AAAI Publications, Eighth Artificial Intelligence and Interactive Digital Entertainment Conference

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Artificial Intelligence and Personalization Opportunities for Serious Games
António Brisson, Gonçalo Pereira, Rui Prada, Ana Paiva, Sandy Louchart, Neil Suttie, Theo Lim, Ricardo Abreu Lopes, Rafael Bidarra, Francesco Bellotti, Milos Kravcik, Manuel Fradinho Oliveira

Last modified: 2012-10-07

Abstract


Effectiveness of Serious Games (SG) depends very much on their capacity to provide the right balance be- tween gaming and educational experience. This require- ment raises challenges regarding realization of their in- telligence and personalization. We aim to overcome the problems of research fragmentation and identify some of the main issues by presenting a summary of relevant contributions from Artificial Intelligence and Personal- ization, together with a discussion on their future direc- tions. In this paper, we summarize approaches to user and learning goals modeling, user engagement, various levels of game adaptation, how new sensors and mobile technology can better identify the context of the user, content adaptation and reusability.

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