Computer Poker and Imperfect Information
Papers from the 2013 AAAI Workshop
Christopher Archibald, Michael Johanson, Workshop Cochairs
The AAAI-13 Workshop on Computer Poker and Imperfect Information is designed to be a forum where researchers studying Computer Poker and other games of imperfect information can share current research and gather ideas about how to improve the state of the art and advance AI research in these areas.
In recent years, poker has emerged as an important, visible challenge problem for the field of AI. Just as the development of world-class chess-playing programs was considered an important milestone in the development of intelligent computing, poker is increasingly being seen in the same way. Several important features differentiate poker from other games: the presence of imperfect information (due to hidden cards), stochastic events, and the desire to maximize utility instead of simply winning. Hence, traditional AI game-playing techniques do not apply and novel methods are required.