V. Scott Gordon
This paper introduces a model called the "creative capstone" for teaching Artificial Intelligence at the undergraduate level. The model leverages AI's image as a creative endeavor, while mitigating its image as a less practical option. The course was implemented and taught five times, and the resulting experiences are described. Specific techniques for helping ensure the success of the course are also detailed.
Subjects: 1.8 Game Playing; 1.7 Expert Systems
Submitted: Jan 24, 2008