Generation of Emotional Behavior for Non-Player Characters — Development of EmoBot for Quake II

Tye Hooley, Burt Hunking, Mike Henry, and Atsushi Inoue

EmoBot fabricates emotional behavior with fuzzy logic in the extended logic programming language: FRIL — Fuzzy Relational Inference Language (Baldwin, et. al. 1995). The deployment of fuzzy logic is primarily justified by the fuzziness of personality, and its great success in control applications analogous to EmoBot tasks.


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