Adaptive Spatial Reasoning for Turn-based Strategy Games
Maurice Bergsma, Pieter Spronck
Automatically Generating Summary Visualizations from Game Logs
Yun-Gyung Cheong, Arnav Jhala, Byung-Chull Bae, R. Michael Young
Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation in Virtual Worlds
D. Hunter Hale, G. Michael Youngblood, Priyesh N. Dixit
Cerberus: Applying Supervised and Reinforcement Learning Techniques to Capture the Flag Games
Ahmed S. Hefny, Ayat A. Hatem, Mahmoud M. Shalaby, Amir F. Atiya
Direction Maps for Cooperative Pathfinding
M. Renee Jansen, Nathan R. Sturtevant
Agent Architecture in Social Games - The Implementation of Subsumption Architecture in Diplomacy
Aleksander Krzywinski, Weiqin Chen, Arne Helgesen
A Framework for the Semi-Automatic Testing of Video Games
Alfredo Nantes, Ross Brown, Frederic Maire
Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama
Mei Si, Stacy C. Marsella, Mark O. Riedl
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santiago Onta˜ón, Ashwin Ram
Monte-Carlo Tree Search: A New Framework for Game AI
Guillaume Chaslot, Sander Bakkes, Istvan Szita, Pieter Spronck
A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games
Maria Cutumisu, Duane Szafron
OpenNERO: A Game Platform for AI Research and Education
Igor V. Karpov, John Sheblak, Risto Miikkulainen
Integrating Drama Management into an Adventure Game
Anne Sullivan, Sherol Chen, Michael Mateas
IDtension - Highly Interactive Drama
Nicolas Szilas
PaSSAGE: A Demonstration of Player Modeling in Interactive Storytelling
David Thue, Vadim Bulitko, Marcia Spetch
Difficulty Scaling through Incongruity
Giel van Lankveld, Pieter Spronck, Matthias Rauterberg
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