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Intelligent Narrative Technologies

Papers from the 2007 AAAI Fall Symposium

Brian S. Magerko and Mark O. Riedl, Program Cochairs

Technical Report FS-07-05. Published by The AAAI Press, Menlo Park, California

This technical report is also available in book and CD format.

Please Note: Abstracts are linked to individual titles, and will appear in a separate browser window. Full-text versions of the papers are linked to the abstract text. Access to full text may be restricted to AAAI members. PDF file sizes may be large!

Contents

Organizing Committee /
Brian S. Magerko and Mark O. Riedl

Preface /
Brian S. Magerko and Mark O. Riedl

Rational Dialog in Interactive Games / 1
Maria Arinbjarnar

Are We Telling the Same Story? Balancing Real and Virtual Actors in a Collaborative Story Creation System / 9
António Brisson, Ana Paiva

S-MADE: Interactive Storytelling Architecture through Goal Execution and Decomposition / 17
Yundong Cai, Zhiqi Shen, Chunyan Miao, Ah-Hwee Tan

The Story Molecule: Narrative as Information / 21
Beth Cardier

How Can We Be Serious in a Game? / 25
João Catarino, Tiago Moreiras, Pedro Faria Lopes, Joaquim Esmerado, Isabel Machado Alexandre

A Platform for Symbolically Encoding Human Narratives / 29
David K. Elson, Kathleen R. McKeown

Generating Educational Tourism Narratives from Wikipedia / 37
Brent Hecht, Nicole Starosielski, Drew Dara-Abrams

Emotion Discourse as Design Heuristic: Creating Emotional Intelligence for Virtual Narrative Agents / 45
David Herman, Joshua Steskal

Psychopathology, Narrative, and Cognitive Architecture (or: Why AI Characters Should Be Just as Screwed-up as We Are) / 49
Ian Horswill

An Authoring Tool for an Emergent Narrative Storytelling System / 55
Michael Kriegel, Ruth Aylett, João Dias, Ana Paiva

Building Synthetic Actors for Interactive Dramas / 63
Sandy Louchart, Ruth Aylett

Collaborative Narrative Generation in Persistent Virtual Environments / 71
Neil Madden, Brian Logan

Measuring Dramatic Believability / 79
Brian Magerko

Driving Interactive Drama Research through Building Complete Systems / 83
Manish Mehta, Santiago Ontañón, Ashwin Ram

Ordering Events in Interactive Fiction Narratives / 87
Nick Montfort

Understanding Goal-Based Stories through Model Finding and Planning / 95
Erik T. Mueller

A Computer Model for Visual-Daydreaming / 103
Rafael Pérez y Pérez, Ricardo Sosa, Christian Lemâitre

Affective Storytelling Based on Characters' Feelings / 111
David Pizzi, Marc Cavazza

Using Feature Value Distributions to Estimate Player Satisfaction through an Author's Eyes / 119
David L. Roberts, Christina R. Strong, Charles L. Isbell

Narrative Presence in Intelligent Learning Environments / 127
Jonathan P. Rowe, Scott W. McQuiggan, James C. Lester

The Tale of Peter Rabbit: A Case-Study in Story-Sense Reasoning / 135
Malcolm Ryan, Nicholas Hannah, Joshua Lobb

Drama Management Evaluation for Interactive Fiction Games / 139
Manu Sharma, Santiago Ontañón, Manish Mehta, Ashwin Ram

Emergent Story Generation: Lessons from Improvisational Theater / 147
Ivo Swartjes, Joost Vromen

Affective Interaction Design and Narrative Presentation / 151
Joshua Tanenbaum, Angela Tomizu

Learning Player Preferences to Inform Delayed Authoring / 159
David Thue, Vadim Bulitko, Marcia Spetch, Eric Wasylishen

Narrative Presentation and Meaning / 163
Emmett Tomai, Kenneth D. Forbus

The Limitations of a Propp-based Approach to Interactive Drama / 167
Zach Tomaszewski, Kim Binsted

A Genre-Independent Approach to Producing Interactive Screen Media Narratives / 174
Marian F. Ursu, Jonathan J. Cook, Vilmos Zsombori, Ian Kegel

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