The Computation of Self in Everyday Life: A Dramaturgical Approach for Socially Competent Agents

Josh McCoy and Michael Mateas

In order to participate in storyworlds with rich social interaction, autonomous characters must be able to participate in social games. A social game is a multicharacter social interaction whose function is to modify the social state existing within and across the participants, possibly concurrently accomplishing a functional (nonsocial) state change. In this paper we present an autonomous character architecture that integrates high-level goal formation and goal refinement in the context of playing social games. Additionally, we present preliminary work on an ontology for describing social games as well as a socialgame-centric ontology for character personality. Both the architecture and ontology are informed by theoretical work in sociology and social psychology.


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