Browse Title Index


 
Scheduled Conference Title
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Bayesian Model for Plan Recognition in RTS Games Applied to StarCraft Abstract
Gabriel Synnaeve, Pierre Bessière
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference A Belief-Desire-Intention Model for Narrative Generation Abstract
Theo Wadsley, Malcolm Ryan
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference A Call for Emotion Modeling in Interactive Storytelling Abstract
Sergio Poo Hernandez, Vadim Bulitko
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference A Collaborative Puzzle Game to Study Situated Dialog Abstract
Andrew Danise, Kristina Striegnitz
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference A Command Language for Taskable Virtual Agents Abstract
Pat Langley, Nishant Trivedi, Matt Banister
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference A Comparison of High-Level Approaches for Speeding Up Pathfinding Abstract
Nathan R. Sturtevant, Robert Geisberger
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Computational Model of Perceived Agency in Video Games Abstract
David Thue, Vadim Bulitko, Marcia Spetch, Trevon Romanuik
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference A Conceptual Blending Approach to the Generation of Cognitive Scripts for Interactive Narrative Abstract
Justin Permar, Brian Magerko
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference A Dataset for StarCraft AI and an Example of Armies Clustering Abstract
Gabriel Synnaeve, Pierre Bessière
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference A Declarative Domain Model Can Serve as Design Document Abstract
David Llansó, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Demonstration of ScriptEase II Abstract
Matthew Church, Eric Graves, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai, Richard Zhao, Mike Carbonaro, Jonathan Schaeffer, Nathan Sturtevant, Duane A. Szafron
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Discrete Event Calculus Implementation of the OCC Theory of Emotion Abstract
Margaret Krystyna Sarlej, Malcolm Ryan
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference A Formal Game for Eliciting Story Structure from Authors Abstract
David L. Roberts, Andrew Hansen
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Generative Computational Model for Human Hide and Seek Behavior Abstract
Andrew Cenkner, Vadim Bulitko, Marcia Spetch
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference A Generic Method for Classification of Player Behavior Abstract
Marlon Etheredge, Ricardo Lopes, Rafael Bidarra
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference A Modular Reinforcement Learning Framework for Interactive Narrative Planning Abstract
Jonathan P. Rowe, James C. Lester
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference A Monte Carlo Approach for Football Play Generation Abstract
Kennard Laviers, Gita Sukthankar
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference A Nondeterministic Temporal Planning Model for Generating Narratives with Continuous Change in Interactive Storytelling Abstract
Paulo Abelha, Vinicius Gottin, Angelo Ciarlini, Eric Araujo, Antonio Furtado, Bruno Feijo, Fabio Silva, Cesar Pozzer
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference A Non-Modal Approach to Integrating Dialogue and Action Abstract
Philip Hanson, Charles Rich
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Particle Model for State Estimation in Real-Time Strategy Games Abstract
Ben George Weber, Michael Mateas, Arnav Jhala
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies Abstract
Boyang Li, Mark O. Riedl
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Real-Time Concurrent Planning and Execution Framework for Automated Story Planning for Games Abstract
Eric Cesar Jr. Esguerra Vidal, Alexander Nareyek
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference A Review of Student Modeling Techniques in Intelligent Tutoring Systems Abstract
Brent Harrison, David Roberts
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Rule-Based Framework for Modular Development of In-Game Interactive Dialogue Simulation Abstract
Emmett Tomai, David Salinas, Rosendo Salazar
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference A Semantic Scene Description Language for Procedural Layout Solving Problems Abstract
Tim Tutenel, Ruben M. Smelik, Rafael Bidarra, Klaas Jan de Kraker
 
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