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Creating Model-Based Adaptive Environments Using Game-Specific and Game-Dependent Analytics
Last modified: 2012-10-07
Abstract
My research involves creating and evaluating adaptive gameenvironments using player models created using data-driventechniques and algorithms. I hypothesize that I will be able tochange parts of a game to elicit certain behaviors from players,and that these changes will also result in an increase ofengagement and/or intrinsic motivation.
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