TOOLBOX

BROWSE TOPICS

RESOURCES

ABOUT THIS SITE

pmwiki.org
pmwiki-2.2.0-beta65

edit SideBar

Pages that are tagged with: gamesandpuzzles

  • Chess Play.
    Excerpt from "Cognitive Processes" lecture by Herbert A. Simon. October 24, 1989. (more)
  • Computer Beats Pro At US Go Congress .
    In a historic achievement, the MoGo computer program defeated Myungwan Kim 8P Thursday by 1.5 points in a 9-stone game. “It played really well,” said Kim, who estimated MoGo’s current strength at “two or maybe three dan,” though he noted that the program – which used 800 processors, at 4.7 Ghz, 15 Teraflops on borrowed supercomputers – “made some 5-dan moves,” like those in the lower right-hand corner, where Moyogo took advantage of a mistake by Kim to get an early lead. “I can’t tell you how amazing this is,” David Doshay -- the SlugGo programmer who suggested the match -- told the E-Journal after the game. “I’m shocked at the result. I really didn’t expect the computer to win in a one-hour game.” August 7, 2008. (more)
  • Computer cashes in big at Texas Hold 'Em tourney.
    In a series of matches that took place over the Fourth of July weekend in Las Vegas, the researchers' [at the University of Alberta] Polaris poker program won against a group of top-ranked online poker players. ...According to Prof. Bowling, the principal investigator on the Polaris project, "when you look at games where players are asked to make decisions with different amounts of information, missing information, poker is the quintessential game.". July 13, 2008. (more)
  • Endgame: Challenging the Masters.
    Brief look at the deciding game of the chess match between Gary Kasparov and Deep Blue, May 11, 1997. 2005. (more)
  • Game-Based Learning.
    On a mission to teach their Aibo robo-dogs to play soccer, the Brown Robotics Group is designing an online video game experience where users can remotely control the dogs in real soccer matches. The data logged from the games will be used to teach these old dogs some brand new tricks!. July 14, 2008. (more)
  • History of Computer Chess.
    Panel Discussion with John McCarthy, David Levy, Murray Campbell and Edward Feigenbaum. Moderated by Monty Newborn. Computer Museum. This panel, comprising seminal contributors to the solution of this challenge -- including two of AI's leading pioneers -- discusses the origin and development of computer chess and what it tells us about ourselves and the machines we build. Sept. 8, 2005. (more)
  • Understanding Agent Behaviors in Game Environments.
    Visual representation of logged game player data from both real and artificial agents can provide insight in order to discover patterns and behavior that would otherwise be hidden. We explore the use of visual data mining and automated data processing to investigate the logged player data and present the results of finding five unique phenomena in our dataset of 3079 players. These phenomena include pirouettes, flusters, jumpers, learning, and emergent behavior. Using the visual data mining process, we can find occurrences of such behavioral patterns in order to understand player behavior and improve the interactive experience. July 14, 2008. (more)
AAAI Home   Recent Changes   Edit   History   Print   Contact Us
Page last modified on October 07, 2008, at 07:48 PM