Full Papers
| AIPaint: A Sketch-Based Behavior Tree Authoring Tool | |
| David Becroft, Jesse Bassett, Adrian Mejia, Charles Rich, Candace Sidner |
| Learning and Evaluating Human-Like NPC Behaviors in Dynamic Games | |
| Yu-Han Chang, Rajiv Maheswaran, Tomer Levinboim, Vasudev Rajan |
| Build Order Optimization in StarCraft | |
| David Churchill, Michael Buro |
| Learning Probabilistic Behavior Models in Real-Time Strategy Games | |
| Ethan Dereszynski, Jesse Hostetler, Alan Fern, Tom Dietterich, Thao-Trang Hoang, Mark Udarbe |
| Detecting Real Money Traders in MMORPG by Using Trading Network | |
| Atsushi Fujita, Hiroshi Itsuki, Hitoshi Matsubara |
| Goal Recognition with Markov Logic Networks for Player-Adaptive Games | |
| Eun Young Ha, Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
| Toward a Rapid Prototyping Environment for Character Behavior | |
| Ian D. Horswill |
| All the World's a Stage: Learning Character Models from Film | |
| Grace Lin, Marilyn Walker |
| Employing Fuzzy Concept for Digital Improvisational Theatre | |
| Brian Magerko, Peter Dohogne, Chris Deleon |
| CAPIR: Collaborative Action Planning with Intention Recognition | |
| Truong-Huy Dinh Nguyen, David Hsu, Wee-Sun Lee, Tze-Yun Leong, Leslie Pack Kaelbling, Tomas Lozano-Perez, Andrew Haydn Grant |
| The SAM Algorithm for Analogy-Based Story Generation | |
| Santiago Ontanon, Jichen Zhu |
| A Sparse Grid Representation for Dynamic Three-Dimensional Worlds | |
| Nathan R. Sturtevant |
| A Bayesian Model for Plan Recognition in RTS Games Applied to StarCraft | |
| Gabriel Synnaeve, Pierre Bessière |
| Learning Policies for First Person Shooter Games Using Inverse Reinforcement Learning | |
| Bulent Tastan, Gita Reese Sukthankar |
| A Computational Model of Perceived Agency in Video Games | |
| David Thue, Vadim Bulitko, Marcia Spetch, Trevon Romanuik |
| CPOCL: A Narrative Planner Supporting Conflict | |
| Stephen G. Ware, R. Michael Young |
| A Particle Model for State Estimation in Real-Time Strategy Games | |
| Ben George Weber, Michael Mateas, Arnav Jhala |
Poster Papers
| AI for Massive Multiplayer Online Strategy Games | |
| Alexandre Miguel Barata, Pedro Alexandre Santos, Rui Prada |
| Behavior Learning-Based Testing of Starcraft Competition Entries | |
| Michael Blackadar, Jörg Denzinger |
| Ultra-Fast Optimal Pathfinding without Runtime Search | |
| Adi Botea |
| A Generative Computational Model for Human Hide and Seek Behavior | |
| Andrew Cenkner, Vadim Bulitko, Marcia Spetch |
| Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games | |
| Mike Dominguez, R. Michael Young, Stephen Roller |
| Trigram Timmies and Bayesian Johnnies: Probabilistic Models of Personality in Dominion | |
| Kevin Gold |
| Real-Time Adaptive A∗ with Depression Avoidance | |
| Carlos Hernandez, Jorge A. Baier |
| Optimizing Visual Properties of Game Content Through Neuroevolution | |
| Antonios Liapis, Georgios N. Yannakakis, Julian Togelius |
| Comme il Faut: A System for Authoring Playable Social Models | |
| Joshua McCoy, Mike Treanor, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas |
| An Object-Oriented Approach to Reinforcement Learning in an Action Game | |
| Shiwali Mohan, John E. Laird |
| DEXTOR: Reduced Effort Authoring for Template-Based Natural Language Generation | |
| Karthik Sankaran Narayan, Charles Lee Isbell, David Louis Roberts |
| Tactical Multi-Unit Pathplanning with GCLS | |
| Alexander Nareyek, Aditya Kristanto Goenawan |
| A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project | |
| Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn Walker, Noah Wardrip-Fruin |
| Robust and Authorable Multiplayer Storytelling Experiences | |
| Mark Riedl, Boyang Li, Hua Ai, Ashwin Ram |
| Wasp-Like Scheduling for Unit Training in Real-Time Strategy Games | |
| Marco Santos, Carlos Martinho |
| Any-Angle Path Planning for Computer Games | |
| Peter Kai Yue Yap, Neil Burch, Robert C. Holte, Jonathan Schaeffer |
| Personalized Procedural Content Generation to Minimize Frustration and Boredom Based on Ranking Algorithm | |
| Hong Yu, Tyler Trawick |
Demonstration Papers
| A Demonstration of ScriptEase II | |
| Matthew Church, Eric Graves, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai, Richard Zhao, Mike Carbonaro, Jonathan Schaeffer, Nathan Sturtevant, Duane A. Szafron |
| Minstrel Remixed: User Interface and Demonstration | |
| Brandon Robert Tearse, Peter Mawhorter, Michael Mateas, Noah Wardrip-Fruin |