Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference

Edited by Jonathan Schaeffer and Michael Mateas

June 6–8, 2007, Stanford, California
Published by The AAAI Press, Menlo Park, California

This proceedings is available in book and CD format


Contents

Organizing Committee / ix

Sponsors / xi

Preface / xiii

Invited Talks / xv

Technical Papers

Dynamic Generation of Dilemma-based Interactive Narratives / 2
Heather Barber, Daniel Kudenko

A Lightweight Intelligent Virtual Cinematography System for Machinima Production / 8
David K. Elson, Mark O. Riedl

SquadSmart: Hierarchical Planning and Coordinated Plan Execution for Squads of Characters / 14
Peter Gorniak, Ian Davis

Wubble World / 20
Daniel Hewlett, Shane Hoversten, Wesley Kerr, Paul Cohen, Yu-Han Chang

Automatic Design of Balanced Board Games / 25
Joe Marks, Vincent Hom

Memory-Efficient Abstractions for Pathfinding / 31
Nathan R. Sturtevant

Personality-based Adaptation for Teamwork in Game Agents / 37
Chek Tien Tan, Ho-lun Cheng

Interactive Storytelling: A Player Modelling Approach / 43
David Thue, Vadim Bulitko, Marcia Spetch, Eric Wasylishen

Automatic Rule Ordering for Dynamic Scripting / 49
Timor Timuri, Pieter Spronck, Jaap van den Herik

SORTS: A Human-Level Approach to Real-Time Strategy AI / 55
Samuel Wintermute, Joseph Xu, John Laird

Learning a Table Soccer Robot a New Action Sequence by Observing and Imitating / 61
Dapeng Zhang, Bernhard Nebel

Posters

Improving Narrative Consistency in Planning-Based Interactive Storytelling / 68
Leandro Motta Barros, Soraia Raupp Musse

A Believable Agent for First-Person Shooter Games / 71
Dongkyu Choi, Tolga Konik, Negin Nejati, Chunki Park, Pat Langley

Motivational Ambient and Latent Behaviors in Computer RPGs / 74
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh

Level Annotation and Test by Autonomous Exploration: Abbreviated Version / 77
Christian J. Darken

Episodic Memory: A Final Frontier (Abbreviated Version) / 80
Kenneth D. Forbus, Sven Kuehne

HPA* Enhancements / 84
M. Renee Jansen, Michael Buro

From Synthetic Characters to Virtual Actors / 88
Sandy Louchart, Ruth Aylett

A Comparative Analysis of Story Representations for Interactive Narrative Systems / 91
Brian Magerko

Player Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides / 95
David L. Roberts, Andrew S. Cantino, Charles L. Isbell

Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games / 98
Christina R. Strong, Manish Mehta, Kinshuk Mishra, Alistair Jones, Ashwin Ram

ShapeShifting Screen Media: A Declarative Computational Model for Interactive Reconfigurable Moving Image Narratives / 101
Marian F. Ursu, Jonathan J. Cook, Vilmos Zsombori, Ian Kegel, Doug Williams, Michael Hausenblas, Mika Luma Tuomola

Demos

A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs / 106
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher

Navigation Challenges in Massively Destructible Worlds / 108
Paul A. Kruszewsk

A Demonstration of SQUEGE: A CRPG Sub-Quest Generator / 110
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher

Intelligent Storytelling Architecture for Training (ISAT) / 112
Brian Stensrud

Authoring Environment for ShapeShifting Screen Media Productions / 114
Marian F. Ursu, Jonathan J. Cook, Vilmos Zsombori, Ian Kegel, Tim Stevens, Harald Mayer, Michael Hausenblas

Index / 117