Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference
Sponsored by the Association for the Advancement of Artificial Intelligence
Edited by Jonathan Schaeffer and Michael Mateas
June 6–8, 2007, Stanford, California. Published by The AAAI Press, Menlo Park, California. This proceedings is available in book and CD format.
Please Note: Abstracts are linked to individual titles, and will appear in a separate browser window. Full-text versions of the papers are linked to the abstract text. Access to full text may be restricted to AAAI members. PDF file sizes may be large!
Contents
Organizing Committee / ix
Sponsors / xi
Preface / xiii
Invited Talks / xv
Technical Papers
Dynamic Generation of Dilemma-based Interactive Narratives / 2
Heather Barber, Daniel Kudenko
A Lightweight Intelligent Virtual Cinematography System for Machinima Production / 8
David K. Elson, Mark O. Riedl
SquadSmart: Hierarchical Planning and Coordinated Plan Execution for Squads of Characters / 14
Peter Gorniak, Ian Davis
Wubble World / 20
Daniel Hewlett, Shane Hoversten, Wesley Kerr, Paul Cohen, Yu-Han Chang
Automatic Design of Balanced Board Games / 25
Joe Marks, Vincent Hom
Memory-Efficient Abstractions for Pathfinding / 31
Nathan R. Sturtevant
Personality-based Adaptation for Teamwork in Game Agents / 37
Chek Tien Tan, Ho-lun Cheng
Interactive Storytelling: A Player Modelling Approach / 43
David Thue, Vadim Bulitko, Marcia Spetch, Eric Wasylishen
Automatic Rule Ordering for Dynamic Scripting / 49
Timor Timuri, Pieter Spronck, Jaap van den Herik
SORTS: A Human-Level Approach to Real-Time Strategy AI / 55
Samuel Wintermute, Joseph Xu, John Laird
Learning a Table Soccer Robot a New Action Sequence by Observing and Imitating / 61
Dapeng Zhang, Bernhard Nebel
Posters
Improving Narrative Consistency in Planning-Based Interactive Storytelling / 68
Leandro Motta Barros, Soraia Raupp Musse
A Believable Agent for First-Person Shooter Games / 71
Dongkyu Choi, Tolga Konik, Negin Nejati, Chunki Park, Pat Langley
Motivational Ambient and Latent Behaviors in Computer RPGs / 74
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh
Level Annotation and Test by Autonomous Exploration: Abbreviated Version / 77
Christian J. Darken
Episodic Memory: A Final Frontier (Abbreviated Version) / 80
Kenneth D. Forbus, Sven Kuehne
HPA* Enhancements / 84
M. Renee Jansen, Michael Buro
From Synthetic Characters to Virtual Actors / 88
Sandy Louchart, Ruth Aylett
A Comparative Analysis of Story Representations for Interactive Narrative Systems / 91
Brian Magerko
Player Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides / 95
David L. Roberts, Andrew S. Cantino, Charles L. Isbell
Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games / 98
Christina R. Strong, Manish Mehta, Kinshuk Mishra, Alistair Jones, Ashwin Ram
ShapeShifting Screen Media: A Declarative Computational Model for Interactive Reconfigurable Moving Image Narratives / 101
Marian F. Ursu, Jonathan J. Cook, Vilmos Zsombori, Ian Kegel, Doug Williams, Michael Hausenblas, Mika Luma Tuomola
Demos
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs / 106
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher
Navigation Challenges in Massively Destructible Worlds / 108
Paul A. Kruszewsk
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator / 110
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher
Intelligent Storytelling Architecture for Training (ISAT) / 112
Brian Stensrud
Authoring Environment for ShapeShifting Screen Media Productions / 114
Marian F. Ursu, Jonathan J. Cook, Vilmos Zsombori, Ian Kegel, Tim Stevens, Harald Mayer, Michael Hausenblas
Index / 117
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