Intelligent Cinematography and Editing
Papers from the 2014 AAAI Workshop
Rémi Ronfard, Paolo Burelli, Arnav Jhala, Workshop Organizers
Technical Report WS-14-06
82 pp.
Electronic Version of the Technical Report (Download only): $10.00 (Special Introductory Price)
Softcover version of the technical report: $30.00 softcover
(For international orders please shipping options before ordering on website.)
ISBN 978-1-57735-667-7
The expressive use of virtual cameras, mise-en-scene, lighting and editing (montage) within 3D synthetic environment shows great promise to extend the communicative power of film and video into the artificial environments of games and virtual worlds.
Cinematics produced in virtual worlds play a role not just for entertainment, but also for training, education, health-care communication, simulation, visualization and many other contexts. The automatic creation of cinematics in these environments holds the potential to produce video sequences appropriate for the wide range of applications and tailored to specific spatial, temporal, communicative, user and application contexts.
At the same time, recent advances in computer vision-based object, actor and action recognition make it possible to envision novel re-cinematography (relighting, reframing) and automatic editing of live-action video. This third workshop on intelligent cinematography and editing is intended to bridge the gap between the two areas and confront research being performed in both domains. One common area of active research is the representation and understanding of the story to be told and its relation to teaching, training or therapeutic goals.