Building a Worthy Opponent: Simulating Human Play for the Development of Expertise

Susan L. Epstein

This paper considers what is required of a sufficiently powerful, and realistically human, game-playing program. It summarizes relevant human performance data, and distinguishes fundamental properties of human and of expert human play. Learning, planning, and visual perception are emphasized, as well as communication. The resultant programs should offer competition, instruction, and collegial discussion.


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