Artificial Intelligence and Interactive Entertainment
Papers from the AAAI Spring Symposium
Wolff Dobson,Chair
Technical Report SS-00-02
86 pp., $30.00
ISBN 978-1-57735-108-5
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Computer games and computer entertainment software are a part of the vast frontier of interactive media that can take advantage of current AI technology. Current and near-future advances will push back the boundaries of computing power available to entertainment-related AIs. Meanwhile, the consumers of this media themselves are demanding smarter games and toys.
This symposium includes both traditional games (which tend to be centered on competition, linear exploration, and combat) and new entertainment architectures, such as shared interactive environments and robotic toys.