AAAI Publications, Eighth Artificial Intelligence and Interactive Digital Entertainment Conference

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Toward a Narrative Comprehension Model of Cinematic Generation for 3D Virtual Environments
Bradley Alan Cassell

Last modified: 2012-10-07

Abstract


Most systems for generating cinematic shot sequences for virtual environments focus on the low-level problems of camera placement. While this approach will create a sequence of camera shots which film individual events in a virtual environment, it does not account for the high-level effects shot sequences have on viewer inferences. There are systems which are based on well known cinematography principles such as the rule of thirds and other framing principals, however these usually utilize schemas or predefined shots and do not reason about the high level cognitive effects on the viewer. In this paper a system is proposed which can reason directly about these high-level cognitive and narrative effects of a shot sequence on the viewer’s mental state.

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