About the Conference


Hotel Information

Invited Speakers



The Research Track

Research Track papers describe AI research results that make advances towards solving known game AI problems or enabling a new form of interactive digital entertainment. The novel technique should be validated in a game prototype or test-bed, but need not be validated in a commercial game. Research Track papers are evaluated by the highest standards of academic rigor. More…

The Industry Track

Individuals that have game development experience but lack the time or need for publishing rigorous academic papers can alternatively apply to the Industry Track. This track will include presentations of AI techniques, issues, or case studies from the perspective of implementing a product in the current commercial environment. More…


Conference Chair
G. Michael Youngblood
(University of North Carolina at Charlotte)

Program Chair
Vadim Bulitko
(University of Alberta)

Organizing Committee

Kevin Dill (Lockheed Martin)
Mark Riedl (Georgia Institute of Technology)
Brian Schwab (Blizzard Entertainment)

Conference Documents