Optimizing Player Satisfaction

Papers from the 2007 AIIDE Workshop

John Hallam and Georgios Yannakakis, Program Cochairs

Technical Report WS-07-01
Published by The AAAI Press, Menlo Park, California

This technical report is also available in book and CD format.


Contents

Preface / vii
Georgios N. Yannakakis and John Hallam

Organizing Committee / vii
Georgios N. Yannakakis and John Hallam

Efficiency and Effectiveness of Game AI / 1
Bob van der Putten and Arno Kamphuis

A Learning Infrastructure for Improving Agent Performance and Game Balance / 7
Jeremy Ludwig and Art Farley

A User Model for the Generation of Dilemma-based Interactive Narratives / 13
Heather Barber and Daniel Kudenko

Player Modeling Evaluation for Interactive Fiction / 19
Manu Sharma, Manish Mehta, Santiago Onta–—n, and Ashwin Ram

Data-Driven Decision Theory for Player Analysis in Pacman / 25
Ben Cowley, Darryl Charles, Michaela Black, and Ray Hickey

Estimating Player Satisfaction through the Author's Eyes / 31
David L. Roberts, Christina R. Strong, and Charles L. Isbell

Feature Selection for Capturing the Experience of Fun / 37
Georgios N. Yannakakis and John Hallam