SWIRL: An Object-Oriented Air Battle Simulator

Philip Klahr, David McArthur, Sanjai Narain

We describe a program called SWIRL designed for simulating military air battles between offensive and defensive forces. SWIRL is written in an object-oriented language (ROSS) where the knowledge base consists of a set of objects and their associated behaviors. We discuss some of the problems we encountered in designing SWIRL and present our approaches to them.


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