Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-11)
Sponsored by the Association for the Advancement of Artificial Intelligence
Vadim Bulitko, Conference Chair and Mark Riedl, Program Chair
October 10–14, 2011, Stanford, California. Published by The AAAI Press, Menlo Park, California. This proceedings is available in book and CD format.
Please Note: Abstracts are linked to individual titles, and will appear in a separate browser window. Full-text versions of the papers are linked to the abstract text. Access to full text may be restricted to AAAI members. PDF file sizes may be large!
Contents
Full Papers
AIPaint: A Sketch-Based Behavior Tree Authoring Tool
David Becroft, Jesse Bassett, Adrian Mejia, Charles Rich, Candace Sidner
Learning and Evaluating Human-Like NPC Behaviors in Dynamic Games
Yu-Han Chang, Rajiv Maheswaran, Tomer Levinboim, Vasudev Rajan
Build Order Optimization in StarCraft
David Churchill, Michael Buro
Learning Probabilistic Behavior Models in Real-Time Strategy Games
Ethan Dereszynski, Jesse Hostetler, Alan Fern, Tom Dietterich, Thao-Trang Hoang, Mark Udarbe
Detecting Real Money Traders in MMORPG by Using Trading Network
Atsushi Fujita, Hiroshi Itsuki, Hitoshi Matsubara
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Eun Young Ha, Jonathan P. Rowe, Bradford W. Mott, James C. Lester
Toward a Rapid Prototyping Environment for Character Behavior
Ian D. Horswill
All the World's a Stage: Learning Character Models from Film
Grace Lin, Marilyn Walker
Employing Fuzzy Concept for Digital Improvisational Theatre
Brian Magerko, Peter Dohogne, Chris Deleon
CAPIR: Collaborative Action Planning with Intention Recognition
Truong-Huy Dinh Nguyen, David Hsu, Wee-Sun Lee, Tze-Yun Leong, Leslie Pack Kaelbling, Tomas Lozano-Perez, Andrew Haydn Grant
The SAM Algorithm for Analogy-Based Story Generation
Santiago Ontanon, Jichen Zhu
A Sparse Grid Representation for Dynamic Three-Dimensional Worlds
Nathan R. Sturtevant
A Bayesian Model for Plan Recognition in RTS Games Applied to StarCraft
Gabriel Synnaeve, Pierre Bessière
Learning Policies for First Person Shooter Games Using Inverse Reinforcement Learning
Bulent Tastan, Gita Reese Sukthankar
A Computational Model of Perceived Agency in Video Games
David Thue, Vadim Bulitko, Marcia Spetch, Trevon Romanuik
CPOCL: A Narrative Planner Supporting Conflict
Stephen G. Ware, R. Michael Young
A Particle Model for State Estimation in Real-Time Strategy Games
Ben George Weber, Michael Mateas, Arnav Jhala
Poster Papers
AI for Massive Multiplayer Online Strategy Games
Alexandre Miguel Barata, Pedro Alexandre Santos, Rui Prada
Behavior Learning-Based Testing of Starcraft Competition Entries
Michael Blackadar, Jörg Denzinger
Ultra-Fast Optimal Pathfinding without Runtime Search
Adi Botea
A Generative Computational Model for Human Hide and Seek Behavior
Andrew Cenkner, Vadim Bulitko, Marcia Spetch
Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games
Mike Dominguez, R. Michael Young, Stephen Roller
Trigram Timmies and Bayesian Johnnies: Probabilistic Models of Personality in Dominion
Kevin Gold
Real-Time Adaptive A* with Depression Avoidance
Carlos Hernandez, Jorge A. Baier
Optimizing Visual Properties of Game Content Through Neuroevolution
Antonios Liapis, Georgios N. Yannakakis, Julian Togelius
Comme il Faut: A System for Authoring Playable Social Models
Joshua McCoy, Mike Treanor, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas
An Object-Oriented Approach to Reinforcement Learning in an Action Game
Shiwali Mohan, John E. Laird
DEXTOR: Reduced Effort Authoring for Template-Based Natural Language Generation
Karthik Sankaran Narayan, Charles Lee Isbell, David Louis Roberts
Tactical Multi-Unit Pathplanning with GCLS
Alexander Nareyek, Aditya Kristanto Goenawan
A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project
Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn Walker, Noah Wardrip-Fruin
Robust and Authorable Multiplayer Storytelling Experiences
Mark Riedl, Boyang Li, Hua Ai, Ashwin Ram
Wasp-Like Scheduling for Unit Training in Real-Time Strategy Games
Marco Santos, Carlos Martinho
Any-Angle Path Planning for Computer Games
Peter Kai Yue Yap, Neil Burch, Robert C. Holte, Jonathan Schaeffer
Personalized Procedural Content Generation to Minimize Frustration and Boredom Based on Ranking Algorithm
Hong Yu, Tyler Trawick
Demonstration Papers
A Demonstration of ScriptEase II
Matthew Church, Eric Graves, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai, Richard Zhao, Mike Carbonaro, Jonathan Schaeffer, Nathan Sturtevant, Duane A. Szafron
Minstrel Remixed: User Interface and Demonstration
Brandon Robert Tearse, Peter Mawhorter, Michael Mateas, Noah Wardrip-Fruin
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