Browse Title Index


 
Scheduled Conference Title
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Bayesian Model for Plan Recognition in RTS Games Applied to StarCraft Abstract
Gabriel Synnaeve, Pierre Bessière
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference A Command Language for Taskable Virtual Agents Abstract
Pat Langley, Nishant Trivedi, Matt Banister
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference A Comparison of High-Level Approaches for Speeding Up Pathfinding Abstract
Nathan R. Sturtevant, Robert Geisberger
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Computational Model of Perceived Agency in Video Games Abstract
David Thue, Vadim Bulitko, Marcia Spetch, Trevon Romanuik
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Demonstration of ScriptEase II Abstract
Matthew Church, Eric Graves, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai, Richard Zhao, Mike Carbonaro, Jonathan Schaeffer, Nathan Sturtevant, Duane A. Szafron
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Discrete Event Calculus Implementation of the OCC Theory of Emotion Abstract
Margaret Krystyna Sarlej, Malcolm Ryan
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Generative Computational Model for Human Hide and Seek Behavior Abstract
Andrew Cenkner, Vadim Bulitko, Marcia Spetch
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference A Monte Carlo Approach for Football Play Generation Abstract
Kennard Laviers, Gita Sukthankar
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference A Non-Modal Approach to Integrating Dialogue and Action Abstract
Philip Hanson, Charles Rich
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Particle Model for State Estimation in Real-Time Strategy Games Abstract
Ben George Weber, Michael Mateas, Arnav Jhala
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies Abstract
Boyang Li, Mark O. Riedl
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Real-Time Concurrent Planning and Execution Framework for Automated Story Planning for Games Abstract
Eric Cesar Jr. Esguerra Vidal, Alexander Nareyek
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Rule-Based Framework for Modular Development of In-Game Interactive Dialogue Simulation Abstract
Emmett Tomai, David Salinas, Rosendo Salazar
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference A Semantic Scene Description Language for Procedural Layout Solving Problems Abstract
Tim Tutenel, Ruben M. Smelik, Rafael Bidarra, Klaas Jan de Kraker
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Sparse Grid Representation for Dynamic Three-Dimensional Worlds Abstract
Nathan R. Sturtevant
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project Abstract
Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn Walker, Noah Wardrip-Fruin
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference Adversarial Navigation Mesh Alteration Abstract
David Hunter Hale, G. Michael Youngblood
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference AI for Herding Sheep Abstract
Peter I. Cowling, Christian Gmeinwieser
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference AI for Massive Multiplayer Online Strategy Games Abstract
Alexandre Miguel Barata, Pedro Alexandre Santos, Rui Prada
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference AIIDE 2010 StarCraft Competition Abstract
Ben Weber
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference AIPaint: A Sketch-Based Behavior Tree Authoring Tool Abstract
David Becroft, Jesse Bassett, Adrian Mejia, Charles Rich, Candace Sidner
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference All the World's a Stage: Learning Character Models from Film Abstract
Grace Lin, Marilyn Walker
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference An Automated Model-Based Adaptive Architecture in Modern Games Abstract
Chek Tien Tan, Ho-lun Cheng
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference An Automated Technique for Drafting Territories in the Board Game Risk Abstract
Richard Gibson, Neesha Desai, Richard Zhao
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference An Object-Oriented Approach to Reinforcement Learning in an Action Game Abstract
Shiwali Mohan, John E. Laird
 
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