AAAI Publications, Eighth Artificial Intelligence and Interactive Digital Entertainment Conference

Font Size: 
Plan-Based Character Diversity
Alexandra Coman, Hector Munoz-Avila

Last modified: 2012-10-07


Non-player character diversity enriches game environments increasing their replay value. We propose a method for obtaining character behavior diversity based on the diversity of plans enacted by characters, and demonstrate this method in a scenario in which characters have multiple choices. Using case-based planning techniques, we reuse plans for varied character behavior, which simulate different personality traits.


games, case-based reasoning, plan diversity

Full Text: PDF