The Integration of Autonomous and Scripted Behavior through Task Management

Lars Lidén

The behavior of computer controlled agents in video games is generally determined by one of two methods. The actions of agents can be scripted; in which case every move and action an agent takes is pre-specified before run-time. Alternatively agents can be programmed with autonomous behaviors; in which case actions are determined procedurally during run-time. Each method has advantages and disadvantages. The two methods can be seamlessly integrated using a task management system in which agents reconcile both scripted and autonomous behaviors in the form of assigned tasks.


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