Artificial Intelligence in the Game Design Process
Papers from the 2011 AIIDE Workshop
Adam M. Smith, Gillian Smith, Mark J. Nelson, Cochairs
Technical Report WS-11-19 published by The AAAI Press, Menlo Park, California
This technical report is also available in book and CD format.
Contents
Simulating Mechanics to Study Emergence in Games
Joris Dormans
Knowledge Guided Development of Videogames
David Llansó, Marco A. Gómez-Martín, Pedro P. Gómez-Martín, Pedro A. González-Calero
Game Metrics Without Players: Strategies for Understanding Game Artifacts
Mark J. Nelson
Computational Caricatures: Probing the Game Design Process with AI
Adam M. Smith, Michael Mateas
Towards a Non-Disruptive, Practical and Objective Automated Playtesting Process
Chek Tien Tan, Andrew Johnston
AAAI Digital Library
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