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The AIxploratorium. "The 'AIxploratorium' website is designed to be the authoritative resource for Artificial Intelligence, containing informative, up-to-date surveys across the breadth of AI, together with easy-to-use interactive demos to illustrate the basic ideas. While these demos are targetted to novices, the website in general contains material relevant to all levels --- from high school students, to Artificial Intelligencia (empiricists and theoreticians, practitioners and educators) --- of course, interconnected every-which-way via hyperlinks, etc." Developed and maintained by Russell Greiner & Jonathan Schaeffer of the University of Alberta's Department of Computing Science.
Artificial Intelligence mini-site. Discovery Channel Canada (June 22, 2001). You'll find a featured video for each of the exciting topics (which include Canadian Creations, Thinking Machines, Issues, Hollywood vs. Reality, Sport & Battle, and AI in Space) in addition to to several video reports. Real-Video of Autonomous Guidance Operations for Planting. Part of the Autonomous Agricultural Production project at the University of Illinois Agricultural Engineering Department. Watch this tractor go from shed to field and then plant a crop. Bridge 2002 video from The Genesis Group: "The Bridge Project- The first major step toward understanding the role of vision and language is to build a testbed in which vision and language work together to understand a projection of the physical world that is simple, yet features paths, agents, causes, both language and visual inputs and outputs, complex state changes, and support for abstract reasoning in abstract worlds. Accordingly, we have been developing the Bridge System, which uses typed English input to drive an imagination system. Given a sentence such as 'The fast hawk flew from the top of a tall tree via a pink rock to the top of a yellow pole and then dove on a brown rabbit,' the Bridge System conceives and displays an imaged sequence of motions in blob world." CIspace: Tools for learning Computational Intelligence. "These applets are designed as tools for learning and exploring concepts in artificial intelligence. They are part of the online resources for Computational Intelligence. If you are teaching or learning about AI, you may use these applets freely. ... These applets were designed and written by Saleema Amershi, Nicole Arksey, Mike Cline, Wesley Coelho, Kevin O'Neill, Mike Pavlin, Joseph Roy Santos, Shinjiro Sueda, Leslie Tung, Audrey Yap, Regan Yuen, Kyle Porter, and Byron Knoll, under the guidance of Cristina Conati, Peter Gorniak, Holger Hoos, Alan Mackworth, and David Poole." Topics covered include: Decision Trees, Belief & Decision Networks, Neural Networks, Robot Control, and Planning ... just to name a few! Harold Cohen: "Watch a video clip from The Age of Intelligent Machines, Ray Kurzweil's award-winning 1987 film, where Harold and Ray discuss AARON's abilities and explore machine creativity."
Computer Mimics Human Brain at Volvo Plant.The expanded Web version, complete with assorted videos and audio tracks, of this 1998 report from CNN: "What if it were your job to run the million-square-foot Volvo truck plant in Dublin, while juggling the schedules of 2,300 employees and managing dozens of other tasks? Because it is so tough to run a complicated assembly line, more companies are relying on computers with artificial intelligence to handle the details. This intelligence helps a computer find the best solution for every problem with the help of a so-called genetic algorithm program that mimics the human brain's decision-making process." Computer Vision Online Demos from the Computer Vision Homepage, Computer Science Department, Carnegie Mellon University. Data Privacy Lab Web Demonstations. "The Laboratory for International Data Privacy (also known as the 'Data Privacy Lab') at Carnegie Mellon University is dedicated to creating technologies and related policies with provable guarantees of privacy protection while allowing society to collect and share private (or sensitive) information for many worthy purposes. ... Work in the Data Privacy Lab consists of two competing teams. The first team involves developing ways to learn sensitive information from disparate and seemingly innoncent information. Results from this team are termed semantic learning algorithms and members of this team are called 'data detectives.' Being good at learning sensitive information from data allows the Data Privacy Lab to better understand what is needed to be 'data protectors,' which is name given to members of the second team." Developmental robot demos and more from the Michigan State University College of Engineering's Integrated Hybrid Software Framework for Autonomous Mobile Robots project. The Discipline and Future of Machine Learning. Video of Tom Mitchell's March 1, 2007 seminar talk at the Carnegie Mellon University School of Computer Science's Machine Learning Department. Draughts Playing Robot from the "Robots!" website at The University of Birmingham. "The robot arm can move to any position on the board, and has a magnet to detect when there is a draughts piece underneath it. When it wants to make a move, it lowers the magnet, to grab the piece. The computer, which decides what move to make, gets signals from the arm, then tells it where to go. The computer uses an artificial intelligence algorithm to decide which move to make." Go here to watch the arm at work! Fire and smoke detection videos from axonX [from our Image Understanding page]. Flo and Pearl from the CMU/Pitt Nursebot Project [from our Assistive Technologies page]. The Flocking Robots Project at the Artificial Intelligence Laboratory, Department of Information Technology, University of Zurich. "Flocking adresses a variety of important topics in the field of multiagent simulation and collective robotics which include agent interaction, kin recognition, and finally the emergence of collective behavior." And their flocking applet is simply beautiful! [from our Artificial Life page] The GAMES Group at The University of Alberta. Play Poker, Checkers, Chess, Hex, and more at this fascinating site. chess1.gif"chess pieces">
Giving Computer Voices a 'Human Touch' - Companies Deliver Personalization with Friendly, Helpful Machines. From David Kestenbaum for NPR's All Things Considered (April 18, 2002). Links to several demos are provided along with an audio file of this radio report. [from our Marketing, E-Commerce and Customer Relations page; also see Speech] Google's Peter Norvig on managing the data deluge. Video of talk delivered on September 25, 2006 at UC Berkeley as part of the CITRIS Distinguished Speaker Series. "Researchers in computational linguistics and information retrieval now have a million times more data than was available 30 years ago. In this talk, Peter Norvig explores what this data can do for problems in language understanding, translation, information extraction, and inference, and extrapolates to what more data may bring in the future." Golden Anniversary For AI [podcast]. Dartmouth News: Views from the Green (May 5, 2006). "The field of artificial intelligence was officially named 50 years ago by Dartmouth Professor John McCarthy when he convened the 1956 Dartmouth Summer Research Project on Artificial Intelligence. In this podcast, philosophy professor Jim Moor discusses the history of AI and some of the philosophical questions he's been thinking about. He also talks about this summers's AI@50 conference, which will be held July 13-15 at Dartmouth." The Great Robot Race. NOVA. "Join NOVA for an exclusive backstage pass to the DARPA Grand Challenge -- a raucous race for robotic, driverless vehicles sponsored by the Pentagon, which awards a $2 million purse to the winning team." Watch the program (which first aired on March 28, 2006) online and then take advantage of their collection of related resources that includes 5 video extras and the slide show, What Robots See. HAL. See a clip of HAL from the movie, 2001, available from CNN. After viewing the clip, you can click on the "Back to story" link for a wonderful 1997 article in which David Stork states: "I partially went into science because of the film. I'm sure the first time I ever thought of a computer lip-reading was from that film. Now, I'm a world expert on computer lip-reading."
The History of Computer Chess: An AI Perspective [video: approx. 2 hours]. Produced by the Computer History Museum and available from Google Video (September 8, 2005). "This panel [Murray Campbell, Edward Feigenbaum, David Levy, John McCarthy, and Monty Newborn], comprising seminal contributors to the solution of this challenge -- including two of AI’s leading pioneers -- will discuss these and other questions as well as the origin and development of computer chess and what it tells us about ourselves and the machines we build."
Eric Horvitz - Better communication productivity. A Microsoft Channel 9 Forum Video (July 7, 2006). "In this video, Robert and Charles drop in on Eric Horvitz at Microsoft Research. It’s always great to get an update on things he’s been up to. This time, we focus on technologies aimed at making it easier for people to communicate with each other, but we have a freewheeling discussion. We hear about research on the Bestcom project. Bestcom is short for 'best-means communication'. With Bestcom, smart computer agents try to figure out the context of people and decide how best to hook them up… based their own preferences and situations. Eric shows us a prototype named Bestcom-ET which has been used by many people inside Microsoft. This prototype led to the Communicator product. Eric also talks about Bayesphone, a really smart smartphone --and he also shows us some of the output of the Coordinate prototype. Coordinate does 'presence and availability forecasting'. Coordinate uses machine learning to make forecasts about things like when someone will next be in their office, when they will next read email, and next be free for some time to chat. Sounds eerie…but not to worry -- people have nice privacy controls to decide which people (or agents) they want to share these kinds of forecasts with. Fun stuff!" Human v2.0 - Will the rise in computer intelligence change humanity forever? Horizon (television programme series). BBC Two (October 24, 2006). "Meet the scientific prophets who claim we are on the verge of creating a new type of human - a human v2.0. It's predicted that by 2029 computer intelligence will equal the power of the human brain. Some believe this will revolutionise humanity - we will be able to download our minds to computers extending our lives indefinitely. Others fear this will lead to oblivion by giving rise to destructive ultra intelligent machines. One thing they all agree on is that the coming of this moment - and whatever it brings - is inevitable." IT Conversations. Listen to exciting presentations from David Fogel (Accelerating Problem Solving), Helen Greiner (Mobile Robots), John Markoff (talking about his book, "What The Dormouse Said: How the 60s Counterculture Shaped the Personal Computer Industry"), Peter Norvig (Inside Google), The Prospects for AI (a panel discussion), and others. Image Retrieval Demo from The Center for Intelligent Information Retrieval (CIIR). In Our Time series from BBC Radio 4. In Artificial Intelligence - the quest for a machine that can think (December 8, 2005), presenter Melvyn Bragg and guests Jon Agar, Alison Adam, and Igor Aleksandere, explore questions such as: "'Can machines think?' It was the question posed by the mathematician and Bletchley Park code breaker Alan Turing and it is a question still being asked today. What is the difference between men and machines and what does it mean to be human? And if we can answer that question, is it possible to build a computer that can imitate the human mind? ... Who were the early pioneers of artificial intelligence and what drove them to imitate the operations of the human mind? Is intelligence the defining characteristic of humanity? And how has the quest for artificial intelligence been driven by warfare and conflict in the twentieth century?" Use the Listen Again feature in the sidebar to access the programme. InfoSpiders: Adaptive Retrieval Agents Choosing Heuristic Neighborhoods for Information Discovery. Narrated QuickTime movies of InfoSpiders on various missions. From Filippo Menczer and the Adaptive Agents Research Group, University of Iowa. Intelligent Tutors, Pedagogical Agents and Guidebots from CARTE, The Center for Advanced Research in Technology for Education, Information Sciences Institute, University of Southern California. Interesting AI Demos and Projects. An extensive collection from Professor Charles R. Dyer, Department of Computer Sciences, University of Wisconsin-Madison. KiRo - The Table Soccer Robot. Developed by the University of Freiburg's Institute for Computer Science and the German company adp Gauselmann. Watch videos of KiRo playing in Germany, Japan and Switzerland. Learning and Games Demos from DEMO [Dynamical & Evolutionary Machine Organization] Department of Computer Science, Volen National Center for Complex Systems, Brandeis University. See what you can do with genetic algorithms, neural networks and more. Programs include:
"Letizia is a user interface agent that assists a user browsing the World Wide Web. As the user operates a conventional Web browser such as Netscape, the agent tracks user behavior and attempts to anticipate items of interest by doing concurrent, autonomous exploration of links from the user's current position. The agent automates a browsing strategy consisting of a best-first search augmented by heuristics inferring user interest from browsing behavior." And you can even see this agent in action by watching a Quicktime movie demo of Letizia [5MB file]. From Henry Lieberman of the Media Laboratory at the Massachusetts Institute of Technology. MARVEL: "The Intelligent Information Management Department at IBM Research is developing a multimedia analysis and retrieval system called MARVEL. MARVEL helps organize the large and growing amounts of multimedia data (e.g., video, images, audio) by using machine learning techniques to automatically label its content. The system recently won the Wall Street Journal 2004 Innovation Award in the multimedia category." The demo can be found here. MIT World: "a free and open site that provides on-demand video of significant public events at MIT," such as Leslie Pack Kaelbling's lecture: Why Robbie Can't Learn: The Difficulty of Learning in Autonomous Agents (November 19, 2001). Machines that Think. Artificial Intelligence Webcast from the Jet Propulsion Laboratory (June 29, 2001). "The show is hosted by Alice Wessen, JPL Technology Outreach Lead. The guests will be autonomous software specialists Barbara Engelhardt and Russell Knight, FIDO rover lead system engineer Dr. Edward Tunstel, and Machine Vision Group Supervisor Dr. Larry Matthies." Meet George - Is this Web site a foreshadow of robots and computers taking over the world? Video Podcast from Nightline Online Sign of the Times (September 18, 2006). Hosted by Terry Moran and reported by Nick Watt. Meet the chatbot, George, and his inventor, Rollo Carpenter.
Donald Michie: The very early days. Interviewed by Michael Bain for the Computer Conservation Society's seminar, Artificial Intelligence - Recollections of the Pioneers (October 2002). "Q: What was your earliest contact with the idea of intelligent machinery? A: Arriving at Bletchley Park in 1942 I formed a friendship with Alan Turing, and in April 1943 with Jack Good. The three of us formed a sort of discussion club focused around Turing's astonishing 'child machine' concept. Hisproposal was to use our knowledge of how the brain acquires its intelligence as a model for designing a teachable intelligent machine." You can read the interview (PDF), or watch it (Quicktime, Realmedia) via links from the seminar page. Natural language demonstrations and videos from Xerox Research Centre Europe (XRCE). "NaturalMotion's Active Character Technology (A.C.T.) is based on Oxford University's research on the control of human and animal body motions. In essence, we build a physical, biomechanically-realistic model of a character (e.g. a human or a dinosaur), implant an appropriate brain structure (usually a neural network), and use optimisation techniques (such as artificial evolution) to create the desired behaviour. The following video demonstrates how this works in practice. The example shown is a simple biped which learns how to walk using artificial evolution. The process starts with random walkers, none of which can walk properly. The best ones (those that make at least one step without falling over) are allowed to produce offspring, which are again selected according to how far they walk. This selection is repeated over a number of generations. At the end of process the biped can walk without falling over." News at Seven, a project from Northwestern University’s Intelligent Information Laboratory (InfoLab), is "a system that automatically generates a virtual news show. Totally autonomous, it collects, parses, edits and organizes news stories and then passes the formatted content to an artificial anchor for presentation. Using the resources present on the web, the system goes beyond the straight text of the news stories to also retrieve relevant images and blogs with commentary on the topics to be presented." Watch the latest news report here. NP-complete problem demos:
Online Demos (Applets) of Artificial Intelligence. A resource companion to Stuart Russell and Peter Norvig's textbook, Artificial Intelligence: A Modern Approach. "This page lists some demos of various artificial intelligence techniques that you can run in your browser. These can help explain how AI algorithms work. Your next step after running these demos would be to download, run, and modify some source code, such as the AIMA online code repository." Programming a Bolo Robot to Recognize Actions By Example. "The goal of this project is to implement an interactive agent in the multi-player tank game Bolo that assists the user playing the game by recognizing the game player's actions and responding appropriately. This is achieved using a robot tank that follows the user's tank as the game is played. The robot watches what the user is doing and tries to recognize actions like "attacking nearest enemy tank" using features computed from the game world. Once an action is recognized, the robot tank changes its behavior to help the user. For instance, if the user is judged to be attacking a tank, the robot will join in the attack. We call our robot tank Inducting Indy." ("[A] project by Andrew Wilson and Stephen Intille for the MIT Media Lab Fall 1995 class Learning for Interactive Agents.") Some More Radio Broadcasts & Podcasts
More Robot Movies/Videos
"ResearchChannel is a non-profit organization founded in 1996 by a consortium of leading research universities, institutions and corporate research centers dedicated to creating a widely accessible voice for research through video and Internet channels." Here are just a few of the programs available from their video library:
Brian Reynolds On "How AI Enables Designers'' - GDCRadio podcast of this lecture from the 2004 Game Developers Conference. [The transcript is available from Gamasutra.] "I am going to talk about some of the specific different categories of AI. The different kinds of things one can use AI to do, and how they relate to the design process - how they can enhance the design process if they are developed side by side with the design. Then I am going to try to use as much of the time as possible to talk about some case studies of this process at work, and games that I have worked on over the years, and finally I'll end with the classic do's and don'ts AI techniques for designers." Robots in Action. From CNET News.com. "Rapid advances in robot development are leading to a whole new generation of tools and toys. [Here] are recent CNET News.com photo galleries of the mechanical wonders." SAIL and Dav Developmental Robot Projects at the Michigan State University Department of Computer Science and Engineering."This line of research is to advance artificial intelligence using what we call the developmental approach. This new approach is motivated by human cognitive and behavioral development from infancy to adulthood. It requires a fundamentally different way of addressing the issue of machine intelligence. We have introduced a new kind of program: developmental program. A robot that develops its mind through a developmental program is called a developmental robot. SAIL is the name of our first prototype of a developmental robot. It is a 'living' machine. Dav is the next generation after SAIL." Several videos of SAIL and Dav are available. Screen Savers
SimAgent Demo Movies. Maintained by Aaron Sloman, School of Computer Science, The University of Birmingham. "This directory provides mpeg movies (viewable with mpeg_play, xine, mplayer, and others) showing what can be done with the SimAgent toolkit running in the Poplog/Pop11 environment using the RCLIB 2-D graphical interface tools." Titles include: Boids (flocking) demonstration, Tileworld demonstration, Sheepdog demonstration, and Two toy 'emotional' agents moving around. The Singularity Summit 2007 videos, podcasts & transcripts. As stated in their press release (ORWeb; August 15, 2007): "The Singularity Institute for Artificial Intelligence announces the Singularity Summit 2007, a major two-day event bringing together 17 outstanding thinkers to examine a historical moment in humanity's history - a window of opportunity to shape how we develop advanced artificial intelligence. ... The Singularity Summit speakers include:* Dr. Rodney Brooks, famous MIT roboticist and founder of iRobot* Dr. Peter Norvig, director of research at Google* Paul Saffo, Stanford, leading technology forecaster* Sam Adams, distinguished engineer within IBM's Research Division* Jamais Cascio, cofounder of World Changing and creator of Open the Future* Dr. Ben Goertzel, director of research at SIAI and founder of Novamente* Dr. J. Storrs Hall, author of Beyond AI: Creating the Conscience of the Machine* Dr. Charles L. Harper, Jr., senior VP at John Templeton Foundation* Dr. James Hughes, executive director of Institute for Ethics and Emerging Technologies* Neil Jacobstein, prominent AI expert and CEO of Teknowledge* Dr. Stephen Omohundro, founder of Self-Aware Systems* Dr. Barney Pell, founder and CEO of Powerset* Christine Peterson, cofounder of Foresight Nanotech Institute* Peter Thiel, cofounder of PayPal and founder of Clarium Capital* Wendell Wallach, author of Machine Morality: From Aristotle to Asimov and Beyond* Eliezer Yudkowsky, Friendly AI pioneer and cofounder of SIAI* Peter Voss, founder and CEO of Adaptive Artificial Intelligence."
"Sodarace [a joint venture between: soda and queen mary, university of london] is the online olympics pitting human creativity against machine learning in a competition to construct virtual racing robots. ... Sodarace is not just for fun. It is a shared competition for Artificial Intelligence researchers to test their learning algorithms while also being a play space in which to communicate the benefits of Artificial Intelligence research with a wide audience and promote a creative exploration of physics and engineering."
Talking Robots: "a podcast featuring interviews with high-profile professionals in Robotics and Artificial Intelligence for an inside view on the science, technology, and business of intelligent robotics. Talking Robots is brought to you by the Laboratory of Intelligent Systems, EPFL, Switzerland." Text-to Speech / Speech Synthesis
This Week on Philosophy Talk - Artificial Intelligence (May 20, 2007 radio broadcast; audio available online). With Ken Taylor and John Perry of Stanford University. KALW, 91.7 FM, San Francisco. "At least some versions of artificial intelligence are attempts not merely to model human intelligence, but to make computers and robots that exhibit it: that have thoughts, use language, and even have free will. Does this make sense? What would it show us about human thinking and consciousness? Join John and Ken [and guest, Marvin Minsky] as they uncover the philosophical issues raised by artificial intelligence." Top Ten Robot Videos (compiled by John Pickrell, 3 January 2006) - part of New Scientist Magazine's special report about Robots: Almost human (February 4, 2006). See Qrio, Roomba, Aibo, Stanley and others do their thing!
Underwater Robots. By Jack Penland. ScienCentral News (September 16, 2003). "We’ve all seen the military use tracking dogs on land, but what about underwater? As this ScienCentral News video reports, the Navy’s newest generation underwater robots fill the role very well. They look like everything from torpedoes to bomb disposal robots to small submarines, but they’re not -- they’re the Navy’s newest wartime technology called 'Autonomous Underwater Vehicles,' or AUVs. ... [T]he Navy is actively pursuing and testing new designs. It has an annual event, called 'AUV Fest' where engineers from all over the country test their designs under similar ocean conditions." [The video is available in both Quicktime & Realmedia format.] Though you can't view them online, several AI videos are available for sale/rent from Films for the Humanities & Sciences. Their collection includes titles such as: The Brain Machine; Mind Talk: The Brain's New Story; Human Consciousness and Computers; Real Life, Artificial Life; and, Man and Machine: Redrawing the Boundary. Also see other topics such as Computer Science and IT,Robot, Robotics, and Technology. |

