Browse Title Index


 
Scheduled Conference Title
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference A Collaborative Puzzle Game to Study Situated Dialog Abstract
Andrew Danise, Kristina Striegnitz
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference A Dataset for StarCraft AI and an Example of Armies Clustering Abstract
Gabriel Synnaeve, Pierre Bessière
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference A Formal Game for Eliciting Story Structure from Authors Abstract
David L. Roberts, Andrew Hansen
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference A Review of Student Modeling Techniques in Intelligent Tutoring Systems Abstract
Brent Harrison, David Roberts
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment Abstract
Alexander E. Zook, Mark O. Riedl
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Adapting AI Behaviors To Players in Driver San Francisco: Hinted-Execution Behavior Trees Abstract
Sergio Ocio
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Adversarial Planning for Multi-Agent Pursuit-Evasion Games in Partially Observable Euclidean Space Abstract
Eric Raboin, Ugur Kuter, Dana Nau, S. K. Gupta
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Adversarial Policy Switching with Application to RTS Games Abstract
Brian King, Alan Fern, Jesse Hostetler
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Aesthetic Considerations for Automated Platformer Design Abstract
Michael Cook, Simon Colton, Alison Pease
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference AIIDE 2012 StarCraft Competition Abstract
Michael Buro, David Churchill
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference AIIDE-12 Organization Abstract
Mark Riedl, Gita Sukthankar
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Algorithmically Flexible Style Composition Through Multi-Objective Fitness Functions Abstract
Skyler Murray, Dan Ventura
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Applying Learning by Observation and Case-Based Reasoning to Improve Commercial RTS Game AI Abstract
Glen Robertson
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Artificial Intelligence and Personalization Opportunities for Serious Games Abstract
António Brisson, Gonçalo Pereira, Rui Prada, Ana Paiva, Sandy Louchart, Neil Suttie, Theo Lim, Ricardo Abreu Lopes, Rafael Bidarra, Francesco Bellotti, Milos Kravcik, Manuel Fradinho Oliveira
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Assistant Agents for Sequential Planning Problems Abstract
Owen Macindoe
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Automatic Orchestration for Automatic Composition Abstract
Eliot Handelman, Andie Sigler, David Donna
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Autonomy in Music-Generating Systems Abstract
Oliver Roland Bown, Aengus Martin
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference ‘Xa-lan’: Algorithmic Generation of Expressive Music Scores Based on Signal Analysis and Graphical Transformations Abstract
Mauricio E. Rodriguez
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Character Networks for Narrative Generation Abstract
Graham Sack
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference CLASSQ-L: A Q-Learning Algorithm for Adversarial Real-Time Strategy Games Abstract
Ulit Jaidee, Hector Munoz-Avila
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Combining Search-Based Procedural Content Generation and Social Gaming in the Petalz Video Game Abstract
Sebastian Risi, Joel Lehman, David B. D'Ambrosio, Ryan Hall, Kenneth O. Stanley
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Computational Music Theory Abstract
Georg Boenn, Martin Brain, Marina De Vos, John Ffitch
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Creating Model-Based Adaptive Environments Using Game-Specific and Game-Dependent Analytics Abstract
Brent Harrison
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Creative Partnerships with Technology: How Creativity Is Enhanced Through Interactions with Generative Computational Systems Abstract
Andrew Robert Brown
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Demo: A Computer-Assisted Approach to Composing with MaestroGenesis Abstract
Paul A. Szerlip, Amy K. Hoover, Kenneth O. Stanley
 
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