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Games: Planning and Learning

Papers from the 1993 Fall Symposium

Susan Epstein and Robert Levinson, Program Cochairs

Technical Report FS-93-02. Published by The AAAI Press, Menlo Park, California

This technical report is available in book format.

Please Note: Abstracts are linked to individual titles, and will appear in a separate browser window. Full-text versions of the papers are linked to the abstract text. Access to full text may be restricted to AAAI members. PDF file sizes may be large!

Contents

Go-Moku Solved by New Search Techniques / 1
L. V. Allis, H. J. van den Herik, M. P. H. Huntjens, University of Limburg and Vrije Universiteit, Netherlands

Designing a Computer Opponent for War Games: Integrating Planning, Knowledge Acquisition and Learning in WARGLES / 10
Michael Hieb, David Hille, and Gheorghe Tecuci, George Mason University

td-Gammon, A Self-teaching Backgammon Program, Achieves Master-Level Play / 19
Gerald Tesauro, IBM, TJ Watson Research Center

Toward an Analysis of Forward Pruning / 24
Stephen J. Smith and Dana S. Nau, University of Maryland

New Approaches to Moving Target Search / 30
Stan Melax, University of Alberta

Best First Minimax Search: First Results / 39
Richard Korf and David Chickering, UCLA

How a Bayesian Approaches Games Like Chess / 48
Eric Baum, NEC Research Institute

Re-Examination of Brute Force Search / 51
Jonathan Schaeffer, Paul Lu, Duane Szafron, Robert Lake, University of Alberta

Games with Imperfect Information / 59
Jean R. S. Blair, David Mutchler and Ching Liu, University of Tennessee

A Pruning Algorithm for Imperfect Information Game / 68
Michael Van Lent and David Mutchler, University of Tennessee

A Comparison of Probabilistic Search and Weighted Heuristics in a Game with Incomplete Information / 77
Steven Gordon, East Carolina University

Strategic Planning for Imperfect-Information Games / 84
Stephen J. Smith and Dana S. Nau, University of Maryland

The Integration of Visual-Cues into a Multiple-Advisor Game-Learning Program / 92
S. L. Epstein, J. Gelfand, J. Lesniak and P. Abadie, Hunter College, CUNY and Princeton University

Memory-Based Approaches to Learning to Play Games / 101
Chris Atkeson, MIT

Derivative Evaluation Function Learning Using Genetic Operators / 106
David H. Lorenz and Shaul Markovitch, Technion

Toward a Theory of Well-Guided Search / 115
Susan L. Epstein, Hunter College and CUNY

The Interaction Between Perceptual and Cognitive Processes in a Distributed Problem-Solving Task / 123
Jiajie Zhang, The Ohio State University

Learning Team Plays in a Competition for Foods between Ant Colonies as Autonomous Agents / 132
Masao Kubo and Yukinori Kakakazu, Hokkaido University, Japan

Learning Models of Opponent’s Strategy in Game Playing / 140
David Carmel and Shaul Markovitch, Technion

A Strategic Metagame Player for General Chesslike Games / 148
Barney Pell, Cambridge University

Exploiting the Physics of State-Space Search / 157
Robert Levinson, UC Santa Cruz

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