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Sports

(a subtopic of Applications)

RoboCup. "RoboCup is an international joint project to promote AI, robotics, and related field. It is an attempt to foster AI and intelligent robotics research by providing a standard problem where wide range of technologies can be integrated and examined. RoboCup chose to use soccer game as a central topic of research, aiming at innovations to be applied for socially significant problems and industries."

soccer ball / football ball    

Human-Free Kick At Robocup 2002 - humanoids battle it out in soccer. By Dennis Normile. Scientific American Explore (September 23, 2002). "'The goal of RoboCup is to develop a team of robots that can beat the human World Cup champions by 2050,' says Hiroaki Kitano, a Sony artificial-intelligence specialist who is also president of the RoboCup Federation."

2005 Everest Expedition: Use of I-X/IM-PACs for Extreme Expedition Support - scaling the world's highest points with Rob Milne. Artificial Intelligence Applications Institute, School of Informatics, The University of Edinburgh. "Rob Milne aims to climb Everest this spring - and it would also complete his round of the continent tops. His interest in AI technology gives us an opportunity to develop an application of the I-X tools and ideas to expedition support - this is the purpose of the I-Ex project. This page will detail the progress of this project - and of Rob himself! Rob leaves Edinburgh for Kathmandu on 3 April 2005, and aims to reach the summit of Everest in late May."

mountain climbers
  • Press release: Hi-tech support helps Mt. Everest climber. British Information Services / available from Eureka Alert (March 24, 2005) / also available from EverestNews.com (3/05). "Dr Milne, a leading software engineer and entrepreneur, hopes to climb Everest in May and so join the elite group of mountaineers to have climbed the highest peak on each of the seven continents. Dr Milne ... will be the first mountaineer to use the IM-PACs (intelligent messaging, planning and collaboration) system. The technology, developed at the Artificial Intelligence Applications Institute in the University of Edinburgh's School of Informatics, has been designed to provide computer support to people and teams performing a range of tasks -- not just expedition teams operating in extreme conditions, but also key personnel involved in planning and rescue services responding rapidly to emergencies."
  • Related, external sites such as those below can be accessed from a sidebar on the AIAI I-Ex project page.
    • On Everest with I-Ex: Technology Overview: "The aim of the I-Ex project is to provide a means to integrate and structure the expedition activity with information from disparate sources and allow access to artificial intelligence technologies where appropriate. This support builds on the more general I-X architecture."
    • I-X: Technology for Intelligent Systems: "The "I" in I-X, I-Technology, reflects the following: * Intelligent - I-X supports the construction of intelligent systems and intelligent agents; * Intelligible - I-X systems are designed to be inteligible to their users; * Integrated - I-X is a systems integration architecture; * Issue-based - I-X is an issue-based and issue handling architecture.

Robots invade the table football pitch. By Duncan Graham-Rowe. New Scientist Magazine (September 4, 2004; appears on page 18 with the title: Play table football against a robot). "Fans of table football, or foosball, will no longer have to hang around at the pub waiting for a friend to turn up before they can play. A robotic foosball table will be able to give them just as good a game. ... To allow the control system to track the ball, the base of the table is made of translucent glass, tinted green. A camera underneath photographs the ball 50 times per second, and sends this data to a built-in computer that maps the ball's position. Intelligent software then works out the effect of one of the figures kicking the ball. ... [Bernhard Nebel's University of Freiburg] team is now working on being able to stop the ball and pass it -- a capability that will be essential if the robot is ever going to beat good players."

  • Meet "KiRo ... a completely autonomous table soccer playing robot: using a camera it perceives the playing field and, dependend upon the current game situation, it decides how the rods under its control should be moved. KiRo is developed at the institute for computer science, University of Freiburg and is utilized for research into foundations of robotics and artificial intelligence. ... In cooperation with the German company adp Gauselmann, KiRo was further developed to a market ready product. Since January 2005 KiRo is commercially available under the name StarKick." Be sure to follow the links to "How KiRo Works" and the collection of videos.

Football injuries are rocket science. By Karl Flinders. Vnunet (October 14, 2002). "Clubs could save millions by using software to predict injuries: High-spending football clubs are set to save millions on injury-prone players with biomedical software from Computer Associates (CA), if a successful trial at Serie A giant AC Milan is taken up by other clubs. The software collects data during workouts over a period of time, which it then translates into predictions on how likely players are to pick up injuries. ... CA is using its CleverPath predictive analysis technology, which performs neural analysis and uses artificial intelligence to transform vast amounts of numeric medical statistics into meaningful predictions. ... CA is claiming an accuracy rate of over 70 per cent for the technology. "The club gave us unseen test data from the previous season to see if we would predict the injuries that had already happened and our success rate was in the high 70s."

Play Ball! How Sports Will Change in the 21st Century. By Robin Gunston. The Futurist (January / February 2005; Vol. 38, Issue 7). "High-technology equipment. We may see completely new forms of artificial-intelligence-based machinery taking over areas of human activity within the next 20 years. Sports are no exception to this trend."

photo of a camel's head

American (March 2005). "Camel racing, a favorite pastime in the Middle East, has taken flack from human rights advocates for the young boys imported to jockey the humpbacked desert beasts. Accordingly, the government of Qatar announced right before year's end that it was banning child jockeys. Their replacements? Why, robots, of course. ... But exactly how they work is being kept secret for now. 'They won't let me near the robot,' says Chuck Thorpe, a member of the Robotics Institute at Carnegie-Mellon University's Qatar campus."

  • Also see: Robots of Arabia - The ideal camel jockey is the size and weight of a starving 4-year-old boy. Ancient tradition collides with new technology, atop a beast racing at 25 miles per hour in 112-degree heat. By Jim Lewis. Wired (November 2005; Issue 13.11). "Alexandre Colot remembers receiving a slightly cryptic email in late 2003. He was working at K-Team headquarters outside Lausanne, Switzerland, when the query came: 'Do you have robots that could be used in camel races to replace jockeys in Qatar?'... [T]hey were hired, they took a fact-finding trip down to Shahaniya, and they put together a team of 10 engineers, two zoologists, and a designer. 'There were three parts to the problem,' Colot says. 'The first part was environmental parameters - the heat of the desert, for example. The second part was the races themselves. There are a lot of shocks that the unit had to be able to take. The camels travel at about 25 miles per hour. The third part was the interaction with the animal.'"
girl with tennis racquet

Software aids future tennis stars. BBC News (July 7, 2004). "As Britons bemoan another year without a Wimbledon hero, there could be some hope in a computer model being worked on at Kingston University in London. ... It will create a computer-generated competitor which rival players can pit themselves against. The system will analyse video footage of champions and allow other players to explore tactics to beat them. ... The research will focus initially on tennis but will move on to look at more complex sports such as football and basketball. 'As well as helping specialised sports training, the technology we are developing could have benefits in fields such as realistic computer gaming, virtual reality and surveillance,' said Dr Ahmed Shihab of the School of Computing and Information Systems at Kingston University."

Tennis machine keeps it 'real.' By Jamie Cwalinski. redandblack.com (April 13, 2005). "Even though they play in the strongest conference in collegiate tennis, the most challenging and intimidating competition the Lady Bulldogs may face might not even be human. Opposing them will be Boomer, the first ever robotic tennis machine capable of not only firing balls for a variety of drills but playing through an entire match. Georgia is the first college in the nation, and one of only six institutions nationwide, to use Boomer."

Hawk-Eye keeps watch at Wimbledon. By Sarah Holt. BBC Sport (June 30, 2004). "The answer is Hawk-Eye - a sophisticated, virtual reality system that can tell whether a ball is in or out, as well as analyse a player's match strategy. BBC Sport asked founder Paul Hawkins, who introduced his invention to the Wimbledon commentary team in 2002, to explain how it works. ... 'There are five high-speed cameras high up in the roofs of Centre Court and Court One which accurately track the ball as it flies through the air,' says Hawkins. 'A computer captures the image from each camera and works out where the ball is. ..."

  • Also see:
    • Paul Hawkins - Doctor's antidote to court controversies. Innovative expert in Artificial Intelligence is set to transform tennis with his electronic line judges. By Ronald Atkin. The Independent Online (March 19, 2006).
    • Calling The Shots: The Tennis Week Talks To Hawk-Eye Creator. By Michael Amdur. Tennis Week (September 9, 2006). "It is called 'Hawk-Eye' and it became one of the most talked about elements at the U.S. Open -- an electronic officiating system that could settle disputed line calls in a match. The Hawk-Eye officiating system was a first at a Grand Slam event, and was greeted with almost universal approval by players, officials and fans. Tennis Week met with Dr. Paul Hawkins -- the creator of the system -- during the tournament and discussed some of the most frequently asked questions about instant replay in tennis. ... Tennis Week: You have a PhD in artificial intelligence; how did you connect the dots to get to here? Dr. Hawkins: I have also played four sports at a pretty reasonable level. I understand the technology (within these sports) and am not like your typical, technical 'geek'. I like to think that I am a bit of an entrepreneur. Love sports, love technology -- a 'jack of all trades.' Love working hard and making things happen."
  • Visit the Hawk-Eye site.

Software gambler takes on the tipsters. By Paul Marks. New Scientist (December 11, 2002). "Alan McCabe, an IT researcher at James Cook University in northern Queensland, has developed a software-based results tipster for Australian Rugby League - although it could just as easily be adapted for soccer, baseball or cricket. The program outperforms the best human tipsters. McCabe unveiled his Artificially Intelligent Tipster - MAIT for short - at AI 02, an artificial intelligence conference in Canberra last week. The project is a spin-off from research into handwriting recognition. ... Across the season, MAIT is outperforming human tipsters and getting its predictions right more than 66 per cent of the time."

Data mining to beat the spread. Software review by Michael Hurd. Wired (Issue 10.01; January 2002). "The difference between winning and losing that Super Bowl bet can come down to one shred of numerical insight. To give gamblers an edge, statistics professor, author, and oddsmaking guru Michael Orkin has written a piece of pro football handicapping software that's a stat lover's dream. Optimizer8 mines data for patterns in NFL games.... Orkin's company, Snoop Data, just released a similar program for pro basketball for the 2001-02 NBA season. And Orkin is looking beyond sports: He hopes to turn the Optimizer's data mining success toward other data sets, like customer buying patterns, or assisting public health agencies in identifying patterns in the spread of diseases."

They Weren't Meant to Be Games. By Brad King. Wired News (September 2, 2002). "Design teams also continue to develop the artificial intelligence that controls everything from computer characters to subtle background color changes. Artificial intelligence is particularly important for sports games like John Madden Football 2003. It handles everything from complex player shifts to players blinking their eyes. This year's breakthrough allows players to squeeze past players on their own, something that has frustrated players in the past."

football

Nuts-and-Bolts Ballplayer for a Space-Age Infield. By Lee Jenkins. The New York Times (June 10, 2006). "The player is best described as a machine -- cameras for eyes, tires for legs, a motor for a heartbeat and a computer for a brain. This is the type of quicksilver infielder who can calculate the speed of a line drive and run it down almost every time. But before the budding shortstop is ranked by Baseball America, developmental experts agree on one issue that needs to be addressed. 'He's going to need a name,' said Thomas G. Sugar, a robotics engineer at Arizona State University. 'He has to be robo-something.' ... Sugar and [Michael K.] McBeath received a grant for this project from the National Science Foundation, not because baseball needs more robotic players, but because Sugar and McBeath are trying to create machines to perform simple human tasks. If a robot is able to field a ground ball, it might be able to help a stroke victim fetch a glass of water. 'It's an interesting problem for people in robotics,' McBeath said. 'It's an interesting problem for people in robotics,' McBeath said. 'The fact that it applies to sports just makes it more interesting.'"

A Tracking System That Calls Balls and Strikes. By David F. Gallagher. The New York Times (March 28, 2002; no-fee reg. req'd). "The system's eyes are two cameras perched high on the rim of the stadium, one on either side of the diamond. The cameras send video feeds to a standard Dell PC at the QuesTec command post in a windowless room near the Mets clubhouse. The PC is equipped with special software that analyzes frames of the incoming video looking for a baseball-like moving object while ignoring pigeons and flying hot-dog wrappers. ... The data is available almost instantly, allowing the computer to create a broadcast-ready, 3-D reconstruction of the ball's path before a human has time to set up the video replay."

I, Pool Shark - Real science still lags behind the sci-fi fantasies of I, Robot, but android power is on the rise. By Anne McIlroy. The Globe and Mail (July 24, 2004). "In a hot, stuffy lab at Queen's University, half a dozen engineering students hunch over their computers, seemingly oblivious to the distraction offered by the pool table in the corner. Their ability to resist temptation may have something to do with the cue-wielding contraption that hangs over the table. A metal frame suspended from the ceiling supports a mechanized arm, which is guided by a camera that helps it to 'see.' With a satisfying whir, the arm pulls back and then crisply whacks a billiard ball into a pocket. Meet Deep Green, the brainchild of Queen's robotics expert Michael Greenspan. ... Dr. Greenspan and his students are determined to turn the computer-driven mechanism into the world's best pool shark -- a machine capable of humbling the greatest human player. ... Deep Green may lead to advances in artificial vision systems, including ways to help robots better interpret colour, but the project itself is part of a trend toward making robots that entertain humans."

pool ball

Smart pool table improves play. BBC (November 1, 2002). "Scientists at Aalborg University in Denmark have devised a smart pool table. An overhead camera and laser placed above the interactive table watch the ball play, with a laser beam drawing shapes on the table pointing out the best shots. A virtual coach called James, connected to the table via a computer, will help you improve your play with a series of exercises."

Games Fit for Kings - Video game reviews. By Bob Borgen. FOXSports.com (January 20, 2003). "Home video games have been around for more than a quarter century, but in the last five years technological advances have taken the video game industry to a level of sophistication that was unimaginable back in the 1970's. These days the graphics, artificial intelligence and depth of story can make sports games nearly as realistic as the real thing. And today's action/adventure video games rival anything seen on the big screen. ... When athletes take to the road, now they take their video games with them, to play in hotel rooms and even on airplanes as they travel between cities. In this first of an occasional series, we'll hear from some of the L.A. Kings hockey players about what they like (and dislike) in video games, and catch up on the latest titles they are playing."

Now Anyone Can Make a Discovery. By Tariq Malik. SCIENCE.com (November 20, 2001). "Astronomy's next great discovery may be found not by telescope, but instead with little more than a laptop computer, an Internet connection and a learned and persistent amateur. In fact, astronomers are already pulling new findings from old data, the start of what some say is a looming change in how science gets done. ... Even some professional coaches in the National Basketball Association have taken to data-mining. They use a computer program called Advanced Scout to study the statistics and performances of opposing teams in order to develop more effective strategies in future games."

basketball
  • Also see: Advanced Scout - Data Mining and Knowledge Discovery in NBA Data, a Brief Application Description. By Inderpal Bhandari, et al. Data Mining and Knowledge Discovery 1, 121-125 (1997). Available from CiteSeer. "Advanced Scout is a PC-based data mining application used by National Basketball Association (NBA) coaching staffs to discover interesting patterns in basketball game data. We describe Advanced Scout software from the perspective of data mining and knowledge discovery. This paper highlights the pre-processing of raw data that the program performs, describes the data mining aspects of the software and how the interpretation of patterns supports the process of knowledge discovery. The underlying technique of attribute focusing as the basis of the algorithm is also described. The process of pattern interpretation is facilitated by allowing the user to relate patterns to video tape."
image of a person exercising

See images of Laura, the Exercise Advisor, on Timothy Bickmore's page about Relational Agents. "Recent work demonstrated the ability of relational agents to establish and maintain relationships with people over a series of interactions. In this effort, the agent played the role of an exercise advisor designed to motivate users to exercise more. One hundered subjects participated in a six-week study longitudinal study (four week intervention and two week follow up) to determine the efficacy of this agent. Results indicate that the agent was successful at creating and maintaining a trusting, caring relationship with users and increasing their desire to continue interacting with it."

  • Also see:
    • Just in Time Information for Exercise Adoption project: "What happens if you put an exercise coach on a wearable computer? What if the coach could actually sense whether you were doing your exercise or not? And, what if the coach were designed to get to know you, your personal likes and dislikes, and something about your life plans? This project explores these questions...."
    • 'Laura' makes digital health coaching personal. By Catherine Elton. The Boston Globe (May 21, 2007). "As a computer scientist, one wouldn't expect Timothy Bickmore to concern himself with making sure that schizophrenics take their medications or the elderly get enough exercise. But that's where Laura comes in. Laura, a computer-generated character, raises and knits her eyebrows, nods her head ever so gently, and almost seems to sigh as she commiserates with a patient over how challenging it is to remember to take pills or get out for a walk. A virtual health coach, she asks questions of patients and responds empathetically and encouragingly to their answers. Bickmore's creation of Laura puts this Northeastern University professor at the forefront of growing attempts to build technology to help people stick to health regimens and increase the flow of information between health care providers and patients."
    • This video of Laura from Timothy Bickmore.
chess pieces

If a Machine Creates Something Beautiful, Is It an Artist? By Dylan Loeb McClain. The New York Times (January 25, 2003; subscription req'd.). "Jonathan Schaeffer, a professor of computer science at the University of Alberta who created Chinook, the best checkers playing entity in the world, thinks that checkers and chess are art and sport, regardless of how well computers play them."

golf ball
  • Visit the Intelligent Real-Time Imaging and Sensing Group (IRIS) at the University of Queensland to read a paper about this project and and see some video demos about this and other sports analysis projects.

The Golf Buddy: Artificial intelligence will coach you through your trouble spots--and the course. Business Week (March 6, 2000).

FSI-All Japan Robot-Sumo Tournament: "Through building robots, the students and public will acquire robotic technology fundamentals and research skills, be given the opportunity to demonstrate their creativity, and learn the joy of engineering."

  • See this article from AI in the news to access an exciting tournament video.

The International Association on Computer Science in Sport (IACSS).

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