Giel van Lankveld, Pieter Spronck, Matthias Rauterberg
In this paper we discuss our work on using the incongruity measure from psychological literature to scale the difficulty level of a game online to the capabilities of the human player. Our approach has been implemented in a small game called Glove.
URL: http://www.cs.unimaas.nl/p.spronck/Pubs/AIIDE08_Lankveld.pdf
Subjects: 1.8 Game Playing; 6. Computer-Human Interaction
Submitted: Jul 24, 2008
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