AAAI Publications, Eighth Artificial Intelligence and Interactive Digital Entertainment Conference

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Supporting STEM Learning With Gaming Technologies: Principles For Effective Design
Marcela Borge, Barbara Y. White

Last modified: 2012-10-07


In this paper, methods and models for the design of educational interventions and usable systems are presented and synthesized. The purpose is to suplliment the design process with educational considerations and discern design principles for the development of serious STEM games. This synthesis can contribute to the design of the next generation of technologically enhanced learning environments.


serious games, STEM, design, HCI, artificial intelligence, scenario-based design, educational gaming, cyberlearning

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