Using Common Sense for Decision Making in an Adventure Game

Deepak Ramachandran

In this paper we apply common sense knowledge to the task of decision making in an adventure game. We show how knowledge about the underlying domain, induced from a common sense knowledge base, can be used to do reward shaping of the environment, enabling reinforcement learning agents to learn optimal behaviours faster. The lessons learnt from this experiment could be used as a first step to finding robust applications of common sense knowledge.

Subjects: 5. Common Sense Reasoning; 12.1 Reinforcement Learning

Submitted: Jan 26, 2007


This page is copyrighted by AAAI. All rights reserved. Your use of this site constitutes acceptance of all of AAAI's terms and conditions and privacy policy.