Videos that are tagged with: gamesandpuzzles
- Chess Play.
Excerpt from "Cognitive Processes" lecture by Herbert A. Simon. October 24, 1989. (
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- Endgame: Challenging the Masters.
Brief look at the deciding game of the chess match between Gary Kasparov and Deep Blue, May 11, 1997. 2005. (
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- Game-Based Learning.
On a mission to teach their Aibo robo-dogs to play soccer, the Brown Robotics Group is designing an online video game experience where users can remotely control the dogs in real soccer matches. The data logged from the games will be used to teach these old dogs some brand new tricks!. July 14, 2008. (
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- History of Computer Chess.
Panel Discussion with John McCarthy, David Levy, Murray Campbell and Edward Feigenbaum. Moderated by Monty Newborn. Computer Museum. This panel, comprising seminal contributors to the solution of this challenge -- including two of AI's leading pioneers -- discusses the origin and development of computer chess and what it tells us about ourselves and the machines we build. Sept. 8, 2005. (
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- Understanding Agent Behaviors in Game Environments.
Visual representation of logged game player data from both real and artificial agents can provide insight in order to discover patterns and behavior that would otherwise be hidden. We explore the use of visual data mining and automated data processing to investigate the logged player data and present the results of finding five unique phenomena in our dataset of 3079 players. These phenomena include pirouettes, flusters, jumpers, learning, and emergent behavior. Using the visual data mining process, we can find occurrences of such behavioral patterns in order to understand player behavior and improve the interactive experience. July 14, 2008. (
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