| Scheduled Conference | Title | |
| Seventh Artificial Intelligence and Interactive Digital Entertainment Conference | A Bayesian Model for Plan Recognition in RTS Games Applied to StarCraft | Abstract |
| Gabriel Synnaeve, Pierre Bessière | ||
| Sixth Artificial Intelligence and Interactive Digital Entertainment Conference | A Command Language for Taskable Virtual Agents | Abstract |
| Pat Langley, Nishant Trivedi, Matt Banister | ||
| Sixth Artificial Intelligence and Interactive Digital Entertainment Conference | A Comparison of High-Level Approaches for Speeding Up Pathfinding | Abstract |
| Nathan R. Sturtevant, Robert Geisberger | ||
| Seventh Artificial Intelligence and Interactive Digital Entertainment Conference | A Computational Model of Perceived Agency in Video Games | Abstract |
| David Thue, Vadim Bulitko, Marcia Spetch, Trevon Romanuik | ||
| Seventh Artificial Intelligence and Interactive Digital Entertainment Conference | A Demonstration of ScriptEase II | Abstract |
| Matthew Church, Eric Graves, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai, Richard Zhao, Mike Carbonaro, Jonathan Schaeffer, Nathan Sturtevant, Duane A. Szafron | ||
| Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference | A Discrete Event Calculus Implementation of the OCC Theory of Emotion | Abstract |
| Margaret Krystyna Sarlej, Malcolm Ryan | ||
| Seventh Artificial Intelligence and Interactive Digital Entertainment Conference | A Generative Computational Model for Human Hide and Seek Behavior | Abstract |
| Andrew Cenkner, Vadim Bulitko, Marcia Spetch | ||
| Sixth Artificial Intelligence and Interactive Digital Entertainment Conference | A Monte Carlo Approach for Football Play Generation | Abstract |
| Kennard Laviers, Gita Sukthankar | ||
| Sixth Artificial Intelligence and Interactive Digital Entertainment Conference | A Non-Modal Approach to Integrating Dialogue and Action | Abstract |
| Philip Hanson, Charles Rich | ||
| Seventh Artificial Intelligence and Interactive Digital Entertainment Conference | A Particle Model for State Estimation in Real-Time Strategy Games | Abstract |
| Ben George Weber, Michael Mateas, Arnav Jhala | ||
| Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference | A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies | Abstract |
| Boyang Li, Mark O. Riedl | ||
| Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference | A Real-Time Concurrent Planning and Execution Framework for Automated Story Planning for Games | Abstract |
| Eric Cesar Jr. Esguerra Vidal, Alexander Nareyek | ||
| Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference | A Rule-Based Framework for Modular Development of In-Game Interactive Dialogue Simulation | Abstract |
| Emmett Tomai, David Salinas, Rosendo Salazar | ||
| Sixth Artificial Intelligence and Interactive Digital Entertainment Conference | A Semantic Scene Description Language for Procedural Layout Solving Problems | Abstract |
| Tim Tutenel, Ruben M. Smelik, Rafael Bidarra, Klaas Jan de Kraker | ||
| Seventh Artificial Intelligence and Interactive Digital Entertainment Conference | A Sparse Grid Representation for Dynamic Three-Dimensional Worlds | Abstract |
| Nathan R. Sturtevant | ||
| Seventh Artificial Intelligence and Interactive Digital Entertainment Conference | A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project | Abstract |
| Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn Walker, Noah Wardrip-Fruin | ||
| Sixth Artificial Intelligence and Interactive Digital Entertainment Conference | Adversarial Navigation Mesh Alteration | Abstract |
| David Hunter Hale, G. Michael Youngblood | ||
| Sixth Artificial Intelligence and Interactive Digital Entertainment Conference | AI for Herding Sheep | Abstract |
| Peter I. Cowling, Christian Gmeinwieser | ||
| Seventh Artificial Intelligence and Interactive Digital Entertainment Conference | AI for Massive Multiplayer Online Strategy Games | Abstract |
| Alexandre Miguel Barata, Pedro Alexandre Santos, Rui Prada | ||
| Sixth Artificial Intelligence and Interactive Digital Entertainment Conference | AIIDE 2010 StarCraft Competition | Abstract |
| Ben Weber | ||
| Seventh Artificial Intelligence and Interactive Digital Entertainment Conference | AIPaint: A Sketch-Based Behavior Tree Authoring Tool | Abstract |
| David Becroft, Jesse Bassett, Adrian Mejia, Charles Rich, Candace Sidner | ||
| Seventh Artificial Intelligence and Interactive Digital Entertainment Conference | All the World's a Stage: Learning Character Models from Film | Abstract |
| Grace Lin, Marilyn Walker | ||
| Sixth Artificial Intelligence and Interactive Digital Entertainment Conference | An Automated Model-Based Adaptive Architecture in Modern Games | Abstract |
| Chek Tien Tan, Ho-lun Cheng | ||
| Sixth Artificial Intelligence and Interactive Digital Entertainment Conference | An Automated Technique for Drafting Territories in the Board Game Risk | Abstract |
| Richard Gibson, Neesha Desai, Richard Zhao | ||
| Seventh Artificial Intelligence and Interactive Digital Entertainment Conference | An Object-Oriented Approach to Reinforcement Learning in an Action Game | Abstract |
| Shiwali Mohan, John E. Laird | ||
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