Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference
Sponsored by the Association for the Advancement of Artificial Intelligence
Edited by Christian J. Darken and G. Michael Youngblood
October 14–16, 2009, Stanford, California. Published by The AAAI Press, Menlo Park, California. This proceedings is available in book and CD format.
Please Note: Abstracts are linked to individual titles, and will appear in a separate browser window. Full-text versions of the papers are linked to the abstract text. Access to full text may be restricted to AAAI members. PDF file sizes may be large!
Contents
Research Papers
kNN LRTA*: Simple Subgoaling for Real-Time Search — [PDF]
Vadim Bulitko,Yngvi Björnsson
Dynamic Artificial Fields for Autonomous Camera Control — [PDF]
Paolo Burelli,Arnav Jhala
Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains — [PDF]
Steven P. Cash,R. Michael Young
An Architecture for Game Behavior AI: Behavior Multi-Queues — [PDF]
Maria Cutumisu,Duane Szafron
A Multi-Agent Potential Field-based Bot for a Full RTS Game Scenario — [PDF]
Johan Hagelback,Stefan J. Johansson
A Method for Acquiring Body Movement Verbs for a Humanoid Robot through Physical Interaction with Humans — [PDF]
Dai Hasegawa,Rafal Rzepka,Kenji Araki
Automatically Choosing Appropriate Gestures for Jokes — [PDF]
Dai Hasegawa,Jonas Sjobergh,Rafal Rzepka,Kenji Araki
BehaviorShop: An Intuitive Interface for Interactive Character Design — [PDF]
Frederick William Poe Heckel,G. Michael Youngblood,D. Hunter Hale
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge — [PDF]
Arnav Jhala,Martin Schwartz,Hector Perez Martinez,Georgios Yannakakis
Improving Offensive Performance Through Opponent Modeling — [PDF]
Kennard Laviers,Gita Sukthankar,David W. Aha,Matthew Molineaux
Constructing Game Agents from Video of Human Behavior — [PDF]
Nan Li,David John Stracuzzi,Gary Cleveland,Tolga Konik,Dan Shapiro,Matthew Molineaux,David Aha,Kamal Ali
Self-Validated Behaviour Trees through Reflective Components — [PDF]
David Llansó,Marco A. Gómez-Martín,Pedro A. González-Calero
Examining Extended Dynamic Scripting in a Tactical Game Framework — [PDF]
Jeremy Ludwig,Arthur Farley
A Surprise Triggered Adaptive and Reactive (STAR) Framework for Online Adaptation in Non-stationary Environments — [PDF]
Truong-Huy Dinh Nguyen,Tze-Yun Leong
Optimizing Motion-Constrained Pathfinding — [PDF]
Nathan R. Sturtevant
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games — [PDF]
Chek Tien Tan,Ho-lun Cheng
Using Semantics to Improve the Design of Game Worlds — [PDF]
Tim Tutenel,Ruben Michaël Smelik,Rafael Bidarra,Klaas Jan de Kraker
Case-Based Reasoning for Build Order in Real-Time Strategy Games — [PDF]
Ben George Weber,Michael Mateas
Industry Papers
Bringing Interactive Storytelling to Industry: Designing a Reactive Narrative Encounter System — [PDF]
Daniel Kline
A Unified Spatial Representation for Navigation Systems — [PDF]
Michael P. Ramsey
Research Posters
A Synthetic Mind Model for Virtual Actors in Interactive Storytelling Systems — [PDF]
Samir Araujo,Luiz Chaimowicz
A Real-Time PDDL-based Planning Component for Video Games — [PDF]
Olivier Bartheye,éric Jacopin
Evaluating the Authorial Leverage of Drama Management — [PDF]
Sherol Chen,Mark Nelson,Michael Mateas
Full 3D Spatial Decomposition for the Generation of Navigation Meshes — [PDF]
D. Hunter Hale,G. Michael Youngblood
Adapting Game-Playing Agents to Game Requirements — [PDF]
Joshua Jones,Chris Parnin,Avik Sinharoy,Spencer Rugaber,Ashok Goel
Supporting Dialogue Generation for Story-Based Games — [PDF]
Christopher Michael Kerr,Duane Szafron
Generating Story Analogues — [PDF]
Mark Riedl,Carlos Leon
Computational Support for Play Testing Game Sketches — [PDF]
Adam M. Smith,Mark J. Nelson,Michael Mateas
Concepts for Interactive Digital Storytelling: From Table-top to Game-AI — [PDF]
Martin van Velsen,Josh Williams,Gustav Verhulsdonck
Learning Character Behaviors Using Agent Modeling in Games — [PDF]
Richard Zhao,Duane Szafron
Demonstrations
CamOn: A Real-Time Autonomous Camera System — [PDF]
Paolo Burelli,Arnav Jhala
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game — [PDF]
Erin J. Hastings,Ratan K. Guha,Kenneth O. Stanley
Optimization of Platform Game Levels for Player Experience — [PDF]
Chris Pedersen,Julian Togelius,Georgios N. Yannakakis
Prototyping Games with BIPED — [PDF]
Adam M. Smith,Mark J. Nelson,Michael Mateas
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