Presentations and Authors


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Frontmatter

AIIDE-13 Organization PDF
Gita Suthankar
Sponsors PDF
Gita Sukthankar
Preface PDF
Gita Sukthankar, Ian Horswill
AIIDE 2013 StarCraft Competition PDF
Michael Buro, David Churchill
Invited Talks PDF
Richard Evans, D. Fox Harrell, Aleissia Laidacker, John Abercrombie

Research Papers -- Oral Presentation

Player Skill Modeling in Starcraft II PDF
Tetske Avontuur, Pieter Spronck, Menno van Zaanen
Designing an Intelligent Virtual Agent for Social Communication in Autism PDF
Sara Bernardini, Kaska Porayska-Pomsta, Harini Sampath
Viewpoints AI PDF
Mikhail Jacob, Gaëtan Coisne, Akshay Gupta, Ivan Sysoev, Gaurav Gav Verma, Brian Magerko
Modeling Autobiographical Memory for Believable Agents PDF
Andrew Kope, Caroline Rose, Michael Katchabaw
Towards a Generic Method of Evaluating Game Levels PDF
Antonios Liapis, Georgios N. Yannakakis, Julian Togelius
Empirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games PDF
David Llansó, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero
Mission-Based Scenario Modeling and Generation for Virtual Training PDF
Linbo Luo, Haiyan Yin, Jinghui Zhong, Wentong Cai, Michael Lees, Suiping Zhou
Guided Emotional State Regulation: Understanding and Shaping Players’ Affective Experiences in Digital Games PDF
Pedro Alves Nogueira, Rui Rodrigues, Eugénio Oliveira, Lennart E. Nacke
The Combinatorial Multi-Armed Bandit Problem and Its Application to Real-Time Strategy Games PDF
Santiago Ontanon
Evaluating Planning-Based Experience Managers for Agency and Fun in Text-Based Interactive Narrative PDF
Alejandro Jose Ramirez, Vadim Bulitko, Marcia Spetch
Evolving Playable Content for Cut the Rope through a Simulation-Based Approach PDF
Noor Shaker, Mohammad Shaker, Julian Togelius
Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters PDF
Daniel G. Shapiro, Josh McCoy, April Grow, Ben Samuel, Andrew Stern, Reid Swanson, Mike Treanor, Michael Mateas
Predicting Army Combat Outcomes in StarCraft PDF
Marius Stanescu, Sergio Poo Hernandez, Graham Erickson, Russel Greiner, Michael Buro
Mimicking Humanlike Movement in Open World Games with Path-Relative Recursive Splines PDF
Emmett Tomai, Rosendo Salazar, Roberto Flores
Integrating Monte Carlo Tree Search with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game PDF
Daniel Whitehouse, Peter I. Cowling, Edward J. Powley, Jeff Rollason

Reearch Papers -- Poster Presentation

A Nondeterministic Temporal Planning Model for Generating Narratives with Continuous Change in Interactive Storytelling PDF
Paulo Abelha, Vinicius Gottin, Angelo Ciarlini, Eric Araujo, Antonio Furtado, Bruno Feijo, Fabio Silva, Cesar Pozzer
Learning Interrogation Strategies while Considering Deceptions in Detective Interactive Stories PDF
Guan-Yi Chen, Edward C.-C. Kao, Von-Wun Soo
Automated Generation of Diverse NPC-Controlling FSMs Using Nondeterministic Planning Techniques PDF
Alexandra Coman, Hector Munoz-Avila
Adaptive Storytelling Through User Understanding PDF
Michael Garber-Barron, Mei Si
AI Authoring for Virtual Characters in Conflict PDF
Paulo Gomes, Arnav Jhala
Decision Making Styles as Deviation from Rational Action: A Super Mario Case Study PDF
Christoffer Holmgård, Julian Togelius, Georgios N. Yannakakis
Modeling Unit Classes as Agents in Real-Time Strategy Games PDF
Ulit Jaidee, Hector Munoz-Avila
Reinforcement Learning for Spatial Reasoning in Strategy Games PDF
Michael A. Leece, Arnav Jhala
Modular Computational Critics for Games PDF
Joseph Carter Osborn, April Grow, Michael Mateas
ScriptEase II: Platform Independent Story Creation Using High-Level Patterns PDF
Kevin Schenk, Adel Lari, Matthew Church, Eric Graves, Jason Duncan, Robin Miller, Neesha Desai, Richard Zhao, Duane Szafron, Mike Carbonaro, Jonathan Schaeffer
Incorporating Human Relationships Into Path Planning PDF
Nathan R. Sturtevant
Towards a Player Age Model PDF
Shoshannah Tekofsky, Pieter Spronck, Martijn Goudbeek, Jan Broersen
Data-Driven Personalized Drama Management PDF
Hong Yu, Mark Owen Riedl
Evaluating Analogy-Based Story Generation: An Empirical Study PDF
Jichen Zhu, Santiago Ontanon

Playable Experiences

Third Eye Crime: Building a Stealth Game Around Occupancy Maps PDF
Damián Isla
Prom Week PDF
Josh McCoy, Mike Treanor, Ben Samuel, Aaron Reed, Michael Mateas, Noah Wardrip-Fruin
Endless Web PDF
Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin

Demonstrations

Scythe AI: A Tool for Modular Reuse of Game AI PDF
Christopher Dragert, Jorg Kienzle, Clark Verbrugge
Viewpoints AI: Demonstration PDF
Mikhail Jacob, Gaëtan Coisne, Akshay Gupta, Ivan Sysoev, Gaurav Gav Verma, Brian Magerko
Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels PDF
Noor Shaker, Mohammad Shaker, Julian Togelius

Doctoral Consortium

Organizers PDF
Gillian Smith, Adam Smith
Player Knowledge Modeling in Game Design Feedback and Automation PDF
Eric Butler
Ontological Knowledge for Goal-Driven Autonomy Agents in Starcraft PDF
Dustin Dannenhauer
Human-Computer Co-Creativity: Blending Human and Computational Creativity PDF
Nicholas Mark Davis
Reader-Model-Based Story Generation PDF
Peter Mawhorter
Towards Dynamically Crafted Affective Experiences Through Emotional Response Player Modelling PDF
Pedro Alves Nogueira
Improving Plan-Based Interactive Narrative Generation PDF
Justus Robertson
What Comes Next? An Experiment in Interactive Narrative PDF
Benjamin Samuel
Producing Immersive Interactive Narratives in Complex 3D Open Worlds PDF
Alexander Shoulson
Improving Behaviour and Decision Making for Companions in Modern Digital Games PDF
Jonathan Tremblay
Narrative Extraction, Processing and Generation for Interactive Fiction and Computer Games PDF
Josep Valls-Vargas

Workshop on AI and Game Aesthetics

Organizers PDF
Antonios Liapis
From Mechanics to Meaning and Back Again: Exploring Techniques for the Contextualisation of Code PDF
Michael Cook, Simon Colton
Shape-Keeping Technique and Its Application to Checkmate Problem Composition PDF
Taichi Ishitobi, Alessandro Cincotti, Hiroyuki Iida
Designer Modeling for Personalized Game Content Creation Tools PDF
Antonios Liapis, Georgios N. Yannakakis, Julian Togelius
Inferring Performer Skill from Aesthetic Quality Features in a Dance Game Gesture Corpus PDF
Christopher Maraffi, Sascha Ishikawa, Arnav Jhala
Generating Maps Using Markov Chains PDF
Sam Snodgrass, Santiago Ontanon

Workshop on AI in the Game Design Process

Organizers PDF
Mark J. Nelson
Preface PDF
Mark J. Nelson
A Generic Method for Classification of Player Behavior PDF
Marlon Etheredge, Ricardo Lopes, Rafael Bidarra
A Declarative Domain Model Can Serve as Design Document PDF
David Llansó, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero
Distance-Based Construction Behaviors for Dynamic Grid-Based Worlds PDF
Charles Emory Myers, Pushpak Arun Karnick
Open Problem: Reusable Gameplay Trace Samplers PDF
Adam M. Smith
An Argument for Large-Scale Breadth-First Search for Game Design and Content Generation via a Case Study of Fling! PDF
Nathan R. Sturtevant
An Exploration Tool for Predicting Stealthy Behaviour PDF
Jonathan Tremblay, Pedro Andrade Torres, Nir Rikovitch, Clark Verbrugge
Designing Procedurally Generated Levels PDF
Roland van der Linden, Ricardo Lopes, Rafael Bidarra

Workshop on Intelligent Narrative Technologies

Organizers PDF
Marc Cavazza, Mei Si, Alexander Zook
Preface PDF
Marc Cavazza, Mei Si, Alexander Zook
Improving Goal Recognition in Interactive Narratives with Models of Narrative Discovery Events PDF
Alok Baikadi, Jonathan P. Rowe, Jonathan P. Rowe, Bradford W. Mott, Bradford W. Mott, James C. Lester, James C. Lester
An Authoring Tool to Derive Valid Interactive Scenarios PDF
Kim Dung Dang, Ronan Champagnat
Evaluating the Use of Action Templates to Create Suspense in Narrative Planning PDF
Matthew William Fendt, David Roberts, R. Michael Young
Identifying Personal Narratives in Chinese Weblog Posts PDF
Andrew S. Gordon, Luwen Huangfu, Kenji Sagae, Wenji Mao, Wen Chen
Generating Believable Stories in Large Domains PDF
Bilal Kartal, John Koenig, Stephen J. Guy
Integrating Formal Qualitative Analysis Techniques within a Procedural Narrative Generation System PDF
Ben Anderson Kybartas, Clark Verbrugge
A Conceptual Blending Approach to the Generation of Cognitive Scripts for Interactive Narrative PDF
Justin Permar, Brian Magerko
Evaluation, Orientation, and Action in Interactive StoryTelling PDF
Elahe Rahimtoroghi, Reid Swanson, Marilyn A. Walker, Thomas Corcoran
A Modular Reinforcement Learning Framework for Interactive Narrative Planning PDF
Jonathan P. Rowe, James C. Lester
PAStE: A Platform for Adaptive Storytelling with Events PDF
Alexander Shoulson, Mubbasir Kapadia, Norman I. Badler
Using Expressive Language Generation to Increase Authorial Leverage PDF
Marilyn A. Walker, Jennifer Sawyer, Carolynn Jimenez, Elena Rishes, Grace I. Lin, Zhichao Hu, Jane Pinckard, Noah Wardrip-Fruin
Ember, Toward Salience-Based Cinematic Generation PDF
Bradley Alan Cassell, R. Michael Young
Science Considered Harmful PDF
Ian D. Horswill
CONTACT: A Multimodal Corpus for Studying Expressive Styles and Informing the Design of Individualized Virtual Narrators PDF
Cheikh Mbengue, David Antonio Gómez Jáuregui, Jean-Claude Martin
A Call for Emotion Modeling in Interactive Storytelling PDF
Sergio Poo Hernandez, Vadim Bulitko
Modelling Character Knowledge in Plan-Based Interactive Narrative to Extend Accomodative Mediation PDF
Justus Robertson, Robert Michael Young
Implementation Cost and Efficiency for AI Experience Managers PDF
David Thue, Vadim Bulitko, Howard J. Hamilton
Toward Character Role Assignment for Natural Language Stories PDF
Josep Valls-Vargas, Santiago Ontañón, Jichen Zhu
A Belief-Desire-Intention Model for Narrative Generation PDF
Theo Wadsley, Malcolm Ryan
Using Interactive Narrative in Health Interventions: A Drama Manager Approach PDF
Langxuan Yin, Nick Montfort, Timothy Bickmore

Workshop on Musical Metacreation

Organizers PDF
Philippe Pasquier
Interactive Musical Partner: A Demonstration of Musical Personality Settings for Influencing the Behavior of an Interactive Musical Generation System PDF
Jeffrey Vernon Albert
The Generative Electronic Dance Music Algorithmic System (GEDMAS) PDF
Christopher Anderson, Arne Eigenfeldt, Philippe Pasquier
The Human, the Mechanical, and the Spaces in Between: Explorations in Human-Robotic Musical Improvisation PDF
Scott Barton
Performing with Technology: Lessons Learned from the GenJam Project PDF
John A. Biles
Straight-Ahead Jazz with GenJam: A Quick Demonstration PDF
John A. Biles
Methods for the Flexible Parameterisation of Musical Material in Ableton Live PDF
Oliver Roland Bown, Sam Britton
The Musical Metacreation Weekend: Challenges Arising from the Live Presentation of Musically Metacreative Systems PDF
Oliver Roland Bown, Arne Eigenfeldt, Aengus Martin, Benjamin Carey, Philippe Pasquier
Prediction and Proactivity in Real-Time Interactive Music Systems PDF
Andrew R. Brown, Toby Gifford
Towards a Taxonomy of Musical Metacreation: Reflections on the First Musical Metacreation Weekend PDF
Arne Eigenfeldt, Oliver Bown, Philippe Pasquier, Aengus Martin
Automatic Harmonization Using a Hidden Semi-Markov Model PDF
Ryan Groves
Jack 1: Pattern and Shape in Music Generation PDF
Eliot Handelman, Andie J. Sigler
Food Opera: A New Genre for Audio-gustatory Expression PDF
Benjamin Matthew Houge, Jutta Friedrichs
Jazz Drum Machine: A Novel Interface for Data-Driven Remixing of Music PDF
Ben Lacker
Harmonic Navigator: A Gesture-Driven, Corpus-Based Approach to Music Analysis, Composition, and Performance PDF
Bill Manaris, David Johnson, Yiorgos Vassilandonakis
Using the Creative Process for Sound Design Based on Generic Sound Form PDF
Guerino Mazzola, Florian Thalmann
Composing with All Sound Using the FreeSound and Wordnik APIs PDF
Evan X. Merz
Expansion on Description-Based Design of Melodies PDF
Avneesh Sarwate, Rebecca Fiebrink
Musical Meta-Creation: The Discourse of Process PDF
Andie J. Sigler
Tracking Creative Musical Structure: The Hunt for the Intrinsically Motivated Generative Agent PDF
Benjamin Smith
CorpusDB: Software for Analysis, Storage, and Manipulation of Sound Corpora PDF
Thomas M. Stoll
Feature Selection and Composition Using PyOracle PDF
Greg Surges, Shlomo Dubnov