AAAI Publications, Ninth Artificial Intelligence and Interactive Digital Entertainment Conference

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Prediction and Proactivity in Real-Time Interactive Music Systems
Andrew R. Brown, Toby Gifford

Last modified: 2013-11-13

Abstract


We advocate for the use of predictive techniques in interactive computer music systems. We suggest that the inclusion of prediction can assist in the design of proactive rather than reactive computational performance partners. We summarize the significant role prediction plays in human musical decisions, and the only modest use of prediction in interactive music systems to date. After describing how we are working toward employing predictive processes in our own metacreation software we reflect on future extensions to these approaches.

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