AAAI Publications, Eighth Artificial Intelligence and Interactive Digital Entertainment Conference

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Plan-Based Character Diversity
Alexandra Coman, Hector Munoz-Avila

Last modified: 2012-10-07

Abstract


Non-player character diversity enriches game environments increasing their replay value. We propose a method for obtaining character behavior diversity based on the diversity of plans enacted by characters, and demonstrate this method in a scenario in which characters have multiple choices. Using case-based planning techniques, we reuse plans for varied character behavior, which simulate different personality traits.

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