Intelligent Narrative Technologies
Papers from the 2007 AAAI Fall Symposium
Brian S. Magerko and Mark O. Riedl, Program Cochairs
Technical Report FS-07-05. Published by The AAAI Press, Menlo Park, California
This technical report is also available in book and CD format.
Please Note: Abstracts are linked to individual titles, and will appear in a separate browser window. Full-text versions of the papers are linked to the abstract text. Access to full text may be restricted to AAAI members. PDF file sizes may be large!
Contents
Organizing Committee /
Brian S. Magerko and Mark O. Riedl
Preface /
Brian S. Magerko and Mark O. Riedl
Rational Dialog in Interactive Games / 1
Maria Arinbjarnar
Are We Telling the Same Story? Balancing Real and Virtual Actors in a Collaborative Story Creation System / 9
António Brisson, Ana Paiva
S-MADE: Interactive Storytelling Architecture through Goal Execution and Decomposition / 17
Yundong Cai, Zhiqi Shen, Chunyan Miao, Ah-Hwee Tan
The Story Molecule: Narrative as Information / 21
Beth Cardier
How Can We Be Serious in a Game? / 25
João Catarino, Tiago Moreiras, Pedro Faria Lopes, Joaquim Esmerado, Isabel Machado Alexandre
A Platform for Symbolically Encoding Human Narratives / 29
David K. Elson, Kathleen R. McKeown
Generating Educational Tourism Narratives from Wikipedia / 37
Brent Hecht, Nicole Starosielski, Drew Dara-Abrams
Emotion Discourse as Design Heuristic: Creating Emotional Intelligence for Virtual Narrative Agents / 45
David Herman, Joshua Steskal
Psychopathology, Narrative, and Cognitive Architecture (or: Why AI Characters Should Be Just as Screwed-up as We Are) / 49
Ian Horswill
An Authoring Tool for an Emergent Narrative Storytelling System / 55
Michael Kriegel, Ruth Aylett, João Dias, Ana Paiva
Building Synthetic Actors for Interactive Dramas / 63
Sandy Louchart, Ruth Aylett
Collaborative Narrative Generation in Persistent Virtual Environments / 71
Neil Madden, Brian Logan
Measuring Dramatic Believability / 79
Brian Magerko
Driving Interactive Drama Research through Building Complete Systems / 83
Manish Mehta, Santiago Ontañón, Ashwin Ram
Ordering Events in Interactive Fiction Narratives / 87
Nick Montfort
Understanding Goal-Based Stories through Model Finding and Planning / 95
Erik T. Mueller
A Computer Model for Visual-Daydreaming / 103
Rafael Pérez y Pérez, Ricardo Sosa, Christian Lemâitre
Affective Storytelling Based on Characters' Feelings / 111
David Pizzi, Marc Cavazza
Using Feature Value Distributions to Estimate Player Satisfaction through an Author's Eyes / 119
David L. Roberts, Christina R. Strong, Charles L. Isbell
Narrative Presence in Intelligent Learning Environments / 127
Jonathan P. Rowe, Scott W. McQuiggan, James C. Lester
The Tale of Peter Rabbit: A Case-Study in Story-Sense Reasoning / 135
Malcolm Ryan, Nicholas Hannah, Joshua Lobb
Drama Management Evaluation for Interactive Fiction Games / 139
Manu Sharma, Santiago Ontañón, Manish Mehta, Ashwin Ram
Emergent Story Generation: Lessons from Improvisational Theater / 147
Ivo Swartjes, Joost Vromen
Affective Interaction Design and Narrative Presentation / 151
Joshua Tanenbaum, Angela Tomizu
Learning Player Preferences to Inform Delayed Authoring / 159
David Thue, Vadim Bulitko, Marcia Spetch, Eric Wasylishen
Narrative Presentation and Meaning / 163
Emmett Tomai, Kenneth D. Forbus
The Limitations of a Propp-based Approach to Interactive Drama / 167
Zach Tomaszewski, Kim Binsted
A Genre-Independent Approach to Producing Interactive Screen Media Narratives / 174
Marian F. Ursu, Jonathan J. Cook, Vilmos Zsombori, Ian Kegel