AAAI Publications, Ninth Artificial Intelligence and Interactive Digital Entertainment Conference

Font Size: 
Preface
Mark J. Nelson

Last modified: 2013-11-13

Abstract


“Game AI” usually brings to mind control of opponents and other characters. We are interested in a different way that AI can intersect games: during the design process. How can retrieval, inference, knowledge representation, learning, and search loosen the bottlenecks in the game design process? How can AI be put to use in ideation, prototyping, feedback, visualization, synthesis and verification of designed artifacts (puzzles, missions, maps, mechanics, stories ...)? How can AI provide assistance to game designers and/or share the creative responsibilities in design?

Full Text: PDF