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Understanding Speech in Interactive Narratives with Crowdsourced Data
Last modified: 2012-10-07
Abstract
Speech recognition failures and limited vocabulary coverage pose challenges for speech interaction with characters in games. We describe an end-to-end system for automating characters from a large corpus of recorded human game logs, and demonstrate that inferring utterance meaning through a combination of plan recognition and surface text similarity compensates for recognition and understanding failures significantly better than relying on surface similarity alone.
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