long beam for 50 meters without faltering because they are constantly aware of each other's state, said [Paul] Schenker. The actions are fully autonomous, he said. 'Control is a true team decision process, mediated by various negotiation-decision strategies.'"
>>> Multi-Agent Systems, Robots, Space Exploration, Autonomous Vehicles

November 2, 2001: The Sims Take on Al Qaeda. By Karen Kaplan. Los Angeles Times / also available from The Salt Lake Tribune (11/4/01). "In the new war against terrorism, with its infinite possibilities for unpredictable violence, the military is attempting to understand jihad through the infinitely patient and dogged computer. 'Interesting things happen,' said Michael Zyda, who is leading the Navy's simulation project here, 'things you didn't expect.' ... The new breed of virtual war game is attempting to push into that unexplored terrain, drawing from a burgeoning field of artificial intelligence known as 'agent technology.' The goal is to create a framework flexible enough to probe the possibilities for attacks in any setting. ... The terrorist simulations are similar to the popular computer game 'The Sims,' in which players create their own digital worlds and populate them with autonomous characters that roam about and grow, often with surprising results."
>>> Agents, Military, Video Games

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