AAAI Publications, Seventh Artificial Intelligence and Interactive Digital Entertainment Conference

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AIPaint: A Sketch-Based Behavior Tree Authoring Tool
David Becroft, Jesse Bassett, Adrian Mejia, Charles Rich, Candace Sidner

Last modified: 2011-10-09


Current behavior authoring tools force game designers to split their attention between the game context and the tool context. We have addressed this problem by developing a behavior authoring tool that merges these two contexts. This paper outlines the design and implementation of a gameindependent behavior tree authoring tool, called AIPaint, that allows a designer to create and edit behavior trees via a natural sketching interface overlaid on the game world. We demonstrate the use of AIPaint to author computercontrolled characters in two simple games and report on an observational evaluation.

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