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September 26, 2004: Crick's other goal - Unlocking riddle of the mind. Scientists continuing study of consciousness. By Bruce Lieberman. San Diego Union-Tribune & SignOnSanDiego.com. "Francis Crick focused on looking for an area of the brain that might be critical to human consciousness. As a young scientist in 1940s England, Francis Crick decided to devote his life to unraveling two mysteries: the foundation for all living things and how the brain gives rise to the mind. ... Tomorrow, when the Salk Institute in La Jolla hosts a public memorial for Crick, who died July 28 at 88, that unfinished business will most certainly be talked about. How billions of brain cells interpret sensations, draw on memory and association to make sense of them, and create conscious thoughts about the world is unknown. 'It's inconceivable to us, but somehow it happens,' said Terry Sejnowski, a computational neurobiologist at the Salk Institute who studies how computers can be used to understand the brain. 'Consciousness is elusive,' he said. 'It's hard to pin down.' ... Illuminating how the brain creates consciousness would profoundly change the way humans view themselves, scientists say. ... Engineers could build machines that truly think, bringing artificial intelligence out of science fiction and into the real world. ... [C]onsciousness is really about how all the parts come together to create the thinking mind. 'Being reductionist is a good way to start, but at some point you have to . . . put together the pieces and see how they work together,' Sejnowski said. He calls the effort to assemble the big picture of consciousness 'the Humpty Dumpty project.'"
>>> Cognitive Science, Philosophy, Neural Networks & Connectionist Systems, Events (@ Resources for Students), Machine Learning

September 21, 2004: A little stroke of genius. A one-day symposium explores the link between neuroscience and music. By Arminta Wallace.The Irish Times (subscription req'd.). "Another speaker at the symposium will be Prof Paul Robertson, a musician who has acquired a considerable amount of expertise on the medical front. For many years as leader of the Medici String Quartet, he developed an interest in neuropsychiatry and presented a series called Music and the Mind for Channel 4. 'It was a fantastic opportunity to talk to people who were doing fascinating work - the most fascinating aspect of which was that none of them knew about each other,' he says. 'So, for example, there are people doing work with brain-damaged children using music therapy but there's very little contact between them and the people doing brain mapping. And there's virtually no connection between either of those groups and the people doing artificial intelligence in computing. But it doesn't take a mastermind to see that a huge cross-fertilisation is possible in those areas.'"
>>> Cognitive Science, Music

September 16, 2004: Children create new sign language. By Julianna Kettlewell. BBC News. " A new sign language created over the last 30 years by deaf children in Nicaragua has given experts a unique insight into how languages evolve. The language follows many basic rules common to all tongues, even though the children were not taught them. It indicates some language traits are not passed on by culture, but instead arise due to the innate way human beings process language, experts claim. The US-led research is detailed in the latest issue of Science magazine. ... [C]hildren instinctively break information down into small chunks so they can have the flexibility to string them back together, to form sentences with a range of meanings. Interestingly, adults lose this talent, which also suggests there is an innate element to the language learning process."
>>> Cognitive Science, Natural Language Processing, Representation

September 8 / 15, 2004: Automatic icons organize files. By Kimberly Patch. Technology Research News. "Researchers from the University of Southern California, the Massachusetts Institute of Technology, and ESC Entertainment are aiming to improve the lost-in-cyberspace problem with a tool designed to tap people's facility with pictures. The system, dubbed VisualID, automatically generates detailed icons for specific files. It assigns similar icons to related files by mutating the original icon in a series. The degree of mutation depends on the degree of similarity of the file names, which gives the user an approximate visual sense of saliency, according to J.P. Lewis, a researcher at the University of Southern California. ... Beyond file management, the icons system could be used for systems like air-traffic control, said Lewis. ... The system 'exploits the fact that appearance is efficiently learned, searched and remembered, probably more so than file names,' said Lewis. 'Psychological research has shown that searching for a picture among other pictures is faster than searching for a word among other words.' The bottom line is that interfaces need scenery, said Lewis."
>>> Interfaces, Cognitive Science
, Applications

September 4, 2004: Brain research? Pay it no mind. Mystery of consciousness still outwitting scientists. By Philip Marchand. The Toronto Star. "Scientists who have been trying to understand the brain have recently tried to measure neural activity of Republicans and Democrats to see if political affiliations had anything to do with brain chemistry. The results were inconclusive. ... What really caught my eye about a New York Times Magazine article on the topic was the following statement: 'One of the most celebrated insights of the past 20 years of neuroscience is the discovery -- largely associated with the work of Antonio Damasio -- that the brain's emotional systems are critical to logical decision-making. People who suffer from damaged or impaired emotional systems can score well on logic tests but often display markedly irrational behaviour in everyday life.' I'm sure Damasio has done good work, rooting around the neocortex. But what does it say for neuroscience that one of its 'most celebrated insights' is something we've known for three or four millennia? ... The bravest of the neuroscientists are trying to tackle the toughest nut of all, the mystery of consciousness. ... A professor named Howard Gardner, for example, whose 1985 book The Mind's New Science helped to popularize the field of cognitive science, told Horgan that questions such as consciousness and free will were 'particularly resistant' to the scientific habit of trying to break down a subject into its most elemental parts, like neural pathways in the brain. ... The human brain is so complex it simply defies the same kind of analysis that scientists devote to subatomic particles or human immune systems. 'Like neuroscientists, researchers in evolutionary psychology and artificial intelligence are both bumping up against the Humpty Dumpty dilemma,' [John] Horgan writes. 'They can break the mind into pieces, but they have no idea how to put it back together again.'"
>>> Emotion, Creativity, Cognitive Science, Reasoning, Philosophy, Neural Networks, Machine Learning

August 26, 2004: Science at the Edge, edited by John Brockman. Book review by Paul Nettleton. The Guardian. "A stellar cast of thinkers tackles the really big questions facing scientists in a book developed from pieces that first appeared on the web forum Edge (www.edge.org). Betraying that they were written for the screen, a leading role is given to the computer and the potential for machine intelligence. Brockman, whose big black hat gives away his day job is as literary agent to scientists-turned-bestselling authors, argues in his introduction that his contributors have broken down the barrier of CP Snow's two cultures and found - echoes of Tony Blair - a third way. A number of chapters also echo the writers' latest books."
>>> Cognitive Science

August 3, 2004: Mapping the Physical And Mental Universes. Editorial by Narayani Ganesh. The Times of India. "If the manual of life is encoded in our DNA, where do we look to find the blueprint of consciousness? This was a subject that fascinated Francis Crick, who, along with James Watson, discovered the double-helix structure of DNA 50 years ago. ... This is the information age, thanks to the giant leaps we've made in computer chip technology. David Chalmers, of the department of philosophy, University of Arizona, raises a complex futuristic question: If the precise interactions between our neurons could be duplicated with silicon chips, would it give rise to the same conscious experience? Can consciousness arise in a complex, synthetic system? In other words, can consciousness some day be achieved in machines?"
>>> Philosophy, Cognitive Science

July 14, 2004: Computer brains. e4engineering.com. "A team of computer scientists and mathematicians at Palo Alto, CA-based Artificial Development are developing software to simulate the human brain's cortex and peripheral systems. As a first step along the way, the company recently disclosed that it has completed the development a realistic representation of the workflow of a functioning human cortex. Dubbed the CCortex-based Autonomous Cognitive Model ('ACM'), the software may have immediate applications for data mining, network security, search engine technologies and natural language processing."
>>> Neural Networks & Connectionist Systems, Machine Learning, Natural Language Processing, Cognitive Science, Data Mining, Information Retrieval, Networks, Applications

July 4, 2004: Programming doesn't begin to define computer science. By Jim Morris ["professor of computer science and dean of Carnegie Mellon University's West Coast campus']. Pittsburgh Post-Gazette. "The tech meltdown affecting computer jobs as well as stock prices, and the stories about off-shoring of programming jobs, have caused a decline in computer science enrollments at colleges and universities across the country. This wouldn't happen if people understood the real goals of computer science. ... The current approaches to computer science education fail to teach the science of computing. As a result, they fail to inspire the very best and brightest young minds to enter the field. Computer science is faced with scientific challenges that rival any in history, yet are relevant to practical problems of today. Computer science involves questions that have the potential to change how we view the world. For example: What is the nature of intelligence, and can we reproduce it in a machine? ... Or, how can one predict the performance of a complex system? ... Or, what is the nature of human cognition.... Or, does the natural world 'compute'? ... Computer science education is not just training for the computer industry. A computer science program is a great preparation for many careers: business, law, medicine, biology -- any field touched by computing. ... How does computing fit into the world? The computer is becoming the interface between people and their world. Computer scientists must know enough history and social science to chart and predict the impact of computers on the intersecting worlds of work, entertainment and society. To do this, they must understand the modern world and its roots. To participate in today's debates about privacy, one must understand both computers and society."
>>> Computer Science, Resources for Students, AI Overview, Ethical & Social Implications, Cognitive Science, Applications

June 14, 2004: Computing needs a Grand Challenge. By Lucy Sherriff. The Register. "Sir Tony Hoare - British computing pioneer and senior scientist at Microsoft Research - believes the computer industry needs a "grand challenge" to inspire it. In the same way that the lunar challenge in the 1960s sparked a decade of collaborative innovation and development in engineering and space technology, or the human genome project united biologists around the globe, so too must computer scientists pull together on such a scale to take their industry to its next major milestone. ... One of the grand challenges, then, is to re-write the basic foundations of the science, to find a theory of computation that is 'more realistic than the Turing model, and can take into account the discoveries of biology, and the promise of the quantum computer'.... 'An ultimate joint challenge for the biological and the computational sciences is the understanding of the mechanisms of the human brain, and its relationship with the human mind,' he says. '... This challenge is one that has inspired Computer Science since its very origins, when Alan Turing himself first proposed the Turing Test as a still unmet challenge for artificial intelligence.'"

June 14, 2004 [issue date]: Innovators / Artificial Intelligence: Forging the Future - Rise of the Machines - These visionaries are making robots that can perform music, rescue disaster victims and even explore other planets on their own. By Dan Cray, Carolina A. Miranda, Wilson Rothman, Toko Sekiguchi. Time Magazine. "The Bionic Engineer - Driving School On Mars. Television critics will tell you that The Bionic Woman was just another cheesy '70s sci-fi series, but for Ayanna Howard it was a springboard to a career. When she was 12 years old, she became so captivated by the show's cyborg premise that she started reading books that reaffirmed the concept of integrating machines with humans. A thousand reruns and an electrical-engineering Ph.D. later, she's creating robots that think like humans for NASA's Jet Propulsion Laboratory. ... Three years ago, hoping to encourage others to follow in her footsteps, Howard launched a math-and-science mentoring program for at-risk junior high school girls. ... Howard hopes the program will help steer more young women into robotics, a field she says that within a decade will produce robots that mimic human thought processes. ... The Swarm Keeper - Metal Insects On Wheels. When James McLurkin was a high school junior on Long Island, N.Y., he built his first robot: a toy car that he rigged with a keypad, an LED display and a squirt gun. ... Now a graduate student in computer science at M.I.T., the young scientist is on the forefront of developing 'swarmbots'--packs of dozens of small robots that communicate with one another and work in harmony to complete an assignment. They have no centralized command system and can cover vast terrain; if one is destroyed, others fill in. ... Rescuer By Remote - Need Help? Send In The Robot. Within 24 hours of the 9/11 attacks on the World Trade Center, Robin Murphy was on the scene with a team of robots to help sort through the debris. It was the first real-world test of the Center for Robot-Assisted Search and Rescue in Tampa, Fla., the only unit of its kind on the planet. ... The Mimic Maker - The Android Who Learned To Dance. Mitsuo Kawato is fascinated with the brain -- so he helped build one. The biophysics engineer and computer researcher led a team at the Advanced Telecommunications Research Institute International in Kyoto, Japan, that spent five years constructing a humanoid equipped with artificial intelligence. Completed in 2001, the 6-ft. 2-in., 175-lb. robot was named Dynamic Brain, or DB for short. Says Kawato: 'We built an artificial brain hoping that it'll help us understand the real one.' ... So far, the robot has acquired about 30 skills, including juggling, air hockey, yo-yoing, folk dancing and playing the drum."
>>> AI Overview, Space Exploration, Neural Networks, Reasoning, Robots, Multi-Agent Systems, Artificial Life, Military, Hazards & Disasters, Applications, Machine Learning, Cognitive Science, Careers in AI (@ Resources for Students)

June 10, 2004: Christopher Longuet-Higgins - Cognitive scientist with a flair for chemistry. Obituary by Chris Darwin.The Guardian. "Christopher Longuet-Higgins, who has died aged 80, was not only a brilliant scientist in two distinct areas - theoretical chemistry and cognitive science - but also a gifted amateur musician, keen to advance the scientific understanding of the art. ... In 1967, as a result of a growing interest in the brain and the new field of artificial intelligence, Christopher made a dramatic change in direction and moved to Edinburgh to co-found the department of machine intelligence and perception, together with Richard Gregory and Donald Michie. It was Christopher who, in 1973, was the first to name this field more broadly as 'cognitive science'. ... As time went on, tensions arose between the founding members of the department at Edinburgh - partly a reflection of intellectual differences regarding the future direction of artificial intelligence - which resulted in a contentious review of the field by Christopher's old Wykehamist colleague Sir James Lighthill. At the instigation of Stuart Sutherland, Christopher made the decision to move to the experimental psychology department at Sussex University. There, he continued his work in cognitive science and made major contributions in vision, language production and music perception."
>>> Cognitive Science, Tributes, History, Academic Departments (@ Resources for Students)

June 10, 2004: Brain learns like a robot - Scan shows how we form opinions. By Tanguy Chouard. Nature Science Update. "Researchers may have pinpointed the brain regions that help us work out good from bad. And their results suggest that humans and robots are more alike than we may care to admit, as both use similar strategies to make value judgements. ... The team also plotted brain activity on a graph to give a mathematical description of processes that underlie the formation of value judgements. The patterns they saw resembled those made by robots as they learn from experience. 'The results were astounding,' says study co-author Peter Dayan. 'There was an almost perfect match between the brain signals and the numerical functions used in machine learning,' he says. This suggests that our brains are following the laws of artificial intelligence."
>>> Cognitive Science, Machine Learning, Robots

June 7, 2004: Brain-mimicking circuits to run navy robot. By Charles Choi. United Press International. "Researchers in New York City are teaming with the U.S. Navy and scientists in Russia to build electronic circuits that mimic the brain, producing an agile controller that can maneuver robot vehicles with speed and precision. The devices are based on a circuit in the cerebellum, the part of the brain that helps organize the body's motions. Specifically, the new technology imitates the olivocerebellar circuit, which controls balance and limb movement. ... 'Controls in robotics are for the most part algorithmic,' [Rodolfo Llinas] explained. 'It's basically software, and the software instructions are written in a particular order -- you follow a particular set of steps.' In addition, the computations are contained in a system that is distinct from the one it controls. 'The nervous system, on the other hand, is not algorithmic,' Llinas said. The same cells that gather the sensory data from the muscles also have a key role in operating the muscles as well, so both sensory and motor systems are wedded together, 'unlike what happens in digital computers.' So the researchers are developing analog circuits.... The new controller, like the olivocerebellar circuit, is made up of clusters that interact electronically with one another."
>>> Autonomous Vehicles, Cognitive Science, Robots, Applications

June 7 - 14, 2004 [issue date]: The Ultimate Remote Control - One day, our brains might be able to beam our very thoughts wirelessly to the machines around us By Carl Zimmer. Newsweek (International Edition) / available from MSNBC. "Where computers use zeros and ones, neurons encode our thoughts in all-or-nothing electrical impulses. And if computers and brains speak the same language, it should be possible for the two to speak to each other. ... Imagine a quadriplegic person able to operate a robotic arm mounted on a wheelchair with merely a thought. Imagine a digital stream flowing from a microphone into a deaf person's auditory cortex, where it could become the perception of sound. These dreams have an official name: brain-machine interfaces. ... At the Center for Neuroengineering at Duke University, monkeys with electrodes surgically implanted in their brains move robotic arms with their minds alone."
>>> Cognitive Science, Interfaces

June 4, 2004: Programs of the Mind. Review by Gary Marcus. Science Magazine (subscription required). "Eric Baum's What Is Thought? [MIT Press, Cambridge, MA, 2004], consciously patterned after [Erwin] Schrödinger's book [What Is Life?], represents a computer scientist's look at the mind. Baum is an unrepentant physicalist. He announces from the outset that he believes that the mind can be understood as a computer program. Much as Schrödinger aimed to ground the understanding of life in well-understood principles of physics, Baum aims to ground the understanding of thought in well-understood principles of computation. In a book that is admirable as much for its candor as its ambition, Baum lays out much of what is special about the mind by taking readers on a guided tour of the successes and failures in the two fields closest to his own research: artificial intelligence and neural networks. ... Advocates of what the philosopher John Haugeland famously characterized as GOFAI (good old-fashioned artificial intelligence) create hand-crafted intricate models that are often powerful yet too brittle to be used in the real world. ... At the opposite extreme are researchers working within the field of neural networks, most of whom eschew built-in structure almost entirely and rely instead on statistical techniques that extract regularities from the world on the basis of massive experience."
>>> AI Overview, Cognitive Science, Philosophy, Neural Networks, Machine Learning

May 26, 2004: Small world networks key to memory. By Philip Cohen. New Scientist News (also appears in the May 22nd issue of New Scientist Magazine: Memories are made of small worlds, page 12). "If you recall this sentence a few seconds from now, you can thank a simple network of neurons for the experience. That is the conclusions of researchers who have built a computer model that can reproduce an important aspect of short-term memory. The key, they say, is that the neurons form a 'small world' network. Small-world networks are surprisingly common. Human social networks, for example, famously connect any two people on Earth - or any actor to Kevin Bacon - in six steps or less. ... 'The philosophical conclusion is that connectivity matters,' says [Northwestern University] team member Sara Solla. 'Our model uses only a simple caricature of neurons, yet this network shows this working memory-like behaviour.' ... They found that when 10 to 20 per cent of the neurons participated in short cuts, the network formed self-sustaining loops of activity."
>>> Neural Networks, Cognitive Science, Machine Learning

May 20, 2004: A Design Epiphany - Keep It Simple. By Jessie Scanlon. The New York Times (no fee reg. req'd.). "Dr. [John] Maeda says the solution is not better design or better technology but a better partnership between the two. Hence the Simplicity Design Workshop, which could leverage the lab's understanding of emerging technologies and the real-world experience of the designers into a series of concrete, well tested principles. ... In January Mr. [Bill] Moggridge of Ideo met with a Media Lab group led by Cynthia Breazeal, an assistant professor of media arts and sciences, to try to define simplicity. It was easy to embrace the concept, with its connotations of beauty and elegance and its promise of a better way, but what did it mean in practical terms? ... 'We started with the big picture: what does simplicity mean in the context of our work?' said Dr. Breazeal, a pioneer of social robotics whose current project is building a learning companion robot called RoCo. 'But the real value is to see how Bill approaches the problem of design.'... A third arm of research focuses on making computers smarter. One method, a new branch of artificial intelligence, aims to give computers common sense in the form of a vast database of mundane truths about the world (the sky is blue, coffee wakes you up). A second approach, affective computing, gathers information about the state of the user through a range of sensors, enabling the computer to adapt by, say, holding delivery of all but high-priority e-mail when it detects stress."
>>> Robots, Interfaces, Commonsense, Emotion, Cognitive Science, Reasoning, Representation

May 5, 2004: United States Senate Committee on Appropriations, Defense Subcommittee Hearing with Public Witnesses - Testimony of Christopher Sager, American Psychological Association. "Although I am sure you are aware of the large number of psychologists providing clinical services to our military members here and abroad, you may be less familiar with the extraordinary range of research conducted by psychological scientists within the Department of Defense. ... Office of Naval Research (ONR) The Cognitive and Neural Sciences Division (CNS) of ONR supports research to increase the understanding of complex cognitive skills in humans; aid in the development and improvement of machine vision; improve human factors engineering in new technologies; and advance the design of robotics systems. An example of CNS-supported research is the division's long-term investment in artificial intelligence research. This research has led to many useful products, including software that enables the use of 'embedded training.' Many of the Navy's operational tasks, such as recognizing and responding to threats, require complex interactions with sophisticated, computer-based systems. Embedded training allows shipboard personnel to develop and refine critical skills by practicing simulated exercises on their own workstations. Once developed, embedded training software can be loaded onto specified computer systems and delivered wherever and however it is needed."
>>> Education, Intelligent Tutoring Systems, Military, Vision, Cognitive Science, Robots, Applications

May 5, 2004: Robot Sex - Sure, they're only machines. But the more they interact with us humans, the more important their apparent gender becomes. The Net Effect column by Simson Garfinkel. Technology Review. "Is your Roomba a boy or a girl? ... 'It's a girl,' says my wife. 'It's round. It's close to the floor. It ends with an 'a'. I always think of it as a 'wom-ba.'' But if the Roomba is a girl, then Asimo is definitely a boy. ... Whether or not you think that gender belongs in our mechanical creations has a lot to do with your vision of how these creatures will fit into our future. It certainly takes more effort to make a robot that's gendered than one that's asexual. But engineers just want to have fun. Building gender into robots might be a way for the robots' designers to express their own playfulness and creativity. Dig a little deeper, though, and you'll discover another reason why gender might be a good thing for our robot servants: gender will make robots more compatible with their human masters. As human beings, we constantly try to layer emotions, desires, and other human qualities onto our machines. ... [I]f you are interested in building an effective interface between humans and computers, you might just be better off creating a machine that projects a simulated emotional response. ... Can you have sociability without gender?"
>>> Robots, Interfaces, Emotion, Cognitive Science, History

May 5, 2004: Brain Fingerprinting. The Washington Post hosted an online discussion with neuroscientist Lawrence A. Farwell, Ph.D., filmmaker Michael Epstein and series producer Jared Lipworth to discuss the PBS Innovation documentary. "[Question from] Laurel, Mont.: How much from the brain can we learn to help us develop artificial intelligence? Jared Lipworth: Much work is being done in various parts of the world to use what we know about the brain for the development of artificial intelligence. Some researchers are trying to build AI machines from the bottom up--using simple processes to perform complex tasks. Others take the opposite approach, trying to build machines that can mimic the brain. These efforts are still a long way from producing a machine with the compexity of the human brain, but everything researchers learn about the brain helps. Artificial Intelligence is an area Innovation is following closely, so some time in the near future you may see a program that delves into exactly the question you asked."
>>> Cognitive Science, AI Overview, Neural Networks

May 3, 2004: Facing facts in computer recognition. The elements of a face can be hard for computers -- and for some people -- to recognize. By Byron Spice. Pittsburgh Post-Gazette. "Neuropsychologists debate whether people have an inborn ability to recognize faces, or whether it is a skill that develops from earliest infancy. It is a task of such difficulty and importance, however, that the brain has one area that is largely devoted just to faces. ... [Henry] Schneiderman said computers have less trouble telling the difference between faces than they do simply picking out faces from other objects in an image. In developing a face detection program, Schneiderman and other computer vision researchers, such as former Robotics Institute director Takeo Kanade, can't tell the computer precisely what a face is supposed to look like. So part of the development process involves showing the computer examples of faces and non-faces and letting the computer program gradually develop its own statistical rules for determining what constitutes a face. No one knows how the human brain represents images, but computers use numbers, with each number representing one point, or pixel, in an image. In black and white images, the larger the number, the brighter the pixel. ... Schneiderman's Face Detector has been exhibited at the Science Museum of Minnesota and next week will be one of the technologies featured at Wired magazine's NextFest exhibition in San Francisco. The Face Detector is being exhibited as a security technology; presumably it might be used to detect people who are in secure areas, or to pick out faces for identification in crowds. But Schneiderman noted its first use was in photo processing. ... Eventually, Schneiderman envisions it being used to organize and search images produced by digital cameras."
>>> Vision, Cognitive Science, Image Understanding, Pattern Recognition, Law Enforcement, Information Retrieval, Applications, Machine Learning, Exhibits (@ Resources for Students)

April 17, 2004: The semantic engineer - Profile: Daniel Dennett. By Andrew Brown. The Guardian. "It was at Oxford, too, that he first became interested in computers and the brain. The Oxford philosopher John Lucas had published a paper - still famous - arguing that Gödel's theorem disproved any theory that humans must be machines, and that human thought could be completely simulated on a computer. This is the position Dennett became famous for attacking. ... The essential doctrine that Dennett took from Quine was that knowledge - and philosophy - had to be understood as natural processes. They have arisen as part of the workings of the ordinary world, which can be scientifically studied, and are not imposed or injected from some supernatural realm. So there is nothing magical about human brains - no ghost in the machine, to use Ryle's phrase. When we talk about 'intelligence' we are describing behaviour, or a propensity towards certain behaviour, and not the exercise of some disembodied intellect. How these propensities arise is an empirical question, to be answered by looking at the engineering involved in brains (or computers) and philosophers who don't do this can't be serious.... He's famous among philosophers as an extreme proponent of robot consciousness, who will argue that even thermostats have beliefs about the world. ... 'Somehow, you've got to reduce the [inner] representation, and the representation understanders, to machinery. And a computer can do that. That's the great insight. Turing saw that AI [artificial intelligence] might not be the way the brain did it in many regards. But it was a way of reducing semantic engines to syntactic engines. Our brains are syntactic engines. They have to be, because they're just mechanisms. But what they do is they extract meaning from the world. Hence they're semantic engines. Well, how can they be semantic engines? How could there be a semantic engine?' ... What matters to him is that consciousness arises from what the brain does - its work as a 'syntactic engine' - not from what it is made of. ... 'Conscious robot is not an oxymoron - or maybe it was, but it's not going to be for much longer. How much longer? I don' t know. Turing [50 years ago] said 50 years, and he was slightly wrong, but the popular imagination is already full with conscious robots.'"
>>> Philosophy, Nature of Intelligence, Cognitive Science, AI Overview, Representation, Turing (@ Namesakes), Robots

April 11, 2004: Machine rage is dead ... long live emotional computing. Consoles and robots detect and respond to users' feelings. By Robin McKie. The Observer. "Computer angst - now a universal feature of modern life - is an expensive business. But the days of the unfeeling, infuriating machine will soon be over. Thanks to break throughs in AI (artificial intelligence), psychology, electronics and other research fields, scientists are now creating computers and robots that can detect, and respond to, users' feelings. The discoveries are being channelled by Humaine, a £6 million programme that has just been launched by the EU to give Europe a lead in emotional computing. As a result, computers will soon detect our growing irritation at their behaviour and respond - by generating more sympathetic, human-like messages or slowing down the tempo of the games they are running. Robots will be able to react in lifelike ways, though we may end up releasing some unwelcome creations - like Hal, the murderous computer of the film 2001: A Space Odyssey . 'Computers that can detect and imitate human emotion may sound like science fiction, but they are already with us,' said Dr Dylan Evans, of the University of the West of England and a key Humaine project collaborator. ... A key breakthrough has been the discovery that cool, unemotional decision-making is not necessarily a desirable attribute. In fact, humans cannot make decisions unless they are emotionally involved. 'The cold, unemotional Mr Spock on Star Trek simply could not have evolved,' said artificial intelligence expert Professor Ruth Aylett of Salford University, another Humaine project leader."
>>> Emotion, Interfaces, Applications, Cognitive Science, Assistive Technologies, Robotic Pets, Video Games, Robots, Reasoning, Systems

March 27, 2004: The Isaac Newton of logic - It was 150 years ago that George Boole published his classic The Laws of Thought, in which he outlined concepts that form the underpinnings of the modern high-speed computer. By Siobhan Roberts. The Globe and Mail (page F9). "It was 150 years ago that George Boole published his literary classic The Laws of Thought, wherein he devised a mathematical language for dealing with mental machinations of logic. It was a symbolic language of thought -- an algebra of logic (algebra is the branch of mathematics that uses letters and other general symbols to represent numbers and quantities in formulas and equations). In doing so, he provided the raw material needed for the design of the modern high-speed computer. His concepts, developed over the past century by other mathematicians but still known as 'Boolean algebra,' form the underpinnings of computer hardware, driving the circuits on computer chips. And, at a much higher level in the brain stem of computers, Boolean algebra operates the software of search engines such as Google. ... The most basic and tangible example is the machinations of Boolean searches, which operate on three logical operators: and, or, not. Algebra gets factored in to this logical equation when Boole designates a multiplication sign (x) to represent 'and,' an addition sign (+) to represent 'or,' and a subtraction sign (-) to represent 'not.' ... The same 'and' gates and 'or' gates drive computer circuitry, with streams of electrons performing Boole's algebraic operations -- a computer's bits and bytes operate on the binary system, as does Boole's algebra. He employs the number 1 to represent the universal class of everything (or true) and 0 to represent the class of nothing (false). ... With his PhD in artificial intelligence, it might appear that ['Geoffrey Hinton, a computer-science professor at the University of Toronto and his great-great-grandson'] followed after Boole. But in fact, he says, 'I'm entirely on the other side.' The field of artificial intelligence, in its early years circa 1950-60, was committed to the Boolean idea that symbols effectively represent human reasoning. Since the eighties, however, artificial intelligence has come to see human reasoning as not purely logical. Rather, it is more about what is intuitively plausible. 'Boole thought the human brain worked like a pocket calculator or a standard computer,' Prof. Hinton says. 'I think we're more like rats.'"
>>> Systems & Languages, History, Logic, Boole (@ Namesakes), Reasoning, Web-Searching Agents, Cognitive Science, Information Retrieval

March 23, 2004: FIT speaker to discuss computers' intelligence. By Alex McPeak. Daily Helmsman. "One of the major challengers of artificial intelligence will speak in The Zone at the FedEx Institute of Technology at 1:30 p.m. Wednesday. John Searle, Mills Professor of the Philosophy of Mind and Language at the University of California at Berkeley, will discuss consciousness, causation, reduction and the symbol grounding problem -- tongue-twister concepts that confront whether a computer can ever understand what it is doing. ... The author of 13 books related to cognitive science, Searle is best known for his Chinese Room thought experiment, which challenged the idea of a computer ever achieving true intelligence and understanding. The Chinese Room proposed that if a person were given Chinese characters with which to interpret Chinese writings in a room, that person could match characters to understand what was written on the walls. ... Searle was the top pick for the cognitive science seminar this semester, [Lee] McCauley said. The seminar will look at responses to Searle's intellectual challenge and the systems that claim to answer it. ... The culmination of the cognitive science seminar this semester, he said, was to set up criteria to prove if artificial intelligence can really answer the Chinese Room challenge."
>>> Philosophy, Turing Test, Cognitive Science, AI Overview

March 18, 2004: A Grand plan for brainy robots. By Nick Dermody. BBC News. "On a good day, Lucy can tell a banana apart from an apple. And that's handy skill to have if you are an orang-utan. Even a robotic one. It might not sound like much to a too-clever-to-know-it human like you or me, but it represents pioneering work in the field of artificial intelligence. ... By going back to first principles, this self-taught scientist[Steve Grand] has created one of the most advanced robot 'brains' in the world. His baby, Lucy, may not be much to look at, but she represents perhaps the best example yet of how far we can get computers to 'think' for themselves - one of the most advanced artificial life-forms in existence. ... [H]e is still waiting for the key breakthrough, the one sentence or 'formula' for describing what the brain - and its intelligence - is actually for. 'Until we've got that, we will never be able to make artificial intelligence,' he said."
>>> Robots, Neural Networks, Cognitive Science, Machine Learning

March 5, 2004: Robo doc. By Jon Excell. The Engineer / e4engineering.com. "It is tempting to view the robot simply as a clever marketing tool, and as a sophisticated showcase for Honda's technical skill its impact is undeniable. But the diminutive android is much more than an impressive branding exercise. Prof Edgar Korner, the company's robotics and artificial intelligence (AI) supremo, insists that Asimo represents a key step towards the era of the domestic robot. ... In the longer term, Korner claimed, it is the technologies that we broadly define as AI that require the most work. 'Asimo is a marvellous walking machine, a masterpiece of engineering,' he said. 'But the next stage is to enable it to develop the ability to 'think' for itself, to an extent where it can get on with its chores without bothering its owner.' ... The further development of AI will, claimed Korner, be made possible by ongoing advances in the understanding of human and animal brains. ... In the shorter term, technology developed for Asimo is already having some interesting spin-off applications. ... Honda's work on machine intelligence is now being used to develop an accident-prevention system for cars. ... Some have claimed that there is a sense in which humanoid robot development - and more specifically AI - occupies a similarly ambiguous moral space to genetic engineering or nanotechnology, with scientists developing technology that has the potential to completely change the way we think about the world. Korner does not agree. 'From the point of ethics Honda was very careful to stress from the beginning that this is a machine. This is not intended to copy a human. The message is that we don't want to copy humans, we want to create a useful machine for serving humans.'"
>>> Cognitive Science, Machine Learning, Nature of Intelligence, Ethical & Social Implications, Robots, Assistive Technologies, Transportation, Applications

February 29, 2004: Artificial emotion. By Sam Allis. Boston Globe / available from Boston.com. "Sherry Turkle is at it again. This Friday, she's hosting a daylong powwow at MIT to discuss 'Evocative Objects.' ... Over the past two decades, the founder of the MIT Initiative on Technology and Self has been watching how our relationships with machines, high tech and low tech, develop. Turkle is best known for her place at the table in any discussion of how computers -- and robots in particular -- will change our lives. This makes her an essential interlocutor in the palaver, sharpened two years ago by a piece written by Sun Microsystems cofounder Bill Joy, that robots are going to take over the world, soon. 'The question is not what computers can do or what computers will be like in the future,' she maintains, 'but rather, what we will be like.' What has become increasingly clear to her is that, counterintuitively, we become attached to sophisticated machines not for their smarts but their emotional reach. 'They seduce us by asking for human nurturance, not intelligence,' she says. ... The market for robotics in health care is about to explode, Turkle says. The question is: Do we want machines moving into these emotive areas? 'We need a national conversation on this whole area of machines like the one we're having on cloning,' Turkle says. 'It shouldn't be just at AI conventions and among AI developers selling to nursing homes.'"
>>> Ethical & Social Implications, Robotic Pets, Emotion, Assisitive Technologies, Cognitive Science, Robots, Applications

February 8, 2004: Mind over gray matter - York philosopher's new book explores controversial relationship between culture and consciousness. Book review by Olivia Ward. Toronto Star. "[David Martel] Johnson's newly published book, How History Made the Mind, goes to the heart of a scientific controversy between those who believe the physical brain is the most important factor in development of the mind, and those who believe culture is the determining factor. ... Johnson's theory takes its place in the relatively new discipline of cognitive science, the study of the mind and how it works. Launched only 50 years ago, the field is a catch-all for mathematicians, psychologists, linguistics specialists, anthropologists, biologists and artificial intelligence experts as well as philosophers. ... In Johnson's view, it took some 100,000 years or more before mankind first formed the kind of abstract thoughts that led to painting on cave walls, fashioning jewellery and designing complicated tools. 'Before that time people thought in very concrete terms, not in symbols,' he says. 'They hunted prey, mastered survival and buried their dead, just as the Neanderthals did.' It's a theory opposed by strict followers of Charles Darwin, who believe that because of their large brains, the first humans were capable of the same thought processes we know today as soon as they evolved from apes. ... According to [Julian] Jaynes, a new kind of thought arose because all the accumulated experience of the past wasn't enough to help people cope with the increasingly sophisticated societies that were taking root at that time. A new kind of thinking was required, one that looked at the world objectively. The Greeks rose to the challenge and developed 'conscious thought.' However, says Johnson, 'it's an exciting theory, but it's wrong. After all, a dog has consciousness. So did early man. He may have been different from us, but he wasn't that different.' Johnson's historically based theories may be less popular than some of the prevailing ones -- such as Noam Chomsky's 'computationalism,' that the brain is a kind of genetically determined computer."
>>> Cognitive Science, Nature of Intelligence, Philosophy, Emotions, Reasoning, Machine Learning

February 4, 2004: Pentagon Kills LifeLog Project. By Noah Shachtman. Wired News. "The Pentagon canceled its so-called LifeLog project, an ambitious effort to build a database tracking a person's entire existence. ... LifeLog's backers said the all-encompassing diary could have turned into a near-perfect digital memory, giving its users computerized assistants with an almost flawless recall of what they had done in the past. But civil libertarians immediately pounced on the project when it debuted last spring, arguing that LifeLog could become the ultimate tool for profiling potential enemies of the state. ... LifeLog would have addressed one of the key issues in developing computers that can think: how to take the unstructured mess of life, and recall it as discreet episodes -- a trip to Washington, a sushi dinner, construction of a house. 'Obviously we're quite disappointed,' said Howard Shrobe, who led a team from the Massachusetts Institute of Technology Artificial Intelligence Laboratory which spent weeks preparing a bid for a LifeLog contract. 'We were very interested in the research focus of the program ... how to help a person capture and organize his or her experience. This is a theme with great importance to both AI and cognitive science.'"
>>> Applications, Cognitive Science, Representation, Reasoning, Agents, Data Mining, Ethical & Social Implications

January 30, 2004: U of M starts new company for research inventions. By Scott Shepard. Memphis Business Journal. "As artificial intelligence goes from science fiction to an everyday tool, the scientists who are at the center of it aim to keep it closer to home. ... That's the intent of IIDSystems, a business being developed at the University of Memphis in conjunction with the Technology Resources Foundation to commercialize the university's technology and encourage small businesses to form in Memphis. ... Or, IIDSystems could own a suite of integrated products. One candidate for that is ePal, which will integrate several forms of artificial intelligence to create a personal teaching mentor, with a talking head on the computer screen. 'Maybe we can combine all of our intelligent systems, and not just those for learning,"'[Eric] Mathews says. ... The U of M is on the cusp of churning out a wide array of learning tools in the next few years. There are concepts that teach critical, creative thinking, and systems that can read and react to human emotion. Technology development is beginning to slip out of the hands of technocrats, [Art] Graesser says, and that's good. 'We already know that when you put a CD in your computer and you hit a glitch and get stuck, 98% of the time you stay stuck right there and that CD ends up on a pile,' he says. 'It's counterintuitive, but cognitive psychologists now develop a lot of software. We're not all Freudians; if you're going to design something that people use, you have to know a lot about how people think.'"
>>> Applications, Education, Intelligent Tutoring Systems, Emotion, Cognitive Science

January 16, 2004: Yale holds discussion on computers, emotions, and artificial intelligence. By Laura Young. The Yale Herald (Volume XXXVII, Number 1). "Laura is part of an endeavor to push the limits of human-computer relations -- a computerized personal trainer designed to build a longterm, social-emotional relationship with her user as she jokes, coaches, and converses with him. She's the next step in the attempt to build emotional computers -- machines capable of having relationships with human beings. Laura was just one of the programs demonstrated by Rosalind W. Pickard in her workshop on Wed., Jan. 15. 'Towards Computers that Recognize and Respond to Human Emotion' was part of a series sponsored by the Technology and Ethics Working Group, devoted to the question of computers' capability for emotional intelligence. ... Picard feels that the interaction between humans and computers is natural and social, but that its current state is more frustrating than anything else. She likened the human-computer relationship to the relationship between a driver and an annoying passenger who just cannot understand how the other person feels."
>>> Emotion, Interfaces, Cognitive Science, Natural Language Processing

January 15 -21, 2004: My Service Bot. Techsploits column by Annalee Newitz. Metro. "[Peter] Plantec's book is a guide for creating what he calls V-people: social bots that businesses can use to replace service workers or game players online. Programmed Ask Jeeves-style to answer questions in a way that sounds natural and to deploy friendly facial expressions at the right moments, V-people are the bank tellers and customer-service reps of the future. According to Plantec and researchers like Cory Kidd at MIT, people warm up to V-people fairly quickly after their initial moment of disbelief that the person talking to them and smiling is just a program. Kidd conducted a series of psychological experiments last year showing that people respond to animated and automated creatures in almost exactly the same way they respond to humans. ... Plantec writes in his book that his main concern about the ethics of using V-people in customer service situations is that users tend to credit machines with more honesty and innocence than they do their fellow humans. In trial runs of his V-people, he reports that users 'took what the V-person said as truth or error but never considered that the character was trying to deceive them. ... After all, how could a virtual human have ulterior motives ... how could they have any motives at all?'"
>>> Cognitive Science, Interfaces, Customer Service, Chatbots (@ Natural Language Processing), Ethical & Social ImplicationsRobots, Applications

January 2004: Why Machines Should Fear - Once a curmudgeonly champion of "usable" design, cognitive scientist Donald A. Norman argues that future machines will need emotions to be truly dependable. By W. Wayt Gibbs. Scientific American. "'The cognitive sciences grew up studying cognition--rational, logical thought,' he notes. Norman himself participated in the birth of the field, joining a program in mathematical psychology at the University of Pennsylvania and later helping to launch the human information­processing department (now cognitive science) at the University of California at San Diego. 'Emotion was traditionally ignored as some leftover from our animal heritage,' he says.' 'It turns out that's not true. We now know, for example, that people who have suffered damage to the prefrontal lobes so that they can no longer show emotions are very intelligent and sensible, but they cannot make decisions.' Although such damage is rare, and he cites little other scientific evidence, Norman concludes that 'emotion, or 'affect,' is an information processing system, similar to but distinct from cognition. With cognition we understand and interpret the world--which takes time,' he says. 'Emotion works much more quickly, and its role is to make judgments--this is good, that is bad, this is safe.' ... 'I'm not saying that we should try to copy human emotions,' Norman elaborates. 'But machines should have emotions for the same reason that people do: to keep them safe, make them curious and help them to learn.' Autonomous robots, from vacuum cleaners to Mars explorers, need to deal with unexpected problems that cannot be solved by hard-coded algorithms, he argues."
>>> Emotion, Cognitive Science, Interfaces, Robots

January 7, 2004: The ultimate global network - Within 20 years computers will be everywhere, and they'll all be talking to each other. Daunting? Not if we're prepared, says a group of British scientists. By Richard Sarson. The Independent. "To ward off these evils and prepare for the future, [Tony] Hoare and [Robin] Milner are launching a series of 'Grand Challenges' to the UK's computer scientists. The seven challenges spin off in different directions from a single big idea: that all the computers in the world will become part of one Global Ubiquitous Computer. Hoare wants 'to understand these enormous artefacts, which have rather escaped the control of their original designers. At one time, the complexity may have been artificial, but now it is almost natural, rather like the complexity of organic chemistry.' ... The final challenge moves from basic biology to 'the architecture of brain and mind'. This will bring together biologists, brain physiologists, nerve scientists, psychologists, linguists, social scientists and philosophers to work out how the grey and white mush of our brain can constitute the most powerful and complicated computer on the planet: our mind. Scientists have been trying to create intelligent robots for years, with little success. This grand challenge is having another go at understanding how to do this. ... The challenges will not end up as instant software tools to run the world. That, says Hoare, is the 'job of the entrepreneur'. But the scientists can provide the theory behind those tools."
>>> AI Overview, Systems, Cognitive Science, Robots, Ethical & Social Implications

December 28, 2003: Mother of Invention - Virtual cow fences and self-reconfiguring automatons are just two of MIT roboticist Daniela Rus's futuristic visions. By Rich Barlow. The Boston Globe /available from Boston.com. "[Daniela] Rus, who last year won a MacArthur 'genius' grant at age 39, invests her work with quasi-spiritual purpose as well. Inventing machines that build scaffolding and rescue victims -- in short, that act like people -- 'means to study life, to get an understanding of how we're made up,' she says. 'Understanding life is a great and noble quest, because that's how we understand ourselves.' ... Some roboticists are 'absolutely aghast' when critics question their brave new world, [Rodney] Brooks says. Rus invited students to pause and ponder it. The mechanics of building robots are fine, she says, but arguing big philosophical issues revs students' passion, so that they just don't 'passively sit back and suck all the information you give to them.' The climactic project of her artificial-intelligence classes at Dartmouth (one she hopes to continue at MIT) assigned debate teams to duel over such topics as whether robots might rule the world someday, or the urgency of enacting writer Isaac Asimov's 'Three Laws of Robotics,' mandating that robots never harm humans. Student Carl Stritter's topic was whether artificial-intelligence research would benefit humanity. 'Never before had I heard a professor,' he says by e-mail, 'after teaching us a subject for 10 weeks, ask the class whether or not it had been, in essence, a waste of time.'"
>>> Robots, Cognitive Science, Ethical & Social Implications, Philosophy, Agriculture, Hazards & Disasters, SciFi, Applications

December 2003: The Love Machine - Building computers that care. By David Diamond. Wired Magazine. "I have seen the future of computing, and I'm pleased to report it's all about ... me! This insight has been furnished with the help of Tim Bickmore, a doctoral student at the MIT Media Lab. He's invited me to participate in a study aimed at pushing the limits of human-computer relations. What kinds of bonds can people form with their machines, Bickmore wants to know. ... Bickmore's area of study is called affective computing. Its proponents believe computers should be designed to recognize, express, and influence emotion in users. Rosalind Picard, a genial MIT professor, is the field's godmother; her 1997 book, Affective Computing, triggered an explosion of interest in the emotional side of computers and their users. ... And she developed an interest in the work of neuroscientist Antonio Damasio. In his 1994 book, Descartes' Error , Damasio argued that, thanks to the interplay of the brain's frontal lobe and limbic systems, our ability to reason depends in part on our ability to feel emotion. Too little, like too much, triggers bad decisions. The simplest example: It's an emotion - fear - that governs your decision not to dive into a pool of crocodiles."
>>> Emotion, Reasoning, Interfaces, Natural Language Processing, Cognitive Science, Image Understanding, Pattern Recognition, Intelligent Tutoring Systems, Customer Service, Education, Assistive Technologies, Robots, Applications

November 21, 2003: Man vs. Computer - Still a Match. Opinion by Charles Krauthammer. The Washington Post. "To most folks, all of this man-vs.-computer stuff is anticlimax. After all, the barrier was broken in 1997 when man was beaten, Kasparov succumbing to Deep Blue in a match that was truly frightening. Frightening not so much because the computer won but because of how it won, making at some points moves of subtlety. And subtlety makes you think there might be something stirring in all that silicon. It seems to me obvious that machines will achieve consciousness. After all, we did, and with very humble beginnings. ... Interestingly, in each game that was won, the loser was true to his nature. Kasparov lost Game 2 because, being human, he made a tactical error. Computers do not. ... In Game 3 the computer lost because, being a computer, it has (for now) no imagination. ... In the meantime, Kasparov is showing that while we can't outcalculate machines, we can still outsmart them."
>>> Chess, Neural Networks, Emotion, Creativity, Nature of Intelligence, Philosophy, Games & Puzzles, Cognitive Science; also see our related NewsToon

October 22, 2003: Landmark invention. By Scott Warren and Stephanie Brooking. Blue Mountains Gazette. "Forget about the space age, artificial intelligence could be among us in the near future thanks to a Glenbrook man who has developed a robot prototype able to perform up to 16 tasks at once. The technology, developed by Glenbrook's Dr Peter Hill, allows the robots to modify their behaviour according to the situation. The program also mimics a human approach to a problem, launching multiple tasks with any excess capacity, a problem solving trait commonly attributed to women. 'We deliberately chose mimic the female rather than the male mind. The distinct differences in the way women prioritise and work, in particular the ability to start new tasks while others are still in progress, is important in this field of producing new technology.' Dr Hill said."
>>> Robots, Cognitive Science, Reasoning, Applications, Systems; also see our related news toon

October 14, 2003: Imagining Thought-Controlled Movement for Humans. By Sandra Blakeslee. The New York Times (no fee reg. req'd.). "Scientists at Duke University reported yesterday in the first issue of the Public Library of Science, a new journal with free online access at www.publiclibraryofscience.org, that a monkey with electrodes implanted in its brain could move a robot arm, much as if it were moving its own arm. ... The ability to make machines that respond to thoughts rests on some fundamental properties of the nervous system. The brains of monkeys plan every movement the body carries out fractions of seconds before the movements actually occur. Motor plans are in the form of electrical patterns which arise from cells that fire at the same time, from various parts of the brain. The plans are sent to spinal cord neurons that have direct access to muscles. Only then are movements carried out. To link brains and machines, researchers place electrodes directly into parts of the brain that produce motor plans. They extract raw electrical signals that can be translated mathematically into signals that computers and robots understand."
>>> Cognitive Science, Interfaces, Robots, Applications

October 14, 2003: Leading humanity forward. By A. Asohan. The Star (Malaysia). "The whole idea of linking humans with machines has two aspects to it, says [Professor Kevin] Warwick. 'First, we're working with people with spinal injuries, like the Stoke Mandeville Hospital in Britain, to see if the kind of technologies that we deal with, can help people with one kind of disability or the other.' ... 'The second aspect is looking at humans as we are now. Can we take technology and by linking with it, create superhumans ­ give ourselves abilities that we don't simply have at the present time? We're looking at machines and how they are intelligent, and asking what kind of features they have that we humans do not, and questioning what we can gain by linking much more closely to machines,' says Warwick Inevitably, the most relevant technology in this idea is the computer. ... Thus his quest to link the human brain to a machine mind. It's not a wholly new idea, but certainly one that found new impetus in the 1980s with the cyberpunk literary movement. Groundbreaking novels like William Gibson's Neuromancer and the increasing pervasiveness of computer technology in our everyday lives had even the most sober of scientists asking where our increasing interdependence on technology, and possible integration with technology, might lead the human race to. ... Warwick has been labelled a prophet of doom by the tabloids, quoted as saying that machine intelligence would overtake humans in the near-future. While he has been criticised heavily for it by some members of the scientific community, on the surface, his dire predictions are reminiscent of those expressed by others, not the least of whom is Bill Joy, previously the chief scientist of US network computer company Sun Microsystems Inc. ... Warwick argues that it all depends on how one defines 'intelligence,' a task he attempted in his book QI: The Quest for Intelligence. 'To me, intelligence is a very basic thing. In my book QI, we tried to look at what is intelligence - human intelligence, animal intelligence, machine intelligence ­ and tried to get the basics of it. The conclusion that I would come to now is that it's the mental ability to sustain successful life.' ... Of course, we humans like to pride ourselves on being conscious, self-aware beings. Cogito, ergo sum ­ I think, therefore I am, said the 17th century philosopher and mathematician Rene Descartes. It's our edge over the machine - it may process information much faster than us, but it is not aware of what it is it processes. That edge is no big deal to Warwick's way of thinking. Indeed, he argues that there is no evidence that being conscious - the way humans are - is an effective protective mechanism."
>>> AI Overview, Cognitive Science, Applications, Ethical & Social Implications, Emotions, SciFi, Philosophy, Systems, Nature of Intelligence; also see our series But is it AI? and the Summer 2003 & Fall 2003 AI in the news columns

September 26, 2003: The Octopus as Eyewitness. By Michelle Delio. Wired News. "Robots and people may soon be looking at the world through octopus eyes. Albert Titus, an assistant professor of electrical engineering at the University at Buffalo, New York, has created a silicon chip that mimics the structure and functionality of an octopus retina. His 'o-retina' chip can process images just like an octopus eye does. The chip could give sight to rescue or research robots, allowing them to see more clearly than human eyes can in dark or murky conditions. ... His ultimate goal is to build a complete artificial vision system, including a brain that mimics the visual systems of various animals, so humans can look at the world differently. ... 'The visual system is more than eyes,' Titus said. 'An animal uses eyes to see, but the brain to perceive. Yet, the retina is an extension of the brain, so where does the distinction between seeing and perceiving begin and end?'"
>>> Vision, Robots, Hazards & Disasters, Cognitive Science

September 23, 2003: Computers' messages need poetic writers. Column by Desiree Cooper. Detroit Free Press. "I'm beginning to think that the science fiction writers were right: Machines will take over the world. Robotics is making it possible for cars to drive themselves. In the near future, police will use robotic dogs to sniff out drugs and biological weapons. Robotic house-helpers now sweep the floor while guarding against intruders. Machines do seem to have everything going for them: artificial intelligence, nerves of steel, a durable constitution. But they won't stand a chance at world domination until they improve their people skills. ... As far as I can tell, the e-mail about the haiku error messages is probably one of those cyber legends that has been circulating since late in the last century. Still, it struck me as a marvelous idea. In addition to merging artificial intelligence with machinery, why not add some creative intelligence as well?"
>>> Poetry, Creativity, Robots, Interfaces, Applications, Cognitive Science

September 11, 2003: Beyond Voice Recognition, to a Computer That Reads Lips. By Anne Eisenberg. The New York Times (no fee reg. req'd.). "[T]eaching computers to read lips might boost the accuracy of automatic speech recognition. Listeners naturally use mouth movements to help them understand the difference between 'bat' and 'pat,' for instance. If distinctions like this could be added to a computer's databank with the aid of cheap cameras and powerful processors, speech recognition software might work a lot better, even in noisy places. Scientists at I.B.M.'s research center in Westchester County, at Intel's centers in China and California and in many other labs are developing just such digital lip-reading systems to augment the accuracy of speech recognition. ... At Intel, too, researchers have developed software for combined audiovisual analysis of speech and released the software for public use as part of the company's Open Source Computer Vision Library, said Ara V. Nefian, a senior Intel researcher who led the project. ... Iain Matthews, a research scientist at Carnegie Mellon University's Robotics Institute who works mainly on face tracking and modeling, said that audiovisual speech recognition was a logical step. 'Psychology showed this 50 years ago,' he said. 'If you can see a person speaking, you can understand that person better.'"
>>> Vision, Speech, Natural Language Processing, Applications, Software, Cognitive Science

September 2003: The Man Who Mistook His Girlfriend for a Robot. By Dan Ferber. Popular Science. "No one asks why, of all the roboticists in the world, only [David] Hanson appears to be attempting to build a robotic head that is indistinguishable in form and function from a human. No one points out that he is violating a decades-old taboo among robot designers. And no one asks him how he's going to do it -- how he plans to cross to the other side of the Uncanny Valley. ... In the late '70s, a Japanese roboticist named Masahiro Mori published what would become a highly influential insight into the interplay between robotic design and human psychology. Mori's central concept holds that if you plot similarity to humans on the x-axis against emotional reaction on the y, you'll find a funny thing happens on the way to the perfectly lifelike android. Predictably, the curve rises steadily, emotional embrace growing as robots become more human-like. But at a certain point, just shy of true verisimilitude, the curve plunges down, through the floor of neutrality and into real revulsion, before rising again to a second peak of acceptance that corresponds with 100 percent human-like. This chasm -- Mori's Uncanny Valley -- represents the notion that something that's like a human but slightly off will make people recoil. Here there be monsters. [Cynthia] Breazeal, creator of Kismet, has, like many of her colleagues, taken both inspiration and warning from the Uncanny Valley. ... As Hanson's work progressed, it became ever more clear that making lifelike robot heads meant more than building a convincing surface and creating realistic facial expressions. So late last year he began to consider K-Bot's brain. The Internet led him to a Los Angeles company, Eyematic, which makes state-of-the-art computer-vision software that recognizes human faces and expressions. ... [Javier] Movellan has asked Hanson to build him a head, and is hoping to give it social skills. He and Marian Bartlett, a cognitive scientist who co-directs the UCSD Machine Perception Lab, have collaborated in the development of software featuring an animated schoolteacher who helps teach children to read. ... The scientific question, Hanson says, is 'whether people respond more powerfully to a three-dimensional embodied face versus a computer-generated face.'"
>>> Robots, Education, Vision, Cognitive Science, Interfaces

August 30, 2003: Mind-Expanding Machines - Artificial intelligence meets good old-fashioned human thought. By Bruce Bower. Science News Online ( Vol. 164, No. 9). "When Kenneth M. Ford considers the future of artificial intelligence, he doesn't envision legions of cunning robots running the world. Nor does he have high hopes for other much-touted AI prospects -- among them, machines with the mental moxie to ponder their own existence and tiny computer-linked devices implanted in people's bodies. When Ford thinks of the future of artificial intelligence, two words come to his mind: cognitive prostheses. ... In short, a cognitive prosthesis is a computational tool that amplifies or extends a person's thought and perception, much as eyeglasses are prostheses that improve vision. ... Current IHMC projects include an airplane-cockpit display that shows critical information in a visually intuitive format rather than on standard gauges; software that enables people to construct maps of what's known about various topics, for use in teaching, business, and Web site design; and a computer system that identifies people's daily behavior patterns as they go about their jobs and simulates ways to organize those practices more effectively. Such efforts, part of a wider discipline called human-centered computing, attempt to mold computer systems to accommodate how humans behave rather than build computers to which people have to adapt. ... Just as it proved too difficult for early flight enthusiasts to discover the principles of aerodynamics by trying to build aircraft modeled on bird wings, Ford argues, it may be too hard to unravel the computational principles of intelligence by trying to build computers modeled on the processes of human thought. That's a controversial stand in the artificial intelligence community."
>>> Interfaces, Cognitive Science, Applications, AI Overview, Turing Test, Education

August 20, 2003: 30-year robot project pitched - Researchers see tech windfalls in costly humanoid quest. The Japan Times. "Japanese researchers in robot technology are advocating a grand project, under which the government would spend 50 billion yen a year over three decades to develop a humanoid robot with the mental, physical and emotional capacity of a 5-year-old human. ... Unlike cartoonist [Osamu] Tezuka's 'Atom' character, known as 'Astro Boy' overseas, based on an image of a 9-year-old boy, the Atom Project aims to create a humanoid robot with the physical, intellectual and emotional capacity of a 5-year-old that would be able to think and move on its own, the researchers say. ... 'Most of today's robots operate with a program written by humans. In order to develop a robot that can think and move like a 5-year-old, we have to first understand the mechanism of how human brains work, [Mitsuo] Kawato said, admitting the difficulty of his project. 'That will be equal to understanding human beings.' But the researchers believe such daunting challenges, once overcome in the development process, would bring huge benefits in terms of technology and knowledge."
>>> Robots, Cognitive Science, AI Overview

August 7, 2003: New UC program explores brain/actions. By Roy Wood. The Cincinnati Post "A new University of Cincinnati undergraduate study track is aimed at helping future researchers understand the link between the brain and human behavior. The new Brain and Mind Studies track for a bachelor's degree in interdisciplinary studies could help scientists find cures for neurological disorders, create artificial intelligence systems, or simply foster understanding of how we think and act, university officials say. ... Many other universities offer degrees in cognitive science, which is focused in large part on how computers can replicate the mind and its functions, [Michael] Riley said. The UC program adds the neurological element to the mix, as well as philosophy."
>>> Cognitive Science, Academic Departments (@ Resources for Students)

July 28, 2003: A veritable cognitive mind. By R.Colin Johnson EE Times. " Marvin Minsky, MIT professor and AI's founding father, says today's artificial-intelligence methods are fine for gluing together two or a few knowledge domains but still miss the 'big' AI problem. Indeed, according to Minsky, the missing element is something so big that we can't see it: common sense. 'To me the problem is how to get common sense into computers,' said Minsky. 'And part of that, it seems to me, is not how to solve any particular problem but how to quickly think of a new way to solve it-perhaps through a change in emotional state-when the usual method doesn't work.' In his forthcoming book, The Emotion Machine, Minsky shares his accumulated knowledge on how people make use of common sense in the context of discovering that missing cognitive glue. ... Reasoning by analogy is a way of adapting old knowledge, which almost never perfectly matches the present situation, by following a recipe of detecting differences and tweaking parameters. It all happens so quickly that no 'thinking' seems to be involved."
>>> Commonsense, Analogy, Emotion, Reasoning, Representation, Cognitive Science, AI Overview

July 28, 2003: Rat-brained robot does distant art. By Lakshmi Sandhana. BBC. "The 'brain' lives at Dr Steve Potter's lab at Georgia's Institute of Technology, Atlanta, while the 'body' is located at Guy Ben-Ary's lab at the University of Western Australia, Perth. The two ends communicate with each other in real-time through the internet. The project represents the team's effort to create a semi-living entity that learns like the living brains in people and animals do, adapting and expressing itself through art. ... The computer translates any resulting neural activity into robotic arm movement. By closing the loop, the researchers hope that the rat culture will learn something about itself and its environment. 'I would not classify [the cells] as 'an intelligence', though we hope to find ways to allow them to learn and become at least a little intelligent.' said Dr Potter. ... Dr Potter hopes the venture will provide valuable insights into how learning occurs at a cellular level."
>>> Neural Networks & Connectionist Systems, Machine Learning, Cognitive Science, Art

June 24, 2003: Letting your computer know how you feel. By Cliff Saran. ComputerWeekly. "Kate Hone, a lecturer in the department of information systems and computing at Brunel University, is the principal investigator in a project that aims to evaluate the potential for emotion-recognition technology to improve the quality of human-computer interaction. Her study is part of a larger area of computer science called affective computing, which examines how computers affect and can influence human emotion. Hone described her research at Brunel as a human factor investigation. She said, 'We are trying to build a system that recognises emotion to support human-computer recognition.' The project, called Eric (Emotional Recognition for Interaction with Computers) has three main goals. ... 'Many of the approaches used in speech recognition can be applied to recognising emotion through facial recognition,' Hone said. ... Affective computing can be defined as 'computing that relates to, arises from, or deliberately influences emotion'. A number of different types of research are encompassed within this term. For instance, some artificial intelligence researchers in the field of affective computing are interested in how emotion contributes to human and, by analogy, computer problem solving or decision making..."
>>> Interfaces, Emotion, Speech, Cognitive Science