Joshua Tanenbaum, Angela Tomizu
In this paper we describe a prototype for an interactive multimedia story project called Scarlet Skellern and the Absent Urchins. In Scarlet Skellern we explore how user interaction can modify non-plot-centric presentational elements of a story. We implement a simple user model for gauging interactor affect which drives elements of the narrative environment which we use to establish story mood.
Subjects: 1.4 Design; 6.2 Multimedia
Submitted: Sep 13, 2007