TOOLBOX
BROWSE TOPICS
pmwiki.org pmwiki-2.2.0-beta65
edit SideBar
|
Videos that are tagged with: s
- A Conversation with Herbert Simon: Previous Research Experience.
Herbert A. Simon explains how he came to apply computers to psychology. ( more)
- Scientific American Frontiers with Alan Alda: "Almost Human" segment from the "Robots Alive!" broadcast.
Rodney Brooks is beginning to build the first robot with human-like senses, allowing it to learn about the world for itself, like a human baby. April 9, 1997. ( more)
- Scientific American Frontiers with Alan Alda: "Alpha Wolf" segment from "The Intimate Machine" broadcast.
Researchers build artificial intelligence software modeled on the canine mind. October 22, 2002. ( more)
- Scientific American Frontiers with Alan Alda: "Go, Team!" segment from the "Natural Born Robots" broadcast.
Robot soccer teams test their mettle in RoboCup 99. In these games, speed and strategy are the keys to victory. November 2, 1999. ( more)
- Scientific American Frontiers with Alan Alda: "I, Robot" segment from the "Life's Really Big Questions" broadcast.
Philosopher and author Dan Dennett marvels at the human machine and its unique ability to wonder. December 19, 2000. ( more)
- Scientific American Frontiers with Alan Alda: "Look, No Hands!" segment from the "Robots Alive!" broadcast.
Computer engineers are developing autonomous cars that can follow the highway and avoid obstacles without human intervention. April 9, 2007. ( more)
- Scientific American Frontiers with Alan Alda: "Mazes and Squiggles" segment from the "Robots Alive!" broadcast.
The world’s best robots compete to navigate mazes and chase after tennis balls, to test out the latest artificial intelligence programs. April 9, 1997. ( more)
- Scientific American Frontiers with Alan Alda: "RoboFlyers" segment from the "Robots Alive!" broadcast.
Students compete to build a flying machine capable of autonomous flight. January 7, 1996. ( more)
- Scientific American Frontiers with Alan Alda: "Robot Independence" segment from the "Life's Really Big Questions" broadcast.
Natural selection is at work in the artificial world, as robots learn to reproduce without us. December 19, 2000. ( more)
- Scientific American Frontiers with Alan Alda: "Robots Have Feelings, Too" segment from the "Natural Born Robots" broadcast.
SAGE, Bit and Kismet are robots with social skills. Researchers hope robotic emotions will make tomorrow's technology more user-friendly. November 2, 1999. ( more)
- Scientific American Frontiers with Alan Alda: "World Cup for Robots" segment from the "Games Machines Play" broadcast.
Teams of robots programmed for soccer go head-to-head in RoboCup 2001. May 21, 2001. ( more)
- Scientific American Frontiers with Alan Alda: Cars That Think.
3 segments: Part 1 - Watch the Road. Alan rides in a vehicle that recognizes road signs and hazards – and warns the driver to slow down. Part 2 - Hold the Phone! Alan 'drives' the Ford VIRTTEX simulator that researchers use to investigate how distractions like cell phone calls or drowsiness affect driver safety. Part 3 - Smart Passenger. A virtual smart passenger named Sally listens in to the driver's speech at all times and responds appropriately. January 26, 2005. ( more)
- Scientific American Frontiers with Alan Alda: Robot pals.
3 segments: Part 1 - Ripley: Ripley is a robot that can see, hear and manipulate its environment. Alan watches him figure out how to 'pick up the heavy one' from an array of objects. Part 2 - Leonardo the Lovable: Cute little Leonardo learns from his interactions with people and their reactions to him. Robonaut is meant to become a robot that's just another member of an astronaut team. We see how a remote operator could control Robonaut to do complicated tasks in space. April 13, 2005. ( more)
- Searching with an Autononmous Robot.
We discuss online strategies for visibility-based searching for an object hidden behind a corner, using Kurt3D, a real autonomous mobile robot. This task is closely related to a number of well-studied problems. Our robot uses a three-dimensional laser scanner in a stop, scan, plan, go fashion for building a virtual three-dimensional environment. Besides planning trajectories and avoiding obstacles, Kurt3D is capable of identifying objects like a chair. We derive a practically useful and asymptotically optimal strategy that guarantees a competitive ratio of 2, which differs remarkably from the well-studied scenario without the need of stopping for surveying the environment. Our strategy is used by Kurt3D.. June 11, 2004. ( more)
- Shakey the Robot.
Shakey's organization and performance. Peter Hart and Nils Nilsson. 1972. ( more)
- SimAgent Demonstration Movies from The University of Birmingham School of Computer Science.
"This directory provides mpeg movies showing what can be done with the SimAgent toolkit running in the Poplog/Pop11 environment using the RCLIB 2-D graphical interface tools." 1994-2004. ( more)
- Simulation of orbital cable to planet surface.
Hans Moravec. 1977. ( more)
- Singularity Summit 2007 Keynote Speaker - Rodney Books: The Singularity, A Period Not An Event.
Whatever writes future history will look back at what we are calling the singularity not as a single event but as a period of time. The singularity period will encompass a time where a collection of technologies were invented, developed, and deployed in fits and starts, driven not by the imperative of the singularity itself, but by the normal economic and sociological pressures of human affairs. A Hollywood treatment of the singularity would have a world just like today's, plus the singularity, as a singular event. In reality, the world will be changing continuously due to rapid growth in technologies that are both related and unrelated to the singularity itself. The future will be embedded in a different world than the one we inhabit. And the AI systems we create will not have the same desires, beliefs, and goals as today-us. Tomorrow-us will be much better equipped for the changes that will take place in our world. This talk will explore how things might unfold and how we will transform ourselves along the way. September 8, 2007. ( more)
- Soar: excerpt from Allen Newell's William James Lectures.
Allen Newell explains the Soar architecture. March 11, 1987. ( more)
- Structure and Interpretation of Computer Programs Video Lectures by Hal Abelson and Gerald Jay Sussman - Lecture #1a (of 20): Overview and Introduction to Lisp..
"Structure and Interpretation of Computer Programs has been MIT's introductory pre-professional computer science subject since 1981. It emphasizes the role of computer languages as vehicles for expressing knowledge and it presents basic principles of abstraction and modularity, together with essential techniques for designing and implementing computer languages. This course has had a worldwide impact on computer science curricula over the past two decades." 1986. ( more)
- Summary Session.
Moderator: James Hendler. Discussants: Kevin Ashley, Eugene Freuder, Richard Korf, Ben Kuipers, Pat Langley, Stuart Russell, Len Schubert, Aaron Sloman (One Participant from each of the Birds-of-a-feather Sessions). Panel #4. July 16, 2006. ( more)
- Surgical Robotics: Is R2D2 in Your Future?.
"Surgical Robots are here now; they have their roots in Stanford-based research and Silicon Valley development. How do they work? What can they do? Thomas Krummel, MD, [Emile Holman Professor and chair, Department of Surgery, Stanford University School of Medicine] addresses the current uses of surgical robotics, the reasons for using them and their role in future medical treatments." Questions from the audience follow the talk. March 23, 2006. ( more)
- Symbol System: excerpt from AI: What Can it Do? Where is it Going?.
Herbert A. Simon explains the hypothesis that intelligent behavior (be it humans or computers) requires the ability to deal with symbols/patterns. March 21, 1990. ( more)
- Tower of Hanoi: excerpt from A Conversation with Herbert Simon – A Video Tribute by Julia Love.
Herbert A. Simon uses the Tower of Hanoi puzzle to illustrate how human problem solving is studied. ( more)
|