Security in Online Games - Case Study: Second Life

Anja Beyer

There do exist assets in the virtual worlds of online games which have to be protected. Our basis is the analysis of the participants, their assets and a threat analysis which is done for online games in general. This paper presents an adoption of this analysis to a real online roleplaying game called Second Life. After a general introduction we present our objectives of our research project about the security in Online Games. The Security Analysis Strategy we have evolved is introduced to the reader. In chapter 2 we specify our Research Interest. Then, in chapter 3 we give an introducing overview to the Massivly Multiplayer Online Roleplaying Game Second Life. Chaper 4 comprises the proof-of-concept of a general security analysis done by a case study of Second Life. Chapter 5 gives a conclusion and a future prospects.

Subjects: 1.8 Game Playing

Submitted: Feb 11, 2007


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