AAAI Publications, Eighth Artificial Intelligence and Interactive Digital Entertainment Conference

Font Size: 
Creating Model-Based Adaptive Environments Using Game-Specific and Game-Dependent Analytics
Brent Harrison

Last modified: 2012-10-07


My research involves creating and evaluating adaptive gameenvironments using player models created using data-driventechniques and algorithms. I hypothesize that I will be able tochange parts of a game to elicit certain behaviors from players,and that these changes will also result in an increase ofengagement and/or intrinsic motivation.


Artificial Intelligence; Player Modeling; Adaptive Games

Full Text: PDF