Efficient and Dynamic Response to Fire

Christian J. Darken, David J. Morgan, and Gregory Paull

Most first-person shooter game AI’s are poor at quickly getting out of lines of fire. AI agents that pass up obvious opportunities to hide or take cover can ruin a game’s immersiveness. We will present the sensor grid algorithm that can be used to address this problem, and has been implemented on top of America’s Army. The algorithm performs a focused run-time search in the immediate vicinity of the agent. This allows it to be both fast and to react to changes in the environment.


This page is copyrighted by AAAI. All rights reserved. Your use of this site constitutes acceptance of all of AAAI's terms and conditions and privacy policy.