AAAI Publications, Eighth Artificial Intelligence and Interactive Digital Entertainment Conference

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Preface
Michael Buro

Last modified: 2012-10-08

Abstract


The covered topics in the Adversarial Real-Time Games 2012 AIIDE Workshop range from RTS game unit micro- management (kiting, building unit formations, minimax search for combat), over machine learning approaches to army clustering and strategy improvement, to multi-agent pursuit-evasion and policy switching in RTS games